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Difference between revisions of "Animals"

From Sonic Retro

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==Sonic Adventure==
 
==Sonic Adventure==
 
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There are 15 different animals in ''[[Sonic Adventure]]'', found both inside [[Badniks]] and [[Capsule|capsules]] at the end of the level like in ''[[Sonic the Hedgehog (16-bit)]]'' or any game that follows this format but they serve a purpose this time around. Colour coded according to their stats for five different categories, collecting, bringing them to a [[Chao Garden]] and giving them to a [[Chao]] will raise its stats according to the equivalent of the animal collected. Every level has five different animals, regardless of the character playing, three of them matching the level’s theme (for example, [[Emerald Coast]] has all the swimming types, [[Windy Valley]] have all the flying types and so on), another from some other specific stat and finally a last from the random category. When released, there’s a green light sphere around them, which disappears shortly. When in a Chao Garden there’s a sparkle around them, which disappears after used, and the animal itself will also disappear past awhile.
There are 15 small animals in ''[[Sonic Adventure]]''. Each are strictly related to raising Chao and are colour-coded according to stat. They're found when a [[Badnik]] is destroyed or at the end when the capsule is bust open, like [[Sonic the Hedgehog (16-bit)]] or any game that follows this formula. They're interactive in Sonic Adventure though, and catching them will enable using them in a [[Chao Garden]] at the end of the level. The animal is always inside a light colour sphere that disappears with time, and it follows the character as long as it can. In the Chao Garden, they're released and always have a sparkle around them. When used, the sparkle disappears and the animal also disappears past awhile.
 
  
 
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|[[Deer]]<br/>[[Kangaroo]]<br/>[[Rabbit]]
 
|[[Deer]]<br/>[[Kangaroo]]<br/>[[Rabbit]]
|[[Twinkle Park]], [[Speed Highway]], [[Final Egg]], [[Hot Shelter]]<br/>[[Twinkle Park]], [[Speed Highway]], [[Final Egg]]<br/>[[Emerald Coast]], [[Casinopolis]], [[Twinkle Park]], [[Speed Highway]], [[Final Egg]]
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|[[Twinkle Park]], [[Speed Highway]], [[Final Egg]]; [[Hot Shelter]]<br/>[[Twinkle Park]], [[Speed Highway]], [[Final Egg]]<br/>[[Twinkle Park]], [[Speed Highway]], [[Final Egg]]; [[Emerald Coast]], [[Casinopolis]]
 
|-
 
|-
 
|Purple
 
|Purple
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|
 
|[[Parrot]]<br/>[[Peacock]]<br/>[[Swallow]]
 
|[[Parrot]]<br/>[[Peacock]]<br/>[[Swallow]]
|[[Windy Valley]], [[Casinopolis]], [[Red Mountain]], [[Sky Deck]]<br/>[[Windy Valley]], [[Casinopolis]], [[Sky Deck]]<br/>[[Windy Valley]], [[Casinopolis]], [[Sky Deck]], [[Speed Highway]]
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|[[Windy Valley]], [[Casinopolis]], [[Sky Deck]]; [[Red Mountain]]<br/>[[Windy Valley]], [[Casinopolis]], [[Sky Deck]]<br/>[[Windy Valley]], [[Casinopolis]], [[Sky Deck]]; [[Speed Highway]]
 
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|-
 
|Red
 
|Red
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|[[Elephant]]<br/>[[Gorilla]]<br/>[[Lion]]
 
|[[Elephant]]<br/>[[Gorilla]]<br/>[[Lion]]
|[[Twinkle Park]], [[Red Mountain]], [[Lost World]]<br/>[[Icecap]], [[Red Mountain]], [[Lost World]], [[Final Egg]]<br/>[[Red Mountain]], [[Sky Deck]], [[Lost World]]
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|[[Red Mountain]], [[Lost World]]; [[Twinkle Park]]<br/> [[Red Mountain]], [[Lost World]]; [[Icecap]], [[Final Egg]]<br/> [[Red Mountain]], [[Lost World]]; [[Sky Deck]]
 
