Difference between revisions of "Signpost"
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BSonirachi (talk | contribs) (Added Tails' signpost from Sonic CD 2011, Mighty and Ray's signposts from Mania, and the VS. Mode's "clear" signpost from Advance) |
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The '''signpost''' is one of the staples of the ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' series. Marking the end of a non-boss level in the 2D games, the mechanics for the sign differ slightly from title to title. In the modern 3D titles, [[Goal Ring|Goal Rings]] or other similar indicators are used instead. | The '''signpost''' is one of the staples of the ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' series. Marking the end of a non-boss level in the 2D games, the mechanics for the sign differ slightly from title to title. In the modern 3D titles, [[Goal Ring|Goal Rings]] or other similar indicators are used instead. | ||
− | ==16-bit | + | ==16-bit titles== |
− | |||
In the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Sonic the Hedgehog CD]]'', at the end of the acts preceding the final a signpost sits to greet you, adorned with the image of [[Dr. Eggman]]. Once touched, the sign will begin to spin, resting on an image of the character you are playing as, signifying your victory over Eggman. Unique to ''Sonic CD'' is an additional sign signifying you are close to the end of the level, giving the player enough warning if they want to go back and explore the level before being locked onto the final screen. | In the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Sonic the Hedgehog CD]]'', at the end of the acts preceding the final a signpost sits to greet you, adorned with the image of [[Dr. Eggman]]. Once touched, the sign will begin to spin, resting on an image of the character you are playing as, signifying your victory over Eggman. Unique to ''Sonic CD'' is an additional sign signifying you are close to the end of the level, giving the player enough warning if they want to go back and explore the level before being locked onto the final screen. | ||
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|''[[Sonic the Hedgehog CD (prototype 510)|Sonic CD<br>Beta]]''||<center>[[Image:SCD-Eggman.png]]</center>||<center>[[Image:SCDbeta-Sonic.png]]</center>||<center></center>||<center></center>||<center></center>||<center></center>||<center>[[Image:SCD-goal.png]]</center> | |''[[Sonic the Hedgehog CD (prototype 510)|Sonic CD<br>Beta]]''||<center>[[Image:SCD-Eggman.png]]</center>||<center>[[Image:SCDbeta-Sonic.png]]</center>||<center></center>||<center></center>||<center></center>||<center></center>||<center>[[Image:SCD-goal.png]]</center> | ||
|- | |- | ||
− | |''[[Sonic the Hedgehog CD|Sonic CD]]''||<center>[[Image:SCD-Eggman.png]]</center>||<center>[[Image:SCD-Sonic.png]]</center>||<center></center>||<center></center>||<center></center>||<center></center>||<center>[[Image:SCD-goal.png]]</center> | + | |''[[Sonic the Hedgehog CD|Sonic CD]]''||<center>[[Image:SCD-Eggman.png]]</center>||<center>[[Image:SCD-Sonic.png]]</center>||<center>[[Image:SCD-Signpost-Tails.png]]</center>||<center></center>||<center></center>||<center></center>||<center>[[Image:SCD-goal.png]]</center> |
|- | |- | ||
|''[[Sonic the Hedgehog 3|Sonic 3]]''||<center>[[Image:S3sign-Eggman.png]]</center>||<center>[[Image:S3sign-Sonic.png]]</center>||<center>[[Image:S3sign-Tails.png]]</center>||<center>[[Image:S3sign-Tails2.png]]</center>||<center>[[Image:S3sign-Knuckles.png]]</center>||<center>[[Image:S3sign-Knuckles2.png]]</center>||<center></center> | |''[[Sonic the Hedgehog 3|Sonic 3]]''||<center>[[Image:S3sign-Eggman.png]]</center>||<center>[[Image:S3sign-Sonic.png]]</center>||<center>[[Image:S3sign-Tails.png]]</center>||<center>[[Image:S3sign-Tails2.png]]</center>||<center>[[Image:S3sign-Knuckles.png]]</center>||<center>[[Image:S3sign-Knuckles2.png]]</center>||<center></center> | ||
