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Difference between revisions of "Metropolis Zone"

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| name_fr=Zone de la Metropole{{fileref|Sonic2 MD EU manual.pdf|page=40}}
 
| name_fr=Zone de la Metropole{{fileref|Sonic2 MD EU manual.pdf|page=40}}
 
| name_es=Zona de la Metrópolis{{fileref|Sonic2 MD EU manual.pdf|page=40}}
 
| name_es=Zona de la Metrópolis{{fileref|Sonic2 MD EU manual.pdf|page=40}}
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| name_pt=Zona Metropolis{{fileref|Sonic2 MD PT manual.pdf|page=20}}
 
| name_it=Zona Metropoli{{fileref|Sonic2 MD EU manual.pdf|page=41}}
 
| name_it=Zona Metropoli{{fileref|Sonic2 MD EU manual.pdf|page=41}}
 
| name_se=Metropoliszonen{{fileref|Sonic2 MD EU manual.pdf|page=41}}
 
| name_se=Metropoliszonen{{fileref|Sonic2 MD EU manual.pdf|page=41}}
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|next=Sky Chase Zone
 
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:For the area in ''[[Sonic Chronicles]]'', see ''[[Metropolis (Sonic Chronicles: The Dark Brotherhood)|Metropolis (Sonic Chronicles)]]''.
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{{OtherPage|desc=the area in [[Sonic Chronicles]]|page=Metropolis (Sonic Chronicles: The Dark Brotherhood)}}
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'''{{PAGENAME}}''' is the eighth [[Zone]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Whereas other Zones in the game have two Acts, this Zone has three Acts, like all Zones of ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'' (save [[Final Zone]]). This is because [[Tom Payne]] (the artist in charge of this level) had also created [[Genocide City Zone]], which was scrapped due to lack of time and that Zone became the third Act.
  
'''Metropolis Zone''' is the eighth zone in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. It is an extra-long level in which [[Dr. Robotnik]] resides. There are lots of machines, including the Pipe Teleporter and screw elevators, as well as pistons that vent [[steam]] from the sides. Dr. Robotnik protects himself against Sonic with spiraling eggs, each containing a fake Robotnik in the boss.
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==Overview==
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Metropolis Zone is an extra-long industrial city in which [[Dr. Eggman]] resides. There are lots of machines that [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] can interact with, including the brass pipe transporters, conveyor belts, rotating gears and spinning mesh cylinders, as well as pistons that vent [[steam]] from the sides. Giant nuts can be found on tall screws, and the player can make them move by standing on them and running right or left to get them moving; running to the right makes them wind up the screw, while running to the left winds them down. Going too far upwards will get the player squished against the ceiling, resulting in death.
  
Metropolis Zone has 3 acts, like all zones of ''[[Sonic 1]]'' (save [[Final Zone]]). However, all the other zones in ''Sonic 2'' have two or one. This is because [[Tom Payne]] (the artist in charge of this level) had also created [[Genocide City Zone]], which was scrapped due to lack of time and that became the third act.
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Some of the more dangerous contraptions in the Zone are black crushers that thrust up and down and can easily crush the player if they try to pass through them recklessly, as well as spikes that protrude from the floor or from brown square platforms in a clockwise fashion. The second Act also features pools of molten metal that the player must cross over using moving platforms as well as bridges operated by [[button]]s. Also featured throughout the Zone are three of the most notorious [[Badnik]]s in the series, all of which are often located in places where they can land cheap shots on players.
  
[[Mad Gear Zone]] from ''[[Sonic the Hedgehog 4 Episode I]]'' seems to be based on Metropolis Zone, and even has all three badniks from Metropolis: Asteron, Slicer and Shellcracker. Also, the first part of the boss fight is the same as Metropolis Zone's boss.
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Unlike almost every other level in the 8/16 bit games, Metropolis Zone loops from top to bottom. While a few levels in other titles have this trait, Metropolis Zone uses it for all three of its Acts. There are several areas (most notably in Acts 1 and 2) where the player can fall seemingly forever and load up on speed and rings. Eggman awaits in the [[Flying Eggman]] at the end of the Zone, protecting himself against Sonic and Tails with spiraling eggs, each containing a fake Eggman that serves to get in the heroes' way.
  
 
==Quotes==
 
==Quotes==
{{quote|1=Sonic's finally chased Robotnik to his own capital city. But he finds a fortress of iron and steel. Danger lurks in every spinning cylinder, pounding piston and rolling gear. Hold the '''D-Button''' RIGHT or LEFT to wind the nut up and down the screws.|2=[[Sonic the Hedgehog 2 (16-bit) US Manual|Sonic 2 US Manual]], [[:Image:Sonic2 us manual 14 15.gif|p. 15]]}}
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{{quote|1=Sonic's finally chased Robotnik to his own capital city. But he finds a fortress of iron and steel. Danger lurks in every spinning cylinder, pounding piston and rolling gear. Hold the '''D-Button''' {{right}} or {{left}} to wind the nut up and down the screws.|2=''Sonic the Hedgehog 2'' US manual|ref={{fileref|Sonic2 MD US manual.pdf|page=17}}}}
  
