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Sonic 3D: Flickies' Island

From Sonic Retro

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Sonic 3D: Flickies' Island
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Publisher: Sega
Developer:
System(s): Sega Mega Drive, Sega Saturn, Windows PC, Virtual Console, Steam
ROM size: 4 MB
Genre: Action
Number of players: 1
Release Date RRP Code
Sega Mega Drive
EU
1996-11-05 [1]  ? MK-1844-50
Sega Mega Drive
US
1996-11-12 $59.99 1844
Sega Mega Drive
BR
?  ? 048300
Sega Mega Drive
KR
?  ? GM-96001JG
Sega Saturn
US
1996-11-21 $49.99 81062
Sega Saturn
EU
1997-02-13 [2] £44.99 [3] MK81062-50
Sega Saturn
JP
1999-10-14 ¥3,800 GS-9143
Sega Saturn
AU
199x  ? FSON19SSC
Windows PC
US
1997-09-25  ? 85064
Windows PC
EU
1997-09-30  ? MK 85064
Windows PC
US (Expert)
1999  ? 6822
Windows PC
EU (Xplosiv)
7-13-2001  ? EI-1304
Windows PC
EU (Xplosiv)
2001  ? XP-1304
Windows PC
AU (Valusoft)
2005  ? THQ70487
Windows PC
NZ
2005  ? ?
Wii Virtual Console
JP
2007-10-16 600 points ?
Wii Virtual Console
EU
2007-11-02 800 points ?
Wii Virtual Console
US
2007-11-19 800 points ?
Steam
US
2010-06-01 $4.99 ?
Steam
EU
2010-06-01 £3.99 ?

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Sonic 3D: Flickies' Island (ソニック3D フリッキーアイランド), also known as Sonic 3D Blast in North America, is both the final Sonic the Hedgehog title released for the Sega Mega Drive and the first on the Sega Saturn. Played on an isometric field, the mechanics of the game echo the previous core installments of the series, though the perspective and alternative objectives make it a unique experience in the Sonic catalog. While conceived and assisted by Sonic Team, the majority of development was done by UK-based game studio Traveller's Tales, who would go on to collaborate once more on the franchise with Sonic R.

The game would not be released in Japan until the end of the Saturn's life cycle, being the third-to-last first party title for the system, released on the same day as Sonic Adventure International. The Mega Drive version of the game would remain unseen in the land of the rising sun until its inclusion in the compilation title Sonic Mega Collection.

Story

Somewhere in the great oceans of the planet lies a mysterious atoll known only as Flicky Island. The home of the Flicky Bird race, the innocuous winged beings are surrounded by rumor and legend, with whispers that they have some connection to the Chaos Emeralds. It is these rumors that pique the interest of the nefarious Dr. Eggman, evil genius and arch enemy of a certain blue hedgehog. Reeling from his previous failures at obtaining the gems, the doctor decides to find the island, set up shop and try to discover what lies hidden within.

During routine surveillance, Eggman spies a giant golden ring hovering over the landscape, where suddenly a flock of Flickies emerge from seemingly nowhere, perching on a nearby tree. After a moment, the entire lot fly back the way they came, through the center of the Dimensional Ring and vanishing once again. Realizing what he just saw, Eggman can barely contain himself. "So they live in another dimension, do they? Ha! I've discovered the secret of the Flickies!"

Without hesitation, Dr. Eggman puts yet another plan into motion. Capturing the Flickies and placing them into robots, he hopes to harness their power and finally claim the Chaos Emeralds for himself. Unbeknownst to the mad doctor, Sonic the Hedgehog and his friends decide to visit Flicky Island at the same time. Entering the fringes of the Green Grove, Sonic looks for his feathered friends but instead finds a familiar sight: mechanical creatures roaming the countryside.

With a single spin attack, our hero pops open the first Badnik, and sees a Flicky fly out. It doesn't take long for Sonic to guess that Eggman must be behind this. It's now up to Sonic to rescue the trapped Flickies, transport them safely back to their home dimension, and gather the Chaos Emeralds before Eggman can get his hands on them first.

"Time to go, Sonic!"

Gameplay

The mysterious Flicky Island.

