Difference between revisions of "Wisps"
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|Turns Sonic into a fireball, similar to the [[Fire Shield]] of ''[[Sonic the Hedgehog 3]]''. Unlike the Fire Shield, can propel Sonic in any direction. | |Turns Sonic into a fireball, similar to the [[Fire Shield]] of ''[[Sonic the Hedgehog 3]]''. Unlike the Fire Shield, can propel Sonic in any direction. | ||
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− | |DS ([[Sonic Colors | + | |DS ([[Sonic Colours (DS)|Sonic Colors]]) |
− | 3DS ([[Sonic Generations 3DS]]) and ([[Sonic Lost World]]) | + | 3DS ([[Sonic Generations (Nintendo 3DS)|Sonic Generations]]) and ([[Sonic Lost World]]) |
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|Violet | |Violet | ||
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|Turns Sonic into a ghost form that can float through walls and suck up [[rings]] and enemies, similar to what a black hole does. | |Turns Sonic into a ghost form that can float through walls and suck up [[rings]] and enemies, similar to what a black hole does. | ||
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− | |DS ([[Sonic Colors | + | |DS ([[Sonic Colours (DS)|Sonic Colors]]) |
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|Indigo | |Indigo |
Revision as of 08:02, 22 July 2016
This short article is in need of work. You can help Sonic Retro by adding to it. |
Wisps are extraterrestrial creatures introduced in Sonic Colours. Dr. Eggman captures the Wisps to power his interstellar theme park, and Sonic is tasked with rescuing the diminutive aliens from the mad scientist's clutches. There are eight Wisp types available in the Wii version and six Wisps types available in the DS Version of the game. As the player progresses, more Wisps are unlocked, which will then appear in both later and earlier stages.
They return once again in both versions of Sonic Lost World with 6 new wisps: Crimson (Eagle), Magenta (Rhythm), Indigo (Asteroid), Black (Bomb), Ivory (Lightning), and Gray (Quake).
Colour Power
The small, colour-coded, floating alien creatures each contain a different Colour Power that Sonic can harness by collecting them. When a Wisp is collected, the gauge on the bottom-left corner of the screen will display which Wisp is currently active. Upon activating a Wisp's colour power, the gauge will begin to deplete until the current power is entirely used up.
Colour | Image | Colour Power | Info | Music | Version |
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White | Sonic Boost | Power first introduced in Sonic Unleashed (3D) or Sonic Rush (2D). Can be used along side other Colour Powers. Gives Sonic and instant (but limited) burst of speed and will automatically attract any nearby rings. | Both | ||
Cyan | Laser | Allows Sonic to ricochet off of walls and mirrors and teleport using the corresponding antennas that appear in the stage. | <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 1/07 Color Power - Cyan Laser.mp3</flashmp3> | Both (Sonic Colors)
3DS (Sonic Generations) | |
Yellow | Drill | Enables the player to dig through certain surfaces that contain hidden underground rooms, paths, and pipes. | Normal: <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 1/19 Color Power - Yellow Drill.mp3</flashmp3>
|
Both (Sonic Colors)
Both (Sonic Lost World) | |
Orange | Rocket | Sends Sonic flying directly upward. This ability also allows Sonic to reach higher areas of the stage. | <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 2/14 Color Power - Orange Rocket.mp3</flashmp3> | Both (Sonic Colors)
Console/PC (Sonic Generations) Wii U (Sonic Lost World) | |
Pink | Spike | Gives Sonic longer, pointier spikes that allow him to stick to walls as well as use the Spindash. He also can break wisp blocks. | <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 2/16 Color Power - Pink Spikes.mp3</flashmp3> | Wii (Sonic Colors)
Console/PC (Sonic Generations) | |
Green | Hover | Turns Sonic into a slow-moving hovercraft, allowing him to fly through the air and find hidden areas. Allows him to use the Ring Dash. | <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 2/05 Color Power - Green Hover.mp3</flashmp3> | Wii (Sonic Colors)
Wii U (Sonic Lost World) | |
Blue | Cube | Turns Sonic into a heavy block. It also creates platforms by transforming blue rings into walkable platforms, and vice versa. It can also destroy wisp blocks and enemies. | <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 2/07 Color Power - Blue Cube.mp3</flashmp3> | Wii (Sonic Colors) | |
Purple | Frenzy | Turns Sonic into a berserker chomping anything in his path. He gets bigger the more he eats! | <flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 3/12 Color Power - Purple Frenzy.mp3</flashmp3> | Wii (Sonic Colors) | |
Red | 40px | Burst | Turns Sonic into a fireball, similar to the Fire Shield of Sonic the Hedgehog 3. Unlike the Fire Shield, can propel Sonic in any direction. | DS (Sonic Colors)
3DS (Sonic Generations) and (Sonic Lost World) | |
Violet | Void | Turns Sonic into a ghost form that can float through walls and suck up rings and enemies, similar to what a black hole does. | DS (Sonic Colors) | ||
Indigo | Asteroid | Turns Sonic a floating orb surrounded by a ring, making Sonic destroy everything in its path when touched and then the objects come into its orbit. | Both (Sonic Lost World) | ||
Crimson | Eagle | Turn Sonic a flaming eagle flying for a limited time. | Wii U (Sonic Lost World) | ||
Magenta | Rhythm | Turns Sonic a musical note that can jump and turn upside moving from the collecting of musical notes. | Wii U (Sonic Lost World) | ||
Ivory | Lightning | Turns Sonic into a lightning bolt that can ram into enemies and obstacles very quickly and generate threads of electricity to shock opponents or charge coils. | 3DS (Sonic Lost World) | ||
Gray | Quake | Turns Sonic into an iron ball that can scale walls and generate shockwaves that destroy enemies and obstacles by falling. | 3DS (Sonic Lost World) | ||
Black | Bomb | Turns Sonic into a giant bomb that can roll over enemies and explode enemies. | Wii U (Sonic Lost World) |
Nature and origins
Wisps originate from Planet Wisp, one of the worlds captured by the Tropical Resort tractor beams for Eggman's park. They seem to be peaceful, playful aliens with no technology to speak of. They move around by floating placidly through the air, and communicate in an incomprehensible, warbling language which proves utterly impenetrable to Sonic and Tails; indeed, the fox spends the whole Wii game tinkering with his Miles Electric to get a translator working.
Just like the small animals of Sonic's world, the Wisps' halcyon nature makes them easy pickings for Dr. Eggman - who has had no shortage of practice oppressing cute defenceless creatures. The Doctor does use wisps (specificly white wisps) as organic batteries for his badniks and Egg Pawns around the park, but his main use for the extraterrestrials is their Hyper-Go-On Energy. This is the wisps' life force, without which they become frenzied, angry creatures: unnatural purple or "nega" wisps, which are churned out in abundance from the Asteroid Coaster harvesting machine. Eggman wants all this Hyper-Go-On energy as it just happens to be the perfect power source for his new mind-control weapon.
Colours DS goes into more detail than the Wii version about the Wisps' origins; here Yacker claims that they all originate from a progenitor Mother Wisp, who is responsible for creating Planet Wisp itself. Indeed, mama appears as the secret final boss of the game, gravitating into the region and being none too impressed at the ordeal her children have suffered. Super Sonic fights her as the giant Nega-Mother Wisp, after which she calms down and returns the planets to their original locations.
Gallery
- RedWisp.jpg
Red Wisp
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