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{{Bob|bobscreen=notavailable.png|system=[[Xbox 360]], [[PlayStation 3]]|publisher=[[Sega]]|developer=[[Sonic Team]]|usa=Nov. 16, 2006|japan=Dec. 21, 2006|europe=Nov. 24, 2006|australia=Nov. 30, 2006|genre=3D Platformer}}
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{{Bob
'''''Sonic the Hedgehog''''' is a video game for the [[Xbox 360]] and [[PlayStation 3]] that was made to celebrate the 15th anniversary of the ''Sonic the Hedgehog'' franchise. It was developed by the [[Sonic Team]] and directed by [[Shun Nakamura]].
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| bobscreen=Sonic 2006 title screen.png
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| bobscreen2=Sonic 2006 ps3 western title screen.png
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| tab1= Xbox 360
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| tab2= PlayStation 3
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| title=Sonic the Hedgehog
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| system=[[Xbox 360]], [[PlayStation 3]]
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| publisher=[[Sega]]
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| developer=[[Sonic Team]] PS3 background modeling [[Polygon Magic]]
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| producer=[[Masahiro Kumono]]
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| director=[[Shun Nakamura]]
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| genre=Adventure
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| players=1-2
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| releases={{releases
 +
| 360_date_us=2006-11-14{{ref|https://web.archive.org/web/20070817173814/http://www.xbox.com:80/en-US/games/s/sonicthehedgehog/}}
 +
| 360_rrp_us=59.99{{ref|https://web.archive.org/web/20070817173814/http://www.xbox.com:80/en-US/games/s/sonicthehedgehog/}}
 +
| 360_code_us=68006
 +
| 360_rating_us=e10
 +
| 360_date_us_p=2007
 +
| 360_rrp_us_p=19.99{{ref|https://web.archive.org/web/20091003035521/http://www.xbox.com:80/en-US/games/s/sonicthehedgehog/}}
 +
| 360_code_us_p=68006
 +
| 360_rating_us_p=e10
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| 360_date_uk=2006-11-24{{ref|https://web.archive.org/web/20080615183609/http://www.xbox.com:80/en-GB/games/s/sonicthehedgehog/}}
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| 360_rrp_uk=49.99{{#switch:{{SITENAME}}|Sonic Retro={{fileref|Sonic The Hedgehog Commercial - Welcome To The Sonic Age.mp4}}|{{intref|sonic:File:Sonic The Hedgehog Commercial - Welcome To The Sonic Age.mp4}}}}
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| 360_code_uk=INL-XT200601-UK
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| 360_rating_uk=12
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| 360_date_fr=2006-11-24{{ref|https://web.archive.org/web/20081208201256/http://www.xbox.com:80/fr-FR/games/s/sonicthehedgehog/}}
 +
| 360_code_fr=
 +
| 360_rating_fr=12
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| 360_date_de=2006
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| 360_code_de=
 +
| 360_rating_de=6
 +
| 360_date_es=2006-11-24{{ref|https://web.archive.org/web/20090121004530/http://www.xbox.com:80/es-ES/games/s/sonicthehedgehog/}}
 +
| 360_code_es=
 +
| 360_rating_es=12
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| 360_date_it=2006-11-24{{ref|https://web.archive.org/web/20090604135433/http://www.xbox.com/it-IT/games/s/sonicthehedgehog/}}
 +
| 360_code_it=
 +
| 360_rating_it=12
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| 360_date_au=2006-11-23{{ref|https://web.archive.org/web/20071225201228/http://www.xbox.com:80/en-AU/games/s/sonicthehedgehog/}}
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| 360_code_au=INL-XT200601-AU
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| 360_rating_au=pg
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| 360_date_jp=2006-12-21{{ref|http://web.archive.org/web/20071201153709/http://sega.jp/x/sonic}}
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| 360_code_jp=9WP-00004
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| 360_rrp_jp=6,800 (''7,140''){{ref|http://web.archive.org/web/20071201153709/http://sega.jp/x/sonic}}
 +
| 360_rating_jp=a
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| 360_date_kr=2006-11-11{{ref|https://web.archive.org/web/20080210051646/http://www.xbox.com:80/ko-KR/games/s/sonicthehedgehog/}}
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| 360_rating_kr=a
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| 360_date_us_d=2009-08-06{{ref|http://web.archive.org/web/20090921114210/http://marketplace.xbox.com:80/en-US/games/media/66acd000-77fe-1000-9115-d802534507d6/}}
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| 360_rrp_us_d=19.99{{ref|http://web.archive.org/web/20090921114210/http://marketplace.xbox.com:80/en-US/games/media/66acd000-77fe-1000-9115-d802534507d6/}}
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| 360_rating_us_d=e10
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| 360_date_us_d_Demo=2006-09-27{{ref|https://web.archive.org/web/20190412193050/https://www.ign.com/articles/2006/09/27/x06-sonic-the-hedgehog-demo-uncaged}}{{ref|https://web.archive.org/web/20070714112931/http://www.xbox.com:80/en-US/live/marketplace/sonicthehedgehog/demo.htm}}
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| 360_rrp_us_d_Demo=free
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| 360_rating_us_d_Demo=e10
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| 360_date_uk_d_Demo=200x{{ref|https://web.archive.org/web/20071230062527/http://www.xbox.com:80/en-GB/live/marketplace/sonicthehedgehog/demo.htm}}
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| 360_rrp_uk_d_Demo=free
 +
| 360_date_eu_d_Demo=200x{{ref|https://web.archive.org/web/20080106202737/http://www.xbox.com:80/fr-FR/live/marketplace/sonicthehedgehog/demo.htm}}
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| 360_rrp_eu_d_Demo=free
 +
| 360_date_au_d_Demo=200x{{ref|https://web.archive.org/web/20090603091607/http://www.xbox.com/en-AU/live/marketplace/sonicthehedgehog/demo.htm}}
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| 360_rrp_au_d_Demo=free
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| 360_date_za=2006-11-23{{ref|1=https://web.archive.org/web/20061002121008/http://www.wwe.co.za/releaseschedule.aspx?catid=1}}
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| 360_rrp_za=599.99{{ref|1=https://web.archive.org/web/20061002121008/http://www.wwe.co.za/releaseschedule.aspx?catid=1}}
  
The game shares its name with two earlier video games, a manga, a television series, a comic book series and, of course, Sonic the Hedgehog himself. To disambiguate, the game has been called by a number of different aliases, including Sonic 2006, Sonic '06, Sonic 360 (even though it was not exclusive to the Xbox 360) and Sonic Next-Gen. Xbox Live and the PlayStation 3 XMB refer to it in all-caps as SONIC THE HEDGEHOG.
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| ps3_date_jp=2006-12-21{{ref|https://web.archive.org/web/20080630072515/http://www.jp.playstation.com:80/software/title/bljm60006.html}}
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| ps3_code_jp=BLJM-60006
 +
| ps3_rrp_jp=6,800 (''7,140''){{ref|https://web.archive.org/web/20080630072515/http://www.jp.playstation.com:80/software/title/bljm60006.html}}
 +
| ps3_rating_jp=a
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| ps3_date_us=2007-01-30{{ref|1=http://web.archive.org/web/20071003043034/http://www.us.playstation.com/games/suggested?link=Publisher&SceaId=ULUS-10220}}
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| ps3_code_us=BLUS-30008
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| ps3_rating_us=e10
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| ps3_date_fr=2007-03-23{{ref|https://web.archive.org/web/20180404000821/https://www.engadget.com/2007/01/24/playstation-3-launches-march-23-in-europe-425/}}
 +
| ps3_code_fr=BLES-00028
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| ps3_code2_fr=INL-B00028-FR
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| ps3_rating_fr=12
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| ps3_date_uk=2007-03-23{{ref|https://web.archive.org/web/20180404000821/https://www.engadget.com/2007/01/24/playstation-3-launches-march-23-in-europe-425/}}
 +
| ps3_code_uk=BLES-00028
 +
| ps3_code2_uk=INL-B00028-UK
 +
| ps3_rating_uk=12
 +
| ps3_date_de=2007-03-23{{ref|https://web.archive.org/web/20180404000821/https://www.engadget.com/2007/01/24/playstation-3-launches-march-23-in-europe-425/}}
 +
| ps3_code_de=BLES-00028
 +
| ps3_code2_de=INL-B00028-DE
 +
| ps3_rating_de=6
 +
| ps3_date_it=2007-03-23{{ref|https://web.archive.org/web/20180404000821/https://www.engadget.com/2007/01/24/playstation-3-launches-march-23-in-europe-425/}}
 +
| ps3_code_it=BLES-00028
 +
| ps3_code2_it=INL-B00028-IT
 +
| ps3_rating_it=12
 +
| ps3_date_au=2007-03-23
 +
| ps3_rrp_au=120
 +
| ps3_code_au=BLES-00028
 +
| ps3_rating_au=pg
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| ps3_date_kr=2007-08-24{{ref|https://archive.is/quonD|http://www.playstation.co.kr/game/1047}}
 +
| ps3_rating_kr=a
 +
| ps3_date_as=200x
 +
}}
 +
}}
  
This is the second Sonic the Hedgehog game to get an E10+ rating by the ESRB, the first being Shadow the Hedgehog. Other content rating organizations agreed with similar ratings. The PEGI rating is 12+, while the CERO rating is A.
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'''''Sonic the Hedgehog''''' (ソニック・ザ・ヘッジホッグ) is a 2006 video game released for the [[Xbox 360]] and [[PlayStation 3]]. A [[Wii]] version was planned but reworked into ''[[Sonic and the Secret Rings]]''. It was developed by [[Sonic Team]] and released to celebrate the 15th anniversary of the ''Sonic the Hedgehog'' franchise.
  
==Gameplay==
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The game shares its name with two earlier video games, a manga, a television series, a comic book series and, of course, the character of [[Sonic the Hedgehog]] himself. To disambiguate, the game is frequently referred to as ''Sonic the Hedgehog 2006'', ''Sonic 2006'' or ''Sonic '06'', ''Sonic 360'' (despite not being exclusive to the Xbox 360) and ''Sonic Next-Gen'' were also common names when the game debuted, but have since fallen out of use.
===Single player=== 
 
Although each character plays the same levels, each character's unique abilities allow him or her to get to different areas of each stage, and deny them from accessing certain items.
 
  
Gameplay is broken up into two gameplay styles, similar to ''Sonic Adventure''. '''Action Stages''' are where the bulk of the gameplay takes place, whereas '''Town Stages''' are free-roaming locations where the player can talk to [[non-player character]]s and explore, as in ''[[Sonic Adventure]]''<nowiki>'</nowiki>s [[Sonic Adventure#Adventure Fields|Adventure Fields]]. For each of the action stages in the respective stories, gold medals are obtainable by achieving high ranks in these stages.
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''Sonic '06'' was the first ''Sonic'' game to be released in what is now considered the seventh generation of video game consoles. It builds on ideas first floated in ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]'' and, to a lesser extent, ''[[Sonic Heroes]]'' and ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. Many of the characters were subtly redesigned (save for [[Dr. Eggman]], whose appearance is far more drastic), and settings were made more realistic presumably to take advantage of the hardware.
  
There are a total of eleven stages. A ranking system exists for each of the levels and town missions, providing ranks calculated from score, rings and time remaining. The highest rank is S Rank, followed by A Rank, down to the lowest, D.
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''Sonic '06'' remains a controversial release in the franchise and was the subject of extremely negative review scores on release. It is widely considered one of the worst ''Sonic the Hedgehog'' games in the franchise, followed closely by 2014's ''[[Sonic Boom: Rise of Lyric]]''.
  
Several downloadable extensions have been released that add features to single-player gameplay. These include Very Hard mode, a more difficult version of the game; Boss Attack modes, which allow a playable character to engage in continuous battles with all of the game's bosses; and Team Attack Amigo mode, which allows players to play through the entirety of the game as amigo characters.[http://sonic.sega.jp/sonic/downloadcontents]
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==Story==
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{{sectstub}}
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==Gameplay==
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The objective of the game is to complete all of the levels and ultimately fight a boss in one of the final levels, which is unique to each character. Ultimately, all characters face off with [[Solaris]], the Sun God of Soleanna, in the Last Story segment.
  
The PS3 version doesn't have the upgrade chips that are in the 360 version.
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Each character has moves or attributes which make them unique to one another, such as Sonic's ability to perform the [[Bounce Attack|bounce attack]].
  
===Multiplayer===
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===Single player===  
''Sonic the Hedgehog'' features two styles of multiplayer game play that offer two player action.
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[[File:SonicEliseKiss.png|thumb|right|Infamous Sonic/Elise kiss.]]
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Although each character plays the same levels, each character's unique abilities allow him or her to get to different areas of each stage, or deny them accessing to certain areas and items.
  
The first mode, '''Tag Mode''', is a co-op type of play between Sonic, Silver and Shadow.  Two players, each one controlling a character, must work together to clear levels and collect Chaos Emeralds. In this mode, lives are shared. The second game style available is '''Battle Mode'''. Battle mode pits two players against each other and has them race to a goal in the selected level.
+
Gameplay is broken up into two types of stage, similar to ''Sonic Adventure''. '''Action Stages''' are where the bulk of the gameplay takes place, whereas '''Town Stages''' are free-roaming locations where the player can talk to non-playable characters and explore, as in ''[[Sonic Adventure]]''<nowiki>'</nowiki>s [[Sonic Adventure#Adventure Fields|Adventure Fields]]. For each of the action stages in the respective stories, gold medals are obtainable by achieving high ranks in these stages.
  
The previously rumored mini-games that were to allow up to four players to play simultaneously/alternately (Quiz, Race and a few others) seem to be missing in the final release of the game. [http://www.sega.com/gamesite/sonicnext/sonicnext_full/index.php]
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There are a total of eleven stages. A ranking system exists for each of the levels and town missions, providing ranks calculated from score, [[Ring]]s, and time remaining. The highest rank is S Rank, followed by A Rank, down to the lowest, D Rank. Gold medals can be obtained by achieving high ranks in these stages.
  