Sonic 3D: Flickies' Island is at its core a spiritual sequel to the 1984 Sega arcade title Flicky. Just like the Flicky/Chirp relationship, Sonic's main objective is to find all the Flickies in a designated area and bring them to the goal. Only then can the player continue on to either the next portion of the level or the next Act. As opposed to the traditional two-dimensional game play of the classic Sonic titles, the playing field is presented in an isometric, 45-degree angle, similar to the visual style of the Game Gear title Sonic Labyrinth. Even though everything is still sprite-based, the camera gives the allusion that Sonic is in a 3D world, able to see everything around him instead of just left and right.

Each Zone in the game, with the exception of Final Fight, is split up into three Acts. The first two Acts, with the exception of Panic Puppet Zone, present Sonic with the same objective: to collect the Flickies so Sonic can reach the end of the level. Broken up into either two or three sections per Act, Sonic rushes about encountering Eggman's many Badniks. Destroying them is the only way Sonic can rescue the Flickies from being a living battery. Just freeing them isn't enough, the player having to touch the Flicky to make it follow Sonic's every move. No matter where in the game, there are always five Flickies that need to be brought to the goal ring. They can be deposited one at a time, all at once, or any degree in the middle, but only sending five back to their home dimension at once will insure the maximum amount of points available.

There are four different Flickies that populate the game, each with their own travel behavior once free. The most common and familiar of the group is the Blue Flicky, who make a conscious effort to find Sonic. If they cannot find him, they fly around in a tight circle, making them easy to locate. The second type is the Pink Flicky, which acts largely like blue ones, but fly around in bigger circles if unable to find Sonic. In the Mega Drive's Volcano Valley Zone, the pink Flickies appear bright orange, presumably due to color palette limitations. Red Flickies constantly move between two close points, not making any effort to find Sonic. Their movement range is small, but they jump very high and can thus be hard to catch. Rounding out the bunch are Green Flickies. Perhaps the most frustrating, they wander randomly with no interest in finding Sonic, even sometimes appearing to try and avoid him.

The four Flickies in flight.

Once a Flicky has made contact and follows Sonic, the player must still be aware of their surroundings. If Sonic takes damage while not wearing a shield, all the Flickies that are currently connected to him will disperse, a mad grab for rings made even crazier while trying to protect the endangered fowl. Even if Sonic doesn't take damage, stray projectiles and other hazards can separate hedgehog from bird, and if one isn't paying attention, it's possible to reach the end of a level, deposit the Flickies one has, and realize that the fifth has gone missing. Once Sonic jumps at the ring, swings through and all five birds are safe and sound, the ring disappears, allowing the player to either continue on in the game if a trap door lights up, or to finish the Act if there is an "X" on the ground.

Due to the isometric nature of the game, Sonic controls slightly different than he normally does. While left and right on the D-pad still move Sonic in those directions, pressing up and down will move Sonic across the board just the same. The diagonal inputs on the Mega Drive controller finally come in handy, giving Sonic precise movement across each stage. The A and C buttons once again allow Sonic to jump into the air, curling into a ball and performing a spin attack that can destroy enemies, as long as Sonic doesn't land on spikes. Because Sonic can no longer crouch, the B button has instead become the de-facto method of having Sonic perform his other signature move, the Spin Dash. Standing still, holding the button down will rev up Sonic, allowing him to burst ahead in any direction, even able to destroy certain barricades. If Sonic is already in motion when B is pressed, he will curl into a ball and roll forward until his momentum is spent.

Flickies are not the only object collectible within the game. Making its grand return are rings, a staple of the entire series. Having at least one on you will protect Sonic from damage, though if Sonic is attacked again while his ring count is zero and the brief window of invincibility wears off, he will forfeit a life. Collecting one hundred of the spinning circles will reward the player with an extra life. New to the game are Sonic Medals, which are also hidden throughout each zone. Many times placed above springs that can only be reached if you have a certain amount of Flickies, collecting ten of these spinning Sonic heads will reward the player with a continue.

Sonic the Hedgehog in action.

