Sonic the Hedgehog 2 (16-bit)/Development/Metropolis Zone
From Sonic Retro
Thanks to Zone artist Tom Payne, almost the entire history of Sonic the Hedgehog 2's Metropolis Zone's development has been documented. The Zone was originally inspired on the steam-powered factories of the industrial revolution (or "Steam Age Sonic" as one piece of concept art puts it), with steam powered contraptions, furnaces and copper pipes carrying water, though much of the original vision was paired back due to technical and time restraints. It was seen as a "lighter" version of the original game's Scrap Brain Zone, but "darker" than Green Hill Zone.
Metropolis is the only Zone in the final game to feature three Acts, the third Act's original map being recycled from a scrapped Zone according to Yuji Naka.
“ | Act 3 (of Metropolis Zone) was going to be a Zone in the first half that would only appear once (one act), but it was cut and placed after act 2. We had already finished the map, and it would have been a shame to waste it, so this is what we went with. | „ |
— Yuji Naka, from Sonic Jam Official Guide[1] |
Contents
Concept art
An early piece of concept art for Metropolis Zone.
Chunks
Maps
Act 3. Features a horizontal spike obstacle, similar to the ones removed from Marble Zone of the first game.
Digitiser art
These are arranged roughly in the order of Tom Payne's list[2].
Miscellaneous documents
Blocks
Work in progress blocks obtained from one of Tom Payne's floppy disks:
Palettes
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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2013 remake only: Other Scrapped Levels: 2013 remake only: Other Scrapped Enemies: 2013 remake only: Knuckles in Sonic 2 Prototypes: |