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{{Bob|bobscreen=riders_title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Gamecube]], [[Playstation 2]], [[Xbox]], PC|europe=Feb. 17, 2006|usa=Feb. 21, 2006|japan=Feb. 23, 2006|genre=Racing}}
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{{Bob
 +
| bobscreen=SonicRiders title.png
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| bobscreen2=SonicRiders GC JP Title.png
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| bobscreen3=Notavailable.svg
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| bobscreen4=Notavailable.svg
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| bobscreen5=Notavailable.svg
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| bobscreen6=Notavailable.svg
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| bobscreen7=Notavailable.svg
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| tab1={{GC}} NTSC-U/PAL
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| tab2={{GC}} NTSC-J
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| tab3={{PS2}} NTSC-U/PAL
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| tab4={{PS2}} NTSC-J
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| tab5={{XBOX}} NTSC-U/PAL
 +
| tab6={{XBOX}} NTSC-J
 +
| tab7=Windows PC
 +
| icon=SonicRiders_Win_icon.png
 +
| title=Sonic Riders
 +
{{GCBanner|SR USA GCN Banner.png|English Disc }}
 +
| publisher=[[Sega]]
 +
| developer=[[Sonic Team]], [[Now Production]]
 +
| system=[[GameCube]], [[PlayStation 2]], [[Xbox]], [[Windows PC]]
 +
| languages={{LanguageList|jp|en|fr|de|es|it}}
 +
| genre=Racing
 +
| players={{GC}}{{PS2}}{{XBOX}} 1-4, {{PC}} 1-2
 +
| releases={{releases
 +
| ps2_date_us=2006-02-21{{ref|1=https://web.archive.org/web/20060309002326/http://www.us.playstation.com/NewsStories.aspx?id=3730}}
 +
| ps2_code_us=SLUS-21331
 +
| ps2_rating_us=e
 +
| ps2_date_us_gh=2007
 +
| ps2_rating_us_gh=e
 +
| ps2_date_eu_Promo=2006
 +
| ps2_code_eu_Promo=SLES-53560
 +
| ps2_code2_eu_Promo=
 +
| ps2_rating_eu_Promo=3
 +
| ps2_date_uk=2006-03-17{{ref|https://web.archive.org/web/20070209153606/http://www.amazon.co.uk/Sega-Sonic-Riders-PS2/dp/B000E50NO4}}
 +
| ps2_rrp_uk=34.99{{ref|https://web.archive.org/web/20070209153606/http://www.amazon.co.uk/Sega-Sonic-Riders-PS2/dp/B000E50NO4}}
 +
| ps2_code_uk=SLES-53560
 +
| ps2_code2_uk=INL-P53560-UK
 +
| ps2_rating_uk=3
 +
| ps2_date_fr=2006-03-17{{ref|https://web.archive.org/web/20190825202115/https://www.amazon.fr/S%25C3%25A9ga-Sonic-Riders/dp/B000ECX16O/}}
 +
| ps2_code_fr=SLES-53560
 +
| ps2_code2_fr=INL-P53560-FR
 +
| ps2_rating_fr=3
 +
| ps2_date_bx=2006-03-17
 +
| ps2_code_bx=SLES-53560
 +
| ps2_code2_bx=INL-P53560-FD
 +
| ps2_rating_bx=3
 +
| ps2_date_de=2006-03-17{{ref|https://web.archive.org/web/20190825202314/https://www.amazon.de/Sega-Sonic-Riders/dp/B000RNLE2I/}}
 +
| ps2_code_de=SLES-53560
 +
| ps2_code2_de=INL-P53560-GE
 +
| ps2_rating_de=6
 +
| ps2_date_es=2006-03-17
 +
| ps2_code_es=SLES-53560
 +
| ps2_code2_es=INL-P53560-SP
 +
| ps2_rating_es=3
 +
| ps2_date_it=2006-03-17
 +
| ps2_code_it=SLES-53560
 +
| ps2_code2_it=INL-P53560-IT
 +
| ps2_rating_it=3
 +
| ps2_date_jp=2006-02-23{{ref|https://web.archive.org/web/20061027222720/http://www.jp.playstation.com/software/title/slpm66281.html}}
 +
| ps2_code_jp=SLPM-66281
 +
| ps2_rrp_jp=5,800 (''6,090''){{ref|https://web.archive.org/web/20061027222720/http://www.jp.playstation.com/software/title/slpm66281.html}}
 +
| ps2_rating_jp=free
 +
| ps2_date_au=2006
 +
| ps2_code_au=SLES-53560
 +
| ps2_code2_au=INL-P53560-AU
 +
| ps2_rating_au=g
 +
| ps2_date_kr=2006-03-30
 +
| ps2_rating_kr=a
 +
| ps2_date_kr_bh=2008-04-17{{ref|http://archive.is/gmeUW|http://www.playstation.co.kr/game/823}}
 +
| ps2_code_kr=SLKA-25358
 +
| ps2_rating_kr_bh=a
 +
| ps2_date_pt=2006-03-17
 +
| ps2_code_pt=SLES-53560
 +
| ps2_code2_pt=
 +
| ps2_rating_pt=4
 +
| ps2_date_tw=200x
 +
| ps2_rating_tw=0
 +
| ps2_date_za=2006-04-07{{ref|1=https://web.archive.org/web/20061002121008/http://www.wwe.co.za/releaseschedule.aspx?catid=1}}
 +
| ps2_rrp_za=479.99{{ref|1=https://web.archive.org/web/20061002121008/http://www.wwe.co.za/releaseschedule.aspx?catid=1}}
  
'''''Sonic Riders''''' is an ''Sonic'' racing game, revealed by Famitsu on September 7, 2005, prior to 2005's Tokyo Game Show. The game released in the U.S. in February 2006. The game differs from traditional racers (such as ''[[Sonic R]]'') in its use of air-based travel with features such as "turbulence" affecting gameplay.
+
| gc_date_us=2006-02-21{{ref|1=https://web.archive.org/web/20060309002326/http://www.us.playstation.com/NewsStories.aspx?id=3730}}
 +
| gc_code_us=DOL-P-GXEE
 +
| gc_code2_us=DOL-GXEE-USA
 +
| gc_rating_us=e
 +
| gc_date_us_pc=2006
 +
| gc_code_us_pc=DOL-P-GXEE
 +
| gc_code2_us_pc=DOL-GXEE-USA
 +
| gc_rating_us_pc=e
 +
| gc_date_uk=2006-03-17{{ref|https://archive.is/ZajUU|https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Riders-268764.html}}
 +
| gc_code_uk=DOL-P-GXEP
 +
| gc_code2_uk=DOL-GXEP-UKV
 +
| gc_rating_uk=3
 +
| gc_date_fr=2006-03-17{{ref|https://archive.is/3kXXG|https://www.nintendo.fr/Jeux/Nintendo-GameCube/Sonic-Riders-268764.html}}
 +
| gc_code_fr=DOL-P-GXEP
 +
| gc_code2_fr=DOL-GXEP-FRA
 +
| gc_rating_fr=3
 +
| gc_date_de=2006-03-17{{ref|https://archive.is/kkhc8|https://www.nintendo.de/Spiele/Nintendo-GameCube/Sonic-Riders-268764.html}}
 +
| gc_code_de=DOL-P-GXEP
 +
| gc_code2_de=DOL-GXEP-NOE
 +
| gc_rating_de=6
 +
| gc_date_eu_ES/IT=2006-03-17{{ref|https://archive.is/dLz4C|https://www.nintendo.es/Juegos/Nintendo-GameCube/Sonic-Riders-268764.html}}{{ref|https://archive.is/tIejn|https://www.nintendo.it/Giochi/Nintendo-GameCube/Sonic-Riders-268764.html}}
 +
| gc_code_eu_ES/IT=DOL-P-GXEP
 +
| gc_code2_eu_ES/IT=DOL-GXEP-EUR
 +
| gc_rating_eu_ES/IT=3
 +
| gc_date_jp=2006-02-23{{ref|http://web.archive.org/web/20070529124559/http://sega.jp/gc/sonicrid/}}
 +
| gc_code_jp=DOL-P-GXEJ
 +
| gc_code2_jp=DOL-GXEJ-JPN
 +
| gc_rating_jp=free
 +
| gc_rrp_jp=5,800 (''6,090''){{ref|http://web.archive.org/web/20070529124559/http://sega.jp/gc/sonicrid/}}
 +
| gc_date_au=2006
 +
| gc_rating_au=g
 +
| pc_date_us=2006-11-14{{ref|1=https://web.archive.org/web/20061018222418/http://www.sega.com/games/game_temp.php?game=sonicriders&lid=gp_sonicriders&lpos=allgamelist_title}}
 +
| pc_rating_us=e
 +
| pc_date_uk=2006-11-24
 +
| pc_code_uk=SEGA-PC051
 +
| pc_code2_uk=INL-S051-UK
 +
| pc_rating_uk=3
 +
| pc_date_uk_w=200x
 +
| pc_code_uk_w=1697A
 +
| pc_rating_uk_w=3
 +
| pc_date_uk_gsp=200x
 +
| pc_code_uk_gsp=
 +
| pc_rating_uk_gsp=3
 +
| pc_date_fr=2006-11-24
 +
| pc_code_fr=
 +
| pc_code2_fr=
 +
| pc_rating_fr=3
 +
| pc_date_fr_Le Club des Héros=200x
 +
| pc_code_fr_Le Club des Héros=SRD3853AF
 +
| pc_code2_fr_Le Club des Héros=SRD8AF-WRP
 +
| pc_rating_fr_Le Club des Héros=3
 +
| pc_date_fr_hc=200x
 +
| pc_code_fr_hc=
 +
| pc_code2_fr_hc=
 +
| pc_rating_fr_hc=3
 +
| pc_date_de=2006-11-24
 +
| pc_code_de=
 +
| pc_code2_de=
 +
| pc_rating_de=6
 +
| pc_date_eu_ES/IT=2006-11-24
 +
| pc_code_eu_ES/IT=SEGA-PC051
 +
| pc_code2_eu_ES/IT=INL-S051-SI
 +
| pc_rating_eu_ES/IT=3
 +
| pc_date_pt=200x
 +
| pc_rating_pt=4
 +
| pc_date_au_fs=200x
 +
| pc_code_au_fs=
 +
| pc_rating_au_fs=g
 +
| pc_date_tr_Best Hits=200x
 +
| pc_rating_tr_Best Hits=3
 +
| pc_date_br=200x
 +
| pc_rating_br=l
 +
 
 +
| xbox_date_jp=2006-02-23{{ref|https://web.archive.org/web/20080327205735/http://sega.jp/x/sonicrid/}}
 +
| xbox_code_jp=55A-00001
 +
| xbox_rating_jp=free
 +
| xbox_rrp_jp=5,800 (''6,090''){{ref|https://web.archive.org/web/20080327205735/http://sega.jp/x/sonicrid/}}
 +
| xbox_date_us=2006-03-30{{ref|https://web.archive.org/web/20070518062230/http://www.xbox.com/en-US/games/s/sonicriders/}}
 +
| xbox_code_us=SKU-64063
 +
| xbox_rating_us=e
 +
| xbox_date_uk=2006-03-17{{ref|https://web.archive.org/web/20070303151615/http://www.amazon.co.uk/Sega-Sonic-Riders-Xbox/dp/B000E4YKL2}}
 +
| xbox_code_uk=INL-X13502-UK
 +
| xbox_rating_uk=3
 +
| xbox_date_fr=2006-03-17{{ref|https://web.archive.org/web/20190825202212/https://www.amazon.fr/S%25C3%25A9ga-Sonic-Riders/dp/B000ECX16E/}}
 +
| xbox_code_fr=INL-X13502-FR
 +
| xbox_rating_fr=3
 +
| xbox_date_de=2006-03-16{{ref|https://web.archive.org/web/20070210071415/http://www.amazon.de/Sega-Sonic-Riders/dp/B000EBCCLK}}
 +
| xbox_code_de=INL-X13502-GE
 +
| xbox_rating_de=6
 +
| xbox_date_eu_ES/IT=2006-03-17{{ref|https://web.archive.org/web/20190825202536/https://www.amazon.it/SEGA-Sonic-Riders-Xbox/dp/B000E4YKL2/}}
 +
| xbox_code_eu_ES/IT=INL-X13502-SI
 +
| xbox_rating_eu_ES/IT=3
 +
| xbox_date_au=2006-03-30{{ref|1=https://web.archive.org/web/20060526145711/http://palgn.com.au/article.php?title=Updated+Australian+Release+Lists%2C+27%2F03%2F2006&id=4138&sid=7b6aa57eb03484e07e54922342ab01e8}}
 +
| xbox_code_au=INL-X13502-AU
 +
| xbox_rating_au=g
 +
| xbox_date_tw=2006
 +
| xbox_rating_tw=0
 +
}}
 +
}}
 +
{{cleanup}}
 +
'''''{{PAGENAME}}''''' (ソニックライダーズ) is a hover-board racing game released for the [[Sony PlayStation 2]], [[Nintendo GameCube]], and [[Xbox]]. It is the fourth Sonic-related racing game, preceded by ''[[Sonic Drift]]'', ''[[Sonic Drift 2]]'' and ''[[Sonic R]]'', and followed by two sequels, ''[[Sonic Riders: Zero Gravity]]'' and ''[[Sonic Free Riders]]''.
  