|} | |} | ||
− | ==8-bit | + | ==8-bit titles== |
− | |||
In addition to marking the end of an act, the signposts in the [[sega:Sega Game Gear|Game Gear]] and (when applicable) their [[sega:Sega Master System|Master System]] counterparts have a reward system built in, giving the player a prize based on what image appears on the sign post. In the first two 8-bit games, the signpost Sonic spots begins with a question mark, touching it causing it to reveal its secrets. Common to both is an image of a [[ring]] which gives Sonic an additional ten rings, a portrait of Sonic which grants an additional life and a portrait of Eggman which offers no reward. In the first ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'', the only other image possible is an exclamation point, which allows Sonic to enter the [[Bonus Stage (Sonic the Hedgehog 8-bit)|Bonus Stage]]. In the [[Sonic the Hedgehog 2 (8-bit)|numbered sequel]], the exclamation point was removed, being replaced with a sign featuring Tails, which provides a [[Continue]]. | In addition to marking the end of an act, the signposts in the [[sega:Sega Game Gear|Game Gear]] and (when applicable) their [[sega:Sega Master System|Master System]] counterparts have a reward system built in, giving the player a prize based on what image appears on the sign post. In the first two 8-bit games, the signpost Sonic spots begins with a question mark, touching it causing it to reveal its secrets. Common to both is an image of a [[ring]] which gives Sonic an additional ten rings, a portrait of Sonic which grants an additional life and a portrait of Eggman which offers no reward. In the first ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'', the only other image possible is an exclamation point, which allows Sonic to enter the [[Bonus Stage (Sonic the Hedgehog 8-bit)|Bonus Stage]]. In the [[Sonic the Hedgehog 2 (8-bit)|numbered sequel]], the exclamation point was removed, being replaced with a sign featuring Tails, which provides a [[Continue]]. | ||
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|} | |} | ||
− | ==Other | + | ==Other titles== |
+ | The [[sega:Sega 32X|Sega 32X]] title ''[[Chaotix]]'', though using a sign to mark the end of a non-boss act, decided to simplify matters, using only a silhouette of Eggman on one side and the word "Clear" on the other, deciding against drawing up multiple signs for the seven playable characters in the game. The [[sega:Neo Geo Pocket Color|Neo Geo Pocket Color]] title ''[[Sonic Pocket Adventure]]'' gave a nod to the signposts from ''Sonic the Hedgehog 3'' by having the sign fall from the sky, but in the processing removing the interactivity and making Sonic's face the only possible outcome. The [[sega:Game Boy Advance|Game Boy Advance]] titles make it even simpler, as the sign at the end of ''[[Sonic Advance]]'' has only the Eggman logo on one side, the character running past and never seeing if anything else may come up; though in VS. Mode, the player's character stops by the signpost as it reveals a two-fingered "peace" sign. The classic style of the sign would not return until ''[[Sonic the Hedgehog 4: Episode I]]'', which emulates the way the sign worked in ''Sonic the Hedgehog'' and ''Sonic 2''. | ||
− | + | While most 3D games in the series have neglected the signpost, ''[[Sonic and the Black Knight]]'' decided to use one to mark the end of certain levels, though only providing the word "goal" at the end with no images of any of the characters adorning either side. | |