Item boxes also appear through the game, containing familiar power-ups to assist Sonic in his journey. Speed Shoes and invincibility are sprinkled about, allowing Sonic to gain an extra burst of speed or protect him from enemies and hazards, respectively. 1-Up boxes grant the player with their namesake, while the original shield from Sonic 1 and Sonic 2 returns, protecting Sonic and the Flickies from a hit that would otherwise cause Sonic to lose his rings and the birds that follow. The "Flame Barrier" shield from Sonic 3 also makes a comeback, appearing in levels that have a fire hazard. Brand new to the game is the Gold Shield, which gives Sonic the new ability called the "Sonic Blast Attack." A primitive version of the Homing Attack that would become a staple of the 3D games, pressing the jump button twice allows Sonic to home in on a nearby enemy, popping it open without fear. Along with springs, spikes, and bumpers, the checkered landscapes of Flickies' Island fit in with the aesthetics of Sonic's world, even if the controls are vastly different.

Hidden in each Act are Miles "Tails" Prower and Knuckles the Echidna, standing about in idle animations. In their NPC role in this game, they are not easily discovered. Sometimes in a secret room, sometimes just off to the side in an uncertain path, they replace the Giant Ring as the entrance to the Special Stage. After collecting 50 rings and making contact, Sonic is instantly transported to the Chaos Emerald-collecting round. Echoing the goal of the Special Stage from Sonic 2, the player must collect the designated amount of rings in order to continue on. The Mega Drive and Saturn versions differ greatly, the former being an extremely simplified course of Sonic running on a metallic grate suspended over the background. The Saturn version, taking advantage of the hardware, is a fully-realized 3D obstacle course, visually similar to the Sonic 2 stages but amped up considerably.

Eggman once again taunting the player.

Each Act, starting with Green Grove and continuing through Volcano Valley, has one "Tails" and one "Knuckles" hidden. In the Mega Drive version, if you find both you can collect two Chaos Emeralds per Act. In the Saturn version, however, if you have already collected the emerald in that particular Act, the player will run through the same Special Stage and collect a 1-Up instead of another gem. In both versions of the game, you can still go to Special Stages after having collected all seven emeralds, the reward for both being extra lives.

Though collecting all the Chaos Emeralds does not grant the player Super Sonic, they are needed to get the good ending of the game. Having all seven will transport Sonic to Final Fight, featuring the final confrontation between Sonic and Eggman in this installment of his never-ending adventures.

Scoring

Flicky Chains

  • First Flicky: 100
  • Second Flicky: 200
  • Third Flicky: 400
  • Fourth Flicky: 800
  • Fifth Flicky: 1600

(A chain refers to the amount of Flickies deposited to a dimensional ring at once)

Enemies

Flicky Pod: 100 points each

Dr. Eggman Boss

  • Standard: 1000
  • Panic Puppet Zone: 2000
  • Final Fight: 3000

End level time bonus

  • 0:59 or less: 10,000
  • 1:00 to 1:59: 5000
  • 2:00 to 2:59: 2500
  • 3:00 to 3:59: 1200
  • 4:00 to 4:59: 600
  • 5:00 to 5:59: 300
  • 6:00 to 6:59: 100
  • 7:00 or more: 0

Special Stage

  • Rings: 100
  • Chaos Emerald: 10,000

Others

  • Tails Bonus: 100 points per ring deposited to character
  • Knuckles Bonus: 100 points per ring deposited to character
  • End Level Ring Bonus: 100 points per ring held
  • End Level Flicky Bonus: 5000 points per section with all five Flickies rescued at once

Music and sound

Utilizing the Mega Drive's sound chip, a group of four musicians including Tatsuyuki Maeda and Jun Senoue put together the music for Flickies' Island. Taking a cue from Sonic 3 & Knuckles, each Zone's Act has a remix based around a shared theme. A handful of familiar tunes also reappear from Sonic & Knuckles, such as the Act Clear and 1-Up jingles.

For the 32-bit version, the synthesized tracks were replaced by RedBook audio composed by Richard Jacques, meaning the game's music could be played on any standard CD player, minus the first track which contains only data. The Saturn's ending credits theme, "You're My Hero," is the first audio theme for the Sonic series since Sonic CD. Taking advantage of the media, the song was composed by Richard Jacques with Debbie Morris providing vocals.

