Difference between revisions of "Sonic 3D: Flickies' Island"
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{{Bob | {{Bob | ||
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| players=1 | | players=1 | ||
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| md_code_as=MK-1844-40 | | md_code_as=MK-1844-40 | ||
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| sat_rating_jp=all | | sat_rating_jp=all | ||
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| sat_code_br=193376 | | sat_code_br=193376 | ||
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| steam_date_jp=2010-06-02 | | steam_date_jp=2010-06-02 | ||
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}} | }} | ||
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− | '''''Sonic 3D: Flickies' Island''''' {{Japanese|ソニック <ruby>3 <rp>(</rp><rt>すりー</rt><rp>)</rp></ruby><ruby>D <rp>(</rp><rt>でぃー</rt><rp>)</rp></ruby> フリッキーアイランド|Sonikku Torīdī Furikkī Airando}}, also known as '''''Sonic 3D Blast''''' in North America, is both the final ''[[:Category:Games|Sonic the Hedgehog]]'' title released for the [[sega:Sega Mega Drive|Sega Mega Drive]] and the first on the [[sega:Sega Saturn|Sega Saturn]]. Played on an isometric field, the mechanics of the game echo the previous core installments of the series, though the perspective and alternative objectives make it a unique experience in the ''Sonic '' catalog. While conceived and assisted by [[sega:Sonic Team|Sonic Team]], the majority of development was done by UK-based game studio [[sega:Traveller's Tales|Traveller's Tales]], who would go on to collaborate once more on the franchise with ''[[Sonic R]]''. | + | '''''Sonic 3D: Flickies' Island''''' {{Japanese|ソニック <ruby>3 <rp>(</rp><rt>すりー</rt><rp>)</rp></ruby><ruby>D <rp>(</rp><rt>でぃー</rt><rp>)</rp></ruby> フリッキーアイランド|Sonikku Torīdī Furikkī Airando}}, also known as '''''Sonic 3D Blast''''' (ソニック3Dブラスト){{fileref|SonicMegaCollectionSaikyouKouryakuGuide Book JP.pdf|page=194}} in North America, is both the final ''[[:Category:Games|Sonic the Hedgehog]]'' title released for the [[sega:Sega Mega Drive|Sega Mega Drive]] and the first on the [[sega:Sega Saturn|Sega Saturn]]. Played on an isometric field, the mechanics of the game echo the previous core installments of the series, though the perspective and alternative objectives make it a unique experience in the ''Sonic '' catalog. While conceived and assisted by [[sega:Sonic Team|Sonic Team]], the majority of development was done by UK-based game studio [[sega:Traveller's Tales|Traveller's Tales]], who would go on to collaborate once more on the franchise with ''[[Sonic R]]''. |
− | The game would not be released in Japan until the end of the Saturn's life cycle, being the [http://sega.jp/fb/segahard/ss/soft.html | + | The game would not be released in Japan until the end of the Saturn's life cycle, being the [http://sega.jp/fb/segahard/ss/soft.html last first party title] for the system, released on the same day as ''[[Sonic Adventure International]]''. The Mega Drive version of the game would remain unseen in the land of the rising sun until its inclusion in the compilation title ''[[Sonic Mega Collection]]''. |
==Story== | ==Story== | ||
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''Sonic 3D: Flickies' Island'' is at its core a spiritual sequel to the 1984 Sega arcade title ''[[sega:Flicky|Flicky]]''. Just like the Flicky/Chirp relationship, Sonic's main objective is to find all the Flickies in a designated area and bring them to the goal. Only then can the player continue on to either the next portion of the level or the next Act. As opposed to the traditional two-dimensional game play of the classic ''Sonic'' titles, the playing field is presented in an isometric, 45-degree angle, similar to the visual style of the [[sega:Sega Game Gear|Game Gear]] title ''[[Sonic Labyrinth]]''. Even though everything is still sprite-based, the camera gives the allusion that Sonic is in a 3D world, able to see everything around him instead of just left and right. | ''Sonic 3D: Flickies' Island'' is at its core a spiritual sequel to the 1984 Sega arcade title ''[[sega:Flicky|Flicky]]''. Just like the Flicky/Chirp relationship, Sonic's main objective is to find all the Flickies in a designated area and bring them to the goal. Only then can the player continue on to either the next portion of the level or the next Act. As opposed to the traditional two-dimensional game play of the classic ''Sonic'' titles, the playing field is presented in an isometric, 45-degree angle, similar to the visual style of the [[sega:Sega Game Gear|Game Gear]] title ''[[Sonic Labyrinth]]''. Even though everything is still sprite-based, the camera gives the allusion that Sonic is in a 3D world, able to see everything around him instead of just left and right. | ||
− | Each [[Zone]] in the game, with the exception of [[Final Fight]], is split up into three Acts. The first two Acts, with the exception of [[Panic Puppet Zone]], present Sonic with the same objective: to collect the Flickies so Sonic can reach the end of the level. Broken up into either two or three sections per Act, Sonic rushes about encountering Eggman's many Badniks. Destroying them is the only way Sonic can rescue the Flickies from being a living battery. Just freeing them isn't enough, the player having to touch the Flicky to make it follow Sonic's every move. No matter where in the game, there are always five Flickies that need to be brought to the | + | Each [[Zone]] in the game, with the exception of [[Final Fight]], is split up into three Acts. The first two Acts, with the exception of [[Panic Puppet Zone]], present Sonic with the same objective: to collect the Flickies so Sonic can reach the end of the level. Broken up into either two or three sections per Act, Sonic rushes about encountering Eggman's many Badniks. Destroying them is the only way Sonic can rescue the Flickies from being a living battery. Just freeing them isn't enough, the player having to touch the Flicky to make it follow Sonic's every move. No matter where in the game, there are always five Flickies that need to be brought to the [[Dimension Ring]]. They can be deposited one at a time, all at once, or any degree in the middle, but only sending five back to their home dimension at once will insure the maximum amount of points available. |
There are four different Flickies that populate the game, each with their own travel behavior once free. The most common and familiar of the group is the Blue Flicky, who make a conscious effort to find Sonic. If they cannot find him, they fly around in a tight circle, making them easy to locate. The second type is the Pink Flicky, which acts largely like blue ones, but fly around in bigger circles if unable to find Sonic. In the Mega Drive's [[Volcano Valley Zone]], the pink Flickies appear bright orange, presumably due to color palette limitations. Red Flickies constantly move between two close points, not making any effort to find Sonic. Their movement range is small, but they jump very high and can thus be hard to catch. Rounding out the bunch are Green Flickies. Perhaps the most frustrating, they wander randomly with no interest in finding Sonic, even sometimes appearing to try and avoid him. | There are four different Flickies that populate the game, each with their own travel behavior once free. The most common and familiar of the group is the Blue Flicky, who make a conscious effort to find Sonic. If they cannot find him, they fly around in a tight circle, making them easy to locate. The second type is the Pink Flicky, which acts largely like blue ones, but fly around in bigger circles if unable to find Sonic. In the Mega Drive's [[Volcano Valley Zone]], the pink Flickies appear bright orange, presumably due to color palette limitations. Red Flickies constantly move between two close points, not making any effort to find Sonic. Their movement range is small, but they jump very high and can thus be hard to catch. Rounding out the bunch are Green Flickies. Perhaps the most frustrating, they wander randomly with no interest in finding Sonic, even sometimes appearing to try and avoid him. | ||