 
==Plot==
 
==Plot==
Sonic, Tails and Knuckles are walking through Metal City one evening, and Tails detects a Chaos Emerald on his radar. Glass shatters and from Metal City Bank fall [[Jet the Hawk]], [[Wave the Swallow]] and [[Storm the Albatross]], who have the Chaos Emerald! Sonic and Knuckles manage to knock Storm off the airboard he was riding, but Wave catches Storm and gives him a lift. Sonic steals the board the clumsy albatross left behind and pursuits Jet. However, Jet gives Sonic a taste of his own medicine, and the Babylon Rogues escape. Wave slows down a bit, allowing Storm to grab his airboard, then they get away.
+
[[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]] are walking through [[Metal City]] one evening, and Tails detects a [[Chaos Emerald]] on his radar. Glass shatters and from Metal City Bank fall [[Jet the Hawk]], [[Wave the Swallow]] and [[Storm the Albatross]], who have the Chaos Emerald! Sonic and Knuckles manage to knock Storm off the hover board he was riding, but Wave catches Storm and gives him a lift. Sonic steals the board the clumsy albatross left behind and pursues Jet. However, Jet gives Sonic a taste of his own medicine, and the group, known as [[Babylon Rogues]], escape. Wave slows down a bit, allowing Storm to grab his hover board, then they get away.
 +
 
 +
The next day, Sonic found that [[Doctor Eggman]] had set up a hover board racing tournament, with the prize being the very Chaos Emerald that was stolen, and the top three entries being the thieves! Sonic and his friends promptly pay the entry fee of one Chaos Emerald and take up the challenge. But what was Eggman's true motive, and what of the three thieving birds? Sonic and his friends must face off against the Babylon Rogues to find out.
 +
 
 +
==Gameplay==
 +
''Sonic Riders'' is played entirely on either hoverboards or bikes, this tech is called [[Extreme Gear]]. Players typically race against seven other competitors on Extreme Gear in one of 14 tracks.
  
The next day, Sonic found that [[Doctor Eggman]] had set up a hoverboard racing tournament, with the prize being the very Chaos Emerald that was stolen, and the top three entries being the thieves! Our heroes promptly took up the challenge. But what was Eggman's true motive, and what of the three thieving birds?
+
A key component of the game is the air tank, which fuels the Extreme Gear, and is depleted gradually as the race goes on or by performing certain maneuvers. These maneuvers include cornering, which involves using the air as a sideways force against the board, allowing the player to round sharp turns with ease, and building tension before a jump, which involves using the air to propel the player higher off of ramps. When airborne players can perform various tricks, which refill the air gauge according to their rating. Riding off the turbulence another board gives off will also refuel the air gauge. Building the tension before a jump will allow the player to perform more tricks before landing. There are also [[Air Pit]]s on some courses for refueling the Air Tank.
  
The boards that the characters ride are air-powered. While it's possible to refuel air at various points along the track, the main method of refueling is to perform various stunts with your board, or ride off the turbulence another board gives off.
+
Throughout the courses, there are many [[Ring]]s scattered around. Picking them will allow the player to reach higher performance levels. Players start races at Level 1 which can be maxed out to level 3 with 60-100 Rings. Possibly the most costly maneuver in terms of air is boosting, by which a player greatly increases speed for a short duration. If a boost is performed when in close range of an enemy racer, the player will launch an attack against the racer, causing them to lose Rings, and remain stunned for a short duration.
  
Playable Characters:
+
This game introduces five new playable characters, the [[Babylon Rogues]] and the E-10000 series. In addition to the new characters, characters from other Sega games are also playable. This includes [[Ulala]] from ''[[Space Channel 5]]'', [[NiGHTS]] from ''[[NiGHTS into Dreams]]'', and [[Aiai]] from ''[[sega:Super Monkey Ball|Super Monkey Ball]]''.
*[[Sonic the Hedgehog]] (speed) (default)
 
*[[Miles "Tails" Prower]] (flight) (default)
 
*[[Knuckles the Echidna]] (power) (default)
 
*[[Storm the Albatross]] (power) (default)
 
*[[Jet the Hawk]] (speed) (default)
 
*[[Wave the Swallow]] (flight) (default)
 
*[[Amy Rose]] (speed) (default)
 
*[[Shadow the Hedgehog]] (speed) (unlockable)
 
*[[Rouge the Bat]] (flight) (unlockable)
 
*[[Cream the Rabbit]] and [[Cheese the Chao]] (flight) (unlockable)
 
*[[Dr. Eggman]] (power) (unlockable)
 
*E-10000R (speed) (unlockable)
 
*E-10000G (power) (unlockable)
 
*Aiai (power) (unlockable)
 
*Ulala (speed) (unlockable)
 
*NiGHTS (flight) (unlockable)
 
*[[Super Sonic]] (speed/flight/power) (unlockable)
 
  
Other Characters:
+
===Player attributes===
 +
Each racer in the game has one of three beneficial attributes: [[Speed Type|Speed]], [[Fly Type|Fly]], and [[Power Type|Power]]. The Speed attribute allows players to grind along rails. The Fly attribute allows players to go airborne by going through a series of suspended hoops. The Power attribute allows players to knock certain obstacles out of their way. Each of these maneuvers will refill the air gauge partially when used.
 +
 
 +
====Speed====
 +
*[[Sonic the Hedgehog]]
 +
*[[Jet the Hawk]]
 +
*[[Amy Rose]]
 +
*[[Shadow the Hedgehog]]
 +
*[[E-10000R]]
 +
*[[Ulala]]
 +
 
 +
====Fly====
 +
*[[Miles "Tails" Prower]]
 +
*[[Wave the Swallow]]
 +
*[[Rouge the Bat]]
 +
*[[Cream the Rabbit]] and [[Cheese]]
 +
*[[NiGHTS]]
 +
 
 +
====Power====
 +
*[[Knuckles the Echidna]]
 +
*[[Storm the Albatross]]
 +
*[[Dr. Eggman]]
 +
*[[E-10000G]]: Despite the fact that E-10000G is a power character, in Story Mode, E-10000G can be a speed, flight, or power character.
 +
*[[Aiai]]
 +
 
 +
[[Super Sonic]] has all three attributes thus can't be categorized into a single category. When using Super Sonic he will start off with 30 rings, instead of the usual 50 in other games. Also, when you lose all your rings, Sonic only needs one ring to change back to Super Sonic again. It is possible to ride Blue Star instead of just floating across the track with no board.
 +
 
 +
===Other Characters===
 +
These are characters which play a role in the game but are not actually playable.
 
*[[Omochao]]: Omochao is the announcer for the races. He has a new voice, along with the rest of the crew.
 
*[[Omochao]]: Omochao is the announcer for the races. He has a new voice, along with the rest of the crew.
*E-10000Y: A flight robot that appears in Egg Factory, and tries to thaw the ice in Ice Factory.
+
*E-10000Y: A flight robot that appears in [[Egg Factory]], and tries to thaw the ice in Ice Factory.
*E-10000P: Purple robots that are in production. The production of the E-10000Ps stop when the factory is frozen. They are like Super Sonic, as they are all of the types, hinted by the fact there is already a robot for each skill.
+
*E-10000P: Purple robots that are in production. The production of the E-10000Ps stops when the factory is [[Ice Factory|frozen]].
*Amigo: A monkey that plays maracas at a concert in SEGA Carnival.
+
*[[Amigo]]: A monkey that plays maracas at a concert in [[SEGA Carnival]].
*Axel: A man with green hair who drives the Crazy Taxi.
+
*Axel: A man with green hair who drives the ''[[Crazy Taxi]]''.
*Opa-Opa: Enemies in SEGA Illusion.
+
*Opa-Opa: Enemies in [[SEGA Illusion]].
 +
 
 +
===Item boxes===
 +
{{InfoTable|imagewidths=150|
 +
{{InfoRow
 +
| title=[[Ring]]s
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Air
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=[[Magnetic Barrier]]
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=[[Invincible Barrier]]
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=High Speed
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Slow Down
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Explosion
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Question Item
 +
| image=
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Gameplay Modes===
 +
Several gameplay modes are available. These include races with different level completion objectives and a Shop mode where the player can spend gathered rings.
 +
 
 +
*'''Story Mode''': Players take part in a series of races, one after the other. As the game goes on a story is unveiled via cutscenes. The objective of the mode is to defeat the Babylon Rogues. After the initial story is completed, another story is unlocked, in which players control the Babylon Rogues in a quest to find hidden treasures. The levels in this story are, altered and more difficult. These levels become unlocked after completing this story mode in addition to extra characters. At the end of this alternate story, players battle the only boss in the game. The Heroes Story contains six races; Babylon Garden is the final Heroes story mode stage. Babylon's Story contains 7, but the last race, Babylon Guardian, is played as Sonic.
 +
 
 +
*'''Mission Mode''': Only unlocked after successfully completing the original story. Players must complete various missions in order to unlock secret gears.
 +
 
 +
*'''Survival Mode''': A special mode of gameplay consisting of two separate modes: race and battle. Race mode requires players to grab a Chaos Emerald on the track and pass through five hoops while avoiding opponents whom will try to steal the Emerald. The Emerald is stolen by attacking the player holding it. Battle mode involves launching attacks at the three other racers on the track. Each racer begins with three health points. The racer loses a health point every time they are attacked. The last racer standing wins the match.
 +
 
 +
*'''Tag Mode''':
  
==Extreme Gear==
+
*'''Shop''': Players can purchase new Extreme Gear with the rings collected in previous races.
It has been confirmed that there will be more than just air boards. It sounds as if the air vehicles will be called "Extreme Gear." Currently, three types are known. Bikes, skates, and boards. The boards are the main one, but the other two can be found, as well. Eggman uses a bike, and Shadow uses air shoes. The known gear is below.
 
  
===Boards===
+
==History==
* Sonic - Blue Star/Blue Star II (NOTE: After Sand Ruins, Sonic uses the Blue Star II because Wave sets a bomb, then detonates it on the Blue Star and blows it up, forcing Tails to create new Extreme Gear)
+
===Development===
* Tails - Yellow Tail
+
{{mainArticle|{{PAGENAME}}/Development}}
* Knuckles - Red Rock
+
A [[Sonic Riders (Game Boy Advance)|Game Boy Advance version]] was in development at one stage but was ultimately cancelled.
* Jet - Type J
 
* Wave - Type W
 
* Storm - Type S
 
* Amy - Pink Rose
 
* Cream - Smile
 
* Rouge - Temptation
 
* Aiai - Banana
 
* Ulala - Space Channel 5
 
* NiGHTS - Night Sky
 
* Super Sonic - Chaos Emerald
 
  
===Skates===
+
===Release===
* Shadow - Darkness
+
For a short while the Xbox version of the game was released with a free ''[[Sonic X]]'' DVD, which contained five episodes from the first and second seasons.
===Bikes===
 
* Eggman - E-Rider
 
  
==Interesting Facts==
+
==Trivia==
 +
{{trivia}}
 
===Character Trivia===
 
===Character Trivia===
*This game, while technically developed by "Sonic Team" actually comes from the part of Sonic Team that used to be [[United Game Artists]], who developed [[Space Channel 5]] (the game Ulala comes from), and [[Rez]] along with [[Feel the Magic: XY/XX]], and [[The Rub Rabbits]]. UGA eventually merged with Sonic Team.
+
*This game, while technically developed by "[[Sonic Team]]" actually comes from the part of Sonic Team that used to be [[United Game Artists]], who developed ''Space Channel 5'' (the game Ulala comes from), and ''[[Rez]]'' along with ''[[Feel the Magic: XY/XX]]'', and ''[[The Rub Rabbits!]]''. United Game Artists eventually merged with Sonic Team.
*Wave uses some of [[Blaze the Cat]]'s voice clips from Sonic Rush; they both are voiced by the same person.
+
*The inclusion of NiGHTS, Ulala and AiAi was confirmed very early on at [http://www.theghz.com/forum/viewtopic.php?t=1257&start=192 The GHZ], although some denied the reliability of the info.
*When you are using [[Super Sonic]] he will start off with 30 rings, instead of the usual 50 in other games. Also, when you lose all your rings, Sonic only needs one ring to change back to Super Sonic again.
 
*The inclusion of NiGHTS, Ulala and AiAi was confirmed very early on at [http://www.theghz.com/forum/viewtopic.php?t=1257&start=192 The GHZ], although some denied their reliability.
 
 
*The appearance of AiAi was officially confirmed by Nintendo Power magazine, however, many were in such disbelief, that they believed the report to be a mistake, and wanted to hear it from Sega and/or Sonic Team first. Nintendo Power also started a false rumor that Mario would appear as a racer on the GameCube version.
 