|-
 
|-
 
|Yellow
 
|Yellow
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|align="center"|<iimg>[[Penguin]]![[Image:Sa1 penguin.png]]</iimg><br/><iimg>[[Sea Otter]]![[Image:Sa1 otter.png]]</iimg><br/><iimg>[[Seal]]![[Image:Sa1 seal.png]]</iimg>
 
|align="center"|<iimg>[[Penguin]]![[Image:Sa1 penguin.png]]</iimg><br/><iimg>[[Sea Otter]]![[Image:Sa1 otter.png]]</iimg><br/><iimg>[[Seal]]![[Image:Sa1 seal.png]]</iimg>
 
|[[Penguin]]<br/>[[Sea Otter]]<br/>[[Seal]]
 
|[[Penguin]]<br/>[[Sea Otter]]<br/>[[Seal]]
|[[Emerald Coast]], [[Icecap]], [[Lost World]], [[Hot Shelter]]<br/>[[Emerald Coast]], [[Icecap]], [[Hot Shelter]]<br/>[[Emerald Coast]], [[Windy Valley]], [[Icecap]], [[Hot Shelter]]
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|[[Emerald Coast]], [[Icecap]], [[Lost World]]; [[Hot Shelter]]<br/>[[Emerald Coast]], [[Icecap]], [[Hot Shelter]]<br/>[[Emerald Coast]], [[Icecap]], [[Hot Shelter]]; [[Windy Valley]]
 
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|Blue
 
|Blue
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==Sonic Adventure 2==
 
==Sonic Adventure 2==
There are 21 small animals in ''[[Sonic Adventure 2]]'' and they follow the same rles as ''[[Sonic Adventure]]''. They can be found inside [[Badniks]] like before but also scattered across the level and in the second and third Chao container. There are always four normal types in each level: animals in each badnik and second Chao container are random, while they're defined when scattered along the levels and the third Chao container always has the stage's level specific one, a rare animal.
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There are 21 different animals in ''[[Sonic Adventure 2]]'', eight of them from ''[[Sonic Adventure]]'', the rest of them new, and they serve the same purpose as the previous game, for raising Chao according to the stats they possess. There’re two new categories to add to the previous five and even if there’s five different animals per stage this time not according to theme, four of them are from any type besides Legendary, which is always the fifth. They’re not found in [[Capsule|capsules]] anymore, since the game lacks them. To counter this there’s a new level object, three Chao Containers existing somewhere on the level (except [[Green Hill]], which has only one), and the second will have four animals, and the third will have the level specific one, always a rare one, which can only be found here or in some of the levels in a place hard to find. There’re also a number of animals hidden in the stage (see the stage’s entrance for their location) besides these (running stages have 20, shooting stages have 15 and hunting have 10), which all collected will award an extra life.
  
 
{|border="1" class="prettytable"
 
{|border="1" class="prettytable"

Revision as of 14:25, 25 June 2009

Animal Friends freed from the capsule in IceCap Zone.

Animal Friends are various animals imprisoned by Dr. Eggman for use as 'organic batteries' in his badnik army. They can be freed by destroying badniks individually, and released en masse by popping open the Egg Capsules which appear at the end of many zones.

Sonic the Hedgehog (16-bit)

In this game there's always two animals per stage, one per badnik released and a large number of them released from a capsule at the end of Act 3, the latter with an exception in Scrap Brain Zone, which has no capsule.

Sprite Name Level
S2 cucky.gif Cucky Spring Yard Zone, Scrap Brain Zone
S2 flicky.gif Flicky Green Hill Zone, Starlight Zone
S2 pecky.gif Pecky Labyrinth Zone, Scrap Brain Zone
S1 picky.gif Picky Spring Yard Zone, Starlight Zone
S2 pocky.gif Pocky Green Hill Zone, Scrap Brain Zone
S2 ricky.gif Ricky Marble Zone
S2 rocky.gif Rocky Marble Zone, Labyrinth Zone, Scrap Brain Zone

Sonic the Hedgehog (8-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit) by they only exist in the capsule at the end of Act 3. Scrap Brain Zone and Sky Base Zone lack the animal capsule.