==Manual==
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===Multiplayer===
* [[Sonic the Hedgehog (2006 game) US Manual]]
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''Sonic the Hedgehog'' features two styles of multiplayer gameplay, which allow two players to either cooperate or compete.
* [[Sonic the Hedgehog (2006 game) JP Manual]]
 
  
==Levels==
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The first mode, '''Tag Mode''', is a co-op type of play between Sonic, Silver and Shadow.  Two players, each one controlling a different character, must work together to clear levels and collect [[Chaos Emeralds]]. In this mode, lives are shared. The second multi-player game mode available is '''Battle Mode'''. Battle mode pits two players against each other and has them race to a goal in the selected level.
* [[Wave Ocean]]
 
* [[Dusty Desert]]
 
* [[White Acropolis]]
 
* [[Crisis City]]
 
* [[Flame Core]]
 
* [[Radical Train]]
 
* [[Tropical Jungle]]
 
* [[Kingdom Valley]]
 
* [[Aquatic Base]]
 
* [[End of the World]]
 
  
==Production Credits==
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Before release, it was rumoured that the game would contain mini-games that would allow up to four players to play simultaneously/alternately (Quiz, Race and a few others). However, these do not exist in the released version of the game.[http://www.sega.com/gamesite/sonicnext/sonicnext_full/index.php] There are no online multiplayer capabilities, even though the back of the game case describes the game as online capable. The only use for the mentioned online capability is the game's downloadable content.
===Staff===
 
Director: [[Shun Nakamura]]<br/>
 
Producer: Masahiro Kumono
 
Chief Game Designers:Shun Nakamura, Atsushi Kanno
 
Game Designers: Takao Hirabayashi, Masayuki Inoue, Takako Nagase, Makoto Hirata, Daisuke Shimizu, Hiroshi Miyamoto
 
Chief Programmers: [[Yoshitaka Kawabata]], [[Makoto Suzuki]]
 
Programmers: Ryuichi Ishiguro, Takuma Komatsu, Tsutomu Matsuo, Yoshihiko Toyoshima, Koji Ogino, Yuichi Matsuoka, Kentarou Tomii, Naoko Shimura, Tomoatsu Imai, Yosuke Yamazaki, Hiromasa Kaneko, Takateru Ohyama, Ryouhei Yamada, Maki Nishimori, Yusuke Ichiyama, Daigo Matsuura, Hiroshi Iwasaki
 
Chief Artist: Akira Mikame
 
Character Artists: Yoshinari Amaike, Shinkichi Tanahashi, Akio Sakai, Takashi Iida, Masao Tsunoda, Sho Kunieda, Yuka Matsumoto
 
Enemy Artists: Wataru Watanabe, Masatoshi Yasumura
 
Motion Artists: Kentaro Niina, Motomu Hayashi, Tomoaki Yuyama, Hiroaki Take
 
Event Scene Artists: Tamotsu Kushibe, Yusuke Kashiwagi, Mamoru Ohta, Hiromasa Yoshida, Fumihiko Kagawa, Yukihiro Ishida, Tatsuya Yabuta
 
Effects Artists: Tadakazu Aramaki, Takafumi Yoshioka, Seiichi Tsuruoka
 
Menu Screen Artist: Eriko Mikawa
 
Field Artists: Yuki Takahashi, [[Kazuko Ito]], Takeshi Matsuura, Yuji Yamaga, Kenji Odaka, Michio Abe, Hitomi Nagao, Hisae Jibiki, Mayo Sudo, Akiko Muto, Ryouhei Yanase, Naoko Irube, Masashi Kuma, Takashi Saito, Akane Hayashi, Ken Suganuma, Hideaki Fujisawa, Keihan Fujii, Shuhei Sakamoto, Ryuichi Yamanaka, Akiko Ikehara, Yuichi Komagata
 
SEGA OF CHINA Staff: Makoto Uchida, Katusnori Kosuge, Cheng Li, Shao Mingzhu, Li MuZhang, Fang Jie, Sheng FeiFei, Bao JanGang, Mei Ling, Liu ChengLing, Yu YongQing, Li Shuo, Jing Huan, Digital Media Labo.,ink, Polygon Magic,ink.
 
Storyboard: Tatsuya Yabuta (EnumaElisch.LLP), Masaya Suzuki (EnumaElisch.LLP)
 
Lighting Imageboard: Yukihiro Ishida (EnumaElisch.LLP)
 
Artist Special Thanks: AM2 AuthMotion Team, Masaharu Nakayama, Yoshiyuki Tomatsu, Seiju Taniguchi, Makoto Yonezu, Taro Hino
 
Sound Director: [[Tomoya Ohtani]]
 
Music Composer: Mariko Nanba, Tomoya Ohtani, Hideaki Kobayashi, tai-hey, [[Jun Senoue]]
 
Recording & Mixing Engineer: Yoshitada Miya, Masahiro Fukuhara, Yutaka Yamamoto (ATTIC ARCADE), Yoshikazu Sasahara, Hideyuki Arima (POWER HOUSE STUDIO), Stan Katayama
 
Recorded at: SOUND CREW STUDIO, POWER HOUSE STUDIO, ONKIO HAUS STUDIO, SOUND INN STUDIOS, OLYMPIC STUDIOS, DEL REY STUDIO
 
Mixed at: SEGA DIGITAL STUDIO, ATTIC ARCADE STUDIO, ONKIO HAUS STUDIO, SOUND INN STUDIOS, MIT STUDIO
 
  
===Musicians===
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===Characters===
Drums: Toru Kawamura, Nobuo Eguchi
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There are three fully playable characters, who are progressively unlocked by playing each character's story in the game. Only Sonic is available initially; Shadow and Silver must be unlocked.
Electric Bass: Takeshi Taneda
 
Electric Guitar: Chewtaro Moritake, Yasutaka Kume, [[Jun Senoue]]
 
Acoustic Guitar: Chewtaro Moritake, Naganori Sakakibara
 
Electric Sitar: Chewtaro Moritake
 
Piano: Nobuo Kurata, Masaki Matsumoto
 
Chorus: Miho Fujiwara, Kazuko Hamano, Takenobu Mitsuyoshi
 
Flute: Bob Zung
 
Oboe: Hiroshi Shibayama
 
Accordion: Yoshiaki Sato
 
Strings: Kuwano Strings, Shinozaki Strings
 
1stVl: Hiroyuki Koike
 
2ndVl: Rei Koike
 
Vla: Tomoko Fukuhara
 
Vc: Tomio Yajima
 
Cb: Shinji Tanaka
 
Arranger: Takahito Eguchi, Yasutaka Kume
 
Additional Recording Director: Tadashi Otsubo
 
Recording Coordinator: Kiyoshi Yoshida (ATTIC ARCADE), Hidetaka "Carl" Shibata (POWER HOUSE STUDIO), Yoji Sugiyama (WITCH CRAFT), Kazuyuki Doki (RE-BIRTH), [[Jun Senoue]], [[Tomoya Ohtani]]
 
  
===Game Sound Department===
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In addition, the player may control partners for some sections of a level, thus aiding Sonic with their unique abilities.
Supervisor Sound Editor: Tatsuya Kouzaki
 
Sound Editor: Hiroaki Funane
 
  
===Movie Sound Department===
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* '''[[Sonic the Hedgehog]]''': Sonic's mission is to go to Soleanna to rescue [[Princess Elise]] and prevent Doctor Eggman from unleashing the power of the Flames of Disaster. Sonic's story has high-speed, ''Sonic Adventure''-style gameplay. Sonic's allies are [[Tails]], who can use his two tails to fly to higher areas; and [[Knuckles]], who can climb to otherwise inaccessible areas and [[Power Glide‎|glide]] through the air. A story arc allows Sonic to turn Super and to share this power with others.
Supervisor Sound Editor: Eiji "AJ" Nakamura (RedAJ Sound)
 
Sound Editor: Chiharu "Micchi" Minekawa (RedAJ Sound), Kenichi "KEN" Saito (RedAJ Sound), Yoshihiro "PIRO" Maeda (RedAJ Sound)
 
Post-Production Manager: Masayasu Yamashita, Kazuya Taniguchi
 
Mixing Engineer: Kazutaka Someya
 
Assistant Engineer: Tomohiro Fuchikami
 
Foley Artist & Editor: Yuka Kitazawa
 
Visual Technician: Natsuko Yamashita
 
Mixing Studio: DIGITAL EGG STUDIO MA-1 <THXpm3>
 
Sound Section Special Thanks: Todd Singerman, Lynn Grossman, Melody Santos, Ken Sakata (A&K CORPORATION), Koji Matsumoto, Teruhiko Nakagawa, Ai Muroi, [[Naofumi Hataya]], [[Masaru Setsumaru]], Seirou Okamoto
 
VP Product Development: [[Jin Shimazaki]]
 
Voice Coordinator/Dialog Director: Eriko Kimura
 
Dubibing Production Manager: [[Hiroyuki Inage]], Yae Tateyama (TOHOKUSHINSHA FILM CORPORATION)
 
Voice Recording Studio: STUDIO UNI, OMNIBUS JAPAN
 
CG movie Director: Minoru Kusakabe, Tomokazu Takahashi, Tomohiro Yonemichi
 
CG movie Modeling: Hideyuki Higashi, Yoshihiko Suzuki, Hiroaki Ohta, Toshiya Sugiura, Satoshi Takahashi, Hideaki Makinouchi, Takayuki Hayama, Yoshihiro Hanada, Takeshi Hoshino, Yutaka Yamaki, Satoshi Kounosu, Kazushige Hayakawa, Emiri Minagawa, Tomohiro Mitsui, Naoto Kawaguchi, Jun Masuda
 
CG movie Setup & Animation: Jiro Yamagishi, Yusuke Sakai, Kiminori Kusano, Kenou Hakamaya, Mio Tagiri, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Tatsuya Akagi, Kengou Nukizono, Yoshimasa Kimura, Hideyuki Kinoshita, Kei Miyamoto
 
CG movie VFX & Sequence: Yoshihisa Inoue, Keisuke Takahashi, Shuntaro Furukawa, Kouhei Kajisa, Satoshi Tomatsu, Tsubasa Nakai, Takeyuki Suzuki, Masayuki Tanaka, Takuya Hada
 
CG movie Engineer: Taku Wakisaka, Toru Iwata, Jun Saito
 
CG movie Management: Takeshi Ito, Masahito Imamura, Yoshifumi Sueda, Chikako Tanaka
 
CG movie: AOKI Prod., Blur Studio, Inc., SHIROGUMI INC., FORO GRAFICO CO.,LTD., GEMBA.Inc.
 
Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Shunkichi Yukitake, Kimiko Nakaizumi, Hitoshi Noda, Yukie Hagiwara
 
Motion Capture Actor: WONDERMAN, Tony Hosokawa, Iori Sakakibara, Ami Sakai, Tomomi Ohta, Naoyasu Achi, Wataru Koga, ACTION ACTOR GROUP "KATSUGEKIZA"
 
Dancer: Kaori Nishimura, Sachiko Takagi, Mariko Tagami
 
Choreographer: EASY
 
Motion Capture Data Editing: DOUBLE-O-BUCK Inc., ORBITAL LINK Inc., Dynamo Pictures, Inc.
 
Publicity Artwork: [[Yuji Uekawa]]
 
Game Script: Kiyoko Yoshimura, [[Shiro Maekawa]]
 
Web Team: Mayumi Moro, Yuichi Kikuchi, Takeshi Ichimura
 
Special Thanks: [[Takashi Iizuka]], Hirono Sato, [[Keith Palmer]], Keisuke Nakamura, [[Yojiro Ogawa]], [[Sachiko Kawamura]], [[Masanobu Yamamoto]], [[Tetsu Katano]], Fumitaka Shibata (wave master), Tetsuya Hotozuka, Takeshi Sakakibara, Keiichi Noda, [[Eitaro Toyoda]], Yoshihisa Hashimoto, Takashi Atsu, Yoshiaki Hattori, Hitoshi Ohta
 
  
===Cast===
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* '''[[Shadow the Hedgehog]]''': Shadow is a G.U.N. agent and is assigned to rescue another G.U.N. agent, [[Rouge the Bat]] and retrieve the mysterious Scepter of Darkness. Shadow uses vehicles, chaos powers, and variations of the homing attack to progress through the game. Shadow's allies are Rouge the Bat, a jewel thief and government spy who, like Knuckles, can glide through the air and climb; and E-123 Omega, who can hover and shoot rapid-fire.
English Character Voices: [[Lacey Chabert]] as [[Princess Elise]], [[Lisa Ortiz]], [[Bella Hudson]], [[Mike Pollock]], [[David Wills]], [[Dan Green]], [[Madeleine Blaustein|Maddie Blaustein]], [[Kathleen Delaney]], [[Jason Griffith]], [[Pete Capella]], [[Amy Palant]]
 
Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Koji Yusa]], Daisuke Ono, Maaya Sakamoto, Takayuki Sakazume, [[Ryo Hirohashi]], [[Nobutoshi Canna]], [[Rumi Ochiai]], Taitem Kusunoki, Nawo Takamori, [[Taeko Kawata]], Hikari Yono, Keiji Okuda, Yoshikazu Kazuma, Kenji Utsumi, [[Chikao Ohtsuka]]
 
  
 +
* '''[[Silver the Hedgehog]]''': Making his debut, Silver is a time traveler who has arrived from the future. He comes to save his home world and stop the mysterious [[Iblis Trigger]]. Silver's gameplay involves the use of telekinetic powers to pick up objects and throw them at enemies as well as to levitate in the air for differing amounts of time, depending on his energy bar. Silver's allies are [[Blaze the Cat]], a princess from another world, with the power to control fire; and [[Amy Rose]], who can double-jump, use her Piko Piko Hammer, and turn invisible.
  
===Sega Corporation (Japan)===
+
===Unlockables===
Product Marketing Manager: Yasushi Yamashita, Naoko Ooka, Satoshi Imai, Takeshi Shimizu
+
*'''Elise's theme''': Defeat Solaris.
Retail Sales Manager: Akihide Ichimura
+
*'''Last Episode''':  Beat Sonic's Episode, Shadow's Episode, and Silver's Episode.
Sales Promotion: Osamu Sato
+
*'''Audio Room Menu Option''': Complete Sonic, Shadow, or Silver's story 100%.
 +
*'''Theater Room Menu Option''': Complete Sonic, Shadow, or Silver's story 100%.
  