[[File:Sonic3DFlickies.png|thumb|190px|The four Flickies in flight.]] | [[File:Sonic3DFlickies.png|thumb|190px|The four Flickies in flight.]] | ||
− | Once a Flicky has made contact and follows Sonic, the player must still be aware of their surroundings. If Sonic takes damage while not wearing a | + | Once a Flicky has made contact and follows Sonic, the player must still be aware of their surroundings. If Sonic takes damage while not wearing a [[Shield]], all the Flickies that are currently connected to him will disperse, a mad grab for [[Ring]]s made even crazier while trying to protect the endangered fowl. Even if Sonic doesn't take damage, stray projectiles and other hazards can separate hedgehog from bird, and if one isn't paying attention, it's possible to reach the end of a level, deposit the Flickies one has, and realize that the fifth has gone missing. Once Sonic jumps at the Ring, swings through and all five birds are safe and sound, the Ring disappears, allowing the player to either continue on in the game if a trap door lights up or a gate opens in front of the Ring, or to finish the Act if there is an "X" on the ground. |
− | Due to the isometric nature of the game, Sonic controls slightly different than he normally does. While | + | Due to the isometric nature of the game, Sonic controls slightly different than he normally does. While {{Left}} and {{Right}} on the D-Pad still move Sonic in those directions, pressing {{Up}} and {{Down}} will move Sonic across the board just the same. The diagonal inputs on the Mega Drive controller finally come in handy, giving Sonic precise movement across each stage. By default, the {{A}} and {{C}} buttons once again allow Sonic to jump into the air, curling into a ball and performing a [[Spin Attack]] that can destroy enemies, as long as Sonic doesn't land on spikes. Because Sonic can no longer crouch, the {{B}} button has instead become the de-facto method of having Sonic perform his other signature move, the [[Spin Dash]]. Standing still, holding the button down will rev up Sonic, allowing him to burst ahead in any direction, even able to destroy certain barricades. If Sonic is already in motion when {{B}} is pressed, he will curl into a ball and roll forward until his momentum is spent. |
− | Flickies are not the only object collectible within the game. Making its grand return are [[Ring | + | Flickies are not the only object collectible within the game. Making its grand return are [[Ring]]s, a staple of the entire series. Having at least one on you will protect Sonic from damage, though if Sonic is attacked again while his Ring count is zero and the brief window of invincibility wears off, he will forfeit a life. Collecting one hundred Rings will reward the player with an extra life. New to the game are [[Sonic Medal]]s, which are also hidden throughout each Zone. Many times placed above [[spring]]s that can only be reached if the player has a certain amount of Flickies, collecting ten of these spinning Sonic heads will reward the player with a continue. |
[[File:Sonic3D Saturn GeneGadgetZone.png|thumb|190px|Sonic the Hedgehog in action.]] | [[File:Sonic3D Saturn GeneGadgetZone.png|thumb|190px|Sonic the Hedgehog in action.]] | ||
− | [[Monitor|Item boxes]] also appear through the game, containing familiar power-ups to assist Sonic in his journey. [[Speed Shoes]] and [[Invincibility | + | [[Monitor|Item boxes]] also appear through the game, containing familiar power-ups to assist Sonic in his journey. [[Speed Shoes]] and [[Invincibility]] are sprinkled about, allowing Sonic to gain an extra burst of speed or protect him from enemies and hazards, respectively. 1-Up boxes grant the player with their namesake, while the original [[Shield]] from ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'' and ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'' returns, protecting Sonic and the Flickies from a hit that would otherwise cause Sonic to lose his rings and the birds that follow. The "[[Fire Shield|Flame Barrier]]" shield from ''[[Sonic the Hedgehog 3|Sonic 3]]'' also makes a comeback, appearing in levels that have a fire hazard. Brand new to the game is the [[Gold Shield]], which gives Sonic the new ability called the "Sonic Blast Attack." A primitive version of the [[Homing Attack]] that would become a staple of the 3D games, pressing the jump button twice allows Sonic to home in on a nearby enemy, popping it open without fear. Along with springs, [[Spikes (obstacle)|spikes]], and [[bumper]]s, the checkered landscapes of ''Flickies' Island'' fit in with the aesthetics of Sonic's world, even if the controls are vastly different. |
− | Hidden in each Act are [[Miles "Tails" Prower]] and [[Knuckles the Echidna]], standing about in idle animations. In their NPC role in this game, they are not easily discovered. Sometimes in a secret room, sometimes just off to the side in an uncertain path, they replace the [[Giant Ring]] as the entrance to the Special Stage. After collecting 50 | + | Hidden in each Act are [[Miles "Tails" Prower]] and [[Knuckles the Echidna]], standing about in idle animations. In their NPC role in this game, they are not easily discovered. Sometimes in a secret room, sometimes just off to the side in an uncertain path, they replace the [[Giant Ring]] as the entrance to the Special Stage. After collecting 50 Rings and making contact, Sonic is instantly transported to the Chaos Emerald-collecting round. Echoing the goal of the Special Stage from ''Sonic 2'', the player must collect the designated amount of rings in order to continue on. The Mega Drive and Saturn versions differ greatly, [[Special Stage (Sonic 3D MD)|the former]] being an extremely simplified course of Sonic running on a metallic grate suspended over the background. The [[Special Stage (S3D Sat/PC)|Saturn version]], taking advantage of the hardware, is a fully-realized 3D obstacle course, visually similar to the ''Sonic 2'' stages but amped up considerably. |
[[File:TryAgain-Sonic3DMD.png|thumb|190px|Eggman once again taunting the player.]] | [[File:TryAgain-Sonic3DMD.png|thumb|190px|Eggman once again taunting the player.]] | ||
− | Each Act, starting with Green Grove and continuing through Volcano Valley, has one "Tails" and one "Knuckles" hidden. In the Mega Drive version, if | + | Each Act, starting with Green Grove and continuing through Volcano Valley, has one "Tails" and one "Knuckles" hidden. In the Mega Drive version, if the player finds both they can collect two Chaos Emeralds per Act. In the Saturn and PC versions, however, if they have already collected the Emerald in that particular Act, the player will run through the same Special Stage and collect a 1-Up instead of another gem. In all versions of the game, the player can still go to Special Stages after having collected all seven Emeralds, the reward for both being extra lives. |