Sprite Name Level
S2 cucky.gif Cucky Bridge Zone, Jungle Zone
S2 flicky.gif Flicky Green Hill Zone
S1 picky.gif Picky Bridge Zone
S2 pecky.gif Pecky Labyrinth Zone
S2 pocky.gif Pocky Underground Zone, Green Hill Zone
S2 ricky.gif Ricky Jungle Zone
S2 rocky.gif Rocky Labyrinth Zone

Sonic the Hedgehog 2 (16-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule but instead of Act 3 at the end of Act 2. There is also an unnamed animal in Mystic Cave Zone who looks like a rat. Sky Chase Zone and Wing Fortress Zone have no animal capsule at the end. As a curiosity, the Flickies in Aquatic Ruin Zone and Casino Night Zone are red isntead of the usual blues.

Sprite Name Level
S2 becky.gif Becky Casino Night
S2 cucky.gif Cucky Mystic Cave Zone, Sky Chase Zone
S2 flicky.gif Flicky Emerald Hill Zone, Aquatic Ruin Zone, Casino Night Zone
S2 locky.gif Locky Chemical Plant Zone, Hill Top Zone, Metropolis Zone, Wing Fortress Zone
S2 pecky.gif Pecky Aquatic Ruin Zone, Oil Ocean Zone
S2 pocky.gif Pocky Chemical Plant Zone
S2 ricky.gif Ricky Emerald Hill Zone
S2 rocky.gif Rocky Oil Ocean Zone
S2-Turtle.gif Tocky Sky Chase Zone
S2 wocky.gif Wocky Hill Top Zone, Metropolis Zone
S2 rat.gif Unknown Mystic Cave Zone

Sonic the Hedgehog 2 (8-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit) but as in the previous title, the animals are only present at the end of Act 3 capsule, which is different from the norm, an Eggman ball floating around that needs to be hit. Scrambled Egg Zone has no animal capsule.

Sprite Name Level
S2 cucky.gif Cucky Sky High Zone, Gimmick Mt. Zone
S2 flicky.gif Flicky Underground Zone, Sky High Zone, Gimmick Mt. Zone
S2 pecky.gif Pecky Aqua Lake Zone
S2 pocky.gif Pocky Underground Zone, Green Hills Zone
S2 ricky.gif Ricky Green Hills Zone
S2 rocky.gif Rocky Aqua Lake Zone

Sonic the Hedgehog 3

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule at the end of Act 2 like in Sonic the Hedgehog 2 (16-bit). As a curiosity, the Flickies in Launch Base Zone with Knuckles are red instead of the usual blues with Sonic.

Sprite Name Level
S2 cucky.gif Cucky Angel Island Zone, Marble Garden Zone, Launch Base Zone
S2 flicky.gif Flicky Angel Island Zone, Marble Garden Zone, Carnival Night Zone, Launch Base Zone
S2 pecky.gif Pecky Icecap Zone
S2 pocky.gif Pocky Hydrocity Zone, Carnival Night Zone
S2 rocky.gif Rocky Hydrocity Zone, Icecap Zone

Sonic & Knuckles

As expected, this game follows the formula of Sonic the Hedgehog 3. Hidden Palace has no animals whatsoever and neither Sky Sanctuary or Death Egg Zone has animal capsules - though the former Zone does see the diminutive creatures fleeing from Eggrobos inside the level's towers.

