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Sonic-16

From Sonic Retro

Fast Facts on Sonic the Hedgehog

Developer: STI
System(s): Sega Mega Drive
Genre: Platform

Sonic-16 was an early design idea created by STI for the Sega Mega Drive console. It was based off the then-popular TV series. Peter Morawiec and John Duggan put it together shortly after the completion of Sonic Spinball[1]. Probably due to the slow pace of the demo, Yuji Naka gave the demo a thumbs down and the game was never developed further. A video demonstrating this game concept was released showing Sonic in a level resembling Robotropolis, and enemy security cameras and SWATbots. At the end, he meets up with Sally Acorn and enters a building.

The game was meant to be 16 megs (2MB) and the artwork would be designed to reflect the style used in the cartoon series, rather than that used in the games. The sprites and level art would generally be larger in size than that used by the Sonic games at that point. Even though it appeared to be slower paced than preceeding games it was meant to contain faster moving segments. It was also to be more story driven than previous games so the game could be tied into the TV series more.

According to Chris Senn, a developer of Sonic X-treme, this game was actually another phase of the cancelled Sonic X-treme.[2]

Gameplay

Sonic moves slower than the previous games but he was given new moves. First of all, even though the game is a sidescroller like previous games, Sonic can move up and down the screen rather than just left and right. He is also able to hold his back to the wall to evade detection and peek around corners (similar to Solid Snake in Metal Gear Solid games). He can grab and pull himself up onto ledges similar to Lara Croft in Tomb Raider. A ring attack move was shown where Sonic uses rings from his life bar and throws them like projectiles, killing enemies. A Buzzsaw move could also be used to clear obstacles, this would be performed in mid-air. Spike Blast is another move shown in which quills are shot in 8 directions outward from the player damaging surrounding enemies. This too is performed mid-air.

External Links

Scrapped Sonic the Hedgehog Games
Sonic's Edusoft (Master System) | Sonic-16 (Mega Drive) | Sonic the Hedgehog 3 Limited Edition (Mega Drive) | Sonic Jr. (Pico) | Sonic Saturn (Saturn) | Sonic DS (Nintendo DS)
Sonic X-treme incarnations: Mega Drive Version (Mega Drive) Sonic Mars (32X), Sonic X-treme (Saturn)
Sonic games for the Sega Mega Drive/Genesis and add-ons
Sonic the Hedgehog (1991) | Sonic Eraser (1991) | Sonic the Hedgehog 2 (1992) | Sonic the Hedgehog CD (1993) | Sonic Spinball (16-bit) (1993) | Dr. Robotnik's Mean Bean Machine (1993) | Sonic the Hedgehog 3 (1994) | Sonic & Knuckles (1994) | Knuckles' Chaotix (1995) | Sonic Classics (1995) | Mega 6 Volume 3 (1995) | 6-Pak (1996) | Sonic 3D: Flickies' Island (1996)
Pre-release Sonic games for the Sega Mega Drive/Genesis and add-ons
Sonic 2 (16-bit) Prereleases | Sonic the Hedgehog CD Prereleases | Sonic Spinball (16-bit prototype) | Dr. Robotnik's Mean Bean Machine (prototype) | Sonic the Hedgehog 3 Prereleases | Sonic & Knuckles Prereleases | Knuckles in Sonic 2 Prereleases | Knuckles' Chaotix Prereleases | Sonic 3D (16-bit) Prereleases
Scrapped Sonic games for the Sega Mega Drive/Genesis and add-ons
Sonic-16 | Sonic the Hedgehog 3 Limited Edition