− | + | The signpost returns in ''[[Sonic Generations]]'' and ''[[Sonic Forces]]'' at the end of stages as Classic Sonic, in conjunction with the Goal Ring for Modern Sonic. ''[[Sonic Mania]]'' has the signpost return to its behaviour from ''Sonic 3 & Knuckles'' where it will fall from the sky after a mini-boss is defeated; though in some zones such as [[Studiopolis Zone]], the signpost will be stationed on the ground and will be sent flying when run into at high speed like in 8-bit ''Sonic'' titles. | |
− | + | <!--TODO: Add Sonic, Tails and Metal Sonic signposts from Sonic 4: Episode II.--> | |
{| class="prettytable" | {| class="prettytable" | ||
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!Tails | !Tails | ||
!Knuckles | !Knuckles | ||
+ | !Mighty | ||
+ | !Ray | ||
!"Clear" | !"Clear" | ||
|- | |- | ||
− | |''[[Knuckles' Chaotix|Knuckles'<br>Chaotix]]''||<center>[[Image:Chaotix-Eggman.png]]</center>|| || || ||<center>[[Image:Chaotix-Clear.png]]</center> | + | |''[[Knuckles' Chaotix|Knuckles'<br>Chaotix]]''||<center>[[Image:Chaotix-Eggman.png]]</center>|| || || || || ||<center>[[Image:Chaotix-Clear.png]]</center> |
|- | |- | ||
− | |''[[Sonic Pocket Adventure|Sonic Pocket<br>Adventure]]''||<center></center>||<center>[[Image:SPAsign-Sonic.png]]</center>|| || || | + | |''[[Sonic Pocket Adventure|Sonic Pocket<br>Adventure]]''||<center></center>||<center>[[Image:SPAsign-Sonic.png]]</center>|| || || || || |
|- | |- | ||
− | |''[[Sonic Advance|Sonic<br>Advance]]||<center>[[Image:sonicadvancesign.png]]</center>|| || || || | + | |''[[Sonic Advance|Sonic<br>Advance]]||<center>[[Image:sonicadvancesign.png]]</center>|| || || || || ||<center>[[Image:SonicAdvance-Signpost-Clear.png]]</center> |
|- | |- | ||
− | |''[[Sonic the Hedgehog 4 Episode I|Sonic 4]]''||<center>[[Image:S4sign-Eggman.png|75px]]</center>||<center>[[Image:S4sign-Sonic.png|75px]]</center>|| || || | + | |''[[Sonic the Hedgehog 4 Episode I|Sonic 4]]''||<center>[[Image:S4sign-Eggman.png|75px]]</center>||<center>[[Image:S4sign-Sonic.png|75px]]</center>|| || || || || |
|- | |- | ||
− | |''[[Sonic Mania]]''||<center>[[Image:SMania-Signpost-Robotnik.png]]</center>||<center>[[Image:SMania-Signpost-Sonic.png]]</center>||<center>[[Image:SMania-Signpost-Tails.png]]</center>||<center>[[Image:SMania-Signpost-Knuckles.png]]</center>|| | + | |''[[Sonic Mania]]''||<center>[[Image:SMania-Signpost-Robotnik.png]]</center>||<center>[[Image:SMania-Signpost-Sonic.png]]</center>||<center>[[Image:SMania-Signpost-Tails.png]]</center>||<center>[[Image:SMania-Signpost-Knuckles.png]]</center>||<center>[[Image:SMania-Signpost-Mighty.png]]</center>||<center>[[Image:SMania-Signpost-Ray.png]]</center>|| |
|} | |} | ||
{{Items}} | {{Items}} | ||
[[Category:Level objects]] | [[Category:Level objects]] |
Revision as of 11:34, 10 August 2018
The signpost is one of the staples of the Sonic the Hedgehog series. Marking the end of a non-boss level in the 2D games, the mechanics for the sign differ slightly from title to title. In the modern 3D titles, Goal Rings or other similar indicators are used instead.
16-bit titles
In the original Sonic the Hedgehog, Sonic the Hedgehog 2 and Sonic the Hedgehog CD, at the end of the acts preceding the final a signpost sits to greet you, adorned with the image of Dr. Eggman. Once touched, the sign will begin to spin, resting on an image of the character you are playing as, signifying your victory over Eggman. Unique to Sonic CD is an additional sign signifying you are close to the end of the level, giving the player enough warning if they want to go back and explore the level before being locked onto the final screen.