Sound Test

Mega Drive Version

The sound test in Sonic 3D: Flickies' Island.
  • 01: Green Grove Zone Act 1
    Song by J.Seno, Arrange by J.Seno
  • 02: Green Grove Zone Act 2
    Song by J.Seno, Arrange by J.Seno
  • 03: Rusty Ruin Zone Act 1
    Song by T.Maeda, Arrange by T.Maeda
  • 04: Rusty Ruin Zone Act 2
    Song by T.Maeda, Arrange by T.Maeda
  • 05: Volcano Valley Zone Act 2
    Song by T.Maeda, Arrange by T.Maeda
  • 06: Volcano Valley Zone Act 1
    Song by T.Maeda, Arrange by T.Maeda
  • 07: Spring Stadium Zone Act 1
    Song by J.Seno, Arrange by J.Seno
  • 08: Spring Stadium Zone Act 2
    Song by J.Seno, Arrange by J.Seno
  • 09: Diamond Dust Zone Act 1
    Song by T.Maeda, Arrange by T.Maeda
  • 0A: Diamond Dust Zone Act 2
    Song by T.Maeda, Arrange by T.Maeda
  • 0B: Gene Gadget Zone Act 1
    Song by T.Maeda, Arrange by T.Maeda
  • 0C: Gene Gadget Zone Act 2
    Song by T.Maeda, Arrange by T.Maeda
  • 0D: Panic Puppet Zone Act 2
    Song by T.Maeda, Arrange by T.Maeda
  • 0E: The Final Fight
    Song by M.Sets, Arrange by M.Sets
  • 0F: Ending
    Song by J.Seno, Arrange by M.Sets
  • 10: Special Stage
    Song by J.Seno, Arrange by J.Seno
  • 11: Intro/Panic Puppet Zone Act 1
    Song by J.Seno, Arrange by J.Seno
  • 12: Boss 2
    Song by J.Seno, Arrange by M.Sets
  • 13: Boss 1
    Song by T.Maeda, Arrange by T.Maeda
  • 14: Opening
    Song by J.Seno, Arrange by J.Seno
  • 15: Staff Roll
    Song by S.Okamoto, Arrange by J.Seno
  • 16: Game Over
    Song by J.Seno, Arrange by J.Seno
  • 17: Continue
    Song by J.Seno, Arrange by J.Seno
  • 18: Act Clear
    Song by J.Seno, Arrange by J.Seno
  • 19: 1-Up
    Song by H.Drossin, Arrange by M.Sets
  • 1A: Chaos Emerald
    Song by Y.Makino, Arrange by Y.Makino
  • 1B: Invincibility
    Song by J.Seno, Arrange by J.Seno
  • 1C: Menu
    Song by J.Seno, Arrange by J.Seno
  •  ??: Unused Song 1 (Bonus Stage)
    Song by J.Seno, Arrange by J.Seno
  •  ??: Unused Song 2 (Boss Theme)
    Song by J.Seno, Arrange by M.Sets

While the composers and arrangers aren't listed normally, the information was discovered by Sonic Retro member IceKnight within the ROM. Additionally, while the final two songs are in the game's code along with the credits, they are not accessible through the sound test. Unused Song 2 was eventually repurposed as the boss theme for Sonic 4.

Saturn Version

  • 01: Title
  • 02: Boss
  • 03: Green Grove Zone Act 1
  • 04: Green Grove Zone Act 2
  • 05: Rusty Ruins Zone Act 1
  • 06: Rusty Ruins Zone Act 2
  • 07: Spring Stadium Zone Act 1
  • 08: Spring Stadium Zone Act 2
  • 09: Volcano Vally Zone Act 1
  • 10: Volcano Vally Zone Act 2
  • 11: Diamond Dust Zone Act 1
  • 12: Diamond Dust Zone Act 2
  • 13: Gene Gadget Zone Act 1
  • 14: Gene Gadget Zone Act 2
  • 15: Panic Puppet Zone Act 1
  • 16: Panic Puppet Zone Act 2
  • 17: Special Stage
  • 18: The Final Fight
  • 19: Speed Up
  • 20: Invincibility
  • 21: Act Clear
  • 22: Continue
  • 23: You're My Hero
  • 24: You're My Hero
  • 25: You're My Hero
  • 26: You're My Hero

While "You're My Hero" appears four times in the sound test, the song is only represented once in the RedBook audio.

History

Release

Sales Data

Number of copies sold Platform Reference
700,000+ Sega Mega Drive Sega-16 Interview with Mike Wallis (2007-06-19)

Legacy

Sega Saturn Special Stage Screenshot.

The Mega Drive version of Sonic 3D: Flickies' Island was originally conceived as the swan song for Sonic on the system. However, in the wake of Sonic X-treme's delay and subsequent cancellation, a Saturn version of the title was hastily commissioned to be ready in time for the holiday season. Completed in only seven weeks, the core gameplay and level layouts remained the same. The biggest differences were instead visual, the game taking advantage of the 2D powerhouse the Saturn was. Redrawn graphics with increased detail and color were complimented with flourishes of new animation in the scenery. Weather effects were also implemented, such as fog and rain in Rusty Ruins. Replacing the bare-bones Special Stage of the original was a brand new, fully three-dimensional half-pipe reminiscent of Sonic the Hedgehog 2, designed and programmed by Sonic Team. Rounding off the upgraded port was a brand new soundtrack by Richard Jacques, along with slick FMVs, a new menu, a map of Flickies' Island appearing during Zone transitions, and a pause screen showing elements missing from the in-game HUB.

The original PC version of the game was a scaled down port of the Saturn entry, removing the weather effects and replacing the Special Stage once more with a toned-down recreation of the half-pipe. However, this was the only version to contain a save game feature.

Between regions, the original Mega Drive ROM used is exactly the same. The title differs depending on the console's region code. In North America, the title is Sonic 3D Blast, while if PAL hardware is detected, the alternate Sonic 3D: Flickies' Island appears. There never was a Japanese release of the Mega Drive version, but if the game is played on Japanese hardware, it displays the North American title. The Japanese Sega Saturn version, on the other hand, officially uses the European title. The PC version, if minimized or windowed, uses the combined name Sonic 3D Blast: Flickies' Island, though the proper region name will still appear in the title screen.

All subsequent rereleases of the game have been the original Mega Drive version, including the downloadable edition through the PC service Steam.

Adaptations

Sonic the Comic issue 104.

Just like the many titles that came before, Sonic 3D: Flickies' Island received graphic adaptations in the pages of Archie Comics and Fleetway. Being the first timely adaptation of the source material, Sonic Blast tells the story of Dr. Robotnik stumbling across FLiCKiE Island, immediately robotocizing the birds and going after the Chaos Emeralds. With the Knothole Freedom Fighters intercepting the signal explaining his plan, Sonic, "Tails" and Rotor Walrus head to the island. Figuring out sea water will transform the birds back into docile creatures, Sonic and Eggman confront in the FLiCKiE Zone, visually similar to Rusty Ruin but Robotnik fighting in the machine used during Final Fight. In his defeat, Robotnik tries once more for a mad grab at the Chaos Emerald, but loses it anyway, becoming stranded on the island.

Sonic the Comic adapted the game in issues 104 through 106, tying heavily into the ongoing narrative of the strip. In the wake of Dr. Robotnik being usurped as supreme ruler of Mobius, life seems to go back to normal for the Emerald Hill folk, much to the chagrin of the adventure seeking Sonic. His boredom is disrupted when "Tails" tells Sonic of a Flicky bird that suddenly appeared, who seems in distress. Travelling to Flicky Island, the pair discover the new hiding spot of Dr. Robotnik, planning to use the Flickies to power a new breed of Badniks and reclaim the planet as his own. Before things can escalate, a member of the Drakon Empire appears, asking who activated the Dimensional Ring. Taking Robotnik, Sonic and Tails are left to wonder what this means for the future of Mobius.

Re-releases

Production credits

Mega Drive version

Travellers Tales
  • Programmer: Jon Burton
  • Background Artist: James Cunliffe
  • 3D Models and Animation: James Cunliffe, Neil Allen, Dave Burton, Will Thompson, Jon Rashid
  • Sonic Animation: Dave Burton
  • Bonus Game Implementation: David Dootson
  • Additional Programs: David Dootson, Gary Vine, Neil Harding
  • Project Management: Jon Burton
  • Production Support: Karen Roberts
  • Moral Support: Helen Musk
Sega