− | Though collecting all the Chaos Emeralds does not grant the player [[Super Sonic]], they are needed to get the good ending of the game. Having all seven will transport Sonic to [[Final Fight]], featuring the final confrontation between Sonic and Eggman in this installment of his never-ending adventures. | + | Though collecting all the Chaos Emeralds does not grant the player [[Super Sonic]], they are needed to get the good ending of the game. Having all seven will transport Sonic to [[The Final Fight]], featuring the final confrontation between Sonic and Eggman in this installment of his never-ending adventures. |
===Scoring=== | ===Scoring=== | ||
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====Enemies==== | ====Enemies==== | ||
*Standard Enemies: 100 | *Standard Enemies: 100 | ||
− | *[[ | + | *[[Hunter]]: 200 |
− | *[[ | + | *[[Snake]]: 500 |
Flicky Pod: 100 points each | Flicky Pod: 100 points each | ||
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* 14: Opening<br/>Song by J.Seno, Arrange by J.Seno<br/> | * 14: Opening<br/>Song by J.Seno, Arrange by J.Seno<br/> | ||
* 15: Staff Roll<br/>Song by S.Okamoto, Arrange by J.Seno<br/> | * 15: Staff Roll<br/>Song by S.Okamoto, Arrange by J.Seno<br/> | ||
− | * 16: Game Over<br/>Song by J.Seno, Arrange by J.Seno<br/> | + | * 16: [[Game Over]]<br/>Song by J.Seno, Arrange by J.Seno<br/> |
* 17: Continue<br/>Song by J.Seno, Arrange by J.Seno<br/> | * 17: Continue<br/>Song by J.Seno, Arrange by J.Seno<br/> | ||
* 18: Act Clear<br/>Song by J.Seno, Arrange by J.Seno<br/> | * 18: Act Clear<br/>Song by J.Seno, Arrange by J.Seno<br/> | ||
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The Mega Drive version of ''Sonic 3D: Flickies' Island'' was originally conceived as the swan song for Sonic on the system. However, in the wake of ''[[Sonic X-treme]]''<nowiki>'</nowiki>s delay and subsequent cancellation, a Saturn version of the title was hastily commissioned to be ready in time for the holiday season. Completed in only seven weeks, the core gameplay and level layouts remained the same. The biggest differences were instead visual, the game taking advantage of the 2D powerhouse the Saturn was. Redrawn graphics with increased detail and color were complemented with flourishes of new animation in the scenery. Weather effects were also implemented, such as fog and rain in Rusty Ruins. Replacing the bare-bones Special Stage of the original was a brand new, fully three-dimensional half-pipe reminiscent of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', designed and programmed by Sonic Team. Rounding off the upgraded port was a brand new soundtrack by Richard Jacques, along with slick FMVs, a new menu, a map of Flickies' Island appearing during Zone transitions, and a pause screen showing elements missing from the in-game HUB. | The Mega Drive version of ''Sonic 3D: Flickies' Island'' was originally conceived as the swan song for Sonic on the system. However, in the wake of ''[[Sonic X-treme]]''<nowiki>'</nowiki>s delay and subsequent cancellation, a Saturn version of the title was hastily commissioned to be ready in time for the holiday season. Completed in only seven weeks, the core gameplay and level layouts remained the same. The biggest differences were instead visual, the game taking advantage of the 2D powerhouse the Saturn was. Redrawn graphics with increased detail and color were complemented with flourishes of new animation in the scenery. Weather effects were also implemented, such as fog and rain in Rusty Ruins. Replacing the bare-bones Special Stage of the original was a brand new, fully three-dimensional half-pipe reminiscent of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', designed and programmed by Sonic Team. Rounding off the upgraded port was a brand new soundtrack by Richard Jacques, along with slick FMVs, a new menu, a map of Flickies' Island appearing during Zone transitions, and a pause screen showing elements missing from the in-game HUB. | ||
− | The original PC version of the game was a scaled down port of the Saturn entry, removing | + | The original PC version of the game was a scaled down port of the Saturn entry, removing any fog effects from levels and replacing the Special Stage once more with a toned-down recreation of the half-pipe. However, this was the only version to contain a save game feature. |
Between regions, the original Mega Drive ROM used is exactly the same. The title differs depending on the console's region code. In North America, the title is ''Sonic 3D Blast'', while if PAL hardware is detected, the alternate ''Sonic 3D: Flickies' Island'' appears. There never was a Japanese release of the Mega Drive version, but if the game is played on Japanese hardware, it displays the North American title. The Japanese Sega Saturn version, on the other hand, officially uses the European title. The PC version, if minimized or windowed, uses the combined name ''Sonic 3D Blast: Flickies' Island'', though the proper region name will still appear in the title screen. | Between regions, the original Mega Drive ROM used is exactly the same. The title differs depending on the console's region code. In North America, the title is ''Sonic 3D Blast'', while if PAL hardware is detected, the alternate ''Sonic 3D: Flickies' Island'' appears. There never was a Japanese release of the Mega Drive version, but if the game is played on Japanese hardware, it displays the North American title. The Japanese Sega Saturn version, on the other hand, officially uses the European title. The PC version, if minimized or windowed, uses the combined name ''Sonic 3D Blast: Flickies' Island'', though the proper region name will still appear in the title screen. | ||
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====Adaptations==== | ====Adaptations==== | ||
− | [[File:STC UK 104.jpg|thumb|140px|''Sonic the Comic'' issue 104.]] | + | [[File:STC UK 104.jpg|thumb|140px|''Sonic the Comic'' issue #104.]] |
Just like the many titles that came before, ''Sonic 3D: Flickies' Island'' received graphic adaptations in the pages of [[Archie Comics]] and [[Fleetway]]. Being the first timely adaptation of the source material, ''[[Sonic Blast (Archie)|Sonic Blast]]'' tells the story of Dr. Robotnik stumbling across FLiCKiE Island, immediately robotocizing the birds and going after the Chaos Emeralds. With the Knothole Freedom Fighters intercepting the signal explaining his plan, Sonic, "Tails" and [[Rotor Walrus]] head to the island. Figuring out sea water will transform the birds back into docile creatures, Sonic and Eggman confront in the FLiCKiE Zone, visually similar to Rusty Ruin but Robotnik fighting in the machine used during Final Fight. In his defeat, Robotnik tries once more for a mad grab at the Chaos Emerald, but loses it anyway, becoming stranded on the island. | Just like the many titles that came before, ''Sonic 3D: Flickies' Island'' received graphic adaptations in the pages of [[Archie Comics]] and [[Fleetway]]. Being the first timely adaptation of the source material, ''[[Sonic Blast (Archie)|Sonic Blast]]'' tells the story of Dr. Robotnik stumbling across FLiCKiE Island, immediately robotocizing the birds and going after the Chaos Emeralds. With the Knothole Freedom Fighters intercepting the signal explaining his plan, Sonic, "Tails" and [[Rotor Walrus]] head to the island. Figuring out sea water will transform the birds back into docile creatures, Sonic and Eggman confront in the FLiCKiE Zone, visually similar to Rusty Ruin but Robotnik fighting in the machine used during Final Fight. In his defeat, Robotnik tries once more for a mad grab at the Chaos Emerald, but loses it anyway, becoming stranded on the island. | ||