*The appearance of AiAi was officially confirmed by Nintendo Power magazine, however, many were in such disbelief, that they believed the report to be a mistake, and wanted to hear it from Sega and/or Sonic Team first. Nintendo Power also started a false rumor that Mario would appear as a racer on the GameCube version.
 
*The Babylon symbol is a "magic lamp" with wind markings around it as a reference to being descendants of "real genies".
 
*The Babylon symbol is a "magic lamp" with wind markings around it as a reference to being descendants of "real genies".
*When playing as Super Sonic, you ride Blue Star instead of just floating across the track with no board.
+
*When watching the story cutscene before the Babylon Guardian race, Amy Rose is wearing her normal red dress, but when the race starts, she is wearing her pink racing clothes.
*AiAi from the Sega game [[Super Monkey Ball]] is a playable character. Also playable is Ulala from [[Space Channel 5]] and NiGHTS from [[NiGHTS into Dreams]]. Their appearances, since they are not Sonic characters, can be likened to the inclusion of Pac-Man, Ms. Pac-Man and Blinky in ''Mario Kart Arcade GP'' and R.O.B. in ''Mario Kart DS'' (although they are Sega characters, so their inclusion would make sense).
+
*E-10000R is said to be made using the engine parts of Metal Sonic according to the Japanese ''Sonic Riders'' website.
*When watching the story cutscene before the Babylon Guardian race, [[Amy Rose]] is wearing her normal red dress, but when the race starts, she is wearing her pink racing clothes.
+
*In Rouge's official art her eyelids are blue, but in races, on the tailing map at the bottom of the screen Rouge's icon has pink eyelids, this could be because these images are just snapshots from other 3D sonic games, and Rouges image was ripped from ''[[Sonic Heroes]]''.
*E-10000R is said to be made using the engine parts of [[Metal Sonic]] according to the Japanese Sonic Riders website.
 
*Despite the fact that E-10000G is a power character, in Story Mode, E-10000G can be a speed, flight, or power character.
 
*In [[Rouge the Bat|Rouge]]'s official art her eyelids are blue, but in races, on the tailing map at the bottom of the screen Rouge's icon has pink eyelids, this could be because these images are just snapshots from other 3D sonic games, and Rouges image was ripped from [[Sonic Heroes]].
 
*Voice clips are used for Dr. Eggman from Sonic Adventure 2 when you use him to race.
 
  
 
===Track Trivia===
 
===Track Trivia===
*Metal City is probably based off Mute City, from the F-Zero series. Both of them are similar.
+
* When starting a race in Metal City and an overview of the track is shown, during the second shot, a billboard is visible in the top right showing a picture of Sonic running from a whale in ''[[Sonic Adventure]]'', next to that is a picture of Sonic's artwork from ''[[Sonic Heroes]]''.
*In the Sega Carnival, when you are entering Crazy Taxi's city you may see a big sign telling you to turn right, but if you go in the small space (on the left) you can get a free ride in a taxi with a man named Axel. He drops you off near the finish line, and during replays you can see that Axel pushes a button on the Crazy Taxi, then flies away... literally.
+
*In the [[Sega Carnival]], when entering ''Crazy Taxi'''s city a big sign can be seen indicating a right turn, but if you go in the small space (on the left) your character can get a free ride in a taxi with a man named Axel. He stops near the finish line and lets the character out, and during replays Axel can be seen pushing a button on the Taxi, then fling away... literally.
* When you start a race in Metal City and an overview of the track is shown, during the second shot of the track, at the top right is visible a billboard with a picture of Sonic running from the whale off [[Sonic Adventure]], next to that, a picture of Sonic's artwork from [[Sonic Heroes]].
 
*The Sega Carnival and Sega Illusion stages feature numerous references to several other Sega franchises, including [[Samba de Amigo]], [[Billy Hatcher and the Giant Egg]], [[NiGHTS into Dreams]], [[Super Monkey Ball]], [[Crazy Taxi]], [[Space Channel 5]], [[ChuChu Rocket!]], and [[Fantasy Zone]].
 
  
 
===Story Mode Trivia===
 
===Story Mode Trivia===
* If you listen closely during the beginning of the Hero story, but before the Babylon Rogues interrupt, you can hear the Future City theme. This is actually the basis for the music of the SEGA CARNIVAL track.
+
* During the cutscene at the beginning of the Hero story, but before the Babylon Rogues interrupt, the Future City theme can be heard faintly. This is actually the basis for the music of the SEGA Carnival track.
 
* In the Heroes Story opening scene, during Eggman's announcement, a city that appears to be "Central City" can be seen in some monitors behind him. Either that is the case or the monitors are actually windows.
 
* In the Heroes Story opening scene, during Eggman's announcement, a city that appears to be "Central City" can be seen in some monitors behind him. Either that is the case or the monitors are actually windows.
*The Heroes Story contains six races; Babylon Garden is the final Heroes story mode stage. Babylon's Story contains 7, but the last race, Babylon Guardian, is played as Sonic.
 
 
*In the CG introduction to the Heroes Story, the exhaust coming from the Type-S is green, as though Storm is at Level 1. After Sonic steals the board, the exhaust coming from the back is blue. Also, when Wave is using the Type-W, the exhaust is green, which changes to blue immediately when Storm grabs on.
 
*In the CG introduction to the Heroes Story, the exhaust coming from the Type-S is green, as though Storm is at Level 1. After Sonic steals the board, the exhaust coming from the back is blue. Also, when Wave is using the Type-W, the exhaust is green, which changes to blue immediately when Storm grabs on.
 
===Extreme Gear Trivia===
 
*The Crazy Gear is a taxi from [[Crazy Taxi]], and that's the reason you "pay rings" to ride it.
 
*The Hovercraft Gear is used to fit the entire mysticism theme of the game, along with the mention of Genies. The cloud belongs to The Legend of the Monkey King.
 
*The High Booster Gear has a pattern similar to the [[Shadow the Hedgehog]] symbol running down the side of it.
 
*The Turbo Star's name is a name of a vehicle in ''Kirby Air Ride'', a game to which ''Sonic Riders'' has often been compared.
 
*In addition, the ability of Flight-type characters to soar across the sky is referred to as "Air Riding" in the instruction booklet.
 
*Originally, the (now) High Booster Gear was actually meant to be Shadow's Default Gear.
 
*On the back of '''Heavy Gear'''(bike), there is a picture of the '''USA''' flag.
 
*Also, The Heavy Gear looks like a Harley Davidson motorcycle.
 
*One of the unlockable Gear, the Opa-Opa, is a reference to the classic Sega game ''[[Fantasy Zone]]''.
 
*All three of the cover bike gears look more like mopeds than motorcycles.
 
*There is a small error in the Hang-On's information, it claims "It has great '''V'''alue". The Super Hang-On doesn't have the error.
 
*There is also a small error in the information on Blue Star and the Blue Star II, it states that both are "speed gear built by the Robotnik corp." when they were REALLY built by Tails, as stated in story mode.
 
  
 
===Music Trivia===
 
===Music Trivia===
*When riding the Hang-On or Super Hang-On gear, a music track from the game with the same title will replace the normal course music track.
 
 
*"High Flying Groove" is Sonic, Tails, and Knuckles' first instrumental theme song.
 
*"High Flying Groove" is Sonic, Tails, and Knuckles' first instrumental theme song.
*"Sonic Speed Riders" and "Catch Me If You Can" were performed by the same person/group (Runblebee).
 
* The game is the first post-''[[Sonic Adventure]]'' console game in which [[Crush 40]] did '''not''' perform any theme songs, excluding ''[[Sonic Shuffle]]'', which lacked a theme song entirely.
 
  
 
===Miscellaneous Trivia===
 
===Miscellaneous Trivia===
*Speed, located in the bottom right corner, does not actually refer to mph (it is doubtful that Eggman can run 20 mph backwards, or that he can run forward at 150 mph. However, he does run as quickly as Sonic in Chao World in [[Sonic Adventure 2]]). The actual measure may possibly be meters per hour.
+
*Speed, located in the bottom right corner, cannot actually refer to mph, otherwise this would mean that Eggman can run backward at 20 mph and forward at 150 mph (although he does run as quickly as Sonic in ''[[Sonic Adventure 2]]'''s [[Chao World]] minigame). The actual measure may possibly be meters per hour.
*This game has similarities to other racing games, such as the F-Zero series, Kirby Air Ride, and SSX.
+
*The Archie Sonic Comic issues #163 and #164 include an adaptation of ''Sonic Riders'', even using the same art style that is used in the game's title sequence. Two characters are also seen riding Extreme Gear in issue #173. [[Bark the Polar Bear]] and [[Bean the Dynamite]] also use Extreme Gear in the Archie Comics.
*As with [[Sonic Rush]] and [[Shadow the Hedgehog (game)|Shadow the Hedgehog]], Sonic Riders features the 4Kids Entertainment voice cast from the anime [[Sonic X]]. As a result, some fans have chosen to boycott these games. However, in early versions of the game, voice clips were a mixture of the Sonic X actors and the original actors from earlier [[Sonic Adventure]] titles, likely because all the dialogue with the new actors had not been recorded yet. Such a hangover includes several of Eggman's voice clips done by the late [[Deem Bristow]]. In the Sega of America boards Sonic Games forum, there is a thread about a boycott on Sonic next-gen if Ryan Drummond does not return.  
 
*The Archie Sonic Comic issues #163 and #164 include an adaptation of ''Sonic Riders''.
 
  
 
==Manuals==
 
==Manuals==
* [[Sonic Riders (GameCube) US Manual]]
+
{{main|Sonic Riders/Manuals}}
* [[Sonic Riders (GameCube) EU Manual]]
 
* [[Sonic Riders (GameCube) JP Manual]]
 
* [[Sonic Riders (PS2) US Manual]]
 
* [[Sonic Riders (PS2) EU Manual]]
 
* [[Sonic Riders (PS2) JP Manual]]
 
* [[Sonic Riders (Xbox) US Manual]]
 
* [[Sonic Riders (Xbox) EU Manual]]
 
* [[Sonic Riders (Xbox) JP Manual]]
 
* [[Sonic Riders (PC) US Manual]]
 
* [[Sonic Riders (PC) EU Manual]]
 
* [[Sonic Riders (PC) JP Manual]]
 
  
==Production Credits==
+
==Also Released On==
===Sonic Riders Staff===
+
*''[[Sonic PC Collection]]'' for the PC (2009)
Executive Producer: [[Yuji Naka]]<br/>
 
Producer: [[Takashi Thomas Yuda]]<br/>
 
Director: [[Kenjiro Morimoto]]<br/>
 
Art Director: [[Hideaki Moriya]]<br/>
 
Main Programmer: Kenichi Koshida<br/>
 
Sound Director: [[Tomonori Sawada]]<br/>
 
Character Art Director: [[Yuji Uekawa]]<br/>
 
Player Character Designers: Takeshi Mitsumoto, Yukiko Kimura<br/>
 
Player Motion Designers: Yoichi Takeda, Masahiro Hoshino, Yasuhiro Maruo, Sayuri Okumiya, Megumi Hatano<br/>
 
Player Character Programmers: Yoshiharu Kanai, Takayuki Kiyohara, Takaaki Ieki, Steven Dwyer<br/>
 
Main Game Designer: [[Kenjiro Morimoto]]<br/>
 
Level Designers: [[Hiroshi Miyamoto]], Toshitsugu Oishi, Hiroki Atoji, Yuji Yamada, Hidekazu Kuroki, Masashi Jinbo, Kenji Kitamura<br/>
 
Course Gimmick Programmers: Kenichi Koshida, Yoshiharu Kanai, Hiroki Hayami, Shigeru Sato, Steven Dwyer, Yu Nakawatari, Akihiro Nakamura<br/>
 
Field Art Director: [[Hideaki Moriya]]<br/>
 
Field Artists: Mitsuhiro Sasatani, Koichiro Yamamoto, Daisuke Fujita, Emiko Yamamoto, Naoki Hirata, Shigeo Endo, Nachi Mizuki, Takuro Suzuki, Futoshi Okauchi, Masato Tanaka, Yuri Yamamura, Megumi Kitagawa, Yasuaki Hashimoto, Tetsuji Kuroda, Hisato Sotoosa, Yukiya Matsuura, Noriko Uono, Masahiko Utida, Tetsuya Mitomi, Chiho Tsuguiwa<br/>
 
Field Art Support: Makoto Yonezu, [[Kazuko Ito]], Yuki Takahashi<br/>
 
Game Mode Designers: [[Hiroshi Miyamoto]], Hidekazu Kuroki, Shinichi Uemaki<br/>
 
Battle Stage Artists: Mitsuhiro Sasatani, Daisuke Fujita, Naoki Hirata<br/>
 
Game Mode Programmers: Shohei Terada, Takaaki Ieki<br/>
 
Gear Designer: Hiroki Atoji<br/>
 
Gear Model Artists: Yukiko Kimura, Emiko Yamamoto, Masako Sogo, Akiko Yamane<br/>
 