Public Relations Leader
+
====Character Story====
Hiromi Seida
+
*'''Shadow the Hedgehog's Story''': Successfully complete Crisis City as Sonic to unlock Shadow's story.
Technical Support
+
*'''Silver the Hedgehog's Story''': Defeat Silver as Sonic to unlock Silver's story.
Takashi Shoji
 
Akihiro Etori
 
Osamu Ogata
 
Toyoji Kurose
 
  
Localization Support
+
==Emerald Accounting==
Representatives at IBPD
 
Aya Takeuchi
 
Shinobu Shindo
 
  
Product Management
+
Following where the [[Chaos Emeralds]] go during the game's story can be an exercise in frustration; particularly when they lead to plotholes, paradoxes, and ontological loops while being taken backwards and forwards in time by various characters. The route each Emerald takes through the story is as follows (see also diagram):
Junichi Shimizu
 
  
Product Support
+
<span style="color:red">'''RED'''</span>:
Akira Nishikawa
+
:Doesn't appear in the game at all until the [[Last Story]], where Mephiles uses all 7 gems to fuse with Iblis during a cutscene.
Hiroyuki Miyano
 
Yuki Takahashi
 
Daisuke Suzuki
 
  
Quality Control
+
<span style="color:yellow">'''YELLOW'''</span>:
Sunao Murayama
+
:Spends most of the game buried under [[Dusty Desert]]. Mephiles hunts it down near the end of [[Shadow]]'s story, acquiring it just before the boss fight of [[Mephiles Phase 2]].
Yuji Nakamura
 
Kenji Oohashi
 
Support Team
 
Masayuki Takahashi
 
Kiyotaka Kondo
 
Yukihiro Taguchi
 
  
Software Manuals & Packaging
+
<span style="color:purple">'''PURPLE'''</span>:
Yoshihiro Sakuta
+
:The first time we see this gem is in Mephiles' possession when he recruits [[Silver]] and [[Blaze]] in [[Crisis City]]. He presumably acquires it after sending himself, Shadow, and [[Rouge]] to the future from [[Kingdom Valley]]. Mephiles apparently carries it around with him throughout the rest of the game, although we only see it again at the start of the [[Last Story]] when he uses it as a distraction to allow him to skewer [[Sonic]].
Hisakazu Nakagawa
 
Hiroki Osawa
 
Takashi Nishimura
 
Tetsuya Honda
 
Colin Restall
 
  
 +
<span style="color:mediumspringgreen">'''TURQUOISE'''</span>:
 +
:This gem enters the story when Sonic, Tails, Knuckles, Shadow, and Rouge find it in [[Iblis Phase 2]]'s cave after [[Flame Core]] in the future. It travels back to [[Soleanna]] with Sonic and stays with him for a while. After Sonic's Kingdom Valley, he uses the turquoise gem to open the portal to a few hours in the past with Silver so he can save [[Elise]] from the [[Egg Carrier]]. Sonic leaves the Emerald with Silver and Blaze, who then take it 200 years into the future to fight [[Iblis Phase 3]].
  
SEGA OF AMERICA, INC.
+
<span style="color:gainsboro">'''GREY'''</span>:
CEO
+
:Silver sees the [[Duke of Soleanna]] seal Iblis inside Elise using this gem at the [[Solaris Project]] 10 years ago. Silver then takes it with him to the present (thereby removing it from time for 10 years and precluding any [[super transformation]]s in the decade before the adventure), and later uses it to open the portal to a few hours in the past with Sonic. The grey gem then goes with Silver and Blaze 200 years into the future to fight Iblis Phase 3.
Naoya Tsurumi
 
  
President/COO
+
<span style="color:limegreen">'''GREEN'''</span>:
Simon Jeffery
+
:This Emerald stays with [[Team Dark]] for most of the game. Shadow and Rouge find it as their Crisis City mission objective 200 years in the future. Rouge takes it back through the portal to [[Soleanna]] as Shadow fights [[Mephiles Phase 1]]. The bat gives it to [[Omega]] after [[Tropical Jungle]], who goes into stasis for 200 years in order to deliver it back to Shadow during the fight. Omega, Shadow, and the green emerald return to the present, and Shadow goes on to use it for [[Chaos Control]] to [[Shadow vs. Silver|kick Silver in the head]]. Shadow then takes the Emerald with him to the Solaris Project 10 years ago, where he uses it to seal Mephiles inside the [[Scepter of Darkness]], then returns again to the present. However, in Shadow's final [[Dusty Desert]] cutscene, crystalline Mephiles suddenly has the green gem in his possession along with the yellow one, apparently having snatched it from Shadow offscreen (perhaps during the confusion of the Scepter's explosion?).
  
VP of Product Development
+
<span style="color:blue">'''BLUE'''</span>:
David Cobb
+
:This is the Emerald which finds itself locked in an [[wikipedia:Ontological paradox|ontological loop]] over the course of the game. The blue gem is implied to have been Princess Elise's lucky charm for many years, and [[Dr. Eggman]] attacks the Festival of the Sun to steal it from her. Elise throws the jewel to Sonic as she is being kidnapped, and Sonic takes it to [[White Acropolis]] as a ransom, where it goes in Robotnik's time machine. Silver later takes the blue Emerald from White Acropolis after beating the [[Egg Genesis]], and uses it (with Shadow's assistance) to open a portal to the past and the Solaris Project. Silver then gives it to a 7-year-old-Elise, who presumably keeps it with her for the intervening 10 years until the Festival of the Sun is attacked. The problem here is that the blue Emerald never enters or leaves the loop; it didn't exist chronologically before Silver brings it to the Solaris Project, and it doesn't exist after Silver and Shadow warp out of the [[Radical Train]] fight arena. ''And'', since it's been with Elise for the 10 years before the game, how did Sonic and Shadow use it to turn super and defeat [[Perfect Chaos]], [[Finalhazard]], [[Metal Overlord]], and [[Devil Doom]]?
  
Technical Director
+
[[File:06EmeraldTracking.PNG|center|frame|center|Lighter colors represent traveling forward in time (faster than usual) and darker colors represent traveling back in time. The background's vertical line represents Solaris acquiring its form again in the Last Story.]]
Jez Sherlock
 
VP, Marketing
 
Scott Steinberg
 
Director, Marketing
 
Don Mesa
 
  
Producer
+
==History==
Justin Lambros
+
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
  
Producer Assistant
+
===Release===
Marta Khosraw
+
This is the second Sonic the Hedgehog game to get an E10+ rating by the [[ESRB]], the first being ''Shadow the Hedgehog''. The [[PEGI]] rating is 12+.
  
PR
+
''Sonic '06'' received widespread criticism on release, primarily due to numerous bugs, flawed controls and excessive load times. Many features hinted at during development were not implemented in the final release, and many in-game assets were given a graphical downgrade over what had been shown in earlier screen footage. Sonic Team have since admitted that the game was released in an unpolished and often unfinished state, citing strict development schedules and difficulties adjusting to new console hardware.
Anne-Marie Stein, One PR
 
Jeane Wong, One PR
 
Dana Whitney, One PR
 
  
Creative Services
+
The overwrought plot, in particular the relationship between Sonic and newcomer Elise, is the subject of much disdain among fans, though much of these elements are retconned by the game itself by wiping the main characters' memories at the conclusion of the story.
Jen Groeling
 
Heather Luchetti
 
Bridget Oates
 
Head of Operations
 
Tom Dudley
 
  
Online
+
====Sales data====
Chris Olson
+
{| class="prettytable" style="width:auto;"
Leri Greer
+
! Number of copies sold
Mike Dobbins
+
! Sega IR Reference
Mastering Lab
+
! Platforms
Rey Buzon
+
! Regions
Andrew Byrne
+
! Cumulative sales total
Rhianna Kellom
+
|-
 +
| 340,000
 +
| [https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_3q_pre.pdf FY2007 3rd Quarter Results]
 +
| 360
 +
| US
 +
| 340,000
 +
|-
 +
| 210,000
 +
| "
 +
| "
 +
| EU
 +
| 550,000
 +
|-
 +
| 190,000
 +
| [https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf FY2007 Full Year Results]
 +
| 360/PS3
 +
| US
 +
| 740,000
 +
|-
 +
| 130,000
 +
| "
 +
| "
 +
| EU
 +
| '''870,000'''
 +
|-
 +
|}
  
QA Manager
+
===Legacy===
Deni Skeens
+
The many controversies surrounding ''Sonic '06'' likely caused the distinct and noticable change of pace and settings witnessed in ''[[Sonic Unleashed]]'' and ''[[Sonic Colours]]''. Few elements have been brought forward from this game, with the exception of [[Crisis City]]'s inclusion in ''[[Sonic Generations]]'' (it too became controversial decision among some fans) and the character of Silver, who has made numerous cameo appearances in ''Sonic'' games and comic books since (despite making little sense in terms of game continuity). Mephiles also appeared as a playable character in ''Sonic Runners''.
  
QA Supervisor
+
Redesigned characters, particularly the taller Sonic and the almost entirely different Eggman, have since been reverted to their previous forms. Elise has not appeared in a game since.
Josh Morton
 
Senior Test Lead
 
Shawn Dobbins
 
Project Lead
 
Lee Frohman
 
Assistant Lead
 
Chad Ginsburg
 
  
Testers
+
''Sonic '06'' is thought to have caused significant damage to the franchise, and while opinions vary on the recovery, this period is often cited as the lowest point in the Blue Blur's history.
Chris Pierce
 
Jesse LaGrange
 
Andrew Thanyawatpokin
 
Peter Koenig
 
  
Compliancy Test Lead
+
==Downloadable content==
Stephen Akana
+
{{mainArticle|Sonic the Hedgehog (2006 game)/Downloadable content}}
  
Compliancy Assistant Lead
+
==Trivia==
Lawrence Mann
+
{{trivia}}
 +
*During [[Shadow the Hedgehog]]’s story, the [[Scepter of Darkness]] is mistakenly referred to as the “'''Book''' of Darkness” at one point.
 +
*Another audio blooper was left in near the end of Shadow the Hedgehog's story, when the [[G.U.N.]] Commander tells Shadow: “[[E-123 Ω|E-123]] has engaged [[Mephiles the Dark|Mephiles]]. Head to the [[Wave Ocean]].” He then mumbles to himself about the line and re-speaks it a second time, this time correctly: “E-123 has engaged Mephiles. Head to Wave Ocean immediately.”
 +
*Storywise, this is the only game to feature a villain who succeeded in killing [[Sonic the Hedgehog|Sonic]], albeit soon followed by his induced revival.
 +
*The E3 2006 version of the game’s main song “[[His World]]” is a remix of a track that was originally intended to be in the final game, but was scrapped for unknown reasons. Thus, this track was dubbed [http://www.youtube.com/watch?v=TbkRjjQwdLg&feature=related/ “His World—The Lost Instrumental”] by Sonic fans and people across the internet. An unreleased instrumental of “[[Dreams of an Absolution]]” also exists.
 +
*The song "Town Mission 4" shares a similar melody to the music from [http://megaman.wikia.com/wiki/Mega_Man_2 Mega Man 2]'s [http://megaman.wikia.com/wiki/Flash_Man Flash Man] stage.
  
Compliancy Testers
+
==Voice actors==
Andrew Weaver
+
{| class="prettytable" style="width:auto;"
Joe Floyd
+
! Role !! English !! Japanese
John Belcher
+
|-
Eduardo Camacho
+
| [[Sonic the Hedgehog]] || [[Jason Griffith]] || [[Junichi Kanemaru]]
 +
|-
 +
| [[Shadow the Hedgehog]] || [[Jason Griffith]] || [[Kōji Yusa]]
 +
|-
 +
| [[Silver the Hedgehog]] || [[Pete Capella]] || [[Daisuke Ono]]
 +
|-
 +
| [[Princess Elise]] || [[Lacey Chabert]] || [[Maaya Sakamoto]]
 +
|-
 +
| [[Doctor Eggman]] || [[Mike Pollock]] || [[Chikao Ōtsuka]]
 +
|-
 +
| [[Miles "Tails" Prower]] || [[Amy Palant]] || [[Ryo Hirohashi]]
 +
|-
 +
| [[Knuckles the Echidna]] || [[Dan Green]] || [[Nobutoshi Canna]]
 +
|-
 +
| [[Amy Rose]] || [[Lisa Ortiz]] || [[Taeko Kawata]]
 +
|-
 +
| [[Blaze the Cat]] || [[Bella Hudson]] || [[Nao Takamori]]
 +
|-
 +
| [[Mephiles the Dark]] || Dan Green || [[Takayuki Sakazume]]
 +
|-
 +
| [[Rouge the Bat]] || [[Kathleen Delaney|Kathleen Delaney]] || [[Rumi Ochiai]]
 +
|-
 +
| [[E-123 Omega]] || [[Maddie Blaustein]] || [[Taiten Kusunoki]]
 +
|-
 +
| Maids || Amy Palant<br />Lisa Ortiz || [[Hikari Yono]]
 +
|-
 +
| Duke of Soleanna || [[David Willis]] || [[Kenji Utsumi]]
 +
|-
 +
| Solaris Project Scientist || Dan Green || [[Keiji Okuda]]<br />[[Yoshikazu Kazuma]]
 +
|-
 +
| G.U.N Communicator || David Willis || [[Keiji Okuda]]
 +
|-
 +
| Additional Voices || || Hikari Yono<br />Keiji Okuda<br />Yoshikazu Kazuma
 +
|-
 +
| Narrator || Mike Pollock ||
 +
|}
  
Special Thanks
+
Although both voice language tracks are included in the game disc, there is not a proper option to switch them in any platform and/or regional version, and the game sets both the text and voice language by default according to the console settings language, with the Japanese voices defaulted to Japanese console language and the English voices to the rest of languages. Therefore, the only way to have the Japanese voices on both the Xbox 360 and PlayStation 3 versions is by changing the console language (Xbox Dashboard in the Xbox 360 and console language option in the PlayStation 3) to Japanese in order to set the game entirely in Japanese.
Beejey Enriquez
 
Kevin Frane
 
Takashi Iizuka
 
Jason Kuo
 
Keith Palmer
 
Yosuke Moriya
 
Ben Harrison
 
4Kids Production, Inc.
 
  
Voice Directors
+
==Production credits==
Christopher Collet
+
{{creditstable|
Julie Rath
+
{{multicol|
 +
{{creditsheader|Staff}}
 +
*'''Director:''' [[Shun Nakamura]]
 +
*'''Producer:''' [[Masahiro Kumono]]
 +
*'''Chief Game Designers:''' [[Shun Nakamura]], [[Atsushi Kanno]]
 +
*'''Game Designers:''' [[Hiroshi Miyamoto]], [[Takao Hirabayashi]], Masayuki Inoue, Takako Nagase, Makoto Hirata, Daisuke Shimizu
 +
*'''Chief Programmers:''' [[Yoshitaka Kawabata]], [[Makoto Suzuki]]
 +
*'''Programmers:''' Ryuichi Ishiguro, Takuma Komatsu, Tsutomu Matsuo, Yoshihiko Toyoshima, [[Kouji Ogino]], Yuichi Matsuoka, Kentarou Tomii, Naoko Shimura, Tomoatsu Imai, Yosuke Yamazaki, Hiromasa Kaneko, Takateru Ohyama, Ryouhei Yamada, Maki Nishimori, Yusuke Ichiyama, Daigo Matsuura, [[Hiroshi Iwasaki]]
 +
*'''Chief Artist:''' [[Akira Mikame]]
 +
*'''Character Artists:''' [[Yoshinari Amaike]], [[Shinkichi Tanahashi]], Akio Sakai, Takashi Iida, Masao Tsunoda, Sho Kunieda, Yuka Matsumoto
 +
*'''Enemy Artists:''' [[Wataru Watanabe]], [[Masatoshi Yasumura]]
 +
*'''Motion Artists:''' Kentaro Niina, [[Motomu Hayashi]], Tomoaki Yuyama, Hiroaki Take
 +
*'''Event Scene Artists:''' Tamotsu Kushibe, Yusuke Kashiwagi, Mamoru Ohta, Hiromasa Yoshida, Fumihiko Kagawa,Yukihiro Ishida, Tatsuya Yabuta
 +
*'''Effects Artists:''' Tadakazu Aramaki, Takafumi Yoshioka, Seiichi Tsuruoka
 +
*'''Menu Screen Artist:''' Eriko Mikawa
 +
*'''Field Artists:''' Yuki Takahashi, [[Kazuko Ito]], Takeshi Matsuura, Yuji Yamaga, Kenji Odaka, [[Michio Abe]], Hitomi Nagao, Hisae Jibiki, Mayo Sudo, Akiko Muto, Ryouhei Yanase, Naoko Irube, Masashi Kuma, Takashi Saito, Akane Hayashi, Ken Suganuma, Hideaki Fujisawa, Keihan Fujii, Shuhei Sakamoto, Ryuichi Yamanaka, Akiko Ikehara, Yuichi Komagata
 +
*'''SEGA OF CHINA Staff:''' Makoto Uchida, Katusnori Kosuge, Cheng Li, Shao Mingzhu, Li MuZhang, Fang Jie, Sheng FeiFei, Bao JanGang, Mei Ling, Liu ChengLing, Yu YongQing, Li Shuo, Jing Huan, Digital Media Labo.,ink, Polygon Magic,ink.
 +
*'''Storyboard:''' Tatsuya Yabuta (EnumaElisch.LLP), Masaya Suzuki (EnumaElisch.LLP)
 +
*'''Lighting Imageboard:''' Yukihiro Ishida (EnumaElisch.LLP)
 +
*'''Artist Special Thanks:''' AM2 AuthMotion Team, Masaharu Nakayama, Yoshiyuki Tomatsu, Seiju Taniguchi, [[Makoto Yonezu]], [[Taro Hino]]
 +
*'''Sound Director:''' [[Tomoya Ohtani]]
 +
*'''Music Composers:''' [[Mariko Nanba]], [[Tomoya Ohtani]], [[Hideaki Kobayashi]], [[Taihei Sato|tai-hey]], [[Jun Senoue]]
 +
*'''Senior Music Composer:''' [[Masato Nakamura]]
 +
*'''Recording & Mixing Engineer:''' [[Yoshitada Miya]], Masahiro Fukuhara, Yutaka Yamamoto (ATTIC ARCADE), Yoshikazu Sasahara, Hideyuki Arima (POWER HOUSE STUDIO), [[Stan Katayama]]
 +
*'''Recorded at:''' SOUND CREW STUDIO, POWER HOUSE STUDIO, ONKIO HAUS STUDIO, SOUND INN STUDIOS, OLYMPIC STUDIOS, DEL REY STUDIO
 +
*'''Mixed at:''' [[sega:Sega Digital Studio|SEGA DIGITAL STUDIO]], ATTIC ARCADE STUDIO, ONKIO HAUS STUDIO, SOUND INN STUDIOS, MIT STUDIO
 +
{{creditsheader|Musicians}}
 +
*'''Drums:''' Toru Kawamura, Nobuo Eguchi
 +
*'''Electric Bass:''' Takeshi Taneda
 +
*'''Electric Guitar:''' Chewtaro Moritake, [[Yasutaka Kume]], [[Jun Senoue]]
 +
*'''Acoustic Guitar:''' Chewtaro Moritake, Naganori Sakakibara
 +
*'''Electric Sitar:''' Chewtaro Moritake
 +
*'''Piano:''' Nobuo Kurata, Masaki Matsumoto
 +
*'''Chorus:''' Miho Fujiwara, Kazuko Hamano, [[Takenobu Mitsuyoshi]]
 +
*'''Flute:''' Bob Zung
 +
*'''Oboe:''' Hiroshi Shibayama
 +
*'''Accordion:''' Yoshiaki Sato
 +
*'''Strings:''' Kuwano Strings, Shinozaki Strings
 +
*'''1stVl:''' Hiroyuki Koike
 +
*'''2ndVl:''' Rei Koike
 +
*'''Vla:''' Tomoko Fukuhara
 +
*'''Vc:''' Tomio Yajima
 +
*'''Cb:''' Shinji Tanaka
 +
*'''Arranger:''' [[Takahito Eguchi]], [[Yasutaka Kume]]
 +
*'''Additional Recording Director:''' Tadashi Otsubo
 +
*'''Recording Coordinator:''' Kiyoshi Yoshida (ATTIC ARCADE), Hidetaka "Carl" Shibata (POWER HOUSE STUDIO), Yoji Sugiyama (WITCH CRAFT), Kazuyuki Doki (RE-BIRTH), [[Jun Senoue]], [[Tomoya Ohtani]]
 +
{{creditsheader|Game Sound Department}}
 +
*'''Supervisor Sound Editor:''' [[Tatsuya Kousaki|Tatsuya Kouzaki]]
 +
*'''Sound Editor:''' Hiroaki Funane
 +
{{creditsheader|Movie Sound Department}}
 +
*'''Supervisor Sound Editor:''' Eiji "AJ" Nakamura (RedAJ Sound)
 +
*'''Sound Editor:''' Chiharu "Micchi" Minekawa (RedAJ Sound), Kenichi "KEN" Saito (RedAJ Sound), Yoshihiro "PIRO" Maeda (RedAJ Sound)
 +
*'''Post-Production Manager:''' Masayasu Yamashita, Kazuya Taniguchi
 +
*'''Mixing Engineer:''' Kazutaka Someya
 +
*'''Assistant Engineer:''' Tomohiro Fuchikami
 +
*'''Foley Artist & Editor:''' Yuka Kitazawa
 +
*'''Visual Technician:''' Natsuko Yamashita
 +
*'''Mixing Studio:''' DIGITAL EGG STUDIO MA-1 <THXpm3>
 +
*'''Sound Section Special Thanks:''' Todd Singerman, Lynn Grossman, Melody Santos, Ken Sakata (A&K CORPORATION), Koji Matsumoto, [[Teruhiko Nakagawa]], [[Ai Muroi]], [[Naofumi Hataya]], [[Masaru Setsumaru]], [[Seirou Okamoto]]
 +
*'''VP Product Development:''' [[Jin Shimazaki]]
 +
*'''Voice Coordinator/Dialog Director:''' [[Eriko Kimura]]
 +
*'''Dubbing Production Manager:''' [[Hiroyuki Inage]], Yae Tateyama (TOHOKUSHINSHA FILM CORPORATION)
 +
*'''Voice Recording Studio:''' STUDIO UNI, OMNIBUS JAPAN
 +
*'''CG Movie Director:''' [[Minoru Kusakabe]], [[Tomokazu Takahashi]], [[Tomohiro Yonemichi]]
 +
*'''CG Movie Modeling:''' Hideyuki Higashi, Yoshihiko Suzuki, Hiroaki Ohta, Toshiya Sugiura, Satoshi Takahashi, Hideaki Makinouchi, Takayuki Hayama, Yoshihiro Hanada, Takeshi Hoshino, Yutaka Yamaki, Satoshi Kounosu, Kazushige Hayakawa, Emiri Minagawa, Tomohiro Mitsui, Naoto Kawaguchi, Jun Masuda
 +
*'''CG Movie Setup & Animation:''' Jiro Yamagishi, Yusuke Sakai, Kiminori Kusano, Kenou Hakamaya, Mio Tagiri, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Tatsuya Akagi, Kengou Nukizono, Yoshimasa Kimura, Hideyuki Kinoshita, Kei Miyamoto
 +
*'''CG Movie VFX & Sequence:''' Yoshihisa Inoue, Keisuke Takahashi, Shuntaro Furukawa, Kouhei Kajisa, Satoshi Tomatsu, Tsubasa Nakai, Takeyuki Suzuki, Masayuki Tanaka, Takuya Hada
 +
*'''CG Movie Engineer:''' Taku Wakisaka, Toru Iwata, Jun Saito
 +
*'''CG Movie Management:''' [[Takeshi Itou|Takeshi Ito]], Masahito Imamura, Yoshifumi Sueda, Chikako Tanaka
 +
*'''CG Movie:''' AOKI Prod., Blur Studio, Inc., SHIROGUMI INC., FORO GRAFICO CO.,LTD., GEMBA.Inc.
 +
*'''Motion Capture:''' SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Shunkichi Yukitake, Kimiko Nakaizumi, Hitoshi Noda, Yukie Hagiwara
 +
*'''Motion Capture Actors:''' WONDERMAN, Tony Hosokawa, Iori Sakakibara, Ami Sakai, Tomomi Ohta, Naoyasu Achi, Wataru Koga, ACTION ACTOR GROUP "KATSUGEKIZA"
 +
*'''Dancer:''' Kaori Nishimura, Sachiko Takagi, Mariko Tagami
 +
*'''Choreographer:''' EASY
 +
*'''Motion Capture Data Editing:''' DOUBLE-O-BUCK Inc., ORBITAL LINK Inc., Dynamo Pictures, Inc.
 +
*'''Publicity Artwork:''' [[Yuji Uekawa]]
 +
*'''Game Script:''' Kiyoko Yoshimura, [[Shiro Maekawa]]
 +
*'''Web Team:''' Mayumi Moro, Yuichi Kikuchi, Takeshi Ichimura
 +
*'''Special Thanks:''' [[Takashi Iizuka]], [[Hirono Sato]], [[Keith Palmer]], Keisuke Nakamura, [[Yojiro Ogawa]], [[Sachiko Kawamura]], [[Masanobu Yamamoto]], [[Tetsu Katano]], [[Fumitaka Shibata]] (wave master), Tetsuya Hotozuka, [[Takeshi Sakakibara]], Keiichi Noda, [[Eitaro Toyoda]], [[Yoshihisa Hashimoto]], Takashi Atsu, Yoshiaki Hattori, Hitoshi Ohta
 +
{{creditsheader|Cast}}
 +
*'''English Character Voices:''' [[Lacey Chabert]] as [[Princess Elise]], [[Lisa Ortiz]], [[Bella Hudson]], [[Mike Pollock]], [[David Wills]], [[Dan Green]], [[Madeleine Blaustein|Maddie Blaustein]], [[Kathleen Delaney]], [[Jason Griffith]], [[Pete Capella]], [[Amy Palant]]
 +
*'''Japanese Character Voices:''' [[Jun'ichi Kanemaru|Jun-ichi Kanemaru]], [[Koji Yusa|Kouji Yusa]], Daisuke Ono, Maaya Sakamoto, Takayuki Sakazume, [[Ryo Hirohashi|Ryoh Hirohashi]], [[Nobutoshi Kanna|Nobutoshi Canna]], [[Rumi Ochiai]], Taitem Kusunoki, Nawo Takamori, [[Taeko Kawata]], Hikari Yono, Keiji Okuda, Yoshikazu Kazuma, Kenji Utsumi, [[Chikao Otsuka]]
 +
{{creditsheader|Sega Corporation (Japan)}}
 +
*'''Product Marketing Manager:''' Yasushi Yamashita, Naoko Ooka, Satoshi Imai, Takeshi Shimizu
 +
*'''Retail Sales Manager:''' Akihide Ichimura
 +
*'''Sales Promotion:''' [[Osamu Sato]]
 +
*'''Public Relations Leader:''' Hiromi Seida
 +
*'''Technical Support:''' Takashi Shoji, Akihiro Etori, [[Osamu Ogata]], Toyoji Kurose
 +
*'''Localization Support:''' Representatives at IBPD, Aya Takeuchi, [[Shinobu Shindo]]
 +
*'''Product Management:''' Junichi Shimizu
 +
*'''Product Support:''' Akira Nishikawa, Hiroyuki Miyano, Yuki Takahashi, Daisuke Suzuki
 +
*'''Quality Control:''' Sunao Murayama, Yuji Nakamura, Kenji Oohashi
 +
*'''Support Team:''' Masayuki Takahashi, Kiyotaka Kondo, Yukihiro Taguchi
 +
*'''Software Manuals & Packaging:''' Yoshihiro Sakuta, Hisakazu Nakagawa, Hiroki Osawa, Takashi Nishimura, Tetsuya Honda, Colin Restall
 +
{{creditsheader|Sega of America, Inc.}}
 +
*'''CEO:''' Naoya Tsurumi
 +
*'''President/COO:''' [[Simon Jeffery]]
 +
*'''VP of Product Development:''' David Cobb
 +
*'''Technical Director:''' Jez Sherlock
 +
*'''VP, Marketing:''' Scott Steinberg
 +
*'''Director, Marketing:''' Don Mesa
 +
*'''Producer:''' Justin Lambros
 +
*'''Producer Assistant:''' Marta Khosraw
 +
*'''PR:''' Anne-Marie Stein, One PR, Jeane Wong, One PR, Dana Whitney, One PR
 +
*'''Creative Services:''' Jen Groeling, Heather Luchetti, Bridget Oates
 +
*'''Head of Operations:''' Tom Dudley
 +
*'''Online:''' Chris Olson, Leri Greer, Mike Dobbins
 +
*'''Mastering Lab:''' Rey Buzon, Andrew Byrne, Rhianna Kellom
 +
*'''QA Manager:''' Deni Skeens
 +
*'''QA Supervisor:''' Josh Morton
 +
*'''Senior Test Lead:''' Shawn Dobbins
 +
*'''Project Lead:''' Lee Frohman
 +
*'''Assistant Lead:''' Chad Ginsburg
 +
*'''Testers:''' Chris Pierce, Jesse LaGrange, Andrew Thanyawatpokin, Peter Koenig
 +
*'''Compliancy Test Lead:''' Stephen Akana
 +
*'''Compliancy Assistant Lead:''' Lawrence Mann
 +
*'''Compliancy Testers:''' Andrew Weaver, Joe Floyd, John Belcher, Eduardo Camacho
 +
*'''Special Thanks:''' Beejey Enriquez, Kevin Frane, [[Takashi Iizuka]], [[Jason Kuo]], [[Keith Palmer]], Yosuke Moriya, Ben Harrison
 +
{{creditsheader|4Kids Production, Inc.}}
 +
*'''Voice Directors:''' Christopher Collet, Julie Rath
 +
*'''Production Coordinator:''' Salvatore Oppedisano
 +
*'''Pro Tools Engineers:''' Suzy Goldish, Paul Grassini, Mike Knoblauch, Alon Namdar, Questar Welsh
 +
{{creditsheader|Blindlight}}
 +
*'''Casting Director:''' Dawn Hershey, C.S.A.
 +
*'''Voice Director:''' Lisa Schaffer
 +
*'''VO Producer:''' Alexandra Dorris
 +
*'''Casting Assistant:''' Dave Lieber
 +
*'''Production Assistant:''' Wes Gleason
 +
*'''Recording Engineer:''' J. David Atherton
 +
{{creditsheader|SEGA Europe, Ltd.}}
 +
*'''CEO:''' Naoya Tsurumi
 +
*'''President/COO:''' Mike Hayes
 +
*'''Development Director:''' Gary Dunn
 +
*'''Creative Director:''' Matthew Woodley
 +
*'''Director of European Marketing:''' Gary Knight
 +
*'''Head of Studio, Localisation:''' Kuniyo Matsumoto
 +
*'''Senior Producer, Localisation:''' Akiko Uchida
 +
*'''European PR:''' Lynn Daniel, Kerry Martyn
 +
*'''Senior Brand Manager - Japanese Studios:''' David Allen
 +
*'''International Brand Manager:''' Ben Chalmers-Stevens
 +
*'''Creative Services:''' Alison Warfield, Tom Bingle, Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere
 +
*'''Head of Operations:''' Mark Simmons
 +
*'''Operations:''' Caroline Searle, Natalie Cooke
 +
*'''Online Services:''' Justin Moodie, Nina Ahmad, Bennie Booysen, Mike Evans, Romily Broad
 +
*'''Head of Development Services:''' Mark Le Breton
 +
*'''Master Tech. Group:''' John Hegarty, Jigar Patel
 +
*'''QA Supervisors:''' Marlon Grant, Stuart Arrowsmith
 +
*'''Senior Team Leads:''' Dominic Berzins, Julie Metior
 +
*'''Assistant Team Leads:''' Gabriel Ralls, Alex Humphries, Renée Teloka, Marlon Andall
 +
*'''Standards Coordinators:''' Mohammed Ajaib, Michael Hanley, Ali Hassan
 +
*'''Language Team Leads:''' Jean Baptiste Bagot, Sven Wittmaack
  
