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Difference between revisions of "Stardust Speedway Zone (Sonic Mania)"

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|subboss=Stardust Speedway Zone Mini-Boss (Sonic Mania)
 
|subboss=Stardust Speedway Zone Mini-Boss (Sonic Mania)
 
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'''Stardust Speedway Zone''' is the sixth zone in ''[[Sonic Mania]]'', which is based on [[Stardust Speedway Zone]] from ''[[Sonic the Hedgehog CD]]''. The player is sent here by the effects of the [[Phantom Ruby]] at the hands of [[Dr. Eggman]].
'''Stardust Speedway''' is a level in ''[[Sonic Mania]]'' that's based on [[Stardust Speedway Zone]] from [[Sonic CD]]. The level is similar from the [http://info.sonicretro.org/Stardust_Speedway#Past Past Time Zone] of [[Sonic CD]].
 
  
His first act closely resembles the version of Past, present on Sonic CD, with elements of [[Marble Garden Zone]] present in much of the stage, as well as the predominance of its own flora because of the magic flowers of [[Little Planet]].
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Act 1 is set in the Past version of the zone, with elements of [[Marble Garden Zone]] present throughout much of the zone such as pulleys, downward loops with pillars that the player spirals around, and wheels that open passageways when Spin Dashed into. Since ''Sonic CD'', the flora around the stage has grown, and the capsules containing the magic flowers of [[Little Planet]] are now littered across the stage. When destroyed, giant plants quickly grow to cover the surrounding area, spawning leaves that the player can use as platforms along with dangerous bio-mechanical heads that are harmful. The zone is now also decorated with things like pillars, ancient vases, stone griffins that carry rings, and constellations in the sky depicting various things such as harps, Roman helmets and Sonic's head.
While its Act 2 is based on the Present version of the same-name stage, with the predominance of an urbanized and industrialized area, fireworks and neon lights are the highlight at this stage.
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At the end of the first act, the player automatically destroys one of Dr. Eggman's robot teleporters and travels forward in time to Act 2, which is set in the Present version of the zone, where everything is more urbanized and industrialized. Features include bungee cords that fling the player into the air, fireworks the player can ride on, and all kinds of neon lights and musical instruments.
  
 
==Enemies==
 
==Enemies==
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*[[Hotaru]] - A firefly [[Badnik]], shoots lasers. From the original [[Stardust Speedway Zone]].
 
*[[Hotaru]] - A firefly [[Badnik]], shoots lasers. From the original [[Stardust Speedway Zone]].
 
*[[Dango]] - A rolling pill bug [[Badnik]]. From the original [[Stardust Speedway Zone]] but also in pink.
 
*[[Dango]] - A rolling pill bug [[Badnik]]. From the original [[Stardust Speedway Zone]] but also in pink.
*[[Mecha Sonic (Scrambled Egg Zone boss)|Mecha Sonic]] - A 1-hit replica of the [[Sonic the Hedgehog (8-bit)]]'s semi-final boss. Used by [[Metal Sonic]] in a boss fight.
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*[[Mecha Sonic (Scrambled Egg Zone boss)|Mecha Sonic]] - A 1-hit replica of ''[[Sonic the Hedgehog 2 (8-bit)]]'''s pseudo-final boss. Used by [[Metal Sonic]] in a boss fight.
  
 
==References==
 
==References==
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!Source Level
 
!Source Level
 
|-
 
|-
|Diagonal catapults made of balls
+
|Diagonal vine catapults.
 
|Act 1
 
|Act 1
|[[Sonic & Knuckles]]
+
|''[[Sonic & Knuckles]]''
 
|[[Sandopolis Zone]]
 
|[[Sandopolis Zone]]
 
|-
 
|-
|Curled up vines
+
|Curled up vine bridges.
 
|Act 1
 
|Act 1
|[[Sonic & Knuckles]]
+
|''[[Sonic & Knuckles]]''
 
|[[Mushroom Hill Zone]]
 
|[[Mushroom Hill Zone]]
 
|-
 
|-
|Pulleys attached to wheels
+
|Pulleys attached to wheels.
 