Saturn version

  • Program Design and Implementation: Jon Burton (Travellers Tales)
  • Head Artist: James Cunliffe (Travellers Tales)
  • Program Conversion: Steve Harding, Neil Harding (Travellers Tales)
  • Head Designer: Takao Miyoshi (Sega Enterprises Ltd.)
  • Producer: Kats Sato (Sega Europe Limited.), Mike Wallis (Sega of America Inc.)
  • Senior Producer: Yutaka Sugano (Sega Enterprises Ltd.)
Travellers Tales
  • Program Design and Implementation: Jon Burton
  • Head Artist: James Cunliffe
  • Code Conversion: Neil Harding, Steve Harding, Jon Burton
  • Graphic Conversion + Additional Artwork: Neil Allen, Dave Burton, James Cunliffe, Jeremy Pardon, Jon Rashid, Alex Szeles, Barry Thompson, Will Thompson
  • Utility Programming: Gary Ireland, Neil Harding, Gary Vine, David Dootson, Andy Holdroyd
  • Project Management: Jon Burton
  • Production Support: Karen Roberts
  • Moral Support: Helen Musk
Sega
  • Sega Enterprises, Ltd.
  • Sega Europe Limited.
  • Sega of America, Inc.
  • Game Concept Design (SOJ): Kats Sato, Takao Miyoshi, Kenichi Ono, Takashi Iizuka
  • Playfield Design (SOJ): Takao Miyoshi, Hirokazu Yasuhara
  • Saturn Version Enhancement Design (SOJ): Takashi Iizuka
  • 3D Modelling (SOJ): Toshiyuki Mukaiyama
Special Stage Development
Movie Development
Closing Theme "You're My Hero"
  • Music by: Richard Jacques
  • Voice by: Debbie Morris
  • All Music Recorded and Produced at Sega Digital Studio (SOE)
Technical Support
  • Additional Programming (SOE): Ed Hollingshead, Thomas Szirtes
  • Additional Support (SOE): Tamer Tahsin, Colin Carter
  • Document Translations (SOA): Osamu Shibamiya
  • Lead Tester (SOE): Jason Cumberbatch
  • Assistant Lead Testers (SOE): Dave Thompson, Roberto Parraga
  • Lead Tester (SOA): David Wood
  • Assistant Lead Tester (SOA): Mark McCunney, Ian McGuiness, Tony Borba
  • Marketing (SOE): Andy Mee, Jo Bladen, Mark Maslowicz
  • Marketing (SOA): Chrissie Kremer, Eric Dunstan, Kristin McCloskey, Mark Subotnick
  • Advisors (SOJ): Yuji Naka, Naoto Oshima
  • Special Thanks to Mega Drive Version Music SFX Composers: Taksuyuki Maeda, Jun Senoue, Masaru Setsumaru, Seiroh Okamoto
  • Producers (SOJ): Yoji Ishii, Yutaka Sugano
  • Producers (SOE): Kazutoshi Miyake, Kats Sato
  • Producers (SOA): Manny Granillo, Mike Wallis
  • Executive Producer: Shoichiro Irimajiri
  • Sega Enterprises Ltd. 1996

Manuals

Artwork


Physical scans

Mega Drive version




Sega Mega Drive
90 Sonic Retro Average
Based on 4 reviews
Publication Score Source
Computer and Video Games 80 №180, p74/75
gamesmaster 91 №49, p45
Sega Power 92 №86, p54/55
stc 95 №93, p16/17
Mega Drive, US
S3d-box-us.jpg
Cover
S3d md us cart.jpg
Cart
Sonic3D MD US manual.pdf
Manual
Mega Drive, EU
S3d-md-eu-box.jpg
Cover
S3d-md-eu-cart.jpg
Cart
Mega Drive, BR
S3d md br cover.jpg
Cover
Sonic3D MD BR Cart.jpg
Cart
Mega Drive, KR
Sonic3D MD KR Box.jpg
Cover
Sonic3D MD KR Cart.jpg
Cart

Saturn version




Sega Saturn
70 Sonic Retro Average
Based on 5 reviews
Publication Score Source
Computer and Video Games 60 №184, p78/79
edge 60 №43, p90
gamesmaster 76 №54, p38/39
stc 85 №101, p20
ugameplayers 70 №93
Saturn, US
Sonic 3D Blast us back.jpgS3dss-box-us.jpg
Cover
S3d sat us cd.jpg
Disc
Sonic3D Sat US manual.pdf
Manual
Saturn, EU
S3dss-box-eu.jpg
Cover
S3dflicky-sat-eu-disc.jpg
Disc
Sonic3D Sat EU manual.pdf
Manual
Saturn, AU (Plastic Shell Alt)
Sonic3D Sat AU alt box.jpg
Cover
Saturn, JP
S3d sat jp back cover.jpgS3dss-box-jap.jpg
Cover
S3d sat jp cd.jpg
Disc
Sonic3D Sat JP manual.pdf
Manual