Production Coordinator
+
*'''Uses:''' Havok, Kynapse, Dolby Digital
Salvatore Oppedisano
 
  
Pro Tools Engineers
+
*SWEET SWEET SWEET - 06 AKON MIX -
Suzy Goldish
+
**Lyrics:''' MIWA YOSHIDA
Paul Grassini
+
**Music:''' [[Masato Nakamura|MASATO NAKAMURA]]
Mike Knoblauch
+
**Arrangement:''' AKON
Alon Namdar
+
**MIWA YOSHIDA: Vocal, Backing Vocal, Vocal Arrangement
Questar Welsh
+
**[[Masato Nakamura|MASATO NAKAMURA]]: Backing Vocals
 +
**AKON: All Instruments Performance & Backing Vocals
  
 +
*SWEET DREAM - 06 AKON MIX -
 +
**Lyrics:''' MIWA YOSHIDA
 +
**Music:''' [[Masato Nakamura|MASATO NAKAMURA]]
 +
**Arrangement:''' AKON
 +
**MIWA YOSHIDA: Vocal, Backing Vocal, Vocal Arrangement
 +
**[[Masato Nakamura|MASATO NAKAMURA]]: Backing Vocals
 +
**AKON: All Instruments Performance & Backing Vocals
  
Blindlight
+
*[[His World|HIS WORLD]]: [[Ali Tabatabaee]] & Matty Lewis from ZEBRAHEAD
Casting Director
+
**Music:''' [[Tomoya Ohtani]]
Dawn Hershey, C.S.A.
+
**Words:''' [[Johnny Gioeli]] & [[Ali Tabatabaee]]
 +
**Strings Arrangement:''' Takahito Eguchi
 +
**Vocal Tracks Producer:''' [[Jun Senoue]]
  
Voice Director
+
*[[All Hail Shadow|ALL HAIL SHADOW]]: [[Crush 40]]
Lisa Schaffer
+
**Music:''' [[Jun Senoue]] & Mike Szuter
 +
**Words:''' Mike Szuter
  
VO Producer
+
*[[Dreams of an Absolution|DREAMS OF AN ABSOLUTION]]: [[Lee Brotherton]]
Alexandra Dorris
+
**Music:''' [[Mariko Nanba]]
 +
**Arrangement:''' [[Tomoya Ohtani]]
 +
**Vocals & Words:''' [[Lee Brotherton]]
 +
**Vocal Tracks Producer:''' [[Remix Factory]], UK
  
Casting Assistant
+
*MY DESTINY: Donna De Lory
Dave Lieber
+
**Music:''' Mariko Nanba
 +
**Words:''' Candie Y
 +
**Arrangement:''' Takahito Eguchi
 +
**Vocal Tracks Producer:''' [[Jun Senoue]]
  
Production Assistant
+
*'''Executive Management:''' [[Hiroyuki Miyazaki]], [[Masanao Maeda]], [[Hideki Okamura]]
Wes Gleason
+
*'''Chief Producer:''' [[Takayuki Kawagoe]], [[Akinori Nishiyama]]
 +
*'''Executive Producer:''' [[Hisao Oguchi]]
 +
*'''Special Thanks to:''' All staff members and their families
 +
*'''Created by:''' [[Sonic Team]]
 +
*'''Presented by:''' [[Sega]]
 +
|cols=3}}
 +
}}
  
Recording Engineer
+
==Manuals==
J. David Atherton
+
{{main|Sonic the Hedgehog (2006 game)/Manuals}}
  
 +
==Promotional material==
 +
{{main|Sonic the Hedgehog (2006 game) television advertisements}}
  
SEGA EUROPE LTD
+
==Artwork==
SEGA Europe Limited Staff Credits
+
<gallery >
SONIC THE HEDGEHOG
+
SegaGC2006EPK Sonic2006 Art sonic logo.png
 +
Image:S06_logo.png
 +
Image:Sonic06 1.png
 +
Image:Tails next.png
 +
Image:Knuckles06.png
 +
Image:Amy06.png
 +
Image:Next shadow.png
 +
Image:Next rouge.png
 +
Image:Omega06.png
 +
Image:Next silver 00.png
 +
Image:Blaze sonicth.png
 +
SegaGC2006EPK Sonic2006 Art fix eggman20060414.png
 +
Image:Eggman 06 Final.png
 +
Elise.png
 +
Image:Elise 2.png
 +
Image:Sonic06 2.png
 +
Image:Sonic06 3.png
 +
Image:Sonicrun 2006.png
 +
File:Sonic side up3b0000.jpg
 +
SegaGC2006EPK Sonic2006 Art sonic cover.png
 +
Image:Sonic06 art1.png
 +
Image:Sonic06 art2.png
 +
Image:Sonic06 cover art.png
 +
Mefires.PNG
 +
Prof001.PNG
 +
</gallery>
  
CEO
+
===Box art===
Naoya Tsurumi
+
<gallery>
 +
SegaMediaPortal Sonic2006 1303STH 360 PEGI.jpg
 +
</gallery>
  
President//COO
+
===Wallpaper===
Mike Hayes
+
<gallery >
 
+
Image:s06wp01_1280.jpg
Development Director
+
Image:s06wp02_1280.jpg
Gary Dunn
+
Image:s06wp03_1280.jpg
 
+
Image:s06wp04_1280.jpg
Creative Director
+
Image:s06wp05_1280.jpg
Matthew Woodley
+
Image:s06wp06_1280.jpg
 
+
Image:s06wp07_1280.jpg
Director of European Marketing
+
Image:s06wp08_1280.jpg
Gary Knight
+
Image:s06wp09_1280.jpg
 
+
Image:s06wp10_1600.jpg
Head of Studio, Localisation
+
Image:s06wp11_1600.jpg
Kuniyo Matsumoto
+
Image:s06wp12_1280.jpg
 
+
Image:s06wp13_1280.jpg
Senior Producer, Localisation
+
Image:s06wp14_1280.jpg
Akiko Uchida
+
Image:s06wp15_1280.jpg
 
+
Image:s06wp16_1280.jpg
European PR
+
File:Sonic_The_Hedgehog_Wallpaper_01.jpg
Lynn Daniel
+
File:Sonic_The_Hedgehog_Wallpaper_02.jpg
Kerry Martyn
+
File:Sonic_The_Hedgehog_Silver_wallpaper.jpg
 
+
</gallery>
Senior Brand Manager - Japanese Studios
 
David Allen
 
 
 
International Brand Manager
 
Ben Chalmers-Stevens
 
 
 
Creative Services
 
Alison Warfield
 
Tom Bingle
 
Morgan Gibbons
 
Akane Hiraoka
 
Arnoud Tempelaere
 
 
 
Head of Operations
 
Mark Simmons
 
 
 
Operations
 
Caroline Searle
 
Natalie Cooke
 
Online Services
 
Justin Moodie
 
Nina Ahmad
 
Bennie Booysen
 
Mike Evans
 
Romily Broad
 
 
 
Head of Development Services
 
Mark Le Breton
 
 
 
Master Tech. Group
 
John Hegarty
 
Jigar Patel
 
 
 
QA Supervisors
 
Marlon Grant
 
Stuart Arrowsmith
 
 
 
Senior Team Leads
 
Dominic Berzins
 
Julie Metior
 
 
 
Assistant Team Leads
 
Gabriel Ralls
 
Alex Humphries
 
Renée Teloka
 
Marlon Andall
 
 
 
Standards Coordinators
 
Mohammed Ajaib
 
Michael Hanley
 
Ali Hassan
 
Language Team Leads
 
Jean Baptiste Bagot
 
Sven Wittmaack
 
 
 
 
 
Uses Havok, copyright © 1999-2006
 
Havok.com Inc (or its licensors).
 
See www.havok.com for details.
 
2003-2006 Kynapse,
 
Kynogon is a registered trademark. All rights reserved.
 
  
 +
==Physical scans==
 +
===Xbox 360 Version===
 +
{{ratings
 +
| icon=360
 +
| famitsu=75
 +
| famitsu_source={{num|?}}, [https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11506]
 +
}}
 +
{{Scanbox
 +
| console=Xbox 360
 +
| region=US
 +
| front=X360_sonicthehedgehog.jpg
 +
| disc=Sth06_360_us_disc.jpg
 +
| manual=Sonic06 360 US manual.pdf
 +
}}{{Scanbox
 +
| console=Xbox 360
 +
| region=US (Platinum Family Hits)
 +
| front=STH_360_PFH_Cover.jpg
 +
| disc=STH_360_PFH_Disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox 360
 +
| region=JP
 +
| front=Sth06 360 jp front.jpg
 +
| back=SONIC06 X360 BackScan.jpg
 +
| spinemissing=yes
 +
| disc=Sonic06 360 jp disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox 360
 +
| region=UK (collector's edition)
 +
| front=X360 S06L UK .jpg
 +
| disc=sth06 360 eu cd.jpg
 +
| manual=Sonic06 360 UK manual.pdf
 +
| insert=
 +
}}
 +
{{Scanbox
 +
| console=Xbox 360
 +
| region=UK
 +
| front=Sth360-cover-eu.jpg
 +
| disc=sth06 360 eu cd.jpg
 +
| manual=Sonic06 360 UK manual.pdf
 +
}}
 +
{{Scanbox
 +
| console=Xbox 360
 +
| region=EU (Promo)
 +
| front=X360 S06P EU.jpg
 +
| disc=
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=Xbox 360
 +
| region=FR
 +
| front=X360_sonicthehedgehog_fr.jpg
 +
| disc=sth06 360 eu cd.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox 360
 +
| region=DE
 +
| cover=Sonic06 360 DE Box.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox 360
 +
| region=ES
 +
| cover=Sonic06 360 ES Box.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox 360
 +
| region=IT
 +
| cover=Sonic06 360 IT Box.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox 360
 +
| region=AU
 +
| cover=Sonic06 360 AU Box.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox 360
 +
| region=KR
 +
| front=Sonic06 360 kr cover.jpg
 +
| disc=
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=Xbox 360
 +
| region=RU
 +
| front=X360 S06 RU.jpg
 +
| disc=
 +
| manual=
 +
}}
  
SWEET SWEET SWEET - 06 AKON MIX -
+
===PlayStation 3 Version===
Lyrics : MIWA YOSHIDA
+
{{ratings|PS3}}
Music : MASATO NAKAMURA
+
{{Scanbox
Arrangement : AKON0
+
| console=PlayStation 3
MIWA YOSHIDA & Vocal, Backing Vocal, Vocal Arrangement
+
| region=US
MASATO NAKAMURA & Backing Vocals
+
| front=STH_PS3_FOB.jpg
AKON  &. All Instruments Performance & Backing Vocals
+
| disc=sth06 ps3 us cd.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=JP
 +
| front=Sonic06_ps3_jp.jpg
 +
| disc=Sth06 ps3 jp disc.jpg
 +
| manual=Sonic06_ps3_jp_manual.pdf
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=UK/NE
 +
| front=Sth06 ps3 eu cover.jpg
 +
| disc=Sth06 ps3 eu disc.jpg
 +
| manual=
 +
| inlay=INNER 06 PS3.jpg
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=FR
 +
| front=SONIC06 FR Scan Front.png
 +
| back=Sonic06 PS3 FR cover.jpg
 +
|spinemissing=yes
 +
| disc=Sth06 ps3 eu disc.jpg
 +
| manual=
 +
| inlay=INNER 06 PS3.jpg
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=DE
 +
| cover=Sonic06 PS3 DE Box.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=DE (alt)
 +
| cover=Sonic06 PS3 DE Box Alt.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=DE (alt 2)
 +
| cover=Sonic06 PS3 DE Box Alt2.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=ES
 +
| cover=
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=IT
 +
| front=Sonic06 ps3 it cover.jpg
 +
| disc=Sth06 ps3 eu disc.jpg
 +
| manual=
 +
| inlay=INNER 06 PS3.jpg
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=BX
 +
| front=PS3_S06_BX.jpg
 +
| disc=Sth06 ps3 eu disc.jpg
 +
| manual=
 +
| inlay=INNER 06 PS3.jpg
 +
}}
  