 
{{quote|Due to problems with the story, Act 3 was going to be a different Zone that would only appear once, but since it was cut, we still wanted to have something after Act 2. So that's why there are three acts in this one. We had already finished the map, and it would have been a shame to waste it, so this is what we went with.|[[Yuji Naka]]|''[[Sonic Jam Official Guide]]''}}
 
{{quote|Due to problems with the story, Act 3 was going to be a different Zone that would only appear once, but since it was cut, we still wanted to have something after Act 2. So that's why there are three acts in this one. We had already finished the map, and it would have been a shame to waste it, so this is what we went with.|[[Yuji Naka]]|''[[Sonic Jam Official Guide]]''}}
 
== Looping ==
 
Unlike almost every other level in the 8/16 bit games, Metropolis Zone loops from top to bottom. There are several areas (most notably in acts 1 and 2) where you can fall seemingly forever and load up on speed and rings.
 
  
 
==Enemies==
 
==Enemies==
*[[Asteron]] - Starfish enemy, explodes when you go near it, launching 5 small spikes outwards.
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{| style="width:auto;"
*[[Slicer]] - Mantis enemy, throws two blades at Sonic.
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|style="text-align:center;"|{{spriteImage|Asteron sprite.png}}
*[[Shellcracker]] - Crab enemy, extends its giant claw towards Sonic. Referred to as "Shellcraker" in ''[[Sonic Jam]]''.
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|'''[[Asteron]]''' — Starfish Badnik that explodes when the player goes near it, launching 5 small spikes outwards.
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|-
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|style="text-align:center;"|{{spriteImage|Shellcracker sprite.png}}
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|'''[[Shellcracker]]''' — Crab Badnik that extends its giant claw towards the player.
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|-
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|style="text-align:center;"|{{spriteImage|Slicer sprite.png}}
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|'''[[Slicer]]''' — Mantis enemy that tosses its two scythes at the player.
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|}
  
 
==References==
 
==References==

Revision as of 17:56, 22 August 2019

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
»
Levels
»
Metropolis Zone
Metropolis.png
Metropolis Zone
Eighth level, Sonic the Hedgehog 2
Number of Acts: 3
Level theme: industrial
Boss: Flying Eggman
Maximum rings, Act 1: 218 + 60
Maximum rings, Act 2: 210 + 70
Maximum rings, Act 3: 153 + 70
Non-English names:
Oil Ocean Zone | Sky Chase Zone
For the area in Sonic Chronicles, see Metropolis (Sonic Chronicles: The Dark Brotherhood).

Metropolis Zone is the eighth Zone in Sonic the Hedgehog 2. Whereas other Zones in the game have two Acts, this Zone has three Acts, like all Zones of Sonic 1 (save Final Zone). This is because Tom Payne (the artist in charge of this level) had also created Genocide City Zone, which was scrapped due to lack of time and that Zone became the third Act.

Overview

Metropolis Zone is an extra-long industrial city in which Dr. Eggman resides. There are lots of machines that Sonic and Tails can interact with, including the brass pipe transporters, conveyor belts, rotating gears and spinning mesh cylinders, as well as pistons that vent steam from the sides. Giant nuts can be found on tall screws, and the player can make them move by standing on them and running right or left to get them moving; running to the right makes them wind up the screw, while running to the left winds them down. Going too far upwards will get the player squished against the ceiling, resulting in death.

Some of the more dangerous contraptions in the Zone are black crushers that thrust up and down and can easily crush the player if they try to pass through them recklessly, as well as spikes that protrude from the floor or from brown square platforms in a clockwise fashion. The second Act also features pools of molten metal that the player must cross over using moving platforms as well as bridges operated by buttons. Also featured throughout the Zone are three of the most notorious Badniks in the series, all of which are often located in places where they can land cheap shots on players.

Unlike almost every other level in the 8/16 bit games, Metropolis Zone loops from top to bottom. While a few levels in other titles have this trait, Metropolis Zone uses it for all three of its Acts. There are several areas (most notably in Acts 1 and 2) where the player can fall seemingly forever and load up on speed and rings. Eggman awaits in the Flying Eggman at the end of the Zone, protecting himself against Sonic and Tails with spiraling eggs, each containing a fake Eggman that serves to get in the heroes' way.

Quotes

Sonic's finally chased Robotnik to his own capital city. But he finds a fortress of iron and steel. Danger lurks in every spinning cylinder, pounding piston and rolling gear. Hold the D-Button Right or Left to wind the nut up and down the screws.

Sonic the Hedgehog 2 US manualMedia:Sonic2 MD US manual.pdf[5]

Due to problems with the story, Act 3 was going to be a different Zone that would only appear once, but since it was cut, we still wanted to have something after Act 2. So that's why there are three acts in this one. We had already finished the map, and it would have been a shame to waste it, so this is what we went with.

Yuji NakaSonic Jam Official Guide

Enemies

Asteron sprite.png
Asteron — Starfish Badnik that explodes when the player goes near it, launching 5 small spikes outwards.
Shellcracker sprite.png
Shellcracker — Crab Badnik that extends its giant claw towards the player.
Slicer sprite.png
Slicer — Mantis enemy that tosses its two scythes at the player.

References


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