PC version

PC, US
S3d pc us cover.jpg
Cover
S3d pc us disc.jpg
Disc
Sonic3D PC US manual.pdf
Manual
S3d pc us spinecard SegaPC.jpgSonic3D PC US Box Front JewelCase.jpg
Jewel Case
PC, US (Expert Software)

S3DBdisc.png
Disc
Sonic3D PC US Expert manual.pdf
Manual
S3d pc us spinecard.jpgSonic3D PC US Box Front JewelCase Expert.jpg
Jewel Case
PC, EU
Sonic3D PC EU Box Back.jpgNospine.pngSonic3D PC EU Box Front.jpg
Cover
S3d-flicky-pc-eu.jpg
Disc
S3dpc-eu-box-rear.jpgS3dpc-box-eu.jpg
Jewel Case
PC, EU (Xplosiv) (EI-1304)
Sonic 3D eu box xplosiv.jpg
Cover
Sonic 3D PC Xplosiv EU disc.jpg
Disc
PC, UK (Xplosiv) (EI-1304) + Sheep
Sonic 3D PC Xplosiv with Sheep.jpg
Cover
PC, UK (Xplosiv) (XP-1304)
Sonic 3D PC Xplosiv alt EU.jpg
Cover
Sonic 3D PC Xplosiv alt EU disc.jpg
Disc
PC, DE (Xplosiv)
Sonic3D PC DE Box Xplosiv.jpg
Cover
PC, DE (Green Pepper)
Sonic3D PC DE Box GreenPepper.jpg
Cover
PC, ES

PC, IT (Grandi Giochi per PC
Sonic3D PC IT Box GGpPC.jpg
Cover
PC, PT (Top Games)

PC, AU (Valusoft)
Sonic3D PC AU Box Valusoft.jpg
Cover
Sonic 3D PC AU Disc.jpg
Disc
PC, AU (Five Star Games)

PC, HU (EVM)

PC, IN (E-Value)
Sonic3D PC IN Box EValue.jpg
Cover

Technical information

Dissasemblies

Hacking Guides

External Links

References

  1. File:CVG UK 180.pdf, page 49
  2. File:CVG UK 184.pdf, page 53
  3. File:CVG UK 184.pdf, page 78


Sonic 3D: Flickies' Island






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Sonic games for the following systems
Sega Saturn
 1996  Sonic 3D: Flickies' Island     1997  Sonic Jam | Sonic R    
 Unreleased  Sonic X-treme | Sonic Saturn
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island    
filler
Windows PC
Retail
 1996  Sonic the Hedgehog CD | Sonic the Hedgehog The Screen Saver | Sonic's Schoolhouse     1997  Sonic 3D: Flickies' Island | Sonic R     2003  Sonic Adventure DX: Director's Cut     2004  Sonic Heroes     2006  Sonic Riders     2010  Sonic & Sega All-Stars Racing     2011  Sonic Generations     2013  Sonic & All-Stars Racing Transformed     2017  Sonic Mania | Sonic Forces    
Wii Virtual Console
 2006  Sonic the Hedgehog | Dr. Robotnik's Mean Bean Machine     2007  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 | Sonic Spinball | Sonic 3D: Flickies' Island     2008  Sonic the Hedgehog (8-bit) | Sonic the Hedgehog 2 (8-bit)     2009  Sonic Chaos | Sonic & Knuckles     2010  Sonic the Hedgehog 4 Episode I    
filler
Steam
 2010  Sonic the Hedgehog | Sonic Spinball | Dr. Robotnik's Mean Bean Machine | Sonic 3D: Flickies' Island | Sonic & Sega All-Stars Racing     2011  Sonic the Hedgehog 2 | Sonic 3 & Knuckles | Sonic Adventure | Sonic Generations     2012  Sonic the Hedgehog 4 Episode I | Sonic the Hedgehog CD | Sonic the Hedgehog 4 Episode II | Sonic Adventure 2     2013  Sonic & All-Stars Racing Transformed     2015  Sonic Lost World     2017  Sonic Mania