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Mystic Cave Zone
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Revision as of 15:05, 12 August 2010
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} Mystic Cave Zone
- For the Sonic Drift 2 level, see Mystic Cave (Sonic Drift 2).
Mystic Cave Zone is the sixth zone in Sonic 2. This zone was referred to as Dust Hill Zone in the Simon Wai prototype and several gaming magazines. The reason gaming magazines referred to the level as Dust Hill was probably due to the level select labeling the level as such. It is also the first level in a Sonic game to fall under the Underground Cavern cliché.
Instruction Manual Description
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Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.
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„
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| —Sonic 2 US Manual, p. 14
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The feel here is a haunted-house (obakeyashiki), isn't it. But we ended up making a cave stage instead. When making this map, first we had drawn the island, there was a cave, there was a lake, a mountain, a construction site, we were thinking of all these areas. Like Sonic would be here at first, and then he'd go someplace else. That was part of the cave.
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„
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| —Yuji Naka
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Enemies
- Crawlton - Centipede enemy, fixed to the wall and extends to attack Sonic when he approaches.
- Flasher - Firefly enemy, moves around slowly and is invincible when flashing. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".
Technical Information
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Description
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| 0B
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Mystic Cave Zone level value
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| $2D42
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MCZ Palette (0F)
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| $CD2C
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MCZ layer deformation info
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| $3FD24
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Dynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty)
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| $407BE
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01, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty)
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| $421F2
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MCZ object debug list
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| $45200
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MCZ primary 16x16 collision index
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| $452A0
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MCZ secondary 16x16 collision index
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| $47B24
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MCZ act 1 level layout
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| $47D24
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MCZ act 2 level layout
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| $A8D04
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MCZ 16x16 block mappings
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| $A9D74
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MCZ main level patterns
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| $AD454
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MCZ 128x128 block mappings
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| $E5998
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MCZ act 1 ring locations
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| $E570E
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MCZ act 2 ring locations
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| $E986E
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MCZ act 1 sprite locations
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| $E99A0
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MCZ act 2 sprite locations
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1
| Sonic the Hedgehog 2 (16-bit)
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Sonic 2
Main Article (KiS2)
Levels
Enemies
Bosses
Bug List
Prereleases
Music: OSV / OST Level Maps
Cheat Codes (KiS2)
Commercials
Print Advertisements
Magazine Articles
Game Development
Game Secrets
SCHG
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Advertisements:
Welcome to the Next Level
To see all print and TV advertisements, visit the Advertisements page.
Enemies and Obstacles:
Scrapped Enemies and Obstacles:
Cheat Codes:
These are cheat codes which can be accessed by inputting button sequences or by various other methods.
Note: in cheat codes, + signifies that the buttons must be held simultaneously.
- Zone Select: Play tunes 19, 65, 09, 17 on the options screen,
+ on title screen.
- 14 Continues: Play tunes 01, 01, 02, 04 on the options screen. An incorrect sound command is issued, causing OOZ music to continue playing until a reset.
- Super Sonic: Play tunes 04, 01, 02, 06 on the zone select sound test, an emerald sound triggers, select zone, hold
until Sonic appears.
- Debug mode + Slow-motion/Restart: Play tunes 01, 09, 09, 02, 01, 01, 02, 04 on the zone select sound test, a ring sound triggers, select zone, hold
until Sonic appears.
- Super Sonic + Debug: Play tunes 01, 09, 09, 02, 01, 01, 02, 04, 01, 02, 06 on the zone select sound test, a ring sound triggers after 04 and an emerald sound triggers after 06, select zone, hold
until Sonic appears.
For a list of all codes, see Cheat Codes:Sonic the Hedgehog 2 (16-bit).
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