|Act 1
 
|Act 1
|[[Sonic the Hedgehog 3]]
+
|''[[Sonic the Hedgehog 3]]''
 
|[[Marble Garden Zone]]
 
|[[Marble Garden Zone]]
 
|-
 
|-
|Rotating columns of spike balls
+
|Swinging lines of spike balls.
 
|Act 1
 
|Act 1
|[[Sonic the Hedgehog CD]]
+
|''[[Sonic the Hedgehog CD]]''
 
|[[Collision Chaos]]
 
|[[Collision Chaos]]
 
|-
 
|-
|Wheel switches
+
|Wheel switches.
 
|Act 1
 
|Act 1
|[[Sonic the Hedgehog 3]]
+
|''[[Sonic the Hedgehog 3]]''
 
|[[Marble Garden Zone]]
 
|[[Marble Garden Zone]]
 
|-
 
|-
|Flower capsules
+
|Flower capsules.
 
|Act 1
 
|Act 1
|[[Sonic the Hedgehog CD]]
+
|''[[Sonic the Hedgehog CD]]''
 
|Every zone
 
|Every zone
 
|-
 
|-
|Downhill pillars
+
|Downhill pillars.
 
|Act 1
 
|Act 1
|[[Sonic the Hedgehog 3]]
+
|''[[Sonic the Hedgehog 3]]''
 
|[[Marble Garden Zone]]
 
|[[Marble Garden Zone]]
 
|-
 
|-
|Giant spike balls on chains, rotating horizontally  
+
|Giant spike balls on chains, swinging horizontally.
 
|Act 1
 
|Act 1
|[[Sonic the Hedgehog 3]]
+
|''[[Sonic the Hedgehog 3]]''
 
|[[Marble Garden Zone]]
 
|[[Marble Garden Zone]]
 
|-
 
|-
|[[Dr. Eggman]]'s machine, Future Signpost and time travel animation during the act transition  
+
|[[Dr. Eggman]]'s machine, Future Signpost and time travel animation during the act transition.
 
|Act 1
 
|Act 1
|[[Sonic the Hedgehog CD]]
+
|''[[Sonic the Hedgehog CD]]''
 
|Every zone
 
|Every zone
 
|-
 
|-
|Rideable firework
+
|Rideable fireworks.
 
|Act 2
 
|Act 2
|[[Sonic Generations (Nintendo 3DS)]]
+
|''[[Sonic Generations (Nintendo 3DS)]]''
 
|[[Tropical Resort (Sonic Generations 3DS)|Tropical Resort]]
 
|[[Tropical Resort (Sonic Generations 3DS)|Tropical Resort]]
 
|-
 
|-
|Bungee jumping line
+
|Bungee cords.
 
|Act 2
 
|Act 2
|[[Sonic Advance 3]]
+
|''[[Sonic Advance 3]]''
 
|[[Sunset Hill Zone]]
 
|[[Sunset Hill Zone]]
 
|-
 
|-
|[[Metal Sonic]] projector
+
|[[Metal Sonic]] hologram projector.
 
|Act 2
 
|Act 2
|[[Sonic the Hedgehog CD]]
+
|''[[Sonic the Hedgehog CD]]''
 
|Every zone
 
|Every zone
 
|-
 
|-
|[[Metal Sonic (Sonic Mania Boss)|Metal Sonic boss fight]]'s second phase based on the [[Knuckles Chaotix]] [[Chaotix penultimate boss|penultimate boss fight]]
+
|[[Metal Sonic (Sonic Mania Boss)|Metal Sonic boss fight]]'s second phase based on the [[Knuckles Chaotix]] [[Chaotix penultimate boss|penultimate boss fight]].
 