Gear Programmers: Yoshiharu Kanai, Yoshitsugu Kondo<br/>
 
Scenario Writer: [[Hiroshi Miyamoto]]<br/>
 
Event Scene Artists: [[Hideaki Moriya]], Takeshi Mitsumoto, Yoichi Takeda, Masahiro Hoshino, Yasuhiro Maruo, Sayuri Okumiya, Tomoya Momota, Hirotomo Ishii<br/>
 
Story Event Programmer: Yu Nakawatari<br/>
 
Menu Screen Programmer: Yasuhiko Hayashi<br/>
 
Menu Screen Artists: Asami Koga, Tetsuya Mitomi, Tetsuo Fukaya, Hiromi Sano<br/>
 
Multi Platform Programmers: Kenichi Koshida, Yoshiji Kondo, Takaaki Ieki, Takayuki Kiyohara, Shigeru Sato, Hiroki Hayami<br/>
 
Development Support: Toshihiro Nagoshi, Masayoshi Yokoyama, Junichi Ohno<br/>
 
CG Movie Producer: Takeshi Ito<br/>
 
CG Movie Director: [[Tomokazu Takahashi]]<br/>
 
Story Board Designers: [[Kenjiro Morimoto]], [[Hiroshi Miyamoto]]<br/>
 
Movie Art Support: Takaaki Kise, Noriaki Hashimoto, Kouhei Kajisa, Yasuhisa Inoue<br/>
 
CG Movie Production: AOKI prod., Animation Staff Room<br/>
 
Lead Music Composer: [[Tomonori Sawada]]<br/>
 
Music Composers: [[Kenichi Tokoi]], [[Fumie Kumatani]]<br/>
 
:"Sonic Speed Riders": [[Tomonori Sawada]] (Music & Lyrics), Vocals by runblebee
 
:"Catch Me If You Can": [[Kenichi Tokoi]] (Music), Rhymes & Vocals by runblebee
 
Sound Effects: [[Tomonori Sawada]]<br/>
 
Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Kanna]], [[Daisuke Kishio]], [[Chie Nakamura]], [[Kenji Nomura]], [[Taeko Kawata]], [[Etsuko Kozakura]], [[Sayaka Aoki]], [[Kouji Yusa]], [[Rumi Ochiai]], [[Chikao Otsuka]]<br/>
 
Voice Recording Producer: [[Hiroyuki Inage]] (TOHOKUSHINSHA)<br/>
 
Voice Recording Director: Keiichirou Miyoshi (TOHOKUSHINSHA)<br/>
 
Recording: STUDIO UNI<br/>
 
Recording Coordinators: [[Akinori Nishiyama]], [[Takashi Iizuka]], [[Hiroshi Miyamoto]], [[Keith Palmer]], [[Jason Kuo]]<br/>
 
Sound Engineer: Jason Cushing<br/>
 
Talent Coordinator: Kristen Thorne<br/>
 
Recording Director: Julie Rath<br/>
 
English Character Voices: [[Jason Griffith]], [[Amy Palant]], [[Dan Green]], [[Lisa Ortiz]], [[Bella Hudson]], [[Mike Pollock]], [[Kathleen Delaney]], [[Rebecca Honig]], [[Maddie Blaustein]], [[Liza Jacqueline]]<br/>
 
Product Support: CRI Middleware Co. Ltd., Masao Oshimi, Katsumi Yabuno, Dolby Digital Pro Logic 2
 
  
===Animation Movie Staff===
+
==Voice actors==
Animation Director: Itsurou Kawasaki<br/>
+
Dr. Eggman is both voiced by [[Deem Bristow]] and [[Mike Pollock]]. However, most of his gameplay dialogue are actually voice clips that were recycled from ''[[Sonic Adventure 2]]''. Deem Bristow died before the release of ''Sonic Riders''. Wave uses some of [[Blaze the Cat]]'s voice clips from ''[[Sonic Rush]]''; they both are voiced by the same person.
Animation Story Board: Itsurou Kawasaki<br/>
+
{| class="prettytable" style="width:auto;"
Animation Character Design: Kyouji Asano<br/>
+
! Role
Key Animation Supervisor: Kyouji Asano<br/>
+
! English
Key Animators: Yasunori Miyazawa, Daizen Komatsuda, Toshiyuki Yahagi, Kazunori Akiyama, Shinichi Yokota, Rieko Tsuji, Sachiko Okumura, Kyouji Asano<br/>
+
! Japanese
Inbetweeners Animation Checker: Yukiko Mita<br/>
+
|-
Inbetweeners: Production I.G<br/>
+
|[[Sonic the Hedgehog]] 
Supervising Color Designer: Idumi Hirose<br/>
+
|[[Jason Griffith]]
Ink & Paint: Production I.G<br/>
+
|[[Junichi Kanemaru]]
Animation Art Director: Yusuke Takeda (Bamboo)<br/>
+
|-
Animation Art Digital Works: Kayo Kojio (Bamboo)<br/>
+
|[[Jet the Hawk]]
Animation Background (Bamboo): Tomonori Katou, Michiko Shinohara, Naoki Yamada<br/>
+
|[[Jason Griffith]]
Animation 3D CGI: Atsushi Satou<br/>
+
|[[Daisuke Kishio]]
Filming Director: Hisashi Ezura<br/>
+
|-
Filming: Yumiko Nakata<br/>
+
|[[Miles "Tails" Prower]]
Animation Producer: Tetsuya Nakatake<br/>
+
|[[Amy Palant]]
Animation Production Manager: Masahiro Kawashima<br/>
+
|[[Ryo Hirohashi]]
Animation Assistant Manager: Ayako Okada<br/>
+
|-
Development Testers: Yukiko Mita, Hisashi Ezura<br/>
+
|[[Wave the Swallow]]
Animation Support: Masahiro Kawashima, Ayako Okada<br/>
+
|[[Bella Hudson]]
Animation Production: Production I.G
+
|[[Chie Nakamura]] 
 +
|-
 +
|[[Knuckles the Echidna]]
 +
|[[Dan Green]]
 +
|[[Nobutoshi Canna]]
 +
|-
 +
|[[Storm the Albatross]]
 +
|[[Dan Green]]
 +
|[[Kenji Nomura]]
 +
|-
 +
|[[Doctor Eggman]]
 +
|[[Mike Pollock]] (cutscenes)<br>[[Deem Bristow]] (gameplay)
 +
|[[Chikao Ōtsuka]] 
 +
|-
 +
|[[Amy Rose]]
 +
|[[Lisa Ortiz]]
 +
|[[Taeko Kawata]]
 +
|-
 +
|[[Shadow the Hedgehog]]
 +
|[[Jason Griffith]]
 +
|[[Kōji Yusa]]
 +
|-
 +
|[[Rouge the Bat]]
 +
|[[Kathleen Delaney|Kathleen Delaney]]
 +
|[[Rumi Ochiai]]
 +
|-
 +
|[[Cream the Rabbit]]
 +
|[[Rebecca Honig]]
 +
|[[Sayaka Aoki]]
 +
|- 
 +
|[[E-10000G]]
 +
|[[Maddie Blaustein]]
 +
|
 +
|- 
 +
|[[E-10000R]]
 +
|[[Maddie Blaustein]]
 +
|
 +
|- 
 +
|[[AiAi]]
 +
|
 +
|[[Kaoru Morota]]
 +
|- 
 +
|[[Ulala]]
 +
|[[Apollo Smile]]
 +
|
 +
|-
 +
|[[Omochao]]
 +
|[[Liza Jacqueline]]
 +
|[[Etsuko Kozakura]]
 +
|}
  
===Sega Corporation===
+
The PlayStation 2, Xbox and PC versions have both voice language tracks included in the game disc. The PlayStation 2 version, together with a multi-lingual text language option, features an additional option to switch between both English and Japanese voice language, though this is only present in the Japanese and North American versions. The EU/PAL PlayStation 2 version remove this feature and only has the text language option present, defaulting the voices automatically to the system language. The PC version has both a text and a voice language option which are present in all its regional variations, but these can only be found in the external game settings instead of the proper options menu of the game like in the JP and US PlayStation 2 versions. Since the Xbox version doesn't feature any language option at all, neither of text nor of voice, the only way to have the Japanese voices in this version is changing the console language to Japanese in order to set the game entirely in Japanese.
President: Hisao Oguchi<br/>
 
Consumer Division: Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki<br/>
 
Marketing Managers: Takeshi Shimizu, Yasushi Yamashita<br/>
 
Public Relations: Kenichi Hashimoto, Yasushi Nagumo, Hitoshi Kurosawa<br/>
 
International Business & PD: Yukiko Kato, Shiko Sakai, Tatsuyuki Miyazaki<br/>
 
Retail Sales Managers: Toru Yasuda, Tomohiko Hayashi<br/>
 
Creative Center Takashi Ando, Shinochi Uchida, Hideki Kudo, Hiroto Hayashi, Kenichiro Ookuma, Akira Kanasugi, Mito Yoshida, Yuki Kobayashi, Satoshi Nakajima, Noriyuki Tarumi, Ryo Suenaga<br/>
 
Customer Relationship Management: Kiyotaka Kondo, Yukihiro Taguchi<br/>
 
Test Department Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Akinobu Koechi, Tomoki Matsuura, Hiroshi Fujisaki, Hidaka Ogasawara, Eisuke Hayashi, Takayasu Shirazu, Masanori Okamoto, Mitsutoshi Matsumura, Michiharu Takaya, Kazuyuki Eto, Katsuji Arai, Natsuki Okada, Takaaki Nomura, Tadayuki Yamano<br/>
 
QC Department: Kazuhiko Morii, Yuji Nakamura, Kenji Oohashi<br/>
 
Software Package Production: Yoshihiro Sakuta, Toshiki Yamaguchi, Yoshitake Ohta, Hisakazu Nakagawa, Colin Restall, Makoto Nishino
 
  
===Sega of America, Inc.===
+
The GameCube version features only one voice track in the disc and according to the regional version, due to size constraints. The Western versions have the English voice language whereas the Japanese version has the Japanese one, while the text language is entirely multi-lingual and manually selectionable in all regional versions.
CEO: Naoya Tsurumi<br/>
 
President / COO: [[Simon Jeffery]]<br/>
 
Senior VP of Product Development: Bill Petro<br/>
 
Localization Director: Osamu Shibamiya<br/>
 
Localization Producer: [[Jason Kuo]]<br/>
 
QA Director: Osamu Shibamiya<br/>
 
Senior Test Lead: Shawn Dobbins<br/>
 
Test Lead: Lee Frohman<br/>
 
Assistant Test Leads: Joshua Pfeiffer, Davidson Talag<br/>
 
VP of Marketing: Scott A. Steinberg<br/>
 
Sr. Brand Manager: Don Mesa<br/>
 
Assistant Product Manager: Yosuke Moriya<br/>
 
Creative Services Manager: Jenifer Groeling<br/>
 
Director of Web Development: Chris Olson<br/>
 
Online Art Director: Rodwin Pabello<br/>
 
Sr. Copywriter: Bridget Oates<br/>
 
Sr. PR Manager: Bret Blount<br/>
 
PR Manager: Erica Rogers<br/>
 
QA Manager: Deni Skeens<br/>
 
Testers: Stephen Akana, Michael Baldwin, Jared Bishop, Dennis Constantino, Steve Fleming, Ryan Jones, Patrick Joynt, Rhianna Kellom, J.J. McKenna, Frank Morales, Shymal Raj, James Shattuck, Patrick Woo<br/>
 
Build Engineers: Curtis Chiu, Rick Ribble Jr.
 