− | ''[[Sonic the Comic]]'' adapted the game in issues [[Sonic the Comic 104|104]] through [[Sonic the Comic 106|106]], tying heavily into the ongoing narrative of the strip. In the wake of Dr. Robotnik being usurped as supreme ruler of Mobius, life seems to go back to normal for the Emerald Hill folk, much to the chagrin of the adventure seeking Sonic. His boredom is disrupted when "Tails" tells Sonic of a Flicky bird that suddenly appeared, who seems in distress. Travelling to Flicky Island, the pair discover the new hiding spot of Dr. Robotnik, planning to use the Flickies to power a new breed of Badniks and reclaim the planet as his own. Before things can escalate, a member of the [[Drakon Empire]] appears, asking who activated the Dimensional Ring. Taking Robotnik, Sonic and Tails are left to wonder what this means for the future of Mobius. | + | ''[[Sonic the Comic]]'' adapted the game in issues [[Sonic the Comic 104|#104]] through [[Sonic the Comic 106|#106]], tying heavily into the ongoing narrative of the strip. In the wake of Dr. Robotnik being usurped as supreme ruler of Mobius, life seems to go back to normal for the Emerald Hill folk, much to the chagrin of the adventure-seeking Sonic. His boredom is disrupted when "Tails" tells Sonic of a Flicky bird that suddenly appeared, who seems in distress. Travelling to Flicky Island, the pair discover the new hiding spot of Dr. Robotnik, planning to use the Flickies to power a new breed of Badniks and reclaim the planet as his own. Before things can escalate, a member of the [[Drakon Empire]] appears, asking who activated the Dimensional Ring. Taking Robotnik, Sonic and Tails are left to wonder what this means for the future of Mobius. |
+ | |||
+ | In 2022 the [[IDW Publishing]] one-shot ''[[Sonic the Hedgehog: Tails' 30th Anniversary Special]]'' was published, featuring a story that serves as a spiritual sequel to this game and ''[[Tails' Skypatrol]]'', where [[Witchcart]] and her minions had taken over Flicky Island and captured Sonic, thus Tails must defeat them again with the help of the Flickies. | ||
====Re-releases==== | ====Re-releases==== | ||
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*''[[sega:Sega Mega Drive Ultimate Collection|Sega Mega Drive Ultimate Collection]]'' for [[sega:PlayStation 3|PlayStation 3]] and [[sega:Xbox 360|Xbox 360]] (2009) | *''[[sega:Sega Mega Drive Ultimate Collection|Sega Mega Drive Ultimate Collection]]'' for [[sega:PlayStation 3|PlayStation 3]] and [[sega:Xbox 360|Xbox 360]] (2009) | ||
*''[[Sonic Gold Edition]]'' for PC (200x) | *''[[Sonic Gold Edition]]'' for PC (200x) | ||
− | * ''Sonic 3D Blast'' for the Steam client on PC (2010) | + | *''Sonic 3D Blast'' for the Steam client on PC (2010) |
− | * ''[[sega:Sega Mega Drive Classic Collection Volume 4|Sega Mega Drive Classic Collection Volume 4]]'' for PC (2010) | + | *''[[sega:Sega Mega Drive Classic Collection Volume 4|Sega Mega Drive Classic Collection Volume 4]]'' for PC (2010) |
− | * ''[[sega:Sega Mega Drive Classic Collection Gold Edition|Sega Mega Drive Classic Collection Gold Edition]]'' for PC (2011) | + | *''[[sega:Sega Mega Drive Classic Collection Gold Edition|Sega Mega Drive Classic Collection Gold Edition]]'' for PC (2011) |
+ | *[[sega:Mega Drive Mini 2|Mega Drive Mini 2]] (North America and Europe only) (2022) | ||
}} | }} | ||
==Production credits== | ==Production credits== | ||
− | + | {{mainArticle|sega:{{PAGENAME}}/Production credits}} | |
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==Manuals== | ==Manuals== | ||
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{{ratings | {{ratings | ||
| icon=MD | | icon=MD | ||
− | |||
− | |||
| gamesmaster=91 | | gamesmaster=91 | ||
| gamesmaster_source={{num|49|page=45}} | | gamesmaster_source={{num|49|page=45}} | ||
− | |||
− | |||
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}} | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=US | | region=US | ||
+ | | front=Sonic 3D MD US Cover.jpg | ||
+ | | back=Sonic3D MD US Cover Back.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=S3d md us cart.jpg | ||
+ | | manual=Sonic 3D MD US Sega Manual.pdf | ||
+ | | item1=Sonic3D MD US tray.jpg | ||
+ | | item1name=Tray | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=US ([[Majesco Sales]]) | ||
| front=S3d-box-us.jpg | | front=S3d-box-us.jpg | ||
| back=Sonic3D MD US Box Back.jpg | | back=Sonic3D MD US Box Back.jpg | ||
| spinemissing=yes | | spinemissing=yes | ||
− | | cart= | + | | cart=Sonic 3D MD US Majesco Sales Cart.jpg |
| manual=Sonic3D MD US manual.pdf | | manual=Sonic3D MD US manual.pdf | ||
− | |||
− | |||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
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{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
− | | region=GR | + | | region=GR (Zegetron) |
| cover=Sonic 3D MD GR Box Front.jpg | | cover=Sonic 3D MD GR Box Front.jpg | ||
| cart=S3d-md-eu-cart.jpg | | cart=S3d-md-eu-cart.jpg | ||
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| region=AS | | region=AS | ||
| cover=S3D MD AS cover.jpg | | cover=S3D MD AS cover.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=ZA | ||
+ | | cover= | ||
}} | }} | ||
===Saturn version=== | ===Saturn version=== | ||
{{ratings | {{ratings | ||
− | | icon= | + | | icon=SAT |
− | |||
− | |||
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| gamesmaster=76 | | gamesmaster=76 | ||
| gamesmaster_source={{num|54|page=38/39}} | | gamesmaster_source={{num|54|page=38/39}} | ||
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}} | }} | ||
{{Scanbox | {{Scanbox | ||
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| region=EU | | region=EU | ||
| front=S3dss-box-eu.jpg | | front=S3dss-box-eu.jpg | ||
+ | | disc=S3dflicky-sat-eu-disc.jpg | ||
+ | | manual=Sonic3D Sat EU manual.pdf | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=EU (Plastic Shell Alt) | ||
+ | | front=S3dss-box-eu-alt.jpg | ||
+ | | disc=S3dflicky-sat-eu-disc.jpg | ||
+ | | manual=Sonic3D Sat EU manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=AU | ||
+ | | front=Sonic3D Sat AU box.jpg | ||
| disc=S3dflicky-sat-eu-disc.jpg | | disc=S3dflicky-sat-eu-disc.jpg | ||
| manual=Sonic3D Sat EU manual.pdf | | manual=Sonic3D Sat EU manual.pdf | ||
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| region=AU (Plastic Shell Alt) | | region=AU (Plastic Shell Alt) | ||
| front=Sonic3D Sat AU alt box.jpg | | front=Sonic3D Sat AU alt box.jpg | ||
+ | | disc=S3dflicky-sat-eu-disc.jpg | ||
+ | | manual=Sonic3D Sat EU manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
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| spine=Sonic 3D Sat PT Box Spine.jpg | | spine=Sonic 3D Sat PT Box Spine.jpg | ||
| disc=Sonic 3D Sat PT Disc.jpg | | disc=Sonic 3D Sat PT Disc.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=PT (Plastic Shell Alt) | ||
+ | | front=Sonic 3D Sat PT Box Front alt.jpg | ||
+ | | disc=Sonic 3D Sat PT Disc.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=GR (Zegetron) | ||
+ | | front= | ||
+ | | disc= | ||
}} | }} | ||
{{Scanbox | {{Scanbox | ||
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| front=Sonic3D Saturn BR Box Front.jpg | | front=Sonic3D Saturn BR Box Front.jpg | ||
| back=Sonic3D Saturn BR Box Back.jpg | | back=Sonic3D Saturn BR Box Back.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=EU (Promo) | ||
+ | | front=Sonic3D Saturn EU PROMO Box Front.jpg | ||
}} | }} | ||
===PC version=== | ===PC version=== | ||
+ | {{ratings|PC}} | ||
