Difference between revisions of "Animals"
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|align="center"|<iimg>[[Penguin]]![[Image:Penguin.png]]</iimg><br/><iimg>[[Sea Otter]]![[Image:Seaotter.png]]</iimg><br/><iimg>[[Seal]]![[Image:Seal.png]]</iimg><br/> | |align="center"|<iimg>[[Penguin]]![[Image:Penguin.png]]</iimg><br/><iimg>[[Sea Otter]]![[Image:Seaotter.png]]</iimg><br/><iimg>[[Seal]]![[Image:Seal.png]]</iimg><br/> | ||
|[[Penguin]]<br/>[[Sea Otter]]<br/>[[Seal]] | |[[Penguin]]<br/>[[Sea Otter]]<br/>[[Seal]] | ||
− | |<nowiki>*</nowiki>[[Metal Harbor]], [[Aquatic Mine]], [[Hidden Base]], [[Meteor Herd]], [[Final Rush]]; [[Dry Lagoon]], [[Final Chase]], [[Green Hill]]<br/><nowiki>*</nowiki>[[Prison Lane]], [[Hidden Base]]; [[Dry Lagoon]], [[Weapons Bed]], [[Cosmic Wall]], [[Final Chase]]; [[Cannon's Core | + | |<nowiki>*</nowiki>[[Metal Harbor]], [[Aquatic Mine]], [[Hidden Base]], [[Meteor Herd]], [[Final Rush]]; [[Dry Lagoon]], [[Final Chase]], [[Green Hill]]<br/><nowiki>*</nowiki>[[Prison Lane]], [[Hidden Base]]; [[Dry Lagoon]], [[Weapons Bed]], [[Cosmic Wall]], [[Final Chase]]; [[Cannon's Core]], [[Knuckles]])<br/><nowiki>*</nowiki>[[Metal Harbor]], [[Aquatic Mine]], [[Meteor Herd]], [[Crazy Gadget]]; [[Radical Highway]], [[Weapons Bed]]; [[Cannon's Core]] ([[Tails]], [[Knuckles]]) |
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|Blue | |Blue | ||
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|align="center"|<iimg>[[Dragon]]![[Image:Dragon.png]]</iimg><br/><iimg>[[Phoenix]]![[Image:Phoenix.png]]</iimg><br/><iimg>[[Unicorn]]![[Image:Unicorn.png]]</iimg><br/> | |align="center"|<iimg>[[Dragon]]![[Image:Dragon.png]]</iimg><br/><iimg>[[Phoenix]]![[Image:Phoenix.png]]</iimg><br/><iimg>[[Unicorn]]![[Image:Unicorn.png]]</iimg><br/> | ||
|[[Dragon]]<br/>[[Phoenix]]<br/>[[Unicorn]] | |[[Dragon]]<br/>[[Phoenix]]<br/>[[Unicorn]] | ||
− | |<nowiki>*</nowiki>[[Wild Canyon]], [[Aquatic Mine]], [[Hidden Base]], [[Final Rush]]; [[Iron Gate]], [[White Jungle]]; [[Cannon's Core]] ([[Sonic]])<br/><nowiki>*</nowiki>[[Metal Harbor]], [[Mission Street]], [[Meteor Herd]], [[Crazy Gadget]]; [[Weapons Bed]], [[Security Hall]], [[Sky Rail]], [[Mad Space]], [[Final Chase]]<br/><nowiki>*</nowiki>[[City Escape]], [[Prison Lane]]; [[Dry Lagoon]], [[Radical Highway]], [[Cosmic Wall]]; | + | |<nowiki>*</nowiki>[[Wild Canyon]], [[Aquatic Mine]], [[Hidden Base]], [[Final Rush]]; [[Iron Gate]], [[White Jungle]]; [[Cannon's Core]] ([[Sonic]])<br/><nowiki>*</nowiki>[[Metal Harbor]], [[Mission Street]], [[Meteor Herd]], [[Crazy Gadget]]; [[Weapons Bed]], [[Security Hall]], [[Sky Rail]], [[Mad Space]], [[Final Chase]]<br/><nowiki>*</nowiki>[[City Escape]], [[Prison Lane]]; [[Dry Lagoon]], [[Radical Highway]], [[Cosmic Wall]]; [[Green Hill]] |
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Revision as of 08:30, 26 June 2009
Animal Friends are various animals imprisoned by Dr. Eggman for use as 'organic batteries' in his badnik army. They can be freed by destroying badniks individually, and released en masse by popping open the Egg Capsules which appear at the end of many zones.
Contents
Sonic the Hedgehog (16-bit)
In this game there's always two animals per stage, one per badnik released and a large number of them released from a capsule at the end of Act 3, the latter with an exception in Scrap Brain Zone, which has no capsule.
Sonic the Hedgehog (8-bit)
In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit) by they only exist in the capsule at the end of Act 3. Scrap Brain Zone and Sky Base Zone lack the animal capsule.