|Act 2
 
|Act 2
|[[Knuckles Chaotix]]
+
|''[[Knuckles' Chaotix]]''
 
|[[Newtrogic High Zone]]
 
|[[Newtrogic High Zone]]
 
|-
 
|-
|[[Mecha Sonic (Scrambled Egg Zone boss)|Mecha Sonic]]'s appearance in the [[Metal Sonic (Sonic Mania Boss)|Metal Sonic boss fight]] along with accurate 8-bit sound effects
+
|[[Mecha Sonic (Scrambled Egg Zone boss)|Mecha Sonic]]'s appearance in the [[Metal Sonic (Sonic Mania Boss)|Metal Sonic boss fight]] along with accurate 8-bit sound effects.
 
|Act 2
 
|Act 2
|[[Sonic the Hedgehog 2 (8-bit)]]
+
|''[[Sonic the Hedgehog 2 (8-bit)]]''
 
|[[Scrambled Egg Zone]]
 
|[[Scrambled Egg Zone]]
 
|-
 
|-

Revision as of 16:01, 22 August 2017

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Stardust Speedway Zone (Sonic Mania)

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  • Act 1
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Stardust Speedway Zone (Sonic Mania)
Sixth Zone, Sonic Mania
Number of Acts: 2
Level themes: urban, jungle
Sub-boss: Stardust Speedway Zone Mini-Boss (Sonic Mania)
Boss: Metal Sonic (Sonic Mania Boss)

Stardust Speedway Zone is the sixth zone in Sonic Mania, which is based on Stardust Speedway Zone from Sonic the Hedgehog CD. The player is sent here by the effects of the Phantom Ruby at the hands of Dr. Eggman.

Act 1 is set in the Past version of the zone, with elements of Marble Garden Zone present throughout much of the zone such as pulleys, downward loops with pillars that the player spirals around, and wheels that open passageways when Spin Dashed into. Since Sonic CD, the flora around the stage has grown, and the capsules containing the magic flowers of Little Planet are now littered across the stage. When destroyed, giant plants quickly grow to cover the surrounding area, spawning leaves that the player can use as platforms along with dangerous bio-mechanical heads that are harmful. The zone is now also decorated with things like pillars, ancient vases, stone griffins that carry rings, and constellations in the sky depicting various things such as harps, Roman helmets and Sonic's head.

At the end of the first act, the player automatically destroys one of Dr. Eggman's robot teleporters and travels forward in time to Act 2, which is set in the Present version of the zone, where everything is more urbanized and industrialized. Features include bungee cords that fling the player into the air, fireworks the player can ride on, and all kinds of neon lights and musical instruments.

Enemies

References

Reference Appears in Source Game Source Level
Diagonal vine catapults. Act 1 Sonic & Knuckles Sandopolis Zone
Curled up vine bridges. Act 1 Sonic & Knuckles Mushroom Hill Zone
Pulleys attached to wheels. Act 1 Sonic the Hedgehog 3 Marble Garden Zone
Swinging lines of spike balls. Act 1 Sonic the Hedgehog CD Collision Chaos
Wheel switches. Act 1 Sonic the Hedgehog 3 Marble Garden Zone
Flower capsules. Act 1 Sonic the Hedgehog CD Every zone
Downhill pillars. Act 1 Sonic the Hedgehog 3 Marble Garden Zone
Giant spike balls on chains, swinging horizontally. Act 1 Sonic the Hedgehog 3 Marble Garden Zone
Dr. Eggman's machine, Future Signpost and time travel animation during the act transition. Act 1 Sonic the Hedgehog CD Every zone
Rideable fireworks. Act 2 Sonic Generations (Nintendo 3DS) Tropical Resort
Bungee cords. Act 2 Sonic Advance 3 Sunset Hill Zone
Metal Sonic hologram projector. Act 2 Sonic the Hedgehog CD Every zone
Metal Sonic boss fight's second phase based on the Knuckles Chaotix penultimate boss fight. Act 2 Knuckles' Chaotix Newtrogic High Zone
Mecha Sonic's appearance in the Metal Sonic boss fight along with accurate 8-bit sound effects. Act 2 Sonic the Hedgehog 2 (8-bit) Scrambled Egg Zone


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