 +
{{Scanbox
 +
| console=PlayStation 3
 +
| region=AU
 +
| front=Sth06 ps3 au cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=KR
 +
| front=Sonic06 ps3 kr cover.jpg
 +
| disc=
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=PlayStation 3
 +
| region=AS
 +
| front=Sonic06 PS3 AS cover.jpg
 +
| disc=PS3 S06 AS CD.jpg
 +
| manual=
 +
}}
  
SWEET DREAM - 06 AKON MIX -
+
==Technical information==
Lyrics : MIWA YOSHIDA
+
===ROM dump status===
Music : MASATO NAKAMURA
+
{{romtable|
Arrangement : AKON00
+
}}
MIWA YOSHIDA & Vocal, Backing Vocal, Vocal Arrangement
 
MASATO NAKAMURA & Backing Vocals
 
AKON  &. All Instruments Performance & Backing Vocals
 
  
 +
==External links==
 +
* [http://www2.sega.com/gamesite/sonicnext/sonicnext_full/index.php Official website on Sega.com]
 +
* [http://sonic.sega.jp/sonic/ Official website on Sega.jp] (Japanese)
 +
* Sega of Japan catalogue pages: [http://sega.jp/ps3/sonic/ PlayStation 3], [http://sega.jp/x/sonic/ Xbox 360]
 +
* ''Sonic the Hedgehog'' on PlayStation.com: [http://www.jp.playstation.com/software/title/bljm60006.html JP], [http://web.archive.org/web/20071003053945/http://www.us.playstation.com/PS3/Games/Sonic_the_Hedgehog US], [https://www.playstation.com/en-gb/games/sonic-the-hedgehog-ps3/ UK], [http://www.playstation.co.kr/game/1047 KR]
 +
* ''Sonic the Hedgehog'' on PlayStation Store: [https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/sonic-the-hedgehog(%e3%82%bd%e3%83%8b%e3%83%83%e3%82%af%e3%83%bb%e3%82%b6%e3%83%bb%e3%83%98%e3%83%83%e3%82%b8%e3%83%9b%e3%83%83%e3%82%b0)/cid=JP0177-BLJM60006_00-PARENT0000000000 JP], [https://store.playstation.com/#!/en-us/games/sonic-the-hedgehog/cid=UP0177-BLUS30008_00-SONICTHEHEDGEHOG US], [https://store.playstation.com/#!/en-gb/games/sonic-the-hedgehog/cid=EP0177-BLES00028_00-DISCONLYPARENT00 UK], [https://store.playstation.com/#!/en-au/games/sonic-the-hedgehog/cid=EP0177-BLES00028_00-DISCONLYPARENT00 AU], [https://store.playstation.com/#!/ko-kr/%ea%b2%8c%ec%9e%84/sonic-the-hedgehog/cid=JP0177-BLJM60006_00-ASIAPARENT000000 KR]
 +
* ''Sonic the Hedgehog'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product/SONIC-THE-HEDGEHOG/66acd000-77fe-1000-9115-d802534507d6 JP], [http://marketplace.xbox.com/en-US/Product/SONIC-THE-HEDGEHOG/66acd000-77fe-1000-9115-d802534507d6 US], [http://marketplace.xbox.com/en-GB/Product/SONIC-THE-HEDGEHOG/66acd000-77fe-1000-9115-d802534507d6 UK], [http://marketplace.xbox.com/en-AU/Product/SONIC-THE-HEDGEHOG/66acd000-77fe-1000-9115-d802534507d6 AU]
  
HIS WORLD.... Ali Tabatabaee & Matty Lewis from ZEBRAHEAD
+
==References==
Music : Tomoya Ohtani
+
<references/>
Words : Johnny Gioeli & Ali Tabatabaee
 
Strings Arrangement : Takahito Eguchi
 
Vocal Tracks Producer : Jun Senoue
 
  
 +
{{Sonic2006Omni}}
 +
{{SonicPS3games}}
 +
{{Sonic360games}}
  
ALL HAIL SHADOW.... Crush 40
+
[[Category:PlayStation 3 games]]
Music : Jun Senoue & Mike Szuter
+
[[Category:Xbox 360 games]]
Words : Mike Szuter
 
DREAMS OF AN ABSOLUTION.... Lee Brotherton
 
Music : Mariko Nanba
 
Arrangement : Tomoya Ohtani
 
Vocals & Words : Lee Brotherton
 
Vocal Tracks Producer : Remix Factory, UK
 
 
 
 
 
MY DESTINY.... Donna De Lory
 
Music : Mariko Nanba
 
Words : Candie Y
 
Arrangement : Takahito Eguchi
 
Vocal Tracks Producer : Jun Senoue
 
Executive  Management
 
Hiroyuki Miyazaki
 
Masanao Maeda
 
Hideki Okamura
 
Chief Producer
 
Takayuki Kawagoe
 
Akinori Nishiyama
 
Executive Producer
 
Hisao Oguchi
 
 
 
 
 
Special Thanks to:
 
All staff members and their families
 
© SEGA
 
 
 
 
 
Presented by
 
SEGA
 
 
 
==Resources==
 
===Boxart===
 
====Xbox 360 Version====
 
<gallery>
 
Image:X360_sonicthehedgehog.jpg|US Boxart
 
Image:X360_sonicthehedgehog_fr.jpg|French Boxart
 
</gallery>
 
 
 
====PlayStation 3 Version====
 
<gallery>
 
Image:Sonic06_ps3_jp.jpg|JP Boxart
 
</gallery>
 
 
 
[[Category:PS3 Games]]
 
[[Category:Xbox 360 Games]]
 

Latest revision as of 08:53, 28 December 2023

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  • Xbox 360
  • PlayStation 3
Sonic 2006 title screen.png
Sonic 2006 ps3 western title screen.png
Sonic the Hedgehog
System(s): Xbox 360, PlayStation 3
Publisher: Sega
Developer:
Genre: Adventure
Number of players: 1-2
Release Date RRP Code Rating
Xbox 360
US
2006-11-14[1] $59.99[1] 68006
ESRB: Everyone 10+
Xbox 360
US
(Platinum)
2007 $19.99[2] 68006
ESRB: Everyone 10+
Xbox 360
UK
2006-11-24[3] £49.99Media:Sonic The Hedgehog Commercial - Welcome To The Sonic Age.mp4[4] INL-XT200601-UK
PEGI: 12+
Xbox 360
FR
2006-11-24[5] €? ?
PEGI: 12+
Xbox 360
DE
2006 €? ?
USK: 6
Xbox 360
ES
2006-11-24[6] €? ?
PEGI: 12+
Xbox 360
IT
2006-11-24[7] €? ?
PEGI: 12+
Xbox 360
AU
2006-11-23[8] $? INL-XT200601-AU
OFLC: Parental Guidance (PG)
Xbox 360
JP
2006-12-21[9] ¥6,800 (7,140)[9] 9WP-00004
CERO: A
Xbox 360
KR
2006-11-11[10] ₩? ?
GRB: All
Xbox 360
US
2009-08-06[11] $19.99[11] ?
ESRB: Everyone 10+
Xbox 360
US
(Demo)
2006-09-27[12][13] FREE ?
ESRB: Everyone 10+
Xbox 360
UK
(Demo)
200x[14] FREE ?
Xbox 360
EU
(Demo)
200x[15] FREE ?
Xbox 360
AU
(Demo)
200x[16] FREE ?
Xbox 360
ZA
2006-11-23[17] 599.99[17] ?
Sony PlayStation 3
JP
2006-12-21[18] ¥6,800 (7,140)[18] BLJM-60006
CERO: A
Sony PlayStation 3
US
2007-01-30[19] $? BLUS-30008
ESRB: Everyone 10+
Sony PlayStation 3
FR
2007-03-23[20] €? BLES-00028
INL-B00028-FR
PEGI: 12+
Sony PlayStation 3
UK
2007-03-23[20] £? BLES-00028
INL-B00028-UK
PEGI: 12+
Sony PlayStation 3
DE
2007-03-23[20] €? BLES-00028
INL-B00028-DE
USK: 6
Sony PlayStation 3
IT
2007-03-23[20] €? BLES-00028
INL-B00028-IT
PEGI: 12+
Sony PlayStation 3
AU
2007-03-23 $120 BLES-00028
OFLC: Parental Guidance (PG)
Sony PlayStation 3
KR
2007-08-24[21] ₩? ?
GRB: All
Sony PlayStation 3
AS
200x  ? ?

Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ) is a 2006 video game released for the Xbox 360 and PlayStation 3. A Wii version was planned but reworked into Sonic and the Secret Rings. It was developed by Sonic Team and released to celebrate the 15th anniversary of the Sonic the Hedgehog franchise.

The game shares its name with two earlier video games, a manga, a television series, a comic book series and, of course, the character of Sonic the Hedgehog himself. To disambiguate, the game is frequently referred to as Sonic the Hedgehog 2006, Sonic 2006 or Sonic '06, Sonic 360 (despite not being exclusive to the Xbox 360) and Sonic Next-Gen were also common names when the game debuted, but have since fallen out of use.

Sonic '06 was the first Sonic game to be released in what is now considered the seventh generation of video game consoles. It builds on ideas first floated in Sonic Adventure and Sonic Adventure 2 and, to a lesser extent, Sonic Heroes and Shadow the Hedgehog. Many of the characters were subtly redesigned (save for Dr. Eggman, whose appearance is far more drastic), and settings were made more realistic presumably to take advantage of the hardware.

Sonic '06 remains a controversial release in the franchise and was the subject of extremely negative review scores on release. It is widely considered one of the worst Sonic the Hedgehog games in the franchise, followed closely by 2014's Sonic Boom: Rise of Lyric.

Story

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.

Gameplay

The objective of the game is to complete all of the levels and ultimately fight a boss in one of the final levels, which is unique to each character. Ultimately, all characters face off with Solaris, the Sun God of Soleanna, in the Last Story segment.

Each character has moves or attributes which make them unique to one another, such as Sonic's ability to perform the bounce attack.

Single player

Infamous Sonic/Elise kiss.

Although each character plays the same levels, each character's unique abilities allow him or her to get to different areas of each stage, or deny them accessing to certain areas and items.

Gameplay is broken up into two types of stage, similar to Sonic Adventure. Action Stages are where the bulk of the gameplay takes place, whereas Town Stages are free-roaming locations where the player can talk to non-playable characters and explore, as in Sonic Adventure's Adventure Fields. For each of the action stages in the respective stories, gold medals are obtainable by achieving high ranks in these stages.

There are a total of eleven stages. A ranking system exists for each of the levels and town missions, providing ranks calculated from score, Rings, and time remaining. The highest rank is S Rank, followed by A Rank, down to the lowest, D Rank. Gold medals can be obtained by achieving high ranks in these stages.

Multiplayer

Sonic the Hedgehog features two styles of multiplayer gameplay, which allow two players to either cooperate or compete.

The first mode, Tag Mode, is a co-op type of play between Sonic, Silver and Shadow. Two players, each one controlling a different character, must work together to clear levels and collect Chaos Emeralds. In this mode, lives are shared. The second multi-player game mode available is Battle Mode. Battle mode pits two players against each other and has them race to a goal in the selected level.

Before release, it was rumoured that the game would contain mini-games that would allow up to four players to play simultaneously/alternately (Quiz, Race and a few others). However, these do not exist in the released version of the game.[1] There are no online multiplayer capabilities, even though the back of the game case describes the game as online capable. The only use for the mentioned online capability is the game's downloadable content.

Characters

There are three fully playable characters, who are progressively unlocked by playing each character's story in the game. Only Sonic is available initially; Shadow and Silver must be unlocked.

In addition, the player may control partners for some sections of a level, thus aiding Sonic with their unique abilities.

  • Sonic the Hedgehog: Sonic's mission is to go to Soleanna to rescue Princess Elise and prevent Doctor Eggman from unleashing the power of the Flames of Disaster. Sonic's story has high-speed, Sonic Adventure-style gameplay. Sonic's allies are Tails, who can use his two tails to fly to higher areas; and Knuckles, who can climb to otherwise inaccessible areas and glide through the air. A story arc allows Sonic to turn Super and to share this power with others.
  • Shadow the Hedgehog: Shadow is a G.U.N. agent and is assigned to rescue another G.U.N. agent, Rouge the Bat and retrieve the mysterious Scepter of Darkness. Shadow uses vehicles, chaos powers, and variations of the homing attack to progress through the game. Shadow's allies are Rouge the Bat, a jewel thief and government spy who, like Knuckles, can glide through the air and climb; and E-123 Omega, who can hover and shoot rapid-fire.
  • Silver the Hedgehog: Making his debut, Silver is a time traveler who has arrived from the future. He comes to save his home world and stop the mysterious Iblis Trigger. Silver's gameplay involves the use of telekinetic powers to pick up objects and throw them at enemies as well as to levitate in the air for differing amounts of time, depending on his energy bar. Silver's allies are Blaze the Cat, a princess from another world, with the power to control fire; and Amy Rose, who can double-jump, use her Piko Piko Hammer, and turn invisible.

Unlockables

  • Elise's theme: Defeat Solaris.
  • Last Episode: Beat Sonic's Episode, Shadow's Episode, and Silver's Episode.
  • Audio Room Menu Option: Complete Sonic, Shadow, or Silver's story 100%.
  • Theater Room Menu Option: Complete Sonic, Shadow, or Silver's story 100%.

Character Story

  • Shadow the Hedgehog's Story: Successfully complete Crisis City as Sonic to unlock Shadow's story.
  • Silver the Hedgehog's Story: Defeat Silver as Sonic to unlock Silver's story.

Emerald Accounting

Following where the Chaos Emeralds go during the game's story can be an exercise in frustration; particularly when they lead to plotholes, paradoxes, and ontological loops while being taken backwards and forwards in time by various characters. The route each Emerald takes through the story is as follows (see also diagram):

RED:

Doesn't appear in the game at all until the Last Story, where Mephiles uses all 7 gems to fuse with Iblis during a cutscene.

YELLOW:

Spends most of the game buried under Dusty Desert. Mephiles hunts it down near the end of Shadow's story, acquiring it just before the boss fight of Mephiles Phase 2.

PURPLE:

The first time we see this gem is in Mephiles' possession when he recruits Silver and Blaze in Crisis City. He presumably acquires it after sending himself, Shadow, and Rouge to the future from Kingdom Valley. Mephiles apparently carries it around with him throughout the rest of the game, although we only see it again at the start of the Last Story when he uses it as a distraction to allow him to skewer Sonic.

TURQUOISE:

This gem enters the story when Sonic, Tails, Knuckles, Shadow, and Rouge find it in Iblis Phase 2's cave after Flame Core in the future. It travels back to Soleanna with Sonic and stays with him for a while. After Sonic's Kingdom Valley, he uses the turquoise gem to open the portal to a few hours in the past with Silver so he can save Elise from the Egg Carrier. Sonic leaves the Emerald with Silver and Blaze, who then take it 200 years into the future to fight Iblis Phase 3.

GREY:

Silver sees the Duke of Soleanna seal Iblis inside Elise using this gem at the Solaris Project 10 years ago. Silver then takes it with him to the present (thereby removing it from time for 10 years and precluding any super transformations in the decade before the adventure), and later uses it to open the portal to a few hours in the past with Sonic. The grey gem then goes with Silver and Blaze 200 years into the future to fight Iblis Phase 3.

GREEN:

This Emerald stays with Team Dark for most of the game. Shadow and Rouge find it as their Crisis City mission objective 200 years in the future. Rouge takes it back through the portal to Soleanna as Shadow fights Mephiles Phase 1. The bat gives it to Omega after Tropical Jungle, who goes into stasis for 200 years in order to deliver it back to Shadow during the fight. Omega, Shadow, and the green emerald return to the present, and Shadow goes on to use it for Chaos Control to kick Silver in the head. Shadow then takes the Emerald with him to the Solaris Project 10 years ago, where he uses it to seal Mephiles inside the Scepter of Darkness, then returns again to the present. However, in Shadow's final Dusty Desert cutscene, crystalline Mephiles suddenly has the green gem in his possession along with the yellow one, apparently having snatched it from Shadow offscreen (perhaps during the confusion of the Scepter's explosion?).

BLUE:

This is the Emerald which finds itself locked in an ontological loop over the course of the game. The blue gem is implied to have been Princess Elise's lucky charm for many years, and Dr. Eggman attacks the Festival of the Sun to steal it from her. Elise throws the jewel to Sonic as she is being kidnapped, and Sonic takes it to White Acropolis as a ransom, where it goes in Robotnik's time machine. Silver later takes the blue Emerald from White Acropolis after beating the Egg Genesis, and uses it (with Shadow's assistance) to open a portal to the past and the Solaris Project. Silver then gives it to a 7-year-old-Elise, who presumably keeps it with her for the intervening 10 years until the Festival of the Sun is attacked. The problem here is that the blue Emerald never enters or leaves the loop; it didn't exist chronologically before Silver brings it to the Solaris Project, and it doesn't exist after Silver and Shadow warp out of the Radical Train fight arena. And, since it's been with Elise for the 10 years before the game, how did Sonic and Shadow use it to turn super and defeat Perfect Chaos, Finalhazard, Metal Overlord, and Devil Doom?
Lighter colors represent traveling forward in time (faster than usual) and darker colors represent traveling back in time. The background's vertical line represents Solaris acquiring its form again in the Last Story.

History

Development

Sonic Retro emblem.svg Main article: Sonic the Hedgehog (2006 game)/Development

Release

This is the second Sonic the Hedgehog game to get an E10+ rating by the ESRB, the first being Shadow the Hedgehog. The PEGI rating is 12+.

Sonic '06 received widespread criticism on release, primarily due to numerous bugs, flawed controls and excessive load times. Many features hinted at during development were not implemented in the final release, and many in-game assets were given a graphical downgrade over what had been shown in earlier screen footage. Sonic Team have since admitted that the game was released in an unpolished and often unfinished state, citing strict development schedules and difficulties adjusting to new console hardware.

The overwrought plot, in particular the relationship between Sonic and newcomer Elise, is the subject of much disdain among fans, though much of these elements are retconned by the game itself by wiping the main characters' memories at the conclusion of the story.

Sales data

Number of copies sold Sega IR Reference Platforms Regions Cumulative sales total
340,000 FY2007 3rd Quarter Results 360 US 340,000
210,000 " " EU 550,000
190,000 FY2007 Full Year Results 360/PS3 US 740,000
130,000 " " EU 870,000

Legacy

The many controversies surrounding Sonic '06 likely caused the distinct and noticable change of pace and settings witnessed in Sonic Unleashed and Sonic Colours. Few elements have been brought forward from this game, with the exception of Crisis City's inclusion in Sonic Generations (it too became controversial decision among some fans) and the character of Silver, who has made numerous cameo appearances in Sonic games and comic books since (despite making little sense in terms of game continuity). Mephiles also appeared as a playable character in Sonic Runners.

Redesigned characters, particularly the taller Sonic and the almost entirely different Eggman, have since been reverted to their previous forms. Elise has not appeared in a game since.

Sonic '06 is thought to have caused significant damage to the franchise, and while opinions vary on the recovery, this period is often cited as the lowest point in the Blue Blur's history.

Downloadable content

Sonic Retro emblem.svg Main article: Sonic the Hedgehog (2006 game)/Downloadable content

Trivia

Information icon.svg
Trivia sections are bad
Try and incorporate this information into the main article. See the manual of style to find out why.
  • During Shadow the Hedgehog’s story, the Scepter of Darkness is mistakenly referred to as the “Book of Darkness” at one point.
  • Another audio blooper was left in near the end of Shadow the Hedgehog's story, when the G.U.N. Commander tells Shadow: “E-123 has engaged Mephiles. Head to the Wave Ocean.” He then mumbles to himself about the line and re-speaks it a second time, this time correctly: “E-123 has engaged Mephiles. Head to Wave Ocean immediately.”
  • Storywise, this is the only game to feature a villain who succeeded in killing Sonic, albeit soon followed by his induced revival.
  • The E3 2006 version of the game’s main song “His World” is a remix of a track that was originally intended to be in the final game, but was scrapped for unknown reasons. Thus, this track was dubbed “His World—The Lost Instrumental” by Sonic fans and people across the internet. An unreleased instrumental of “Dreams of an Absolution” also exists.
  • The song "Town Mission 4" shares a similar melody to the music from Mega Man 2's Flash Man stage.

Voice actors

Role English Japanese
Sonic the Hedgehog Jason Griffith Junichi Kanemaru
Shadow the Hedgehog Jason Griffith Kōji Yusa
Silver the Hedgehog Pete Capella Daisuke Ono
Princess Elise Lacey Chabert Maaya Sakamoto
Doctor Eggman Mike Pollock Chikao Ōtsuka
Miles "Tails" Prower Amy Palant Ryo Hirohashi
Knuckles the Echidna Dan Green Nobutoshi Canna
Amy Rose Lisa Ortiz Taeko Kawata
Blaze the Cat Bella Hudson Nao Takamori
Mephiles the Dark Dan Green Takayuki Sakazume
Rouge the Bat Kathleen Delaney Rumi Ochiai
E-123 Omega Maddie Blaustein Taiten Kusunoki
Maids Amy Palant
Lisa Ortiz
Hikari Yono
Duke of Soleanna David Willis Kenji Utsumi
Solaris Project Scientist Dan Green Keiji Okuda
Yoshikazu Kazuma
G.U.N Communicator David Willis Keiji Okuda
Additional Voices Hikari Yono
Keiji Okuda
Yoshikazu Kazuma
Narrator Mike Pollock

Although both voice language tracks are included in the game disc, there is not a proper option to switch them in any platform and/or regional version, and the game sets both the text and voice language by default according to the console settings language, with the Japanese voices defaulted to Japanese console language and the English voices to the rest of languages. Therefore, the only way to have the Japanese voices on both the Xbox 360 and PlayStation 3 versions is by changing the console language (Xbox Dashboard in the Xbox 360 and console language option in the PlayStation 3) to Japanese in order to set the game entirely in Japanese.

Production credits

Staff
  • Director: Shun Nakamura
  • Producer: Masahiro Kumono
  • Chief Game Designers: Shun Nakamura, Atsushi Kanno
  • Game Designers: Hiroshi Miyamoto, Takao Hirabayashi, Masayuki Inoue, Takako Nagase, Makoto Hirata, Daisuke Shimizu
  • Chief Programmers: Yoshitaka Kawabata, Makoto Suzuki
  • Programmers: Ryuichi Ishiguro, Takuma Komatsu, Tsutomu Matsuo, Yoshihiko Toyoshima, Kouji Ogino, Yuichi Matsuoka, Kentarou Tomii, Naoko Shimura, Tomoatsu Imai, Yosuke Yamazaki, Hiromasa Kaneko, Takateru Ohyama, Ryouhei Yamada, Maki Nishimori, Yusuke Ichiyama, Daigo Matsuura, Hiroshi Iwasaki
  • Chief Artist: Akira Mikame
  • Character Artists: Yoshinari Amaike, Shinkichi Tanahashi, Akio Sakai, Takashi Iida, Masao Tsunoda, Sho Kunieda, Yuka Matsumoto
  • Enemy Artists: Wataru Watanabe, Masatoshi Yasumura
  • Motion Artists: Kentaro Niina, Motomu Hayashi, Tomoaki Yuyama, Hiroaki Take
  • Event Scene Artists: Tamotsu Kushibe, Yusuke Kashiwagi, Mamoru Ohta, Hiromasa Yoshida, Fumihiko Kagawa,Yukihiro Ishida, Tatsuya Yabuta
  • Effects Artists: Tadakazu Aramaki, Takafumi Yoshioka, Seiichi Tsuruoka
  • Menu Screen Artist: Eriko Mikawa
  • Field Artists: Yuki Takahashi, Kazuko Ito, Takeshi Matsuura, Yuji Yamaga, Kenji Odaka, Michio Abe, Hitomi Nagao, Hisae Jibiki, Mayo Sudo, Akiko Muto, Ryouhei Yanase, Naoko Irube, Masashi Kuma, Takashi Saito, Akane Hayashi, Ken Suganuma, Hideaki Fujisawa, Keihan Fujii, Shuhei Sakamoto, Ryuichi Yamanaka, Akiko Ikehara, Yuichi Komagata
  • SEGA OF CHINA Staff: Makoto Uchida, Katusnori Kosuge, Cheng Li, Shao Mingzhu, Li MuZhang, Fang Jie, Sheng FeiFei, Bao JanGang, Mei Ling, Liu ChengLing, Yu YongQing, Li Shuo, Jing Huan, Digital Media Labo.,ink, Polygon Magic,ink.
  • Storyboard: Tatsuya Yabuta (EnumaElisch.LLP), Masaya Suzuki (EnumaElisch.LLP)
  • Lighting Imageboard: Yukihiro Ishida (EnumaElisch.LLP)
  • Artist Special Thanks: AM2 AuthMotion Team, Masaharu Nakayama, Yoshiyuki Tomatsu, Seiju Taniguchi, Makoto Yonezu, Taro Hino
  • Sound Director: Tomoya Ohtani
  • Music Composers: Mariko Nanba, Tomoya Ohtani, Hideaki Kobayashi, tai-hey, Jun Senoue
  • Senior Music Composer: Masato Nakamura
  • Recording & Mixing Engineer: Yoshitada Miya, Masahiro Fukuhara, Yutaka Yamamoto (ATTIC ARCADE), Yoshikazu Sasahara, Hideyuki Arima (POWER HOUSE STUDIO), Stan Katayama
  • Recorded at: SOUND CREW STUDIO, POWER HOUSE STUDIO, ONKIO HAUS STUDIO, SOUND INN STUDIOS, OLYMPIC STUDIOS, DEL REY STUDIO
  • Mixed at: SEGA DIGITAL STUDIO, ATTIC ARCADE STUDIO, ONKIO HAUS STUDIO, SOUND INN STUDIOS, MIT STUDIO
Musicians
  • Drums: Toru Kawamura, Nobuo Eguchi
  • Electric Bass: Takeshi Taneda
  • Electric Guitar: Chewtaro Moritake, Yasutaka Kume, Jun Senoue
  • Acoustic Guitar: Chewtaro Moritake, Naganori Sakakibara
  • Electric Sitar: Chewtaro Moritake
  • Piano: Nobuo Kurata, Masaki Matsumoto
  • Chorus: Miho Fujiwara, Kazuko Hamano, Takenobu Mitsuyoshi
  • Flute: Bob Zung
  • Oboe: Hiroshi Shibayama
  • Accordion: Yoshiaki Sato
  • Strings: Kuwano Strings, Shinozaki Strings
  • 1stVl: Hiroyuki Koike
  • 2ndVl: Rei Koike
  • Vla: Tomoko Fukuhara
  • Vc: Tomio Yajima
  • Cb: Shinji Tanaka
  • Arranger: Takahito Eguchi, Yasutaka Kume
  • Additional Recording Director: Tadashi Otsubo
  • Recording Coordinator: Kiyoshi Yoshida (ATTIC ARCADE), Hidetaka "Carl" Shibata (POWER HOUSE STUDIO), Yoji Sugiyama (WITCH CRAFT), Kazuyuki Doki (RE-BIRTH), Jun Senoue, Tomoya Ohtani
Game Sound Department
Movie Sound Department
  • Supervisor Sound Editor: Eiji "AJ" Nakamura (RedAJ Sound)
  • Sound Editor: Chiharu "Micchi" Minekawa (RedAJ Sound), Kenichi "KEN" Saito (RedAJ Sound), Yoshihiro "PIRO" Maeda (RedAJ Sound)
  • Post-Production Manager: Masayasu Yamashita, Kazuya Taniguchi
  • Mixing Engineer: Kazutaka Someya
  • Assistant Engineer: Tomohiro Fuchikami
  • Foley Artist & Editor: Yuka Kitazawa
  • Visual Technician: Natsuko Yamashita
  • Mixing Studio: DIGITAL EGG STUDIO MA-1 <THXpm3>
  • Sound Section Special Thanks: Todd Singerman, Lynn Grossman, Melody Santos, Ken Sakata (A&K CORPORATION), Koji Matsumoto, Teruhiko Nakagawa, Ai Muroi, Naofumi Hataya, Masaru Setsumaru, Seirou Okamoto
  • VP Product Development: Jin Shimazaki
  • Voice Coordinator/Dialog Director: Eriko Kimura
  • Dubbing Production Manager: Hiroyuki Inage, Yae Tateyama (TOHOKUSHINSHA FILM CORPORATION)
  • Voice Recording Studio: STUDIO UNI, OMNIBUS JAPAN
  • CG Movie Director: Minoru Kusakabe, Tomokazu Takahashi, Tomohiro Yonemichi
  • CG Movie Modeling: Hideyuki Higashi, Yoshihiko Suzuki, Hiroaki Ohta, Toshiya Sugiura, Satoshi Takahashi, Hideaki Makinouchi, Takayuki Hayama, Yoshihiro Hanada, Takeshi Hoshino, Yutaka Yamaki, Satoshi Kounosu, Kazushige Hayakawa, Emiri Minagawa, Tomohiro Mitsui, Naoto Kawaguchi, Jun Masuda
  • CG Movie Setup & Animation: Jiro Yamagishi, Yusuke Sakai, Kiminori Kusano, Kenou Hakamaya, Mio Tagiri, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Tatsuya Akagi, Kengou Nukizono, Yoshimasa Kimura, Hideyuki Kinoshita, Kei Miyamoto
  • CG Movie VFX & Sequence: Yoshihisa Inoue, Keisuke Takahashi, Shuntaro Furukawa, Kouhei Kajisa, Satoshi Tomatsu, Tsubasa Nakai, Takeyuki Suzuki, Masayuki Tanaka, Takuya Hada
  • CG Movie Engineer: Taku Wakisaka, Toru Iwata, Jun Saito
  • CG Movie Management: Takeshi Ito, Masahito Imamura, Yoshifumi Sueda, Chikako Tanaka
  • CG Movie: AOKI Prod., Blur Studio, Inc., SHIROGUMI INC., FORO GRAFICO CO.,LTD., GEMBA.Inc.
  • Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Shunkichi Yukitake, Kimiko Nakaizumi, Hitoshi Noda, Yukie Hagiwara
  • Motion Capture Actors: WONDERMAN, Tony Hosokawa, Iori Sakakibara, Ami Sakai, Tomomi Ohta, Naoyasu Achi, Wataru Koga, ACTION ACTOR GROUP "KATSUGEKIZA"
  • Dancer: Kaori Nishimura, Sachiko Takagi, Mariko Tagami
  • Choreographer: EASY
  • Motion Capture Data Editing: DOUBLE-O-BUCK Inc., ORBITAL LINK Inc., Dynamo Pictures, Inc.
  • Publicity Artwork: Yuji Uekawa
  • Game Script: Kiyoko Yoshimura, Shiro Maekawa
  • Web Team: Mayumi Moro, Yuichi Kikuchi, Takeshi Ichimura
  • Special Thanks: Takashi Iizuka, Hirono Sato, Keith Palmer, Keisuke Nakamura, Yojiro Ogawa, Sachiko Kawamura, Masanobu Yamamoto, Tetsu Katano, Fumitaka Shibata (wave master), Tetsuya Hotozuka, Takeshi Sakakibara, Keiichi Noda, Eitaro Toyoda, Yoshihisa Hashimoto, Takashi Atsu, Yoshiaki Hattori, Hitoshi Ohta
Cast
Sega Corporation (Japan)
  • Product Marketing Manager: Yasushi Yamashita, Naoko Ooka, Satoshi Imai, Takeshi Shimizu
  • Retail Sales Manager: Akihide Ichimura
  • Sales Promotion: Osamu Sato
  • Public Relations Leader: Hiromi Seida
  • Technical Support: Takashi Shoji, Akihiro Etori, Osamu Ogata, Toyoji Kurose
  • Localization Support: Representatives at IBPD, Aya Takeuchi, Shinobu Shindo
  • Product Management: Junichi Shimizu
  • Product Support: Akira Nishikawa, Hiroyuki Miyano, Yuki Takahashi, Daisuke Suzuki
  • Quality Control: Sunao Murayama, Yuji Nakamura, Kenji Oohashi
  • Support Team: Masayuki Takahashi, Kiyotaka Kondo, Yukihiro Taguchi
  • Software Manuals & Packaging: Yoshihiro Sakuta, Hisakazu Nakagawa, Hiroki Osawa, Takashi Nishimura, Tetsuya Honda, Colin Restall
Sega of America, Inc.
  • CEO: Naoya Tsurumi
  • President/COO: Simon Jeffery
  • VP of Product Development: David Cobb
  • Technical Director: Jez Sherlock
  • VP, Marketing: Scott Steinberg
  • Director, Marketing: Don Mesa
  • Producer: Justin Lambros
  • Producer Assistant: Marta Khosraw
  • PR: Anne-Marie Stein, One PR, Jeane Wong, One PR, Dana Whitney, One PR
  • Creative Services: Jen Groeling, Heather Luchetti, Bridget Oates
  • Head of Operations: Tom Dudley
  • Online: Chris Olson, Leri Greer, Mike Dobbins
  • Mastering Lab: Rey Buzon, Andrew Byrne, Rhianna Kellom
  • QA Manager: Deni Skeens
  • QA Supervisor: Josh Morton
  • Senior Test Lead: Shawn Dobbins
  • Project Lead: Lee Frohman
  • Assistant Lead: Chad Ginsburg
  • Testers: Chris Pierce, Jesse LaGrange, Andrew Thanyawatpokin, Peter Koenig
  • Compliancy Test Lead: Stephen Akana
  • Compliancy Assistant Lead: Lawrence Mann
  • Compliancy Testers: Andrew Weaver, Joe Floyd, John Belcher, Eduardo Camacho
  • Special Thanks: Beejey Enriquez, Kevin Frane, Takashi Iizuka, Jason Kuo, Keith Palmer, Yosuke Moriya, Ben Harrison
4Kids Production, Inc.
  • Voice Directors: Christopher Collet, Julie Rath
  • Production Coordinator: Salvatore Oppedisano
  • Pro Tools Engineers: Suzy Goldish, Paul Grassini, Mike Knoblauch, Alon Namdar, Questar Welsh
Blindlight
  • Casting Director: Dawn Hershey, C.S.A.
  • Voice Director: Lisa Schaffer
  • VO Producer: Alexandra Dorris
  • Casting Assistant: Dave Lieber
  • Production Assistant: Wes Gleason
  • Recording Engineer: J. David Atherton
SEGA Europe, Ltd.
  • CEO: Naoya Tsurumi
  • President/COO: Mike Hayes
  • Development Director: Gary Dunn
  • Creative Director: Matthew Woodley
  • Director of European Marketing: Gary Knight
  • Head of Studio, Localisation: Kuniyo Matsumoto
  • Senior Producer, Localisation: Akiko Uchida
  • European PR: Lynn Daniel, Kerry Martyn
  • Senior Brand Manager - Japanese Studios: David Allen
  • International Brand Manager: Ben Chalmers-Stevens
  • Creative Services: Alison Warfield, Tom Bingle, Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere
  • Head of Operations: Mark Simmons
  • Operations: Caroline Searle, Natalie Cooke
  • Online Services: Justin Moodie, Nina Ahmad, Bennie Booysen, Mike Evans, Romily Broad
  • Head of Development Services: Mark Le Breton
  • Master Tech. Group: John Hegarty, Jigar Patel
  • QA Supervisors: Marlon Grant, Stuart Arrowsmith
  • Senior Team Leads: Dominic Berzins, Julie Metior
  • Assistant Team Leads: Gabriel Ralls, Alex Humphries, Renée Teloka, Marlon Andall
  • Standards Coordinators: Mohammed Ajaib, Michael Hanley, Ali Hassan
  • Language Team Leads: Jean Baptiste Bagot, Sven Wittmaack
  • Uses: Havok, Kynapse, Dolby Digital
  • SWEET SWEET SWEET - 06 AKON MIX -
    • Lyrics: MIWA YOSHIDA
    • Music: MASATO NAKAMURA
    • Arrangement: AKON
    • MIWA YOSHIDA: Vocal, Backing Vocal, Vocal Arrangement
    • MASATO NAKAMURA: Backing Vocals
    • AKON: All Instruments Performance & Backing Vocals
  • SWEET DREAM - 06 AKON MIX -
    • Lyrics: MIWA YOSHIDA
    • Music: MASATO NAKAMURA
    • Arrangement: AKON
    • MIWA YOSHIDA: Vocal, Backing Vocal, Vocal Arrangement
    • MASATO NAKAMURA: Backing Vocals
    • AKON: All Instruments Performance & Backing Vocals
  • MY DESTINY: Donna De Lory
    • Music: Mariko Nanba
    • Words: Candie Y
    • Arrangement: Takahito Eguchi
    • Vocal Tracks Producer: Jun Senoue

Manuals

Sonic Retro emblem.svg Main article: Sonic the Hedgehog (2006 game)/Manuals

Promotional material

Sonic Retro emblem.svg Main article: Sonic the Hedgehog (2006 game) television advertisements

Artwork

Box art

Wallpaper

Physical scans

Xbox 360 Version




Xbox 360
75 Sonic Retro Average
Based on 1 review
Publication Score Source
Famitsu (JP) 75 №?, [2]
Xbox 360, US
X360 sonicthehedgehog.jpg
Cover
Xbox 360, US (Platinum Family Hits)
STH 360 PFH Cover.jpg
Cover
STH 360 PFH Disc.jpg
Disc
Xbox 360, JP
SONIC06 X360 BackScan.jpgNospine.pngSth06 360 jp front.jpg
Cover
Sonic06 360 jp disc.jpg
Disc
Xbox 360, UK (collector's edition)
X360 S06L UK .jpg
Cover
Xbox 360, UK
Sth360-cover-eu.jpg
Cover
Xbox 360, EU (Promo)
X360 S06P EU.jpg
Cover
Xbox 360, FR
X360 sonicthehedgehog fr.jpg
Cover
Sth06 360 eu cd.jpg
Disc
Xbox 360, DE
Sonic06 360 DE Box.jpg
Cover
Xbox 360, ES
Sonic06 360 ES Box.jpg
Cover
Xbox 360, IT
Sonic06 360 IT Box.jpg
Cover
Xbox 360, AU
Sonic06 360 AU Box.jpg
Cover
Xbox 360, KR
Sonic06 360 kr cover.jpg
Cover
Xbox 360, RU
X360 S06 RU.jpg
Cover

PlayStation 3 Version

Segaretro-round.svg Reception »
PlayStation 3, US
STH PS3 FOB.jpg
Cover
Sth06 ps3 us cd.jpg
Disc
PlayStation 3, JP
Sonic06 ps3 jp.jpg
Cover
PlayStation 3, UK/NE
Sth06 ps3 eu cover.jpg
Cover
Sth06 ps3 eu disc.jpg
Disc
INNER 06 PS3.jpg
Inlay
PlayStation 3, FR
Sonic06 PS3 FR cover.jpgNospine.pngSONIC06 FR Scan Front.png
Cover
Sth06 ps3 eu disc.jpg
Disc
INNER 06 PS3.jpg
Inlay
PlayStation 3, DE
Sonic06 PS3 DE Box.jpg
Cover
PlayStation 3, DE (alt)
Sonic06 PS3 DE Box Alt.jpg
Cover
PlayStation 3, DE (alt 2)
Sonic06 PS3 DE Box Alt2.jpg
Cover
PlayStation 3, ES

PlayStation 3, IT
Sonic06 ps3 it cover.jpg
Cover
Sth06 ps3 eu disc.jpg
Disc
INNER 06 PS3.jpg
Inlay
PlayStation 3, BX
PS3 S06 BX.jpg
Cover
Sth06 ps3 eu disc.jpg
Disc
INNER 06 PS3.jpg
Inlay
PlayStation 3, AU
Sth06 ps3 au cover.jpg
Cover
PlayStation 3, KR
Sonic06 ps3 kr cover.jpg
Cover
PlayStation 3, AS
Sonic06 PS3 AS cover.jpg
Cover
PS3 S06 AS CD.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments


External links

References

  1. 1.0 1.1 Xbox.com (en-US; s/sonicthehedgehog) (Wayback Machine: 2007-08-17 17:38)
  2. Xbox.com (en-US; s/sonicthehedgehog) (Wayback Machine: 2009-10-03 03:55)
  3. Xbox.com (en-GB; s/sonicthehedgehog) (Wayback Machine: 2008-06-15 18:36)
  4. File:Sonic The Hedgehog Commercial - Welcome To The Sonic Age.mp4
  5. Xbox.com (fr-FR; s/sonicthehedgehog) (Wayback Machine: 2008-12-08 20:12)
  6. Xbox.com (es-ES; s/sonicthehedgehog) (Wayback Machine: 2009-01-21 00:45)
  7. Xbox.com (it-IT; s/sonicthehedgehog) (Wayback Machine: 2009-06-04 13:54)
  8. Xbox.com (en-AU; s/sonicthehedgehog) (Wayback Machine: 2007-12-25 20:12)
  9. 9.0 9.1 http://sega.jp/x/sonic (Wayback Machine: 2007-12-01 15:37)
  10. Xbox.com (ko-KR; s/sonicthehedgehog) (Wayback Machine: 2008-02-10 05:16)
  11. 11.0 11.1 Xbox LIVE Marketplace (en-US; media/66acd000-77fe-1000-9115-d802534507d6) (Wayback Machine: 2009-09-21 11:42)
  12. https://www.ign.com/articles/2006/09/27/x06-sonic-the-hedgehog-demo-uncaged (Wayback Machine: 2019-04-12 19:30)
  13. Xbox.com (en-US; marketplace/sonicthehedgehog) (Wayback Machine: 2007-07-14 11:29)
  14. Xbox.com (en-GB; marketplace/sonicthehedgehog) (Wayback Machine: 2007-12-30 06:25)
  15. Xbox.com (fr-FR; marketplace/sonicthehedgehog) (Wayback Machine: 2008-01-06 20:27)
  16. Xbox.com (en-AU; marketplace/sonicthehedgehog) (Wayback Machine: 2009-06-03 09:16)
  17. 17.0 17.1 http://www.wwe.co.za/releaseschedule.aspx?catid=1 (Wayback Machine: 2006-10-02 12:10)
  18. 18.0 18.1 http://www.jp.playstation.com:80/software/title/bljm60006.html (Wayback Machine: 2008-06-30 07:25)
  19. http://www.us.playstation.com/games/suggested?link=Publisher&SceaId=ULUS-10220 (Wayback Machine: 2007-10-03 04:30)
  20. 20.0 20.1 20.2 20.3 https://www.engadget.com/2007/01/24/playstation-3-launches-march-23-in-europe-425/ (Wayback Machine: 2018-04-04 00:08)
  21. http://www.playstation.co.kr/game/1047 (archive.today)


Sonic the Hedgehog (2006)
Sonic 2006 title screen.png

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Sonic the Hedgehog games for the following systems
Sony PlayStation 3
 2006  Sonic the Hedgehog     2008  Sonic Unleashed     2009  Sonic's Ultimate Genesis Collection     2010  Sonic & Sega All-Stars Racing     2011  Sonic Generations     2012  Sonic & All-Stars Racing Transformed    
 Prototypes  Sonic Generations (Demo 1/2)
Xbox 360
 2006  Sonic the Hedgehog     2008  Sonic Unleashed     2009  Sonic's Ultimate Genesis Collection     2010  Sonic & Sega All-Stars Racing | Sonic Free Riders     2011  Sonic Generations     2012  Sonic & All-Stars Racing Transformed    
 Demos  Sonic the Hedgehog (2006 Xbox Live demo) | Sonic Generations (Demo 1/2)