{{Scanbox | {{Scanbox | ||
| console=PC | | console=PC | ||
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| region=UK ([[sega:Xplosiv|Xplosiv]]; EI-1304) | | region=UK ([[sega:Xplosiv|Xplosiv]]; EI-1304) | ||
| cover=Sonic3D PC UK Box Xplosiv.jpg | | cover=Sonic3D PC UK Box Xplosiv.jpg | ||
− | | disc= | + | | disc=Sonic 3D PC Xplosiv EU disc.jpg |
| manual= | | manual= | ||
}}{{Scanbox | }}{{Scanbox | ||
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| region=UK ([[sega:Xplosiv|Xplosiv]]; EI-1304; alt + ''Sheep'') | | region=UK ([[sega:Xplosiv|Xplosiv]]; EI-1304; alt + ''Sheep'') | ||
| cover=Sonic 3D PC Xplosiv with Sheep.jpg | | cover=Sonic 3D PC Xplosiv with Sheep.jpg | ||
− | | disc= | + | | disc=Sonic 3D PC Xplosiv EU disc.jpg |
| manual= | | manual= | ||
}}{{Scanbox | }}{{Scanbox | ||
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| region=UK ([[sega:Xplosiv|Xplosiv]]; EI-1304; alt 2) | | region=UK ([[sega:Xplosiv|Xplosiv]]; EI-1304; alt 2) | ||
| cover=Sonic3D PC UK Box Xplosiv Alt2.jpg | | cover=Sonic3D PC UK Box Xplosiv Alt2.jpg | ||
− | | disc= | + | | disc=Sonic 3D PC Xplosiv EU disc.jpg |
| manual= | | manual= | ||
}}{{Scanbox | }}{{Scanbox | ||
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| cover=Sonic3D PC IL Box.jpg | | cover=Sonic3D PC IL Box.jpg | ||
| back=Sonic3D PC IL Box Back.jpg | | back=Sonic3D PC IL Box Back.jpg | ||
+ | | disc= | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=PC | ||
+ | | region=IL ([[Xplosiv]]) | ||
+ | | cover=Sonic3D PC IL Box Xplosiv.jpg | ||
+ | | disc= | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=PC | ||
+ | | region=IL ([[Xplosiv]]; Arcadia) | ||
+ | | cover=Sonic3D PC IL Box Arcadia.jpg | ||
| disc= | | disc= | ||
| manual= | | manual= | ||
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| region=SG ([[sega:Replaygem|Replaygem]]) | | region=SG ([[sega:Replaygem|Replaygem]]) | ||
| cover=S3D PC SG rg cover.jpg | | cover=S3D PC SG rg cover.jpg | ||
+ | | disc= | ||
+ | | manual= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=PC | ||
+ | | region=KR | ||
+ | | front= | ||
| disc= | | disc= | ||
| manual= | | manual= | ||
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| back=Sonic3D PC Gamezone box back.jpg | | back=Sonic3D PC Gamezone box back.jpg | ||
| disc=Sonic3D PC Gamezone disc.jpg | | disc=Sonic3D PC Gamezone disc.jpg | ||
+ | | manual= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=PC (Play 12/2005) | ||
+ | | region=PL | ||
+ | | front= | ||
+ | | back= | ||
+ | | disc= | ||
+ | | manual= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=PC | ||
+ | | region=TH | ||
+ | | cover= | ||
+ | | disc= | ||
+ | | manual= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=PC | ||
+ | | region=ZA | ||
+ | | cover=Sonic3D PC ZA Box SegaSeries.jpg | ||
+ | | disc= | ||
| manual= | | manual= | ||
}} | }} | ||
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==External links== | ==External links== | ||
+ | * Sega of America webpage: [https://web.archive.org/web/19980223133514/http://www.sega.com:80/products/games/00360.html Saturn] | ||
* [http://web.archive.org/web/19961219232932/http://www.sega.com/features/sonic3d/ Official website on Sega.com] (archive) | * [http://web.archive.org/web/19961219232932/http://www.sega.com/features/sonic3d/ Official website on Sega.com] (archive) | ||
* [http://vc.sega.jp/vc_3dblast/ Sega of Japan Virtual Console page (Japanese)] | * [http://vc.sega.jp/vc_3dblast/ Sega of Japan Virtual Console page (Japanese)] | ||
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{{SonicVirtualConsole/WiiWareGames}} | {{SonicVirtualConsole/WiiWareGames}} | ||
{{SonicSteamGames}} | {{SonicSteamGames}} | ||
+ | {{SonicOSXGames}} | ||
[[Category:PC games]] | [[Category:PC games]] | ||
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[[Category:Saturn games]] | [[Category:Saturn games]] | ||
[[Category:Steam games]] | [[Category:Steam games]] | ||
− | [[Category:Virtual Console/WiiWare games]] | + | [[Category:Wii Virtual Console/WiiWare games]] |
Latest revision as of 04:59, 4 April 2024
Sonic 3D: Flickies' Island | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Saturn, Windows PC, Virtual Console, Steam, RealOne Arcade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Ballistic (US Re-Release) Sega PC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Traveller's Tales, Sonic Team M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Majesco Sales (US Re-Release) Wizard Soft (KR) Worldwise Enterprise (TW) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS Z80 (modified; Sonic & Knuckles), SCSP/CD-DA (24 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 3D Control Pad | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Sonic 3D: Flickies' Island (Japanese: ソニック 3 D フリッキーアイランド), also known as Sonic 3D Blast (ソニック3Dブラスト)[23] in North America, is both the final Sonic the Hedgehog title released for the Sega Mega Drive and the first on the Sega Saturn. Played on an isometric field, the mechanics of the game echo the previous core installments of the series, though the perspective and alternative objectives make it a unique experience in the Sonic catalog. While conceived and assisted by Sonic Team, the majority of development was done by UK-based game studio Traveller's Tales, who would go on to collaborate once more on the franchise with Sonic R.
The game would not be released in Japan until the end of the Saturn's life cycle, being the last first party title for the system, released on the same day as Sonic Adventure International. The Mega Drive version of the game would remain unseen in the land of the rising sun until its inclusion in the compilation title Sonic Mega Collection.
Contents
Story
Somewhere in the great oceans of the planet lies a mysterious atoll known only as Flicky Island. The home of the Flicky Bird race, the innocuous winged beings are surrounded by rumor and legend, with whispers that they have some connection to the Chaos Emeralds. It is these rumors that pique the interest of the nefarious Dr. Eggman, evil genius and arch enemy of a certain blue hedgehog. Reeling from his previous failures at obtaining the gems, the doctor decides to find the island, set up shop and try to discover what lies hidden within.
During routine surveillance, Eggman spies a giant golden ring hovering over the landscape, where suddenly a flock of Flickies emerge from seemingly nowhere, perching on a nearby tree. After a moment, the entire lot fly back the way they came, through the center of the Dimensional Ring and vanishing once again. Realizing what he just saw, Eggman can barely contain himself. "So they live in another dimension, do they? Ha! I've discovered the secret of the Flickies!"
Without hesitation, Dr. Eggman puts yet another plan into motion. Capturing the Flickies and placing them into robots, he hopes to harness their power and finally claim the Chaos Emeralds for himself. Unbeknownst to the mad doctor, Sonic the Hedgehog and his friends decide to visit Flicky Island at the same time. Entering the fringes of the Green Grove, Sonic looks for his feathered friends but instead finds a familiar sight: mechanical creatures roaming the countryside.
With a single spin attack, our hero pops open the first Badnik, and sees a Flicky fly out. It doesn't take long for Sonic to guess that Eggman must be behind this. It's now up to Sonic to rescue the trapped Flickies, transport them safely back to their home dimension, and gather the Chaos Emeralds before Eggman can get his hands on them first.
"Time to go, Sonic!"
Gameplay
Sonic 3D: Flickies' Island is at its core a spiritual sequel to the 1984 Sega arcade title Flicky. Just like the Flicky/Chirp relationship, Sonic's main objective is to find all the Flickies in a designated area and bring them to the goal. Only then can the player continue on to either the next portion of the level or the next Act. As opposed to the traditional two-dimensional game play of the classic Sonic titles, the playing field is presented in an isometric, 45-degree angle, similar to the visual style of the Game Gear title Sonic Labyrinth. Even though everything is still sprite-based, the camera gives the allusion that Sonic is in a 3D world, able to see everything around him instead of just left and right.
Each Zone in the game, with the exception of Final Fight, is split up into three Acts. The first two Acts, with the exception of Panic Puppet Zone, present Sonic with the same objective: to collect the Flickies so Sonic can reach the end of the level. Broken up into either two or three sections per Act, Sonic rushes about encountering Eggman's many Badniks. Destroying them is the only way Sonic can rescue the Flickies from being a living battery. Just freeing them isn't enough, the player having to touch the Flicky to make it follow Sonic's every move. No matter where in the game, there are always five Flickies that need to be brought to the Dimension Ring. They can be deposited one at a time, all at once, or any degree in the middle, but only sending five back to their home dimension at once will insure the maximum amount of points available.
There are four different Flickies that populate the game, each with their own travel behavior once free. The most common and familiar of the group is the Blue Flicky, who make a conscious effort to find Sonic. If they cannot find him, they fly around in a tight circle, making them easy to locate. The second type is the Pink Flicky, which acts largely like blue ones, but fly around in bigger circles if unable to find Sonic. In the Mega Drive's Volcano Valley Zone, the pink Flickies appear bright orange, presumably due to color palette limitations. Red Flickies constantly move between two close points, not making any effort to find Sonic. Their movement range is small, but they jump very high and can thus be hard to catch. Rounding out the bunch are Green Flickies. Perhaps the most frustrating, they wander randomly with no interest in finding Sonic, even sometimes appearing to try and avoid him.
Once a Flicky has made contact and follows Sonic, the player must still be aware of their surroundings. If Sonic takes damage while not wearing a Shield, all the Flickies that are currently connected to him will disperse, a mad grab for Rings made even crazier while trying to protect the endangered fowl. Even if Sonic doesn't take damage, stray projectiles and other hazards can separate hedgehog from bird, and if one isn't paying attention, it's possible to reach the end of a level, deposit the Flickies one has, and realize that the fifth has gone missing. Once Sonic jumps at the Ring, swings through and all five birds are safe and sound, the Ring disappears, allowing the player to either continue on in the game if a trap door lights up or a gate opens in front of the Ring, or to finish the Act if there is an "X" on the ground.
Due to the isometric nature of the game, Sonic controls slightly different than he normally does. While and on the D-Pad still move Sonic in those directions, pressing and will move Sonic across the board just the same. The diagonal inputs on the Mega Drive controller finally come in handy, giving Sonic precise movement across each stage. By default, the and buttons once again allow Sonic to jump into the air, curling into a ball and performing a Spin Attack that can destroy enemies, as long as Sonic doesn't land on spikes. Because Sonic can no longer crouch, the button has instead become the de-facto method of having Sonic perform his other signature move, the Spin Dash. Standing still, holding the button down will rev up Sonic, allowing him to burst ahead in any direction, even able to destroy certain barricades. If Sonic is already in motion when is pressed, he will curl into a ball and roll forward until his momentum is spent.
Flickies are not the only object collectible within the game. Making its grand return are Rings, a staple of the entire series. Having at least one on you will protect Sonic from damage, though if Sonic is attacked again while his Ring count is zero and the brief window of invincibility wears off, he will forfeit a life. Collecting one hundred Rings will reward the player with an extra life. New to the game are Sonic Medals, which are also hidden throughout each Zone. Many times placed above springs that can only be reached if the player has a certain amount of Flickies, collecting ten of these spinning Sonic heads will reward the player with a continue.
Item boxes also appear through the game, containing familiar power-ups to assist Sonic in his journey. Speed Shoes and Invincibility are sprinkled about, allowing Sonic to gain an extra burst of speed or protect him from enemies and hazards, respectively. 1-Up boxes grant the player with their namesake, while the original Shield from Sonic 1 and Sonic 2 returns, protecting Sonic and the Flickies from a hit that would otherwise cause Sonic to lose his rings and the birds that follow. The "Flame Barrier" shield from Sonic 3 also makes a comeback, appearing in levels that have a fire hazard. Brand new to the game is the Gold Shield, which gives Sonic the new ability called the "Sonic Blast Attack." A primitive version of the Homing Attack that would become a staple of the 3D games, pressing the jump button twice allows Sonic to home in on a nearby enemy, popping it open without fear. Along with springs, spikes, and bumpers, the checkered landscapes of Flickies' Island fit in with the aesthetics of Sonic's world, even if the controls are vastly different.
Hidden in each Act are Miles "Tails" Prower and Knuckles the Echidna, standing about in idle animations. In their NPC role in this game, they are not easily discovered. Sometimes in a secret room, sometimes just off to the side in an uncertain path, they replace the Giant Ring as the entrance to the Special Stage. After collecting 50 Rings and making contact, Sonic is instantly transported to the Chaos Emerald-collecting round. Echoing the goal of the Special Stage from Sonic 2, the player must collect the designated amount of rings in order to continue on. The Mega Drive and Saturn versions differ greatly, the former being an extremely simplified course of Sonic running on a metallic grate suspended over the background. The Saturn version, taking advantage of the hardware, is a fully-realized 3D obstacle course, visually similar to the Sonic 2 stages but amped up considerably.
Each Act, starting with Green Grove and continuing through Volcano Valley, has one "Tails" and one "Knuckles" hidden. In the Mega Drive version, if the player finds both they can collect two Chaos Emeralds per Act. In the Saturn and PC versions, however, if they have already collected the Emerald in that particular Act, the player will run through the same Special Stage and collect a 1-Up instead of another gem. In all versions of the game, the player can still go to Special Stages after having collected all seven Emeralds, the reward for both being extra lives.
Though collecting all the Chaos Emeralds does not grant the player Super Sonic, they are needed to get the good ending of the game. Having all seven will transport Sonic to The Final Fight, featuring the final confrontation between Sonic and Eggman in this installment of his never-ending adventures.
Scoring
Flicky Chains
- First Flicky: 100
- Second Flicky: 200
- Third Flicky: 400
- Fourth Flicky: 800
- Fifth Flicky: 1600
(A chain refers to the amount of Flickies deposited to a dimensional ring at once)
Enemies
Flicky Pod: 100 points each
Dr. Eggman Boss
- Standard: 1000
- Panic Puppet Zone: 2000
- Final Fight: 3000
End level time bonus
- 0:59 or less: 10,000
- 1:00 to 1:59: 5000
- 2:00 to 2:59: 2500
- 3:00 to 3:59: 1200
- 4:00 to 4:59: 600
- 5:00 to 5:59: 300
- 6:00 to 6:59: 100
- 7:00 or more: 0
Special Stage
- Rings: 100
- Chaos Emerald: 10,000
Others
- Tails Bonus: 100 points per ring deposited to character
- Knuckles Bonus: 100 points per ring deposited to character
- End Level Ring Bonus: 100 points per ring held
- End Level Flicky Bonus: 5000 points per section with all five Flickies rescued at once
Music and sound
Utilizing the Mega Drive's sound chip, a group of four musicians including Tatsuyuki Maeda and Jun Senoue put together the music for Flickies' Island. Taking a cue from Sonic 3 & Knuckles, each Zone's Act has a remix based around a shared theme. A handful of familiar tunes also reappear from Sonic & Knuckles, such as the Act Clear and 1-Up jingles.
For the 32-bit version, the synthesized tracks were replaced by RedBook audio composed by Richard Jacques, meaning the game's music could be played on any standard CD player, minus the first track which contains only data. The Saturn's ending credits theme, "You're My Hero," is the first audio theme for the Sonic series since Sonic CD. Taking advantage of the media, the song was composed by Richard Jacques with Debbie Morris providing vocals.
Sound test
Mega Drive Version
- 01: Green Grove Zone Act 1
Song by J.Seno, Arrange by J.Seno - 02: Green Grove Zone Act 2
Song by J.Seno, Arrange by J.Seno - 03: Rusty Ruin Zone Act 1
Song by T.Maeda, Arrange by T.Maeda - 04: Rusty Ruin Zone Act 2
Song by T.Maeda, Arrange by T.Maeda - 05: Volcano Valley Zone Act 2
Song by T.Maeda, Arrange by T.Maeda - 06: Volcano Valley Zone Act 1
Song by T.Maeda, Arrange by T.Maeda - 07: Spring Stadium Zone Act 1
Song by J.Seno, Arrange by J.Seno - 08: Spring Stadium Zone Act 2
Song by J.Seno, Arrange by J.Seno - 09: Diamond Dust Zone Act 1
Song by T.Maeda, Arrange by T.Maeda - 0A: Diamond Dust Zone Act 2
Song by T.Maeda, Arrange by T.Maeda - 0B: Gene Gadget Zone Act 1
Song by T.Maeda, Arrange by T.Maeda - 0C: Gene Gadget Zone Act 2
Song by T.Maeda, Arrange by T.Maeda - 0D: Panic Puppet Zone Act 2
Song by T.Maeda, Arrange by T.Maeda - 0E: The Final Fight
Song by M.Sets, Arrange by M.Sets - 0F: Ending
Song by J.Seno, Arrange by M.Sets - 10: Special Stage
Song by J.Seno, Arrange by J.Seno - 11: Intro/Panic Puppet Zone Act 1
Song by J.Seno, Arrange by J.Seno - 12: Boss 2
Song by J.Seno, Arrange by M.Sets - 13: Boss 1
Song by T.Maeda, Arrange by T.Maeda - 14: Opening
Song by J.Seno, Arrange by J.Seno - 15: Staff Roll
Song by S.Okamoto, Arrange by J.Seno - 16: Game Over
Song by J.Seno, Arrange by J.Seno - 17: Continue
Song by J.Seno, Arrange by J.Seno - 18: Act Clear
Song by J.Seno, Arrange by J.Seno - 19: 1-Up
Song by H.Drossin, Arrange by M.Sets - 1A: Chaos Emerald
Song by Y.Makino, Arrange by Y.Makino - 1B: Invincibility
Song by J.Seno, Arrange by J.Seno - 1C: Menu
Song by J.Seno, Arrange by J.Seno - ??: Unused Song 1 (Bonus Stage)
Song by J.Seno, Arrange by J.Seno - ??: Unused Song 2 (Boss Theme)
Song by J.Seno, Arrange by M.Sets
While the composers and arrangers aren't listed normally, the information was discovered by Sonic Retro member ICEknight within the ROM. Additionally, while the final two songs are in the game's code along with the credits, they are not accessible through the sound test. Unused Song 2 was eventually repurposed as the boss theme for Sonic 4.
Saturn Version
- 01: Title
- 02: Boss
- 03: Green Grove Zone Act 1
- 04: Green Grove Zone Act 2
- 05: Rusty Ruins Zone Act 1
- 06: Rusty Ruins Zone Act 2
- 07: Spring Stadium Zone Act 1
- 08: Spring Stadium Zone Act 2
- 09: Volcano Vally Zone Act 1
- 10: Volcano Vally Zone Act 2
- 11: Diamond Dust Zone Act 1
- 12: Diamond Dust Zone Act 2
- 13: Gene Gadget Zone Act 1
- 14: Gene Gadget Zone Act 2
- 15: Panic Puppet Zone Act 1
- 16: Panic Puppet Zone Act 2
- 17: Special Stage
- 18: The Final Fight
- 19: Speed Up
- 20: Invincibility
- 21: Act Clear
- 22: Continue
- 23: You're My Hero
- 24: You're My Hero
- 25: You're My Hero
- 26: You're My Hero
While "You're My Hero" appears four times in the sound test, the song is only represented once in the RedBook audio.
Some versions of Sonic 3D for Saturn (in particular the Japanese release) have two copies of Panic Puppet Zone Act 2. The Act 1 music is a copy of Act 2.
History
Release
Sales data
Number of copies sold | Platform | Reference |
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700,000+ | Sega Mega Drive | Sega-16 Interview with Mike Wallis (2007-06-19) |
Legacy
The Mega Drive version of Sonic 3D: Flickies' Island was originally conceived as the swan song for Sonic on the system. However, in the wake of Sonic X-treme's delay and subsequent cancellation, a Saturn version of the title was hastily commissioned to be ready in time for the holiday season. Completed in only seven weeks, the core gameplay and level layouts remained the same. The biggest differences were instead visual, the game taking advantage of the 2D powerhouse the Saturn was. Redrawn graphics with increased detail and color were complemented with flourishes of new animation in the scenery. Weather effects were also implemented, such as fog and rain in Rusty Ruins. Replacing the bare-bones Special Stage of the original was a brand new, fully three-dimensional half-pipe reminiscent of Sonic the Hedgehog 2, designed and programmed by Sonic Team. Rounding off the upgraded port was a brand new soundtrack by Richard Jacques, along with slick FMVs, a new menu, a map of Flickies' Island appearing during Zone transitions, and a pause screen showing elements missing from the in-game HUB.
The original PC version of the game was a scaled down port of the Saturn entry, removing any fog effects from levels and replacing the Special Stage once more with a toned-down recreation of the half-pipe. However, this was the only version to contain a save game feature.
Between regions, the original Mega Drive ROM used is exactly the same. The title differs depending on the console's region code. In North America, the title is Sonic 3D Blast, while if PAL hardware is detected, the alternate Sonic 3D: Flickies' Island appears. There never was a Japanese release of the Mega Drive version, but if the game is played on Japanese hardware, it displays the North American title. The Japanese Sega Saturn version, on the other hand, officially uses the European title. The PC version, if minimized or windowed, uses the combined name Sonic 3D Blast: Flickies' Island, though the proper region name will still appear in the title screen.
All subsequent rereleases of the game have been the original Mega Drive version, including the downloadable edition through the PC service Steam.
Adaptations
Just like the many titles that came before, Sonic 3D: Flickies' Island received graphic adaptations in the pages of Archie Comics and Fleetway. Being the first timely adaptation of the source material, Sonic Blast tells the story of Dr. Robotnik stumbling across FLiCKiE Island, immediately robotocizing the birds and going after the Chaos Emeralds. With the Knothole Freedom Fighters intercepting the signal explaining his plan, Sonic, "Tails" and Rotor Walrus head to the island. Figuring out sea water will transform the birds back into docile creatures, Sonic and Eggman confront in the FLiCKiE Zone, visually similar to Rusty Ruin but Robotnik fighting in the machine used during Final Fight. In his defeat, Robotnik tries once more for a mad grab at the Chaos Emerald, but loses it anyway, becoming stranded on the island.