  
===Sega Logistics Service Co., Ltd.===
+
==Production credits==
Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Colin Restall
+
{{mainArticle|{{PAGENAME}}/Production credits}}
  
===Sega Europe, Ltd.===
+
==Sales data==
CEO: Naoya Tsurumi<br/>
+
{{SalesTable|
President/COO: Michael Hayes<br/>
+
{{SalesRow
Creative Director: Matthew Woodley<br/>
+
|590,000
Director of European Marketing: Gary Knight<br/>
+
|200x
Development Director: Gary Dunn<br/>
+
|{{PS2}} {{XBOX}} {{GC}}
Localization Producer: Akiko Uchida<br/>
+
|US
Head of Brand Marketing: Helen Nicholas<br/>
+
|{{intref|sega:File:IR EN 2006-05-16.pdf}}{{intref|sega:File:IR EN 2006-05-16 Appendix.pdf}}{{intref|sega:File:AnnualReport2006 English.pdf}}
European PR Manager: Lynn Daniel<br/>
+
|The FY 2006 Full Year Results, which describe the individual amount of units the game sold in the United States and Europe, erroneously describe the game's platform for the Nintendo DS. The FY 2006 Full Year Appendix and Annual Report however do describe the game with the proper release platforms, and the amount of total sold units matching those in the Full Year Results.
Assistant Brand Manager: Claire Brummell<br/>
+
}}
International Brand Manager: Ben Chalmers-Stevens<br/>
+
{{SalesRow
Localization Team: Daniela Kaynert, Brigitte Nadesan, Marta Lois González, Giuseppe Rizzo<br/>
+
|340,000
QA Manager: Mark LeBreton<br/>
+
|200x
QA Supervisor: Darius Sadeghian<br/>
+
|{{PS2}} {{XBOX}} {{GC}}
Special Thanks: [[Hiroshi Nishiyama]], Tomonori Fukazawa, [[Hiroyuki Watanabe]], Michio Abe, Hisanobu Kometani, Masayuki Inoue, Shinobu Yokota<br/>
+
|EU
Created by: [[Sonic Team]]<br/>
+
|{{intref|sega:File:IR EN 2006-05-16.pdf}}{{intref|sega:File:IR EN 2006-05-16 Appendix.pdf}}{{intref|sega:File:AnnualReport2006 English.pdf}}
Presented by: [[Sega]]
+
|
 +
}}
 +
{{SalesRow
 +
|130,000
 +
|200x
 +
|{{PS2}} {{XBOX}} {{GC}}
 +
|US
 +
|{{intref|sega:File:IR EN 2006-07-28 2.pdf}}
 +
|
 +
}}
 +
{{SalesRow
 +
|290,000
 +
|200x
 +
|{{PS2}} {{XBOX}} {{GC}}
 +
|US
 +
|{{intref|sega:File:IR EN 2007-02-07 2.pdf}}
 +
|
 +
}}
 +
{{SalesRow
 +
|140,000
 +
|200x
 +
|{{PS2}} {{XBOX}} {{GC}}
 +
|US
 +
|{{intref|sega:File:IR EN 2007-05-14.pdf}}
 +
|
 +
}}
 +
}}
  
==Resources==
+
==Artwork==
===Scans===
+
<gallery >
====GameCube Version====
+
Image:Riders logo.svg
<gallery>
+
Riders logo2.png
Image:Riders us boxart.jpg|US Cover
+
Image:Riders logo nosonic.svg
 +
Riders logo JP early.png
 +
Riders logo JP nosonic.png
 +
Image:Riders sonic.png
 +
Image:Riders sonic02.png
 +
Image:SRSonicCG1.png
 +
Image:SRSonicCG2.png
 +
Image:SRSonicCG3.png
 +
Image:Riders tails.png
 +
Image:Riders tails.jpg
 +
Image:SRTailsCG1.png
 +
Image:Riders knuckles.png
 +
Image:Riders_Knuckles_Pose2.png
 +
Image:SRKnuxCG1.png
 +
Image:Riders amy.jpg
 +
Image:Riders rouge.png
 +
Image:Riders cream.png
 +
Image:Riders eggman.png
 +
Image:Riders shadow.jpg
 +
Image:Sonicriders jet.png
 +
Image:Riders_Jet_2.png
 +
Image:SRJetCG1.jpg
 +
Image:SRJetCG2.png
 +
Image:Sonicriders storm.png
 +
File:Riders_Storm_2.png
 +
File:Riders_Storm_CG.png
 +
Image:Sonicriders wave.png
 +
Image:Riders Wave.png
 +
File:Riders_wave_CG.png
 +
Image:Riders aiai.jpg
 +
Image:Riders nights.png
 +
Image:Riders ulala.png
 +
Image:SRUlalaCG1.jpg
 +
Image:Riders e-10000g.png
 +
Image:Riders e-10000r.png
 
</gallery>
 
</gallery>
  
 +
===Box art===
 
<gallery>
 
<gallery>
Image:Riders gc eu.jpg|EU Cover
+
SegaMediaPortal SonicRiders 411Xbox RIDERS USK v2.jpg
Image:Riders-gc-eu-disc.jpg|EU Disc
 
 
</gallery>
 
</gallery>
  
 +
===Wallpaper===
 +
Japan
 
<gallery>
 
<gallery>
Image:Riders gc jp.jpg|JP Cover
+
File:Sonic_Riders_JPWP001_S_1280x1024.jpg
 +
File:Sonic_Riders_JPWP002_J_1280x1024.jpg
 +
File:Sonic_Riders_JPWP003_ALL_1280x1024.jpg
 +
File:Sonic_Riders_JPWP004_S2_1280x1024.jpg
 +
File:Sonic_Riders_JPWP005_J2_1280x1024.jpg
 
</gallery>
 
</gallery>
 
+
America
====PlayStation 2 Version====
 
 
<gallery>
 
<gallery>
Image:Riders ps2 us.jpg|US cover
+
File:Sonic_Riders_USWP001_S_1600x1280.jpg
 +
File:Sonic_Riders_USWP002_S_1600x1280.jpg
 +
File:Sonic_Riders_USWP003_S_1600x1280.jpg
 +
File:Sonic_Riders_USWP004_S_1600x1280.jpg
 +
File:Sonic_Riders_USWP005_S_1600x1280.jpg
 +
File:Sonic_Riders_USWP006_S_1600x1280.jpg
 
</gallery>
 
</gallery>
  
<gallery>
+
==Physical scans==
Image:Riders ps2 eu.jpg|EU cover
+
===GameCube version===
Image:Riders ps2 eu disc.jpg|EU disc
+
{{ratings|GC}}
</gallery>
+
{{Scanbox
 +
| console=GameCube
 +
| region=US
 +
| cover=Riders us boxart.jpg
 +
| disc=Sr gc us disc.jpg
 +
| manual=SonicRiders GC US manual.pdf
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=US (DVD bonus)
 +
| cover=Riders us dvd boxart.jpg
 +
| disc=Sr gc us disc.jpg
 +
| manual=SonicRiders GC US manual.pdf
 +
| disc2=Riders Extra.jpg
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=US (Player's Choice)
 +
| cover=Riders gc us pc cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=JP
 +
| front=Riders gc jp.jpg
 +
| back=SonicRiders GC JP Box Back.jpg
 +
| disc=Riders_gc_jp_disc.jpg
 +
| manual=Sonic_Riders_GC_JP_Manual.pdf
 +
| regcard=Sonic_Riders_GC_JP_Card.pdf
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=UK
 +
| cover=Riders gc eu box full.jpg
 +
| disc=Riders-gc-eu-disc.jpg
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=FR
 +
| cover=SonicRiders GC FR cover.jpg
 +
| disc= Riders-gc-eu-disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=DE
 +
| cover=Riders gc de cover.jpg
 +
| disc= Riders-gc-eu-disc.jpg
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=ES/IT
 +
| cover=SonicRiders GC ES-IT cover.jpg
 +
| disc= Riders-gc-eu-disc.jpg
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=CA
 +
| cover=
 +
| disc= Sr gc us disc.jpg
 +
| manual=
 +
}}
  
<gallery>
+
===PlayStation 2 version===
Image:Riders ps2 jp.jpg|JP cover
+
{{ratings|PS2}}
</gallery>
+
{{Scanbox
 +
| console=PlayStation 2
 +
| region=US
 +
| cover=Riders ps2 us.jpg
 +
| disc=Riders ps2 us cd.jpg
 +
| manual=SonicRiders PS2 US Manual.pdf
 +
}}
 +
{{Scanbox
 +
| console=PlayStation 2
 +
| region=US (DVD Bonus)
 +
| cover=PS2 SRDVDX US.jpg
 +
| disc=Riders ps2 us cd.jpg
 +
| manual=
 +
| disc2= Riders Extra.jpg
  
<gallery>
+
}}
Image:Riders_ps2_au_cover.jpg|AU cover
+
{{Scanbox
Image:Riders_ps2_au_disc.jpg|AU disc
+
| console=PlayStation 2
</gallery>
+
| region=US (Greatest Hits)
 +
| cover=Riders ps2 us gh cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=EU (Promo)
 +
| cover=Sonic_Riders_PS2_Promo_Cover.jpg
 +
| disc=Sonic_Riders_PS2_Promo_Disc.jpg
 +
| manual=
 +
| square=yes
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=JP
 +
| cover=Riders ps2 jp.jpg
 +
| disc=Riders ps2 jp disc.jpg
 +
| manual=Riders_ps2_jp_manual.pdf
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=AU
 +
| cover=Riders_ps2_au_cover.jpg
 +
| disc=Riders_ps2_au_disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=UK
 +
| cover=SonicRiders PS2 UK cover.jpg
 +
| disc= Riders ps2 eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=FR
 +
| cover=SonicRiders PS2 FR cover.jpg
 +
| disc= Riders ps2 eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=BX
 +
| cover=SonicRiders PS2 BX cover.jpg
 +
| disc= Riders ps2 eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=DE
 +
| cover=Riders ps2 de cover.jpg
 +
| disc= Riders ps2 eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=ES
 +
| cover=Riders ps2 es cover.jpg
 +
| disc= Riders ps2 eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=IT
 +
| cover=SonicRiders PS2 IT cover.jpg
 +
| disc= Riders ps2 eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=PT
 +
| cover=Riders ps2 eu.jpg
 +
| disc=Riders ps2 eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=KR
 +
| cover=Riders ps2 kr cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=TW
 +
| cover=Sonic Riders PS2 TW.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=NE
 +
| cover=Sonic Riders PS2 NE.jpg
 +
| disc= Riders ps2 eu disc.jpg
 +
| manual=
 +
}}
  
====XBox Version====
+
===Xbox version===
<gallery>
+
{{ratings|XBOX}}
Image:Riders xbx us.jpg|US Cover
+
{{Scanbox
Image:Riders xbx us disc.jpg|US disc
+
| console=Xbox
</gallery>
+
| region=JP
 +
| front=Riders xbx jp.jpg
 +
| back=Riders xbox jp back cover.jpg
 +
| spine=Sonic Riders Xbox JP Spine.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox
 +
| region=US
 +
| front=Riders xbx us.jpg
 +
| disc=Riders xbx us disc.jpg
 +
| manual=SonicRiders Xbox US manual.pdf
 +
}}
 +
{{Scanbox
 +
| console=Xbox
 +
| region=US (DVD Bonus)
 +
| front=XBOX SRExtra US.jpg
 +
| disc=Riders xbx us disc.jpg
 +
| manual=SonicRiders Xbox US manual.pdf
 +
| disc2=Riders Extra.jpg
 +
}}
 +
{{Scanbox
 +
| console=Xbox
 +
| region=UK
 +
| front=Riders xbx eu.jpg
 +
| disc=Riders xbx eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox
 +
| region=FR
 +
| front=Riders xbx fr cover.jpg
 +
| disc= Riders xbx eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox
 +
| region=DE
 +
| front=Riders xbx de cover.jpg
 +
| disc= Riders xbx eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox
 +
| region=ES/IT
 +
| cover=SonicRiders XBOX COVER IT ES.jpg
 +
| disc=Riders xbx eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox
 +
| region=AU
 +
| cover=SonicRiders Xbox AU cover.jpg
 +
| disc= Riders xbx eu disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox
 +
| region=TW
 +
| cover=Sonic Riders Xbox TW.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Xbox
 +
| region=FR/NL
 +
| cover=Sonic_Riders_FR_NL.jpg
 +
| disc= Riders xbx eu disc.jpg
 +
| manual=
 +
}}
  
<gallery>
+
===PC version===
Image:Riders xbx eu.jpg|EU Cover
+
{{Scanbox
</gallery>
+
| console=PC
 +
| region=US
 +
| front=Riders pc us cover.jpg
 +
| back=SonicRiders PC US back.jpg
 +
| spinemissing=yes
 +
| disc1=SonicRiders PC US disc1.jpg
 +
| disc2=SonicRiders PC US disc2.jpg
 +
| disc3=SonicRiders PC US disc3.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=UK
 +
| front=Riders EU PC cover.jpg
 +
| disc=Riders eu pc dvd.jpg
 +
| manual=SonicRiders PC UK manual.pdf
 +
}}{{Scanbox
 +
| console=PC
 +
| region=UK ([[sega:GSP|GSP]])
 +
| cover=SonicRiders PC UK gsp cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=UK ([[sega:White Label|White Label]])
 +
| cover=Sonic Riders PC White Label EU.jpg
 +
| disc=Sonic Riders PC White Label EU disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=UK ([[sega:White Label|White Label]]; alt)
 +
| cover=
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=UK ([[sega:White Label|White Label]]; alt 2)
 +
| cover=SonicRiders PC UK wl alt cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=FR
 +
| cover=SonicRiders PC FR cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=FR ([[sega:Hits Collection|Hits Collection]])
 +
| cover=SonicRiders PC FR hc cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=FR (Le Club des Héros)
 +
| cover=SonicRiders PC FR lcdh cover.jpg
 +
| disc=SonicRiders PC FR lcdh disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=DE
 +
| cover=SonicRiders PC DE cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=ES/IT
 +
| cover=SonicRiders PC ES-IT covers.jpg
 +
| inlay=PC_SR_IT_inner.jpg
 +
}}{{Scanbox
 +
| console=PC
 +
| region=PT
 +
| cover=Riders pc pt cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=AU ([[sega:Gamer's Choice|Gamer's Choice]])
 +
| cover=
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=AU ([[sega:Five Star Games|Five Star Games]])
 +
| cover=SonicRiders PC AU fsg cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=BR
 +
| cover=SonicRiders PC BR cover.jpg
 +
| disc=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=TR (Best Hits)
 +
| cover=SonicRiders PC TR bh cover.jpg
 +
| disc=
 +
| manual=
 +
}}
  
<gallery>
+
==Download==
Image:Riders xbx jp.jpg|JP Cover
+
{{Download|file=SonicRiders PC Demo.7z|filesize=414.74 MB}}
</gallery>
 
  
<gallery>
+
==Technical information==
Image:Riders xbx au disc.jpg|AU disc
+
===ROM dump status===
</gallery>
+
{{romtable|
 +
{{rom|GC|sha1=ce0cecf57034bef8bab7d6f588ce92c85a849613|md5=80155de587c0233e39ab545c2e771749|crc32=1dabe6ee|size=1,459,978,240|date=|source=Disc (US)|comments=|quality=good}}
 +
{{rom|GC|sha1=60c7477d0b640616f5f5eeddb4269d65056e376c|md5=f6f2f170702c3de8b50f9d8ecdb308a9|crc32=f8ea461e|size=1,459,978,240|date=|source=Disc (EU)|comments=|quality=}}
 +
{{rom|GC|sha1=bf5f67e9c820913fd811980ef1183c55a9a3386f|md5=7eb29658744208dd505227bd8d3d6126|crc32=24529150|size=1,459,978,240|date=|source=Disc (JP)|comments=|quality=}}
 +
{{rom|GC|sha1=|md5=|crc32=|size=|date=|source=NPDP cartridge|comments=|quality=|prototype=yes|protoname=GameCube NPDP prototype}}
 +
{{rom|PS2|sha1=04aaf188ac40033b0c04eb3dc0421b558230884f|md5=48c90ccb72a2bbac400e665d3ff1229c|crc32=9a74eb18|size=1,905,033,216|date=|source=DVD-ROM (US)|comments=SLUS-21331 (V1.00)|quality=good}}
 +
{{rom|PS2|sha1=644f92bf8197d9cc25f52bcb34122a4fc0cbb755|md5=51d4ceea07685a64d8d70980588b1af1|crc32=73e96e7f|size=1,905,033,216|date=|source=DVD-ROM (EU/AU)|comments=SLES-53560 (V1.00)|quality=good}}
 +
{{rom|PS2|sha1=7cd9f63a1150cc5c32b79860d5ce4c1c5ea3fa84|md5=4d52dd7e64a13443fa64f6335664dc2a|crc32=31bb5df7|size=3,952,377,856|date=|source=DVD-ROM (JP)|comments=SLPM-66281 (V1.02)|quality=good}}
 +
{{rom|PS2|sha1=|md5=|crc32=|size=|date=2005-12-08|source=DVD-R|comments=|quality=|prototype=yes|protoname=PlayStation 2 prototype; 2005-12-08}}
 +
{{rom|XBOX|sha1=71e2fa80c88bdab2e572325b1808c9eac839812c|md5=397e99e7f9492d9d4d22a0d3f472ad1f|crc32=5ea35d22|size=7,825,162,240|date=|source=DVD-ROM (US)|comments=|quality=}}
 +
{{rom|XBOX|sha1=4f2f8ad7fe74cc8cf77f04df2567c9305e2fa4b0|md5=569664b6f9faa1d7c457c824c2611251|crc32=6b85e8f6|size=7,825,162,240|date=|source=DVD-ROM (EU)|comments=|quality=}}
 +
{{rom|XBOX|sha1=6a277d2bd6f6766e75acf4dd785043746bc18f35|md5=d9e97fac2125c7310041c81fba6de726|crc32=c7b8e20c|size=7,825,162,240|date=|source=DVD-ROM (JP)|comments=|quality=}}
 +
}}
  
====PC Version====
+
==External links==
<gallery>
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gc/sonicrid/ GameCube], [https://web.archive.org/web/20080327205727/http://sega.jp/ps2/sonicrid/ PlayStation 2], [https://web.archive.org/web/*/http://sega.jp/x/sonicrid/ Xbox] (archive)
Image:Riders EU PC cover.jpg|EU Cover
+
* [https://web.archive.org/web/20070509001700/http://www.sonicriders.com/ Official website] (archive)
</gallery>
+
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com/software/title/slpm66281.html JP], [https://www.playstation.com/en-us/games/sonic-riders-ps2/ US], [https://www.playstation.com/en-gb/games/sonic-riders-ps2/ UK], [http://www.playstation.co.kr/game/823 KR (Big Hit)]
 +
* Nintendo catalogue pages: [https://web.archive.org/web/20130509181531/http://www.nintendo.co.jp/ngc/software/gxej/index.html JP] (archive), [https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Riders-268764.html UK]
 +
* ''{{PAGENAME}}'' on Xbox.com: [https://web.archive.org/web/20070518062230/http://www.xbox.com/en-US/games/s/sonicriders/ US] (archive)
  
===Artwork===
+
==References==
<gallery perrow="5">
+
<references/>
Image:Riders sonic.png
 
Image:Riders sonic02.png
 
Image:Riders tails.png
 
Image:Riders knuckles.png
 
Image:Riders amy.png
 
Image:Riders cream.png
 
Image:Riders eggman.png
 
Image:Sonicriders jet.png
 
Image:Sonicriders storm.png
 
Image:Sonicriders wave.png
 
</gallery>
 
  
{{SonicRidersLevels}}
+
{{SonicRidersOmni}}
{{SonicGamecubeGames}}
+
{{SonicGameCubeGames}}
 
{{SonicPS2games}}
 
{{SonicPS2games}}
 
{{SonicXboxGames}}
 
{{SonicXboxGames}}
 +
{{SonicWindowsGames}}
  
[[Category:GameCube Games]]
+
[[Category:GameCube games]]
[[Category:PS2 Games]]
+
[[Category:PlayStation 2 games]]
[[Category:Xbox Games]]
+
[[Category:Xbox games]]
 +
[[Category:PC games]]

Latest revision as of 12:47, 6 April 2024

n/a

show;hide
  • Nintendo GameCube
    NTSC-U/PAL
  • Nintendo GameCube
    NTSC-J
  • Sony PlayStation 2
    NTSC-U/PAL
  • Sony PlayStation 2
    NTSC-J
  • Xbox
    NTSC-U/PAL
  • Xbox
    NTSC-J
  • Windows PC
SonicRiders title.png
SonicRiders GC JP Title.png
Notavailable.svg
Notavailable.svg
Notavailable.svg
Notavailable.svg
Notavailable.svg
Sonic Riders
English Disc Banner
SonicRiders Win icon.png
System(s): GameCube, PlayStation 2, Xbox, Windows PC
Publisher: Sega
Developer:
Genre: Racing
Number of players:
Nintendo GameCube
Sony PlayStation 2
Xbox
1-4,
Windows PC
1-2
Official in-game languages:
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Italiano
  • Release Date RRP Code Rating
    Sony PlayStation 2
    US
    2006-02-21[1] $? SLUS-21331
    ESRB: Everyone
    Sony PlayStation 2
    US
    (Greatest Hits)
    2007 $? ?
    ESRB: Everyone
    Sony PlayStation 2
    EU
    (Promo)
    2006 €? SLES-53560
    PEGI: 3+
    Sony PlayStation 2
    UK
    2006-03-17[2] £34.99[2] SLES-53560
    INL-P53560-UK
    PEGI: 3+
    Sony PlayStation 2
    FR
    2006-03-17[3] €? SLES-53560
    INL-P53560-FR
    PEGI: 3+
    Sony PlayStation 2
    BX
    2006-03-17  ? SLES-53560
    INL-P53560-FD
    PEGI: 3+
    Sony PlayStation 2
    DE
    2006-03-17[4] €? SLES-53560
    INL-P53560-GE
    USK: 6
    Sony PlayStation 2
    ES
    2006-03-17 €? SLES-53560
    INL-P53560-SP
    PEGI: 3+
    Sony PlayStation 2
    IT
    2006-03-17 €? SLES-53560
    INL-P53560-IT
    PEGI: 3+
    Sony PlayStation 2
    JP
    2006-02-23[5] ¥5,800 (6,090)[5] SLPM-66281
    CERO: Free
    Sony PlayStation 2
    AU
    2006 $? SLES-53560
    INL-P53560-AU
    OFLC: General (G)
    Sony PlayStation 2
    KR
    2006-03-30 ₩? SLKA-25358
    KMRB: All
    Sony PlayStation 2
    KR
    (BigHits)
    2008-04-17[6] ₩? ?
    GRB: All
    Sony PlayStation 2
    PT
    2006-03-17 €? SLES-53560
    PEGI: 4+
    Sony PlayStation 2
    TW
    200x NT$? ?
    GSRR: 0+
    Sony PlayStation 2
    ZA
    2006-04-07[7] 479.99[7] ?
    Nintendo GameCube
    US
    2006-02-21[1] $? DOL-P-GXEE
    DOL-GXEE-USA
    ESRB: Everyone
    Nintendo GameCube
    US
    (Player's Choice)
    2006 $? DOL-P-GXEE
    DOL-GXEE-USA
    ESRB: Everyone
    Nintendo GameCube
    UK
    2006-03-17[8] £? DOL-P-GXEP
    DOL-GXEP-UKV
    PEGI: 3+
    Nintendo GameCube
    FR
    2006-03-17[9] €? DOL-P-GXEP
    DOL-GXEP-FRA
    PEGI: 3+
    Nintendo GameCube
    DE
    2006-03-17[10] €? DOL-P-GXEP
    DOL-GXEP-NOE
    USK: 6
    Nintendo GameCube
    EU
    (ES/IT)
    2006-03-17[11][12] €? DOL-P-GXEP
    DOL-GXEP-EUR
    PEGI: 3+
    Nintendo GameCube
    JP
    2006-02-23[13] ¥5,800 (6,090)[13] DOL-P-GXEJ
    DOL-GXEJ-JPN
    CERO: Free
    Nintendo GameCube
    AU
    2006 $? ?
    OFLC: General (G)
    Windows PC
    US
    2006-11-14[14] $? ?
    ESRB: Everyone
    Windows PC
    UK
    2006-11-24 £? SEGA-PC051
    INL-S051-UK
    PEGI: 3+
    Windows PC
    UK
    (White Label)
    200x £? 1697A
    PEGI: 3+
    Windows PC
    UK
    (GSP)
    200x £? ?
    PEGI: 3+
    Windows PC
    FR
    2006-11-24 €? ?
    PEGI: 3+
    Windows PC
    FR
    (Le Club des Héros)
    200x  ? SRD3853AF
    SRD8AF-WRP
    PEGI: 3+
    Windows PC
    FR
    (Hits Collection)
    200x  ? ?
    PEGI: 3+
    Windows PC
    DE
    2006-11-24 €? ?
    USK: 6
    Windows PC
    EU
    (ES/IT)
    2006-11-24 €? SEGA-PC051
    INL-S051-SI
    PEGI: 3+
    Windows PC
    PT
    200x  ? ?
    PEGI: 4+
    Windows PC
    AU
    (Five Star Games)
    200x $? ?
    OFLC: General (G)
    Windows PC
    TR
    (Best Hits)
    200x  ? ?
    PEGI: 3+
    Windows PC
    BR
    200x R$? ?
    DJCTQ: Livre
    Xbox
    JP
    2006-02-23[15] ¥5,800 (6,090)[15] 55A-00001
    CERO: Free
    Xbox
    US
    2006-03-30[16] $? SKU-64063
    ESRB: Everyone
    Xbox
    UK
    2006-03-17[17] £? INL-X13502-UK
    PEGI: 3+
    Xbox
    FR
    2006-03-17[18] €? INL-X13502-FR
    PEGI: 3+
    Xbox
    DE
    2006-03-16[19] €? INL-X13502-GE
    USK: 6
    Xbox
    EU
    (ES/IT)
    2006-03-17[20] €? INL-X13502-SI
    PEGI: 3+
    Xbox
    AU
    2006-03-30[21] $? INL-X13502-AU
    OFLC: General (G)
    Xbox
    TW
    2006 NT$? ?
    GSRR: 0+
    Sonicretro-round.svg This article needs cleanup.

    This article needs to be edited to conform to a higher standard of article quality.
    After the article has been cleaned up, you may remove this message. See How to Edit a Page for help.

    Sonic Riders (ソニックライダーズ) is a hover-board racing game released for the Sony PlayStation 2, Nintendo GameCube, and Xbox. It is the fourth Sonic-related racing game, preceded by Sonic Drift, Sonic Drift 2 and Sonic R, and followed by two sequels, Sonic Riders: Zero Gravity and Sonic Free Riders.

    Plot

    Sonic, Tails and Knuckles are walking through Metal City one evening, and Tails detects a Chaos Emerald on his radar. Glass shatters and from Metal City Bank fall Jet the Hawk, Wave the Swallow and Storm the Albatross, who have the Chaos Emerald! Sonic and Knuckles manage to knock Storm off the hover board he was riding, but Wave catches Storm and gives him a lift. Sonic steals the board the clumsy albatross left behind and pursues Jet. However, Jet gives Sonic a taste of his own medicine, and the group, known as Babylon Rogues, escape. Wave slows down a bit, allowing Storm to grab his hover board, then they get away.

    The next day, Sonic found that Doctor Eggman had set up a hover board racing tournament, with the prize being the very Chaos Emerald that was stolen, and the top three entries being the thieves! Sonic and his friends promptly pay the entry fee of one Chaos Emerald and take up the challenge. But what was Eggman's true motive, and what of the three thieving birds? Sonic and his friends must face off against the Babylon Rogues to find out.

    Gameplay

    Sonic Riders is played entirely on either hoverboards or bikes, this tech is called Extreme Gear. Players typically race against seven other competitors on Extreme Gear in one of 14 tracks.

    A key component of the game is the air tank, which fuels the Extreme Gear, and is depleted gradually as the race goes on or by performing certain maneuvers. These maneuvers include cornering, which involves using the air as a sideways force against the board, allowing the player to round sharp turns with ease, and building tension before a jump, which involves using the air to propel the player higher off of ramps. When airborne players can perform various tricks, which refill the air gauge according to their rating. Riding off the turbulence another board gives off will also refuel the air gauge. Building the tension before a jump will allow the player to perform more tricks before landing. There are also Air Pits on some courses for refueling the Air Tank.

    Throughout the courses, there are many Rings scattered around. Picking them will allow the player to reach higher performance levels. Players start races at Level 1 which can be maxed out to level 3 with 60-100 Rings. Possibly the most costly maneuver in terms of air is boosting, by which a player greatly increases speed for a short duration. If a boost is performed when in close range of an enemy racer, the player will launch an attack against the racer, causing them to lose Rings, and remain stunned for a short duration.

    This game introduces five new playable characters, the Babylon Rogues and the E-10000 series. In addition to the new characters, characters from other Sega games are also playable. This includes Ulala from Space Channel 5, NiGHTS from NiGHTS into Dreams, and Aiai from Super Monkey Ball.

    Player attributes

    Each racer in the game has one of three beneficial attributes: Speed, Fly, and Power. The Speed attribute allows players to grind along rails. The Fly attribute allows players to go airborne by going through a series of suspended hoops. The Power attribute allows players to knock certain obstacles out of their way. Each of these maneuvers will refill the air gauge partially when used.

    Speed

    Fly

    Power

    Super Sonic has all three attributes thus can't be categorized into a single category. When using Super Sonic he will start off with 30 rings, instead of the usual 50 in other games. Also, when you lose all your rings, Sonic only needs one ring to change back to Super Sonic again. It is possible to ride Blue Star instead of just floating across the track with no board.

    Other Characters

    These are characters which play a role in the game but are not actually playable.

    • Omochao: Omochao is the announcer for the races. He has a new voice, along with the rest of the crew.
    • E-10000Y: A flight robot that appears in Egg Factory, and tries to thaw the ice in Ice Factory.
    • E-10000P: Purple robots that are in production. The production of the E-10000Ps stops when the factory is frozen.
    • Amigo: A monkey that plays maracas at a concert in SEGA Carnival.
    • Axel: A man with green hair who drives the Crazy Taxi.
    • Opa-Opa: Enemies in SEGA Illusion.

    Item boxes

    Rings
    Air
    Magnetic Barrier
    Invincible Barrier
    High Speed
    Slow Down
    Explosion
    Question Item

    Gameplay Modes

    Several gameplay modes are available. These include races with different level completion objectives and a Shop mode where the player can spend gathered rings.

    • Story Mode: Players take part in a series of races, one after the other. As the game goes on a story is unveiled via cutscenes. The objective of the mode is to defeat the Babylon Rogues. After the initial story is completed, another story is unlocked, in which players control the Babylon Rogues in a quest to find hidden treasures. The levels in this story are, altered and more difficult. These levels become unlocked after completing this story mode in addition to extra characters. At the end of this alternate story, players battle the only boss in the game. The Heroes Story contains six races; Babylon Garden is the final Heroes story mode stage. Babylon's Story contains 7, but the last race, Babylon Guardian, is played as Sonic.
    • Mission Mode: Only unlocked after successfully completing the original story. Players must complete various missions in order to unlock secret gears.
    • Survival Mode: A special mode of gameplay consisting of two separate modes: race and battle. Race mode requires players to grab a Chaos Emerald on the track and pass through five hoops while avoiding opponents whom will try to steal the Emerald. The Emerald is stolen by attacking the player holding it. Battle mode involves launching attacks at the three other racers on the track. Each racer begins with three health points. The racer loses a health point every time they are attacked. The last racer standing wins the match.
    • Tag Mode:
    • Shop: Players can purchase new Extreme Gear with the rings collected in previous races.

    History

    Development

    Sonic Retro emblem.svg Main article: Sonic Riders/Development

    A Game Boy Advance version was in development at one stage but was ultimately cancelled.

    Release

    For a short while the Xbox version of the game was released with a free Sonic X DVD, which contained five episodes from the first and second seasons.

    Trivia

    Information icon.svg
    Trivia sections are bad
    Try and incorporate this information into the main article. See the manual of style to find out why.

    Character Trivia

    • This game, while technically developed by "Sonic Team" actually comes from the part of Sonic Team that used to be United Game Artists, who developed Space Channel 5 (the game Ulala comes from), and Rez along with Feel the Magic: XY/XX, and The Rub Rabbits!. United Game Artists eventually merged with Sonic Team.
    • The inclusion of NiGHTS, Ulala and AiAi was confirmed very early on at The GHZ, although some denied the reliability of the info.
    • The appearance of AiAi was officially confirmed by Nintendo Power magazine, however, many were in such disbelief, that they believed the report to be a mistake, and wanted to hear it from Sega and/or Sonic Team first. Nintendo Power also started a false rumor that Mario would appear as a racer on the GameCube version.
    • The Babylon symbol is a "magic lamp" with wind markings around it as a reference to being descendants of "real genies".
    • When watching the story cutscene before the Babylon Guardian race, Amy Rose is wearing her normal red dress, but when the race starts, she is wearing her pink racing clothes.
    • E-10000R is said to be made using the engine parts of Metal Sonic according to the Japanese Sonic Riders website.
    • In Rouge's official art her eyelids are blue, but in races, on the tailing map at the bottom of the screen Rouge's icon has pink eyelids, this could be because these images are just snapshots from other 3D sonic games, and Rouges image was ripped from Sonic Heroes.

    Track Trivia

    • When starting a race in Metal City and an overview of the track is shown, during the second shot, a billboard is visible in the top right showing a picture of Sonic running from a whale in Sonic Adventure, next to that is a picture of Sonic's artwork from Sonic Heroes.
    • In the Sega Carnival, when entering Crazy Taxi's city a big sign can be seen indicating a right turn, but if you go in the small space (on the left) your character can get a free ride in a taxi with a man named Axel. He stops near the finish line and lets the character out, and during replays Axel can be seen pushing a button on the Taxi, then fling away... literally.

    Story Mode Trivia

    • During the cutscene at the beginning of the Hero story, but before the Babylon Rogues interrupt, the Future City theme can be heard faintly. This is actually the basis for the music of the SEGA Carnival track.
    • In the Heroes Story opening scene, during Eggman's announcement, a city that appears to be "Central City" can be seen in some monitors behind him. Either that is the case or the monitors are actually windows.
    • In the CG introduction to the Heroes Story, the exhaust coming from the Type-S is green, as though Storm is at Level 1. After Sonic steals the board, the exhaust coming from the back is blue. Also, when Wave is using the Type-W, the exhaust is green, which changes to blue immediately when Storm grabs on.

    Music Trivia

    • "High Flying Groove" is Sonic, Tails, and Knuckles' first instrumental theme song.

    Miscellaneous Trivia

    • Speed, located in the bottom right corner, cannot actually refer to mph, otherwise this would mean that Eggman can run backward at 20 mph and forward at 150 mph (although he does run as quickly as Sonic in Sonic Adventure 2's Chao World minigame). The actual measure may possibly be meters per hour.
    • The Archie Sonic Comic issues #163 and #164 include an adaptation of Sonic Riders, even using the same art style that is used in the game's title sequence. Two characters are also seen riding Extreme Gear in issue #173. Bark the Polar Bear and Bean the Dynamite also use Extreme Gear in the Archie Comics.

    Manuals

    Sonic Retro emblem.svg Main article: Sonic Riders/Manuals

    Also Released On

    Voice actors

    Dr. Eggman is both voiced by Deem Bristow and Mike Pollock. However, most of his gameplay dialogue are actually voice clips that were recycled from Sonic Adventure 2. Deem Bristow died before the release of Sonic Riders. Wave uses some of Blaze the Cat's voice clips from Sonic Rush; they both are voiced by the same person.

    Role English Japanese
    Sonic the Hedgehog Jason Griffith Junichi Kanemaru
    Jet the Hawk Jason Griffith Daisuke Kishio
    Miles "Tails" Prower Amy Palant Ryo Hirohashi
    Wave the Swallow Bella Hudson Chie Nakamura
    Knuckles the Echidna Dan Green Nobutoshi Canna
    Storm the Albatross Dan Green Kenji Nomura
    Doctor Eggman Mike Pollock (cutscenes)
    Deem Bristow (gameplay)
    Chikao Ōtsuka
    Amy Rose Lisa Ortiz Taeko Kawata
    Shadow the Hedgehog Jason Griffith Kōji Yusa
    Rouge the Bat Kathleen Delaney Rumi Ochiai
    Cream the Rabbit Rebecca Honig Sayaka Aoki
    E-10000G Maddie Blaustein
    E-10000R Maddie Blaustein
    AiAi Kaoru Morota
    Ulala Apollo Smile
    Omochao Liza Jacqueline Etsuko Kozakura

    The PlayStation 2, Xbox and PC versions have both voice language tracks included in the game disc. The PlayStation 2 version, together with a multi-lingual text language option, features an additional option to switch between both English and Japanese voice language, though this is only present in the Japanese and North American versions. The EU/PAL PlayStation 2 version remove this feature and only has the text language option present, defaulting the voices automatically to the system language. The PC version has both a text and a voice language option which are present in all its regional variations, but these can only be found in the external game settings instead of the proper options menu of the game like in the JP and US PlayStation 2 versions. Since the Xbox version doesn't feature any language option at all, neither of text nor of voice, the only way to have the Japanese voices in this version is changing the console language to Japanese in order to set the game entirely in Japanese.

    The GameCube version features only one voice track in the disc and according to the regional version, due to size constraints. The Western versions have the English voice language whereas the Japanese version has the Japanese one, while the text language is entirely multi-lingual and manually selectionable in all regional versions.

    Production credits

    Sonic Retro emblem.svg Main article: Sonic Riders/Production credits

    Sales data

    Copies sold Date Platform(s) Regions Cumulative sales References Notes
    590,000 200x
    Sony PlayStation 2
    Xbox
    Nintendo GameCube
    US 590,000 [22][23][24] The FY 2006 Full Year Results, which describe the individual amount of units the game sold in the United States and Europe, erroneously describe the game's platform for the Nintendo DS. The FY 2006 Full Year Appendix and Annual Report however do describe the game with the proper release platforms, and the amount of total sold units matching those in the Full Year Results.
    340,000 200x
    Sony PlayStation 2
    Xbox
    Nintendo GameCube
    EU 930,000 [22][23][24]
    130,000 200x
    Sony PlayStation 2
    Xbox
    Nintendo GameCube
    US 1,060,000 [25]
    290,000 200x
    Sony PlayStation 2
    Xbox
    Nintendo GameCube
    US 1,350,000 [26]
    140,000 200x
    Sony PlayStation 2
    Xbox
    Nintendo GameCube
    US 1,490,000 [27]


    Artwork

    Box art

    Wallpaper

    Japan

    America

    Physical scans

    GameCube version

    Segaretro-round.svg Reception »
    GameCube, US
    Riders us boxart.jpg
    Cover
    GameCube, US (DVD bonus)
    Riders us dvd boxart.jpg
    Cover
    GameCube, US (Player's Choice)
    Riders gc us pc cover.jpg
    Cover
    GameCube, UK
    Riders gc eu box full.jpg
    Cover
    Riders-gc-eu-disc.jpg
    Disc
    GameCube, FR
    SonicRiders GC FR cover.jpg
    Cover
    Riders-gc-eu-disc.jpg
    Disc
    GameCube, DE
    Riders gc de cover.jpg
    Cover
    Riders-gc-eu-disc.jpg
    Disc
    GameCube, ES/IT
    SonicRiders GC ES-IT cover.jpg
    Cover
    Riders-gc-eu-disc.jpg
    Disc
    GameCube, CA

    Sr gc us disc.jpg
    Disc

    PlayStation 2 version

    Segaretro-round.svg Reception »
    PlayStation 2, US
    Riders ps2 us.jpg
    Cover
    PlayStation 2, US (DVD Bonus)
    PS2 SRDVDX US.jpg
    Cover
    Riders ps2 us cd.jpg
    Disc
    Riders Extra.jpg
    Disc 2
    PlayStation 2, US (Greatest Hits)
    Riders ps2 us gh cover.jpg
    Cover
    PlayStation 2, EU (Promo)
    Sonic Riders PS2 Promo Cover.jpg
    Cover
    Sonic Riders PS2 Promo Disc.jpg
    Disc
    PlayStation 2, JP
    Riders ps2 jp.jpg
    Cover
    PlayStation 2, AU
    Riders ps2 au cover.jpg
    Cover
    Riders ps2 au disc.jpg
    Disc
    PlayStation 2, UK
    SonicRiders PS2 UK cover.jpg
    Cover
    Riders ps2 eu disc.jpg
    Disc
    PlayStation 2, FR
    SonicRiders PS2 FR cover.jpg
    Cover
    Riders ps2 eu disc.jpg
    Disc
    PlayStation 2, BX
    SonicRiders PS2 BX cover.jpg
    Cover
    Riders ps2 eu disc.jpg
    Disc
    PlayStation 2, DE
    Riders ps2 de cover.jpg
    Cover
    Riders ps2 eu disc.jpg
    Disc
    PlayStation 2, ES
    Riders ps2 es cover.jpg
    Cover
    Riders ps2 eu disc.jpg
    Disc
    PlayStation 2, IT
    SonicRiders PS2 IT cover.jpg
    Cover
    Riders ps2 eu disc.jpg
    Disc
    PlayStation 2, PT
    Riders ps2 eu.jpg
    Cover
    Riders ps2 eu disc.jpg
    Disc
    PlayStation 2, KR
    Riders ps2 kr cover.jpg
    Cover
    PlayStation 2, TW
    Sonic Riders PS2 TW.jpg
    Cover
    PlayStation 2, NE
    Sonic Riders PS2 NE.jpg
    Cover
    Riders ps2 eu disc.jpg
    Disc

    Xbox version

    Segaretro-round.svg Reception »
    Xbox, JP
    Riders xbox jp back cover.jpgSonic Riders Xbox JP Spine.jpgRiders xbx jp.jpg
    Cover
    Xbox, US
    Riders xbx us.jpg
    Cover
    Xbox, US (DVD Bonus)
    XBOX SRExtra US.jpg
    Cover
    Xbox, UK
    Riders xbx eu.jpg
    Cover
    Riders xbx eu disc.jpg
    Disc
    Xbox, FR
    Riders xbx fr cover.jpg
    Cover
    Riders xbx eu disc.jpg
    Disc
    Xbox, DE
    Riders xbx de cover.jpg
    Cover
    Riders xbx eu disc.jpg
    Disc
    Xbox, ES/IT
    SonicRiders XBOX COVER IT ES.jpg
    Cover
    Riders xbx eu disc.jpg
    Disc
    Xbox, AU
    SonicRiders Xbox AU cover.jpg
    Cover
    Riders xbx eu disc.jpg
    Disc
    Xbox, TW
    Sonic Riders Xbox TW.jpg
    Cover
    Xbox, FR/NL
    Sonic Riders FR NL.jpg
    Cover
    Riders xbx eu disc.jpg
    Disc

    PC version

    PC, US
    SonicRiders PC US back.jpgNospine.pngRiders pc us cover.jpg
    Cover
    SonicRiders PC US disc1.jpg
    Disc 1
    SonicRiders PC US disc2.jpg
    Disc 2
    SonicRiders PC US disc3.jpg
    Disc 3
    PC, UK
    Riders EU PC cover.jpg
    Cover
    PC, UK (GSP)
    SonicRiders PC UK gsp cover.jpg
    Cover
    PC, UK (White Label)
    Sonic Riders PC White Label EU.jpg
    Cover
    Sonic Riders PC White Label EU disc.jpg
    Disc
    PC, UK (White Label; alt)

    PC, UK (White Label; alt 2)
    SonicRiders PC UK wl alt cover.jpg
    Cover
    PC, FR
    SonicRiders PC FR cover.jpg
    Cover
    PC, FR (Hits Collection)
    SonicRiders PC FR hc cover.jpg
    Cover
    PC, FR (Le Club des Héros)
    SonicRiders PC FR lcdh cover.jpg
    Cover
    SonicRiders PC FR lcdh disc.jpg
    Disc
    PC, DE
    SonicRiders PC DE cover.jpg
    Cover
    PC, ES/IT
    SonicRiders PC ES-IT covers.jpg
    Cover
    PC SR IT inner.jpg
    Inlay
    PC, PT
    Riders pc pt cover.jpg
    Cover
    PC, AU (Gamer's Choice)

    PC, AU (Five Star Games)
    SonicRiders PC AU fsg cover.jpg
    Cover
    PC, BR
    SonicRiders PC BR cover.jpg
    Cover
    PC, TR (Best Hits)
    SonicRiders PC TR bh cover.jpg
    Cover

    Download

    Download.svg Download Sonic Riders
    File: SonicRiders PC Demo.7z (414.74 MB) (info)

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Nintendo GameCube
    CRC32 1dabe6ee
    MD5 80155de587c0233e39ab545c2e771749
    SHA-1 ce0cecf57034bef8bab7d6f588ce92c85a849613
    1,459,978,240 Disc (US)
    Nintendo GameCube
     ?
    CRC32 f8ea461e
    MD5 f6f2f170702c3de8b50f9d8ecdb308a9
    SHA-1 60c7477d0b640616f5f5eeddb4269d65056e376c
    1,459,978,240 Disc (EU)
    Nintendo GameCube
     ?
    CRC32 24529150
    MD5 7eb29658744208dd505227bd8d3d6126
    SHA-1 bf5f67e9c820913fd811980ef1183c55a9a3386f
    1,459,978,240 Disc (JP)
    Nintendo GameCube
     ?
    CRC32
    MD5
    SHA-1
    NPDP cartridge Page
    Sony PlayStation 2
    CRC32 9a74eb18
    MD5 48c90ccb72a2bbac400e665d3ff1229c
    SHA-1 04aaf188ac40033b0c04eb3dc0421b558230884f
    1,905,033,216 DVD-ROM (US) SLUS-21331 (V1.00)
    Sony PlayStation 2
    CRC32 73e96e7f
    MD5 51d4ceea07685a64d8d70980588b1af1
    SHA-1 644f92bf8197d9cc25f52bcb34122a4fc0cbb755
    1,905,033,216 DVD-ROM (EU/AU) SLES-53560 (V1.00)
    Sony PlayStation 2
    CRC32 31bb5df7
    MD5 4d52dd7e64a13443fa64f6335664dc2a
    SHA-1 7cd9f63a1150cc5c32b79860d5ce4c1c5ea3fa84
    3,952,377,856 DVD-ROM (JP) SLPM-66281 (V1.02)
    Sony PlayStation 2
     ?
    CRC32
    MD5
    SHA-1
    2005-12-08 DVD-R Page
    Xbox
     ?
    CRC32 5ea35d22
    MD5 397e99e7f9492d9d4d22a0d3f472ad1f
    SHA-1 71e2fa80c88bdab2e572325b1808c9eac839812c
    7,825,162,240 DVD-ROM (US)
    Xbox
     ?
    CRC32 6b85e8f6
    MD5 569664b6f9faa1d7c457c824c2611251
    SHA-1 4f2f8ad7fe74cc8cf77f04df2567c9305e2fa4b0
    7,825,162,240 DVD-ROM (EU)
    Xbox
     ?
    CRC32 c7b8e20c
    MD5 d9e97fac2125c7310041c81fba6de726
    SHA-1 6a277d2bd6f6766e75acf4dd785043746bc18f35
    7,825,162,240 DVD-ROM (JP)

    External links

    References

    1. 1.0 1.1 http://www.us.playstation.com/NewsStories.aspx?id=3730 (Wayback Machine: 2006-03-09 00:23)
    2. 2.0 2.1 http://www.amazon.co.uk/Sega-Sonic-Riders-PS2/dp/B000E50NO4 (Wayback Machine: 2007-02-09 15:36)
    3. https://www.amazon.fr/S%25C3%25A9ga-Sonic-Riders/dp/B000ECX16O/ (Wayback Machine: 2019-08-25 20:21)
    4. https://www.amazon.de/Sega-Sonic-Riders/dp/B000RNLE2I/ (Wayback Machine: 2019-08-25 20:23)
    5. 5.0 5.1 http://www.jp.playstation.com/software/title/slpm66281.html (Wayback Machine: 2006-10-27 22:27)
    6. http://www.playstation.co.kr/game/823 (archive.today)
    7. 7.0 7.1 http://www.wwe.co.za/releaseschedule.aspx?catid=1 (Wayback Machine: 2006-10-02 12:10)
    8. https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Riders-268764.html (archive.today)
    9. https://www.nintendo.fr/Jeux/Nintendo-GameCube/Sonic-Riders-268764.html (archive.today)
    10. https://www.nintendo.de/Spiele/Nintendo-GameCube/Sonic-Riders-268764.html (archive.today)
    11. https://www.nintendo.es/Juegos/Nintendo-GameCube/Sonic-Riders-268764.html (archive.today)
    12. https://www.nintendo.it/Giochi/Nintendo-GameCube/Sonic-Riders-268764.html (archive.today)
    13. 13.0 13.1 http://sega.jp/gc/sonicrid/ (Wayback Machine: 2007-05-29 12:45)
    14. http://www.sega.com/games/game_temp.php?game=sonicriders&lid=gp_sonicriders&lpos=allgamelist_title (Wayback Machine: 2006-10-18 22:24)
    15. 15.0 15.1 http://sega.jp/x/sonicrid/ (Wayback Machine: 2008-03-27 20:57)
    16. Xbox.com (en-US; s/sonicriders) (Wayback Machine: 2007-05-18 06:22)
    17. http://www.amazon.co.uk/Sega-Sonic-Riders-Xbox/dp/B000E4YKL2 (Wayback Machine: 2007-03-03 15:16)
    18. https://www.amazon.fr/S%25C3%25A9ga-Sonic-Riders/dp/B000ECX16E/ (Wayback Machine: 2019-08-25 20:22)
    19. http://www.amazon.de/Sega-Sonic-Riders/dp/B000EBCCLK (Wayback Machine: 2007-02-10 07:14)
    20. https://www.amazon.it/SEGA-Sonic-Riders-Xbox/dp/B000E4YKL2/ (Wayback Machine: 2019-08-25 20:25)
    21. http://palgn.com.au/article.php?title=Updated+Australian+Release+Lists%2C+27%2F03%2F2006&id=4138&sid=7b6aa57eb03484e07e54922342ab01e8 (Wayback Machine: 2006-05-26 14:57)
    22. 22.0 22.1 File:IR EN 2006-05-16.pdf
    23. 23.0 23.1 File:IR EN 2006-05-16 Appendix.pdf
    24. 24.0 24.1 File:AnnualReport2006 English.pdf
    25. File:IR EN 2006-07-28 2.pdf
    26. File:IR EN 2007-02-07 2.pdf
    27. File:IR EN 2007-05-14.pdf


    Sonic Riders
    SonicRiders title.png

    Main page
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    Development
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    Sonic the Hedgehog games for the following systems
    Nintendo GameCube
     2001  Sonic Adventure 2: Battle     2002  Sonic Mega Collection     2003  Sonic Adventure DX: Director's Cut | Sonic Heroes     2005  Sonic Gems Collection | Shadow the Hedgehog | Duo Pack: Sonic Heroes/Super Monkey Ball 2     2006  Sonic Riders    
    Sony PlayStation 2
     2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Sonic Gems Collection | Shadow the Hedgehog     2006  Sonic Riders | Sega Genesis Collection     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog    
    filler
    Xbox
     2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Shadow the Hedgehog | 2 in 1 Combo Pack: Sonic Heroes/Super Monkey Ball Deluxe | 2 in 1 Combo Pack: Sonic Mega Collection Plus/Super Monkey Ball Deluxe     2006  Sonic Riders    
    Windows PC
    Retail
     1996  Sonic the Hedgehog CD | Sonic the Hedgehog The Screen Saver | Sonic's Schoolhouse     1997  Sonic & Knuckles Collection | Sonic 3D: Flickies' Island     1998  Sonic R     2003  Sonic Adventure DX: Director's Cut     2004  Sonic Heroes     2006  Sonic Mega Collection Plus | Sonic Riders     2010  Sonic & Sega All-Stars Racing     2011  Sonic Generations     2013  Sonic & All-Stars Racing Transformed     2022  Sonic Speed Simulator