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Sonic the Hedgehog 2 (16-bit)/Development/Metropolis Zone

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Thanks to Zone artist Tom Payne, almost the entire history of Sonic the Hedgehog 2's Metropolis Zone's development has been documented. The Zone was originally inspired on the steam-powered factories of the industrial revolution (or "Steam Age Sonic" as one piece of concept art puts it), with steam powered contraptions, furnaces and copper pipes carrying water, though much of the original vision was paired back due to technical and time restraints. It was seen as a "lighter" version of the original game's Scrap Brain Zone, but "darker" than Green Hill Zone.

Metropolis is the only Zone in the game to feature three Acts, the third Act's original map reportedly being recycled from (the later scrapped) Genocide City Zone. This decision was likely made before any art was produced, although Act 3 was seemingly always set to have unique objects not seen in the first two Acts.

Concept art

Chunks

Maps

Digitiser art

These are arranged roughly in the order of Tom Payne's listMedia:TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1474.jpg[1].

Miscellaneous documents

Blocks

Work in progress blocks obtained from one of Tom Payne's floppy disks:

Palettes

TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1501.jpg

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1502.jpg

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1504.jpg

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

References


Sonic the Hedgehog 2 (16-bit)
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