Sonic the Comic adapted the game in issues #104 through #106, tying heavily into the ongoing narrative of the strip. In the wake of Dr. Robotnik being usurped as supreme ruler of Mobius, life seems to go back to normal for the Emerald Hill folk, much to the chagrin of the adventure-seeking Sonic. His boredom is disrupted when "Tails" tells Sonic of a Flicky bird that suddenly appeared, who seems in distress. Travelling to Flicky Island, the pair discover the new hiding spot of Dr. Robotnik, planning to use the Flickies to power a new breed of Badniks and reclaim the planet as his own. Before things can escalate, a member of the Drakon Empire appears, asking who activated the Dimensional Ring. Taking Robotnik, Sonic and Tails are left to wonder what this means for the future of Mobius.
In 2022 the IDW Publishing one-shot Sonic the Hedgehog: Tails' 30th Anniversary Special was published, featuring a story that serves as a spiritual sequel to this game and Tails' Skypatrol, where Witchcart and her minions had taken over Flicky Island and captured Sonic, thus Tails must defeat them again with the help of the Flickies.
Re-releases
- Sonic 3D Blast for Tiger LCD (1997)
- Arcade Collection for PC (2000)
- Twin Pack: Sonic 3D Blast & Sonic R for PC (2002)
- Xplosiv Top 10 for PC (2002)
- Sonic Mega Collection for Nintendo GameCube (2003)
- Sonic Mega Collection Plus for PlayStation 2 and Xbox (2004)
- Sonic Mega Collection Plus & Super Monkey Ball Deluxe for the Xbox (2005)
- Sonic 3D Blast for Virtual Console on Wii (2007)
- Sonic Double Pack for PC (2008)
- Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog for PlayStation 2 (2009)
- Sega Mega Drive Ultimate Collection for PlayStation 3 and Xbox 360 (2009)
- Sonic Gold Edition for PC (200x)
- Sonic 3D Blast for the Steam client on PC (2010)
- Sega Mega Drive Classic Collection Volume 4 for PC (2010)
- Sega Mega Drive Classic Collection Gold Edition for PC (2011)
- Mega Drive Mini 2 (North America and Europe only) (2022)
Production credits
Main article: sega:Sonic 3D: Flickies' Island/Production credits |
Manuals
Main article: Sonic 3D: Flickies' Island/Manuals |
Promotional material
Artwork
Wallpaper
Physical scans
Mega Drive version
91 | Sonic Retro Average | |||||||
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Based on 1 review | ||||||||
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Mega Drive, US |
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Mega Drive, US (Majesco Sales) |
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Mega Drive, EU |
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Mega Drive, PT |
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Mega Drive, GR (Zegetron) |
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Mega Drive, BR |
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Mega Drive, KR |
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Mega Drive, AS† |
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Mega Drive, ZA |
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Saturn version
76 | Sonic Retro Average | |||||||
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Based on 1 review | ||||||||
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Saturn, JP |
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Saturn, US |
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Saturn, EU |
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Saturn, EU (Plastic Shell Alt) |
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Saturn, AU |
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Saturn, AU (Plastic Shell Alt) |
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Saturn, GR (Zegetron) |
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PC version
Reception » |
PC, US |
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PC, US (Expert Software) |
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PC, UK (Xplosiv; EI-1304) |
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PC, UK (Xplosiv; EI-1304; alt) |
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PC, UK (Xplosiv; EI-1304; alt + Sheep) |
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PC, UK (Xplosiv; EI-1304; alt 2) |
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PC, UK (Xplosiv; XP-1304) |
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PC, FR (Xplosiv) |
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PC, FR (Xplosiv; XP-1304) |
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PC, DE (Hammer Preis) |
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PC, DE (Xplosiv) |
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PC, DE (Green Pepper) |
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PC, ES (Xplosiv) |
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PC, NL (Xplosiv) |
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PC, BX† (Sega Classics) |
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PC, AU (Valusoft) |
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PC, AU (Five Star Games) |
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PC, BR |
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PC, IL (Xplosiv) |
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PC, IL (Xplosiv; Arcadia) |
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PC, SG (Replaygem) |
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PC, KR |
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PC, TW |
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PC (Game Zone), Ex-YU |
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PC (Play 12/2005), PL |
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PC, TH |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
4MB | 1996-09-11 | Cartridge | ||||||||||
✔ |
|
4MB | 1996-09 | Cartridge | Pirate |
Dissasemblies
Hacking Guides
External links
- Sega of America webpage: Saturn
- Official website on Sega.com (archive)
- Sega of Japan Virtual Console page (Japanese)
- Nintendo catalogue pages: US, UK, AU
- Sonic 3D: Flickies' Island on Steam
- Sonic 3D: Flickies' Island on The Green Hill Zone
References
- ↑ File:S3d sat jp back cover.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
- ↑ http://www.bizlink.com:80/~future/release.html (Wayback Machine: 1996-10-30 08:30)
- ↑ Press release: 1996-11-12: Sonic the Hedgehog returns to Sega Genesis with the need for speed in "Sonic 3D Blast"
- ↑ File:DailyMirror UK 1996-11-07 42.png
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ 7.0 7.1 7.2 Press release: 1997-01-31: Sega brings Sonic to Saturn in latest stage of console combat
- ↑ [cvg, issue 184, page 78 cvg, issue 184, page 78]
- ↑ http://www.sega-europe.com/SATURNL.HTML (Wayback Machine: 1997-07-15 06:26)
- ↑ File:Sonic3D PC DE Box GreenPepper.jpg
- ↑ 11.0 11.1 https://www.gamesmen.com.au/pc-sonic-3d-fsg/
- ↑ https://www.nintendo.co.jp/wii/vc/software/05.html (Wayback Machine: 2018-03-05 23:22)
- ↑ http://vc.sega.jp:80/vc_3dblast/ (Wayback Machine: 2007-10-14 01:08)
- ↑ 14.0 14.1 http://www.nintendo.com/games/detail/YtjKgcTFe0Kb9dXI8CnoCJ1pXmSVNI9e (Wayback Machine: 2010-11-23 03:26)
- ↑ 15.0 15.1 http://www.nintendolife.com/games/megadrive/sonic_3d_blast (Wayback Machine: 2017-10-05 17:46)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Sonic-3D-Flickies-Island-279063.html (archive.today)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19769&pageID=4 (Wayback Machine: 2012-04-03 02:29)
- ↑ 19.0 19.1 19.2 19.3 19.4 http://steamdb.info/app/34278/ (Wayback Machine: 2013-05-22 20:31)
- ↑ 20.0 20.1 20.2 20.3 https://steamdb.info/app/34278/ (Wayback Machine: 2019-11-15 23:24)
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 https://steamdb.info/app/34278/history/?changeid=5755306
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 http://steamdb.info/app/34278/ (Wayback Machine: 2019-11-15 23:24)
- ↑ File:SonicMegaCollectionSaikyouKouryakuGuide Book JP.pdf, page 194
Sonic 3D: Flickies' Island | |
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Main page Manuals Development |
show;hide
Scrapped Enemies: Mega Drive:
Saturn: |
Sonic the Hedgehog games for the following systems | |
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1996 Sonic 3D: Flickies' Island 1997 Sonic Jam | Sonic R Demos Sonic R: Trial Version
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1991 Sonic the Hedgehog | Sonic Eraser 1992 Sonic the Hedgehog 2 1993 Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball 1994 Sonic the Hedgehog 3 | Sonic & Knuckles 1995 Chaotix | Sonic Classics 1996 Sonic 3D: Flickies' Island |
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