Actions

Sonic the Hedgehog (2006 game)/Bugs

From Sonic Retro

Back to: Sonic the Hedgehog (2006 game).

Gameplay bugs

Invincibility stars

Invincibility stars do not appear for any character other than Sonic. Even then the stars are broken, disappearing before your invulnerability runs out.

Not fixed in any version.

"It's no use!"

When fighting Silver, it is not uncommon to be caught up in one of his psychokinetic attacks. The player will be momentarily stunned ("It's no use!") and then thrust backwards ("Take this!"), losing Rings in the process. Silver initiates this move far too often, however, meaning as soon as the player has recovered, he might use the same attack again, repeating this process until the player dies.

Due to the way the game handles Ring physics, however, it is fully possible to be slammed into a wall and immediately collect one of the fallen Rings, thus giving the player another hit point. If Silver decides to keep chaining this attack and a Ring is always collected, the player can be trapped in a loop, soft-locking the game. This applies to both the Sonic and Shadow fights.

Ideally, the attack is meant to end when the player hits a solid object, however the fighting area is not fully enclosed by solid walls, meaning in Sonic's fight, Silver can throw Sonic into parts of Soleanna Castle Town (after which the player might struggle to return to the arena). There is also the possibility of Silver throwing the player upwards, meaning they will continously travel in one direction, past the skybox and into the unknown (although the game will eventually register this as a death).

AI-controlled Silver can himself get stuck during this process.

Not fixed in any version.

Animation bugs

Sonic's victory animation is misaligned, meaning he hovers above the floor at the end of stages. White Acropolis is the only stage where this isn't noticeable, as there is a layer of snow masking the gap.

Not fixed in any version.

Manual errors

Chaos drives

Chaos Drives, presumably returning from Sonic Adventure 2, are mentioned twice as collectable items that function similarly to Light Cores, increasing the Action GaugeMedia:Sonic06 360 US manual.pdf[1]Media:Sonic06 360 US manual.pdf[2]. These objects never appear in-game.

Not fixed in any version.

Shields

Shields are claimed to exist in the game, acting similarly to those in previous Sonic titlesMedia:Sonic06 360 US manual.pdf[3], but none can be found through normal means. They are still functional within the game's programming, however.

Not fixed in any version.

Missing gauges

The manual suggests that both TailsMedia:Sonic06 360 US manual.pdf[4] and E-123 OmegaMedia:Sonic06 360 US manual.pdf[5] come paired with a visible gauge to inform the user how long ther can fly and hover, respectively. No such feature exists in-game.

Not fixed in any version.

Level bugs

References


Sonic the Hedgehog (2006)
Sonic 2006 title screen.png

Main page
Comparisons
Maps
Achievements
Downloadable content


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Hacking guide