Sonic-16 was an early design idea created by STI for the Sega Mega Drive console. It was based off the then-popular TV series. Peter Morawiec and John Duggan put it together shortly after the completion of Sonic Spinball . The demo was dated November 1993.
Yuji Naka gave the demo a thumbs down and the game was never developed fully. A video demonstrating this game concept was released showing Sonic in a level resembling Robotropolis, and enemy security cameras and SWATbots. At the end, he meets up with Sally Acorn and enters a building.
The game was meant to be 16 megs (2MB) and the artwork would be designed to reflect the style used in the cartoon series, rather than that used in the games. The sprites and level art would generally be larger in size than that used by the Sonic games at that point. Even though it appeared to be slower paced than preceding games it was meant to contain faster moving segments. It was also to be more story driven than previous games so the game could be tied into the TV series more.
Sonic moves slower than the previous games but he was given new moves. First of all, even though the game is a side-scroller like previous games, Sonic can move up and down the screen rather than just left and right. He is also able to hold his back to the wall to evade detection and peek around corners (similar to Solid Snake in Metal Gear Solid games). He can grab and pull himself up onto ledges similar to Lara Croft in Tomb Raider. A ring attack move was shown where Sonic uses rings from his life bar and throws them like projectiles, killing enemies. A Buzzsaw move could also be used to clear obstacles, this would be performed in mid-air. Spike Blast is another move shown in which quills are shot in 8 directions outward from the player damaging surrounding enemies. This too is performed mid-air.
Concept & Demo: Peter Morawiec
Graphics & Animation: Peter Morawiec, John Duggan
|Sonic the Hedgehog games for the Sega Mega Drive and its add-ons|
|Sonic the Hedgehog (1991) | Sonic the Hedgehog 2 (1992) | Sonic the Hedgehog CD (1993) | Sonic the Hedgehog 3 (1994) | Sonic & Knuckles (1994) | Chaotix (1995) | Sonic 3D: Flickies' Island (1996)|
|Prototype versions||Unreleased games|
|Sonic 2 | Sonic CD | Sonic Spinball | Dr. Robotnik's Mean Bean Machine | Sonic 3 | Sonic & Knuckles | Knuckles in Sonic 2 | Chaotix | Sonic 3D||Sonic the Hedgehog (Mega-CD) | Sonic the Hedgehog 2 CD | Sister Sonic | Sonic-16 | Sonic the Hedgehog 3 Limited Edition | Sonic Sports | Untitled STI Sonic Game | Sonic Mars|
|Unreleased Sonic the Hedgehog Games|
Sonic's Edusoft (Master System)
Sonic Sports (Sega 32X)