Sprite | Name | Level |
---|---|---|
Cucky | Bridge Zone, Jungle Zone | |
Flicky | Green Hill Zone | |
Picky | Bridge Zone | |
Pecky | Labyrinth Zone | |
Pocky | Underground Zone, Green Hill Zone | |
Ricky | Jungle Zone | |
Rocky | Labyrinth Zone |
Sonic the Hedgehog 2 (16-bit)
In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule but instead of Act 3 at the end of Act 2. There is also an unnamed animal in Mystic Cave Zone who looks like a rat. Sky Chase Zone and Wing Fortress Zone have no animal capsule at the end. If playing Knuckles in Sonic 2, the Flickies in Aquatic Ruin Zone and Casino Night Zone are red instead of the usual blues.
Sonic the Hedgehog 2 (8-bit)
In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit) but as in the previous title, the animals are only present at the end of Act 3 capsule, which is different from the norm, an Eggman ball floating around that needs to be hit. Scrambled Egg Zone has no animal capsule.
Sonic the Hedgehog 3
In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule at the end of Act 2 like in Sonic the Hedgehog 2 (16-bit). As a curiosity, the Flickies in Launch Base Zone with Knuckles are red instead of the usual blues with Sonic.
Sonic & Knuckles
As expected, this game follows the formula of Sonic the Hedgehog 3. Hidden Palace has no animals whatsoever and neither Sky Sanctuary or Death Egg Zone has animal capsules - though the former Zone does see the diminutive creatures fleeing from Eggrobos inside the level's towers.
Sonic Adventure
There are 15 different animals in Sonic Adventure, found both inside Badniks and capsules at the end of the level like in Sonic the Hedgehog (16-bit) or any game that follows this format but they serve a purpose this time around. Colour coded according to their stats for five different categories, collecting, bringing them to a Chao Garden and giving them to a Chao will raise its stats according to the equivalent of the animal collected. Every level has five different animals, regardless of the character playing, three of them matching the level’s theme (for example, Emerald Coast has all the swimming types, Windy Valley have all the flying types and so on), another from some other specific stat and finally a last from the random category. When released, there’s a green light sphere around them, which disappears shortly. When in a Chao Garden there’s a sparkle around them, which disappears after used, and the animal itself will also disappear past awhile.
Color | Type | Animal | Name | Level |
---|---|---|---|---|
Green | Running | Deer Kangaroo Rabbit |
Twinkle Park, Speed Highway, Final Egg; Hot Shelter Twinkle Park, Speed Highway, Final Egg Twinkle Park, Speed Highway, Final Egg; Emerald Coast, Casinopolis | |
Purple | Flying | <iimg>Parrot!</iimg> <iimg>Peacock!</iimg> |
Parrot Peacock Swallow |
Windy Valley, Casinopolis, Sky Deck; Red Mountain Windy Valley, Casinopolis, Sky Deck Windy Valley, Casinopolis, Sky Deck; Speed Highway |
Red | Power | Elephant Gorilla Lion |
Red Mountain, Lost World; Twinkle Park Red Mountain, Lost World; Icecap, Final Egg Red Mountain, Lost World; Sky Deck | |
Yellow | Swimming | <iimg>Penguin!</iimg> <iimg>Sea Otter!</iimg> <iimg>Seal!</iimg> |
Penguin Sea Otter Seal |
Emerald Coast, Icecap, Lost World; Hot Shelter Emerald Coast, Icecap, Hot Shelter Emerald Coast, Icecap, Hot Shelter; Windy Valley |
Blue | Random | <iimg>Koala!</iimg> | Koala Mole Skunk |
Emerald Coast, Casinopolis, Twinkle Park, Speed Highway Windy Valley, Icecap, Red Mountain, Lost World, Final Egg Sky Deck, Hot Shelter |
Sonic Adventure 2
There are 21 different animals in Sonic Adventure 2, eight of them from Sonic Adventure, the rest of them new, and they serve the same purpose as the previous game, for raising Chao according to the stats they possess. There’re two new categories to add to the previous five and even if there’s five different animals per stage this time not according to theme, four of them are from any type besides Legendary, which is always the fifth. They’re not found in capsules anymore, since the game lacks them. To counter this there’s a new level object, three Chao Containers existing somewhere on the level (except Green Hill, which has only one), and the second will have four animals, and the third will have the level specific one, always a rare one, which can only be found here or in some of the levels in a place hard to find. There’re also a number of animals hidden in the stage (see the stage’s entrance for their location) besides these (running stages have 20, shooting stages have 15 and hunting have 10), which all collected will award an extra life.
Other appearances
- Flicky, Pecky, Pocky and Ricky appear in Sonic CD.
- Cucky, Flicky and Locky appear in the four levels of Sonic Spinball
- Picky, Ricky appear in Sonic Pocket Adventure
- Flickies are the most ubiquitous tiny critters of the games, appearing (in addition to the aforementioned) in: Tails Adventures, Sonic 3D: Flickies' Island, Sonic Jam, Sonic R, Sonic Adventure, Sonic Advance, Sonic Rush, Mario & Sonic at the Winter Olympics. (See Flicky entry for further details.)