Sonic the Hedgehog 2 (16-bit)/Development/Metropolis Zone
From Sonic Retro
Concept art
- Metropolis concept.jpg
An early piece of concept art for Metropolis Zone.
- Sonic2 MD TomPayne metropolisconcepts.jpg
Early concept art.
- Sonic2 MD TomPayne metropolisconcepts2.jpg
Early concept art. Text humorously refer to the level as "Sonic sweat shop."
- Sonic2 MD TomPayne metrpolisconcepts3.jpg
Early concept art. Windows can be seen.
- Sonic2 MD TomPayne metropolisfgconcept.jpg
Early concept art of the foreground.
- Sonic2 MD TomPayne metropolisbgconcept.jpg
Early concept art of the background. Furnaces can be seen.
- Sonic2 MD TomPayne Rhombusds.jpg
The unused diagonal elevators.
- Sonic2 MD TomPayne obstacles3.jpg
Art of the diagonal elevators.
- Sonic2 MD TomPayne mtzchunks.jpg
Art of various elements to the Metropolis design.
- Sonic2 MD TomPayne obstacles4.jpg
Concept art for various obstacles.
- Sonic2 MD TomPayne obstacles5.jpg
Concept art for various obstacles.
- Sonic2 MD TomPayne obstacles6.jpg
Concept art for various obstacles.
- Sonic2 MD TomPayne gearconcept.jpg
Concept art of the iconic gears.
- Sonic2 MD TomPayne gearconcept2.jpg
More of the gears.
- Sonic2 MD TomPayne MZNut.jpg
- Sonic2 MD TomPayne obstaclelist.jpg
A list of obstacles slated for use, including those unused.
Maps and chunks
- Sonic2 MD TomPayne Chunks.jpg
Chunks
- Sonic2 MD TomPayne Metropolis1a.jpg
Early Act 1 map. Has diagonally slanted rotating steel drums. Very different from final. Only two things seem very similar to final; the general positioning of the starting area, and the short downward ramp leading to a flat area with the end sign.
- Sonic2 MD TomPayne Metropolis2a.jpg
Early Act 2 map. Has giant crusher. Very different from final. Aside from the immediate starting area and an area with a half-loop leading to a ramp in the top-left, almost nothing recognizable remains.
- Sonic2 MD TomPayne Metropolismapx.jpg
Another Act 2 map.
- Sonic2 MD TomPayne Metropolis3a.jpg
Early Act 3 map. Has a diagonal elevator.
- Sonic2 MD TomPayne Metropolis3b.jpg
Early Act 3 map. Features a horizontal spike obstacle, similar to the ones removed from Marble Zone of the first game.
- Sonic2 MD TomPayne Metropolis3c.jpg
Early Act 3 map.
- Sonic2 MD TomPayne MZ1 Map1 1.jpg
- Sonic2 MD TomPayne MZ1 Map1 2.jpg
- Sonic2 MD TomPayne MZ2 Map1 1.jpg
- Sonic2 MD TomPayne MZ2 Map1 2.jpg
- Sonic2 MD TomPayne MZ3 Map1 1.jpg
- Sonic2 MD TomPayne MZ3 Map1 2.jpg
- Sonic2 MD TomPayne MZ3 Map1 3.jpg
- Sonic2 MD TomPayne MZ3 Map2 1.jpg
- Sonic2 MD TomPayne MZ3 Map2 2.jpg
- Sonic2 MD TomPayne MZ3 Map3 1.jpg
- Sonic2 MD TomPayne MZ3 Map3 2.jpg
- Sonic2 MD TomPayne Map 1.jpg
- Sonic2 MD TomPayne Map 2.jpg
Digitiser art
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |