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[[Image:Snailbot.png|right]]
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|Sonic the Hedgehog 2 (16-bit)|l1=''Sonic the Hedgehog 2'' (16-bit)|:Category:Sonic the Hedgehog 2 (16-bit) enemies|l2=Enemies|{{PAGENAME}}}}
The '''Snail''' is a cut badnik that appeared in [[Emerald Hill Zone]]. Its design is an overgrown snail with spikes at the top of its body. When the badnik sees [[Sonic]], it charges at him by speeding up. It can be destroyed by simply jumping on it. It was replaced in [[Sonic 2 Beta 4]] by the [[Coconuts]] monkey badnik. Its behaviour may have been transferred to the [[Rhinobot]] badnik in [[Angel Island Zone]].
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{{OtherPage|desc=the Badnik that appears in [[Sonic the Hedgehog 3]] and [[Sonic Lost World]]|page=Snail Blaster}}
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{{EnemyBob
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| image=Snailbot.png
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| spritescale=4
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| game=Sonic the Hedgehog 2 (16-bit)
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}}
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The '''Snail'''{{intref|Sonic the Hedgehog 2 (Nick Arcade prototype)/Hidden content#Source code}} is a cut [[Badnik]] that appeared in [[Emerald Hill Zone]] in prototype versions of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''.
  
It can be placed in Emerald Hill Zone using Debug mode in the 2013 version of Sonic 2.
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==Overview==
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Its design is an overgrown snail with spikes at the top of its red shell, which conceals a single wheel for locomotion similar to a [[Moto Bug]]. The Badnik normally trundles along the ground when idle, but when it sees [[Sonic the Hedgehog|Sonic]], it charges at him by speeding up, expelling flames from its exhaust pipe. It can be destroyed by simply jumping on it or [[Spin Attack|rolling]]/[[Spin Dash]]ing into it. It was replaced in the [[Sonic the Hedgehog 2 (alpha)|August 21st "alpha"]] by the [[Coconuts]] monkey Badnik, though it still remained in the game's coding and was removed in later builds. It can be placed in Emerald Hill Zone using [[edit mode]] in the [[Sonic the Hedgehog 2 (2013)|2013 version of ''Sonic 2'']], where it functions the same way as it did in the prototypes.
  
A Snail with a different behavior pattern can be seen in concept art. This version of the Snail would cling to walls, and then fall to the ground and roll after the players character as they pass it. It was to appear in [[Hill Top Zone]].
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Its behaviour may have been transferred to the [[Rhinobot]] Badnik in ''[[Sonic the Hedgehog 3]]''<nowiki>'</nowiki>s [[Angel Island Zone]], and the concept of a snail Badnik was used for a functionally different Badnik, the [[Snail Blaster]], in [[Launch Base Zone]].
  
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A Snail with a different behaviour pattern can be seen in concept art. This version of the Snail would cling to walls, and then fall to the ground and roll after the players character as they pass it. It was to appear in [[Hill Top Zone]].
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==Gallery==
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===Concept art===
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<gallery>
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TomPaynePapers Binder Clip 6 (Sonic 2 Enemies) (Original Order) image1703.jpg|Hirokazu Yasuhara concepts
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TomPaynePapers Small Blank Notepad (Bound, Original Order) 2023-04-07-0021.jpg
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TomPaynePapers Small Blank Notepad (Loose, No Order) image1594.jpg
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TomPaynePapers Small Blank Notepad (Loose, No Order) image1595.jpg
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TomPaynePapers Small Blank Notepad (Loose, No Order) image1598.jpg
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1478.jpg
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1516.jpg
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1517.jpg
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TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1475.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1277.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1278.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1302.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1303.jpg
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TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1310.jpg
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</gallery>
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===Digitiser graphics===
 
<gallery>
 
<gallery>
Image:Sket snail.png|Concept art.
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TomPayneDisks sonic enemies backup snail.png
File:Snailconcept.JPG|Concept art.
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TomPayneDisks sonic enemies backup snail.2.png
File:Snailconcept2.JPG|More snail info.
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TomPayneDisks sonic enemies backup newsnail.3.png
File:S2enemyconcepts14.JPG|More snail concept info.
 
 
</gallery>
 
</gallery>
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==References==
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<references/>
  
 
{{S2MDOmni|2}}
 
{{S2MDOmni|2}}
[[Category:Sonic the Hedgehog 2 (16-bit) enemies]]
 

Latest revision as of 14:48, 20 December 2023

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
»
Enemies
»
Snail
For the Badnik that appears in Sonic the Hedgehog 3 and Sonic Lost World, see Snail Blaster.
Snailbot.png
Snail
Game: Sonic the Hedgehog 2 (16-bit)

The Snail[1] is a cut Badnik that appeared in Emerald Hill Zone in prototype versions of Sonic the Hedgehog 2.

Overview

Its design is an overgrown snail with spikes at the top of its red shell, which conceals a single wheel for locomotion similar to a Moto Bug. The Badnik normally trundles along the ground when idle, but when it sees Sonic, it charges at him by speeding up, expelling flames from its exhaust pipe. It can be destroyed by simply jumping on it or rolling/Spin Dashing into it. It was replaced in the August 21st "alpha" by the Coconuts monkey Badnik, though it still remained in the game's coding and was removed in later builds. It can be placed in Emerald Hill Zone using edit mode in the 2013 version of Sonic 2, where it functions the same way as it did in the prototypes.

Its behaviour may have been transferred to the Rhinobot Badnik in Sonic the Hedgehog 3's Angel Island Zone, and the concept of a snail Badnik was used for a functionally different Badnik, the Snail Blaster, in Launch Base Zone.

A Snail with a different behaviour pattern can be seen in concept art. This version of the Snail would cling to walls, and then fall to the ground and roll after the players character as they pass it. It was to appear in Hill Top Zone.

Gallery

Concept art

Digitiser graphics


References


Sonic the Hedgehog 2 (16-bit)
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