Sprite Name Level
S2 cucky.gif Cucky Mushroom Hill Zone, Sandopolis Zone, Lava Reef Zone, Sky Sanctuary Zone, Death Egg Zone
S2 flicky.gif Flicky Lava Reef Zone
S2 pocky.gif Pocky Sandopolis Zone, Sky Sanctuary Zone
S2 ricky.gif Ricky Mushroom Hill Zone, Flying Battery Zone, Death Egg Zone

Sonic Adventure

There are 15 different animals in Sonic Adventure, found both inside Badniks and capsules at the end of the level like in Sonic the Hedgehog (16-bit) or any game that follows this format but they serve a purpose this time around. Colour coded according to their stats for five different categories, collecting, bringing them to a Chao Garden and giving them to a Chao will raise its stats according to the equivalent of the animal collected. Every level has five different animals, regardless of the character playing, three of them matching the level’s theme (for example, Emerald Coast has all the swimming types, Windy Valley have all the flying types and so on), another from some other specific stat and finally a last from the random category. When released, there’s a green light sphere around them, which disappears shortly. When in a Chao Garden there’s a sparkle around them, which disappears after used, and the animal itself will also disappear past awhile.

Color Type Animal Name Level
Green Running Deer
Kangaroo
Rabbit
Twinkle Park, Speed Highway, Final Egg; Hot Shelter
Twinkle Park, Speed Highway, Final Egg
Twinkle Park, Speed Highway, Final Egg; Emerald Coast, Casinopolis
Purple Flying Parrot
Peacock
Swallow
Windy Valley, Casinopolis, Sky Deck; Red Mountain
Windy Valley, Casinopolis, Sky Deck
Windy Valley, Casinopolis, Sky Deck; Speed Highway
Red Power Elephant
Gorilla
Lion
Red Mountain, Lost World; Twinkle Park
Red Mountain, Lost World; Icecap, Final Egg
Red Mountain, Lost World; Sky Deck
Yellow Swimming <iimg>Penguin!Sa1 penguin.png</iimg>
<iimg>Sea Otter!Sa1 otter.png</iimg>
<iimg>Seal!Sa1 seal.png</iimg>
Penguin
Sea Otter
Seal
Emerald Coast, Icecap, Lost World; Hot Shelter
Emerald Coast, Icecap, Hot Shelter
Emerald Coast, Icecap, Hot Shelter; Windy Valley
Blue Random <iimg>Koala!Sa1 koala.png</iimg> Koala
Mole
Skunk
Emerald Coast, Casinopolis, Twinkle Park, Speed Highway
Windy Valley, Icecap, Red Mountain, Lost World, Final Egg
Sky Deck, Hot Shelter

Sonic Adventure 2

There are 21 different animals in Sonic Adventure 2, eight of them from Sonic Adventure, the rest of them new, and they serve the same purpose as the previous game, for raising Chao according to the stats they possess. There’re two new categories to add to the previous five and even if there’s five different animals per stage this time not according to theme, four of them are from any type besides Legendary, which is always the fifth. They’re not found in capsules anymore, since the game lacks them. To counter this there’s a new level object, three Chao Containers existing somewhere on the level (except Green Hill, which has only one), and the second will have four animals, and the third will have the level specific one, always a rare one, which can only be found here or in some of the levels in a place hard to find. There’re also a number of animals hidden in the stage (see the stage’s entrance for their location) besides these (running stages have 20, shooting stages have 15 and hunting have 10), which all collected will award an extra life.

Colour Type Animal Name Level
Green Running <iimg>Cheetah!Cheetah.png</iimg>
<iimg>Rabbit!Rabbit.png</iimg>
<iimg>Warthog!Boar.png</iimg>
Cheetah
Rabbit
Warthog
Wild Canyon, Pumpkin Hill, Green Forest; Radical Highway, Weapons Bed; Cannon's Core (Sonic, Knuckles, Rouge)
City Escape, Green Forest, Mission Street, Death Chamber, Meteor Herd; Iron Gate, Lost Colony, Cosmic Wall; Cannon's Core (Sonic)
Pumpkin Hill, Mission Street, Eternal Engine; Radical Highway, Lost Colony, Egg Quarters
Purple Flying <iimg>Condor!Condor.png</iimg>
<iimg>Parrot!Parrot.png</iimg>
<iimg>Peacock!Peacock.png</iimg>
Condor
Parrot
Peacock
Wild Canyon, Aquatic Mine, Pyramid Cave, Eternal Engine, Final Rush; Sand Ocean, Lost Colony, Security Hall, Sky Rail; Cannon's Core (Rouge)
Green Forest, Eternal Engine; Sand Ocean, Egg Quarters, Security Hall, White Jungle, Mad Space; Cannon's Core (Sonic)
Wild Canyon, Metal Harbor, Pyramid Cave, Final Rush; Dry Lagoon, Sand Ocean, White Jungle, Mad Space
Red Power <iimg>Bear!Bear.png</iimg>
<iimg>Gorilla!Gorilla.png</iimg>
<iimg>Tiger!Tiger.png</iimg>
Bear
Gorilla
Tiger
Crazy Gadget; Egg Quarters, White Jungle, Sky Rail; Cannon's Core (Tails, Rouge, Eggman)
Prison Lane, Mission Street, Death Chamber; Iron Gate, Egg Quarters, Mad Space; Cannon's Core (Eggman)
Prison Lane, Hidden Base, Death Chamber, Crazy Gadget; Iron Gate, Security Hall, Sky Rail, Final Chase
Yellow Swimming <iimg>Penguin!Penguin.png</iimg>
<iimg>Sea Otter!Seaotter.png</iimg>
<iimg>Seal!Seal.png</iimg>
Penguin
Sea Otter
Seal
Metal Harbor, Aquatic Mine, Hidden Base, Meteor Herd, Final Rush; Dry Lagoon, Final Chase
Prison Lane, Hidden Base; Dry Lagoon, Weapons Bed, Cosmic Wall, Final Chase; Cannon's Core (Tails, Knuckles)
Metal Harbor, Aquatic Mine, Meteor Herd, Crazy Gadget; Radical Highway, Weapons Bed; Cannon's Core (Tails, Knuckles, Eggman)
Blue None <iimg>Raccoon!Raccoon.png</iimg>
<iimg>Ram!Sheep.png</iimg>
<iimg>Skunk!Skunk.png</iimg>
Raccoon
Ram
Skunk
City Escape, Metal Harbor, Green Forest, Eternal Engine; Lost Colony, Security Hall, Mad Space; Cannon's Core (Tails, Knuckles)
City Escape, Wild Canyon, Prison Lane, Mission Street, Pyramid Cave, Meteor Herd, Final Rush; Dry Lagoon, Weapons Bed, Sky Rail, Cosmic Wall
City Escape, Aquatic Mine, Hidden Base, Death Chamber, Crazy Gadget; Iron Gate, Egg Quarters, White Jungle, Final Chase; Cannon's Core (Sonic, Rouge, Eggman)
Silver Ghost <iimg>Bat!Bat.png</iimg>
<iimg>Half Fish!Halffish.png</iimg>
<iimg>Skeleton Dog!Skeleton dog.png</iimg>
Bat
Half Fish
Skeleton Dog
Pumpkin Hill, Pyramid Cave, Sand Ocean, Lost Colony
Pumpkin Hill, Green Forest, Hidden Base, Eternal Engine; Egg Quarters
Pumpkin Hill, Pyramid Cave, Death Chamber; Sand Ocean, Lost Colony
Gold Legendary <iimg>Dragon!Dragon.png</iimg>
<iimg>Phoenix!Phoenix.png</iimg>
<iimg>Unicorn!Unicorn.png</iimg>
Dragon
Phoenix
Unicorn
Wild Canyon, Aquatic Mine, Hidden Base, Final Rush; Iron Gate, White Jungle; Cannon's Core (Sonic)
Metal Harbor, Mission Street, Meteor Herd, Crazy Gadget; Lost Colony, Weapons Bed, Mad Space, Final Chase
City Escape, Prison Lane; Dry Lagoon, Radical Highway, Cosmic Wall

Other appearances