In Sonic the Hedgehog 3 and Sonic & Knuckles, the signpost appears after defeating the first act's sub-boss, twirling as it falls from the sky. Jumping into the sign causes it to bounce back up into the air, adding 100 points to the score with each jump. If it happens to fall on the ground on one of three specific spots, it will cause a secret item box to appear, also causing the sign to bounce back up into the air. When it finally lands on solid ground, the face of the character being played will appear. Also, while it is possible to catch a glimpse of Dr. Eggman on the sign during this process, it is impossible to have the sign land on his visage.
Game | Dr. Eggman |
Sonic | "Tails" | "Tails" Alt |
Knuckles | Blue Knuckles |
"Goal" |
---|---|---|---|---|---|---|---|
Sonic 1 | |||||||
Sonic 2 Beta |
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Sonic 2 | |||||||
Sonic CD Beta |
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Sonic CD | |||||||
Sonic 3 |
8-bit titles
In addition to marking the end of an act, the signposts in the Game Gear and (when applicable) their Master System counterparts have a reward system built in, giving the player a prize based on what image appears on the sign post. In the first two 8-bit games, the signpost Sonic spots begins with a question mark, touching it causing it to reveal its secrets. Common to both is an image of a ring which gives Sonic an additional ten rings, a portrait of Sonic which grants an additional life and a portrait of Eggman which offers no reward. In the first Sonic the Hedgehog, the only other image possible is an exclamation point, which allows Sonic to enter the Bonus Stage. In the numbered sequel, the exclamation point was removed, being replaced with a sign featuring Tails, which provides a Continue.
In Sonic Chaos and Sonic Triple Trouble, the question mark is replaced with Eggman, adhering to the tradition in the Mega Drive titles. However, the prize system remains, the standard image now being that of a Flicky. The images of Sonic, Tails, and (in the second game) Knuckles appears, the first two providing different results based on the character being used (getting a portrait of the playing character grants a life, getting a portrait of the other playable character grants a Continue in Chaos or 10,000 points in Triple Trouble, and getting Knuckles grants a Continue). A Chaos Emerald may show on the signpost, giving the player 50 rings at the start of the next Act. Also, on occasion, the panel would land incorrectly, and its back would be shown, in which case it had to be spun again. Sonic Blast removes the Flicky, returning the Eggman sign to the "no-prize" status, the untouched sign being blank. The game also introduces a Super Sonic image to the mix, which gives the player an extra life and thirty rings.
Other titles
The Sega 32X title Chaotix, though using a sign to mark the end of a non-boss act, decided to simplify matters, using only a silhouette of Eggman on one side and the word "Clear" on the other, deciding against drawing up multiple signs for the seven playable characters in the game. The Neo Geo Pocket Color title Sonic Pocket Adventure gave a nod to the signposts from Sonic the Hedgehog 3 by having the sign fall from the sky, but in the processing removing the interactivity and making Sonic's face the only possible outcome. The Game Boy Advance titles make it even simpler, as the sign at the end of Sonic Advance has only the Eggman logo on one side, the character running past and never seeing if anything else may come up; though in VS. Mode, the player's character stops by the signpost as it reveals a two-fingered "peace" sign. The classic style of the sign would not return until Sonic the Hedgehog 4: Episode I, which emulates the way the sign worked in Sonic the Hedgehog and Sonic 2.
While most 3D games in the series have neglected the signpost, Sonic and the Black Knight decided to use one to mark the end of certain levels, though only providing the word "goal" at the end with no images of any of the characters adorning either side.
The signpost returns in Sonic Generations and Sonic Forces at the end of stages as Classic Sonic, in conjunction with the Goal Ring for Modern Sonic. Sonic Mania has the signpost return to its behaviour from Sonic 3 & Knuckles where it will fall from the sky after a mini-boss is defeated; though in some zones such as Studiopolis Zone, the signpost will be stationed on the ground and will be sent flying when run into at high speed like in 8-bit Sonic titles.
Game | Dr. Eggman | Sonic | Tails | Knuckles | Mighty | Ray | "Clear" |
---|---|---|---|---|---|---|---|
Knuckles' Chaotix |
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Sonic Pocket Adventure |
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Sonic Advance |
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Sonic 4 | |||||||
Sonic Mania |