Difference between revisions of "Stardust Speedway Zone (Sonic Mania)"
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==Overview== | ==Overview== | ||
− | Act 1 is set in the Past version of the zone, with elements of [[Marble Garden Zone]] present throughout much of the zone such as pulleys, downward loops with pillars that the player spirals around, and wheels that open passageways when Spin Dashed into. Since ''Sonic CD'', the flora around the stage has grown, and the capsules containing the magic flowers of [[Little Planet]] are now littered across the stage. When destroyed, giant plants quickly grow to cover the surrounding area, spawning leaves that the player can use as platforms along with dangerous bio-mechanical heads that are harmful. The zone is now also decorated with things like pillars, ancient vases, stone griffins that carry rings, and constellations in the sky depicting various things such as harps, Roman helmets and Sonic's head. | + | Act 1 is set in the Past version of the zone, with elements of [[Marble Garden Zone]] present throughout much of the zone such as pulleys, downward loops with pillars that the player spirals around, and wheels that open passageways when Spin Dashed into. Since ''Sonic CD'', the flora around the stage has grown, and the capsules containing the [[Little Planet flowers|magic flowers]] of [[Little Planet]] are now littered across the stage. When destroyed, giant plants quickly grow to cover the surrounding area, spawning leaves that the player can use as platforms along with dangerous bio-mechanical heads that are harmful. The zone is now also decorated with things like pillars, ancient vases, stone griffins that carry rings, and constellations in the sky depicting various things such as harps, Roman helmets and Sonic's head. |
At the end of the first act, the player automatically destroys one of Dr. Eggman's robot teleporters and travels forward in time to Act 2, which is set in the Present version of the zone, where everything is more urbanized and industrialized. Features include bungee cords that fling the player into the air, fireworks the player can ride on, and all kinds of neon lights and musical instruments. | At the end of the first act, the player automatically destroys one of Dr. Eggman's robot teleporters and travels forward in time to Act 2, which is set in the Present version of the zone, where everything is more urbanized and industrialized. Features include bungee cords that fling the player into the air, fireworks the player can ride on, and all kinds of neon lights and musical instruments. | ||
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*[[Silver Sonic]] - A badnik based on ''[[Sonic the Hedgehog 2 (8-bit)]]'''s [[Mecha Sonic (Scrambled Egg Zone boss)|Mecha Sonic]] boss. Appears only in the [[Metal Sonic]] [[Metal Sonic (Sonic Mania boss)|boss fight]]. | *[[Silver Sonic]] - A badnik based on ''[[Sonic the Hedgehog 2 (8-bit)]]'''s [[Mecha Sonic (Scrambled Egg Zone boss)|Mecha Sonic]] boss. Appears only in the [[Metal Sonic]] [[Metal Sonic (Sonic Mania boss)|boss fight]]. | ||
− | ==References== | + | ==References and Easter eggs== |
{|class="prettytable sortable" | {|class="prettytable sortable" | ||
!Reference | !Reference | ||
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{{SManiaOmni}} | {{SManiaOmni}} | ||
[[Category:Sonic Mania levels]] | [[Category:Sonic Mania levels]] |
Revision as of 08:52, 26 April 2018
Sonic Mania |
Levels |
Stardust Speedway Zone |
show;hide
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Stardust Speedway Zone |
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Sixth Zone, Sonic Mania |
Number of Acts: 2 |
Level themes: urban, jungle |
Sub-boss: Hotaru Hi-Watt |
Boss: Metal Sonic |
← Press Garden Zone | Hydrocity Zone → |
Stardust Speedway Zone is the sixth zone in Sonic Mania, which is based on Stardust Speedway from Sonic the Hedgehog CD. The player is sent here from Press Garden Zone by the power of the Phantom Ruby at the hands of Dr. Eggman.
Overview
Act 1 is set in the Past version of the zone, with elements of Marble Garden Zone present throughout much of the zone such as pulleys, downward loops with pillars that the player spirals around, and wheels that open passageways when Spin Dashed into. Since Sonic CD, the flora around the stage has grown, and the capsules containing the magic flowers of Little Planet are now littered across the stage. When destroyed, giant plants quickly grow to cover the surrounding area, spawning leaves that the player can use as platforms along with dangerous bio-mechanical heads that are harmful. The zone is now also decorated with things like pillars, ancient vases, stone griffins that carry rings, and constellations in the sky depicting various things such as harps, Roman helmets and Sonic's head.
At the end of the first act, the player automatically destroys one of Dr. Eggman's robot teleporters and travels forward in time to Act 2, which is set in the Present version of the zone, where everything is more urbanized and industrialized. Features include bungee cords that fling the player into the air, fireworks the player can ride on, and all kinds of neon lights and musical instruments.
Enemies
- Kanabun - Flying beetle Badnik. Found in the original Stardust Speedway Zone.
- Kabasira - Swarming mosquito Badnik. Found in the original Stardust Speedway Zone.
- Hotaru - A firefly Badnik, shoots lasers. From the original Stardust Speedway Zone.
- Dango - A rolling pill bug Badnik. From the original Stardust Speedway Zone but also in pink.
- Silver Sonic - A badnik based on Sonic the Hedgehog 2 (8-bit)'s Mecha Sonic boss. Appears only in the Metal Sonic boss fight.
References and Easter eggs
Reference | Appears in | Source Game | Source Level |
---|---|---|---|
Diagonal vine catapults. | Act 1 | Sonic & Knuckles | Sandopolis Zone |
Curled up vine bridges. | Act 1 | Sonic & Knuckles | Mushroom Hill Zone |
Pulleys attached to wheels. | Act 1 | Sonic the Hedgehog 3 | Marble Garden Zone |
Swinging lines of spike balls. | Act 1 | Sonic the Hedgehog CD | Collision Chaos |
Wheel switches. | Act 1 | Sonic the Hedgehog 3 | Marble Garden Zone |
Flower capsules. | Act 1 | Sonic the Hedgehog CD | Every zone |
Downhill pillars. | Act 1 | Sonic the Hedgehog 3 | Marble Garden Zone |
Giant spike balls on chains, swinging horizontally. | Act 1 | Sonic the Hedgehog 3 | Marble Garden Zone |
Dr. Eggman's machine, Future Signpost and time travel animation during the act transition. | Act 1 | Sonic the Hedgehog CD | Every zone |
Rideable fireworks. | Act 2 | Sonic Generations (Nintendo 3DS) | Tropical Resort |
Bungee cords. | Act 2 | Sonic Advance 3 | Sunset Hill Zone |
Metal Sonic hologram projector. | Act 2 | Sonic the Hedgehog CD | Every zone |
Metal Sonic boss fight's second phase based on the Knuckles Chaotix penultimate boss fight. | Act 2 | Knuckles' Chaotix | Newtrogic High Zone |
Mecha Sonic's appearance in the Metal Sonic boss fight along with accurate 8-bit sound effects. | Act 2 | Sonic the Hedgehog 2 (8-bit) | Scrambled Egg Zone |
Hotaru's attack pattern. | Act 1, Act 2 | Sonic the Hedgehog CD | Metallic Madness |
References
Sonic Mania / Sonic Mania Plus | |
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Main page (Plus) Manuals |
show;hide
Scrapped Enemies: Mini-Bosses:
Level Bosses: Scrapped Bosses: |