Actions

Difference between revisions of "Sonic the Hedgehog 2 (16-bit)/Development/Metropolis Zone"

From Sonic Retro

(Concept art)
(Maps and chunks)
Line 51: Line 51:
 
Sonic2 MD TomPayne Metropolis2a.jpg|Early Act 2 map. Has giant crusher. Very different from final. Aside from the immediate starting area and an area with a half-loop leading to a ramp in the top-left, almost nothing recognizable remains.
 
Sonic2 MD TomPayne Metropolis2a.jpg|Early Act 2 map. Has giant crusher. Very different from final. Aside from the immediate starting area and an area with a half-loop leading to a ramp in the top-left, almost nothing recognizable remains.
 
Sonic2 MD TomPayne Metropolismapx.jpg|Another Act 2 map.
 
Sonic2 MD TomPayne Metropolismapx.jpg|Another Act 2 map.
Sonic2 MD TomPayne Metropolis3a.jpg|Early Act 3 map. Has a diagonal elevator.
+
TomPaynePapers Level Maps (Loose, No Order) image1263.jpg|Early Act 3 map. Features a horizontal spike obstacle, similar to the ones removed from [[Marble Zone]] of the first game.
Sonic2 MD TomPayne Metropolis3b.jpg|Early Act 3 map. Features a horizontal spike obstacle, similar to the ones removed from [[Marble Zone]] of the first game.
 
 
Sonic2 MD TomPayne Metropolis3c.jpg|Early Act 3 map.
 
Sonic2 MD TomPayne Metropolis3c.jpg|Early Act 3 map.
 
Sonic2 MD TomPayne MZ1 Map1 1.jpg
 
Sonic2 MD TomPayne MZ1 Map1 1.jpg
Line 58: Line 57:
 
Sonic2 MD TomPayne MZ2 Map1 1.jpg
 
Sonic2 MD TomPayne MZ2 Map1 1.jpg
 
Sonic2 MD TomPayne MZ2 Map1 2.jpg
 
Sonic2 MD TomPayne MZ2 Map1 2.jpg
Sonic2 MD TomPayne MZ3 Map1 1.jpg
+
TomPaynePapers Level Maps (Loose, No Order) image1262.jpg
Sonic2 MD TomPayne MZ3 Map1 2.jpg
 
Sonic2 MD TomPayne MZ3 Map1 3.jpg
 
 
Sonic2 MD TomPayne MZ3 Map2 1.jpg
 
Sonic2 MD TomPayne MZ3 Map2 1.jpg
 
Sonic2 MD TomPayne MZ3 Map2 2.jpg
 
Sonic2 MD TomPayne MZ3 Map2 2.jpg

Revision as of 11:59, 17 December 2023

Back to: Sonic the Hedgehog 2 (16-bit)/Development.

Thanks to Zone artist Tom Payne, almost the entire history of Sonic the Hedgehog 2's Metropolis Zone's development has been documented. The Zone was originally inspired on the steam-powered factories of the industrial revolution (or "Steam Age Sonic" as one piece of concept art puts it), with steam powered contraptions, furnaces and copper pipes carrying water, though much of the original vision was paired back due to technical and time restraints. It was seen as a "lighter" version of the original game's Scrap Brain Zone, but "darker" than Green Hill Zone.

Metropolis is the only Zone in the game to feature three Acts, the third Act's original map reportedly being recycled from (the later scrapped) Genocide City Zone. This decision was likely made before any art was produced, although Act 3 was seemingly always set to have unique objects not seen in the first two Acts.

Concept art

Maps and chunks

Digitiser art

These are arranged roughly in the order of Tom Payne's listMedia:TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1474.jpg[1].

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs