Difference between revisions of "Sonic the Hedgehog 3 & Knuckles"
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| developer=[[Sonic Team]] | | developer=[[Sonic Team]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
+ | | players=1-2 | ||
}} | }} | ||
− | ''''' | + | '''''{{PAGENAME}}''''' is a game that results when ''[[Sonic the Hedgehog 3]]'' is locked-on to ''[[Sonic & Knuckles]]'' via [[Lock-On Technology]]. It acts as one large combined game and all the levels and characters from ''Sonic 3'' and ''Sonic & Knuckles'' become available. In ''[[Sonic Classic Collection]]'', for unknown reasons, the game was renamed to '''''Knuckles in Sonic 3'''''. |
− | There are several noticeable differences when playing the games combined. [[Knuckles]] is playable in the ''Sonic 3'' levels and [[Tails]] becomes available in the ''Sonic & Knuckles'' levels. Also, all of the levels from both games are accessible, starting from ''Sonic 3''. Once these levels are completed the [[Death Egg]] falls off screen intact instead of being destroyed, and then the play continues straight to the levels of '' Sonic & Knuckles''. The final boss of ''Sonic 3'' is also omitted for [[Sonic]] and Tails. | + | ==Gameplay== |
+ | There are several noticeable differences when playing the games combined. [[Knuckles the Echidna|Knuckles]] is playable in the ''Sonic 3'' levels and [[Miles "Tails" Prower|Tails]] becomes available in the ''Sonic & Knuckles'' levels. Also, all of the levels from both games are accessible, starting from ''Sonic 3''. Once these levels are completed the [[Death Egg]] falls off screen intact instead of being destroyed, and then the play continues straight to the levels of '' Sonic & Knuckles''. The final boss of ''Sonic 3'' is also omitted for [[Sonic the Hedgehog|Sonic]] and Tails. | ||
− | After collecting all the Chaos Emeralds of ''Sonic 3'' a new quest becomes available when entering the first | + | After collecting all the [[Chaos Emeralds]] of ''Sonic 3'' a new quest becomes available when entering the first [[Giant Ring]] in [[Mushroom Hill Zone]], which allows the player to collect seven new Emeralds called "[[Super Emeralds]]" through a Special Stage hub area in [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]]. When these Emeralds are collected, Sonic can transform into [[Hyper Sonic]] and Knuckles can transform into [[Hyper Knuckles]]. Tails has no Hyper form, but the Super Emeralds are needed for him to transform into [[Super Tails]], as the Chaos Emeralds alone have no effect on him. There are also several other notable differences when playing these two combined games: |
− | *Game progress can be saved in ''Sonic & Knuckles'' by using ''Sonic 3'''s save feature (there are now 8 save slots instead of 6). | + | *Game progress can be saved in ''Sonic & Knuckles'' by using ''Sonic 3'''s save feature (there are now 8 save slots instead of 6). All game progress for this game is saved in the FRAM of the ''Sonic 3'' cartridge used. |
− | *Save slots now display information about | + | *Save slots now display information about [[continue]]s and lives remaining. It also shows collected Super Emeralds. |
− | *The music used in ''Sonic & Knuckles'' is used in the combined game. Thus, the songs that were different between ''Sonic 3'' and ''Sonic & Knuckles'' (which include the title screen, 1-up, and invincibility sounds, as well as the mid-level boss music, Knuckles' theme and end credits theme) play the ''Sonic & Knuckles'' | + | *The music used in ''Sonic & Knuckles'' is used in the combined game. Thus, the songs that were different between ''Sonic 3'' and ''Sonic & Knuckles'' (which include the title screen, 1-up, and invincibility sounds, as well as the mid-level boss music, Knuckles' theme and end credits theme) play the ''Sonic & Knuckles'' versions. |
− | *Passing a | + | *Passing a [[Checkpoint|Star Post]] makes all 3 [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Bonus Stages]] from both games available, including the Slot Machine stage (20-34 Rings required), Glowing Spheres stage (35–49 Rings required), and the Gumball Machine stage (50–65 Rings required). |
*Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses. | *Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses. | ||
− | * There are slight differences in object placement in some of the ''Sonic 3'' Zones (Launch Base especially). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base). | + | * There are slight differences in object placement in some of the ''Sonic 3'' Zones ([[Launch Base]] especially). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base). |
− | * ''Sonic & Knuckles'' levels are the same, with one exception: the [[Mushroom Hill Zone]] is slightly extended at the beginning, has one supplementary [[Giant Ring]] (or, in Knuckles' case, two) , and gets an intro to tie the level to | + | * ''Sonic & Knuckles'' levels are the same, with one exception: the [[Mushroom Hill Zone]] is slightly extended at the beginning, has one supplementary [[Giant Ring]] (or, in Knuckles' case, two), and gets an intro to tie the level to Launch Base Zone (Sonic is airlifted in by Tails, Knuckles falls down after having jumped from an exploding platform). |
− | ==Also | + | ==Manuals== |
+ | <gallery> | ||
+ | S3&K_Steam_manual.pdf|[[sega:Steam|Steam]] digital manual | ||
+ | </gallery> | ||
+ | |||
+ | ==Also released for== | ||
*''[[Sonic & Knuckles Collection]]'' for PC (1997) (Some Sonic 3 tracks were different in this version) | *''[[Sonic & Knuckles Collection]]'' for PC (1997) (Some Sonic 3 tracks were different in this version) | ||
*''[[Sonic Jam]]'' for [[Sega Saturn]] (1997) | *''[[Sonic Jam]]'' for [[Sega Saturn]] (1997) | ||
Line 30: | Line 37: | ||
*''[[Sonic Mega Collection]]'' for [[Nintendo GameCube]] (2002) | *''[[Sonic Mega Collection]]'' for [[Nintendo GameCube]] (2002) | ||
*''[[Sega PC Mega Pack]]'' for the PC (2003) | *''[[Sega PC Mega Pack]]'' for the PC (2003) | ||
− | *''[[Sonic Mega Collection Plus]]'' for [[ | + | *''[[Sonic Mega Collection Plus]]'' for [[PlayStation 2]] and [[Xbox]] (2004) |
− | *''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[ | + | *''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Xbox]] (2005) |
− | *''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[ | + | *''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[PlayStation 2]] (2009) |
*''[[Sonic PC Collection]]'' for the PC (2009) | *''[[Sonic PC Collection]]'' for the PC (2009) | ||
*''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010) | *''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010) | ||
− | * [[Virtual Console]] on [[ | + | * [[Virtual Console]] on [[Wii]] (2010) |
* ''[[sega:Sega Mega Drive Classic Collection Volume 3|Sega Mega Drive Classic Collection Volume 3]] (2010) | * ''[[sega:Sega Mega Drive Classic Collection Volume 3|Sega Mega Drive Classic Collection Volume 3]] (2010) | ||
* ''[[sega:Sega Mega Drive Classic Collection Gold Edition|Sega Mega Drive Classic Collection Gold Edition]] (2011) | * ''[[sega:Sega Mega Drive Classic Collection Gold Edition|Sega Mega Drive Classic Collection Gold Edition]] (2011) | ||
*''[[Sonic 3 & Knuckles]] for Steam (2011) | *''[[Sonic 3 & Knuckles]] for Steam (2011) | ||
− | ==Production | + | ==Production credits== |
− | Executive Producer: [[Hayao Nakayama]] | + | {{creditstable| |
− | Project Managers: [[Hisashi Suzuki]], [[Shinobu Toyoda]], [[Masaharu Yoshii]] | + | {{multicol| |
− | Producer: [[Yuji Naka]] | + | *'''Executive Producer:''' [[Hayao Nakayama]] |
− | Director: [[Hirokazu Yasuhara]] | + | *'''Project Managers:''' [[Hisashi Suzuki]], [[Shinobu Toyoda]], [[Masaharu Yoshii]] |
− | Lead Game Designer: [[Hirokazu Yasuhara]] | + | *'''Producer:''' [[Yuji Naka]] |
− | Senior Game Designers: [[Hisayoshi Yoshida]], [[Takashi Iizuka]] | + | *'''Director:''' [[Hirokazu Yasuhara]] |
− | Lead Programmer: [[Yuji Naka]] | + | *'''Lead Game Designer:''' [[Hirokazu Yasuhara]] |
− | Senior Programmers: [[Takahiro Hamano]], [[Masanobu Yamamoto]] | + | *'''Senior Game Designers:''' [[Hisayoshi Yoshida]], [[Takashi Iizuka]] |
− | Character Designer: [[Takashi Thomas Yuda]] | + | *'''Lead Programmer:''' [[Yuji Naka]] |
− | C.G. Artist: [[Kunitake Aoki]] | + | *'''Senior Programmers:''' [[Takahiro Hamano]], [[Masanobu Yamamoto]] |
− | Enemy Artist: [[Satoshi Yokokawa]] | + | *'''Character Designer:''' [[Takashi Thomas Yuda]] |
− | Scene Artists: [[Kunitake Aoki]], [[Chie Yoshida]], [[Tsuneko Aoki]], [[Shigeru Okada]], [[Takashi Thomas Yuda]], [[Satoshi Yokokawa]] | + | *'''C.G. Artist:''' [[Kunitake Aoki]] |
− | Art Assistant: [[Osamu Ohashi]] | + | *'''Enemy Artist:''' [[Satoshi Yokokawa]] |
− | Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, Scirocco, [[Howard Drossin]], [[Michael Jackson]] (uncredited) | + | *'''Scene Artists:''' [[Kunitake Aoki]], [[Chie Yoshida]], [[Tsuneko Aoki]], [[Shigeru Okada]], [[Takashi Thomas Yuda]], [[Satoshi Yokokawa]] |
− | SEGA Sound Team: [[Tokuhiko Uwabo|Bo]], [[Sachio Ogawa]], [[Yoshiaki Kashima|Milpo]], [[Masaru Setsumaru]], [[Tatsuyuki Maeda]], [[Tomonori Sawada]], [[Masayuki Nagao]], [[Jun Senoue]] | + | *'''Art Assistant:''' [[Osamu Ohashi]] |
− | Sound Coordinator: [[sega:Hisaki Nimiya|Hisaki Nimiya]] | + | *'''Music Composers:''' Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, Scirocco, [[Howard Drossin]], [[Michael Jackson]] (uncredited) |
− | Executive Management: [[Shoichiro Irimajiri|Shouichirou Irimajiri]], [[Tom Kalinske]], [[Paul Rioux]] | + | *'''SEGA Sound Team:''' [[Tokuhiko Uwabo|Bo]], [[Sachio Ogawa]], [[Yoshiaki Kashima|Milpo]], [[Masaru Setsumaru]], [[Tatsuyuki Maeda]], [[Tomonori Sawada]], [[Masayuki Nagao]], [[Jun Senoue]] |
− | Product Manager: Pamela Kelly | + | *'''Sound Coordinator:''' [[sega:Hisaki Nimiya|Hisaki Nimiya]] |
− | Executive Coordinator: [[Mamoru Shigeta]], Tomio Takami, [[Diane A. Fornasier]], [[Roger Hector]], [[Takaharu Utsunomiya]] | + | *'''Executive Management:''' [[Shoichiro Irimajiri|Shouichirou Irimajiri]], [[Tom Kalinske]], [[Paul Rioux]] |
− | Testers: [[Jason Kuo]], Rick Greer, Mike Williams | + | *'''Product Manager:''' Pamela Kelly |
− | Sound Special Thanks: Mayumi Nina Sakazaki (MRM), [[sega:Cube|Cube Corp.]], Opus Corp., Masanori Nakayama (Studio Who) | + | *'''Executive Coordinator:''' [[Mamoru Shigeta]], Tomio Takami, [[Diane A. Fornasier]], [[Roger Hector]], [[Takaharu Utsunomiya]] |
− | Special Thanks: [[Jina Ishiwatari]], Emi Kawamura, [[Deborah McCracken]], Taku Makino | + | *'''Testers:''' [[Jason Kuo]], Rick Greer, Mike Williams |
− | Presented by: [[Sega]] | + | *'''Sound Special Thanks:''' Mayumi Nina Sakazaki (MRM), [[sega:Cube|Cube Corp.]], Opus Corp., Masanori Nakayama (Studio Who) |
+ | *'''Special Thanks:''' [[Jina Ishiwatari]], Emi Kawamura, [[Deborah McCracken]], Taku Makino | ||
+ | *'''Presented by:''' [[Sega]] | ||
+ | }} | ||
+ | | source=In-game credits | ||
+ | }} | ||
− | ==Sound | + | ==Sound test== |
− | Here is a list of the music featured in | + | Here is a list of the music featured in ''{{PAGENAME}}'', as it is located in the sound test, which can be accessed by entering the level select code. |
{{multicol| | {{multicol| | ||
*01: [[Angel Island Zone]] Act 1 | *01: [[Angel Island Zone]] Act 1 | ||
Line 87: | Line 99: | ||
*12: [[Sandopolis Zone]] Act 2 | *12: [[Sandopolis Zone]] Act 2 | ||
*13: [[Lava Reef Zone]] Act 1 | *13: [[Lava Reef Zone]] Act 1 | ||
− | *14: [[Lava Reef Zone]] Act 2/[[Hidden Palace Zone ( | + | *14: [[Lava Reef Zone]] Act 2/[[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]] |
*15: [[Sky Sanctuary Zone]] | *15: [[Sky Sanctuary Zone]] | ||
− | *16: [[Death Egg Zone ( | + | *16: [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] Act 1 |
− | *17: [[Death Egg Zone ( | + | *17: [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] Act 2 |
*18: Act 1 Boss | *18: Act 1 Boss | ||
*19: Act 2 Boss | *19: Act 2 Boss | ||
Line 105: | Line 117: | ||
*24: [[Endless Mine Zone]] | *24: [[Endless Mine Zone]] | ||
*25: Title ([[Sonic & Knuckles]]) | *25: Title ([[Sonic & Knuckles]]) | ||
− | *26: Staff Roll ([[Sonic 3]]) ( | + | *26: Staff Roll ([[Sonic 3]]) (Unused) |
*27: Game Over | *27: Game Over | ||
− | *28: Continue/Competition Results | + | *28: Continue/Competition Results (''[[Sonic & Knuckles]]'') |
*29: Act Clear | *29: Act Clear | ||
*2A: 1-Up ([[Sonic & Knuckles]]) | *2A: 1-Up ([[Sonic & Knuckles]]) | ||
Line 117: | Line 129: | ||
*30: Final Boss | *30: Final Boss | ||
*31: Drowning | *31: Drowning | ||
− | *32: All Clear ([[Sonic & Knuckles]]) | + | *32: All Clear ([[Sonic & Knuckles]]) (Unused) |
*DC: Staff Roll ([[Sonic & Knuckles]]) | *DC: Staff Roll ([[Sonic & Knuckles]]) | ||
*FF :Sega (From Title Screen) In Poor Quality Sound | *FF :Sega (From Title Screen) In Poor Quality Sound | ||
|cols=3}} | |cols=3}} | ||
− | + | ==Cartridge image== | |
− | |||
− | |||
− | |||
− | |||
<gallery> | <gallery> | ||
Image:Sonic3&KnucklesCart.jpg|Sonic 3 Locked on to Sonic & Knuckles | Image:Sonic3&KnucklesCart.jpg|Sonic 3 Locked on to Sonic & Knuckles | ||
</gallery> | </gallery> | ||
− | {{ | + | ==Technical information== |
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|MD|sha1=cfbf98c36c776677290a872547ac47c53d2761d6|md5=c5b1c655c19f462ade0ac4e17a844d10|crc32=63522553|size=4MB|date=1994-06|source=Cartridge|comments=|quality=good|prototype=}} | ||
+ | }} | ||
+ | ===ROM hacking=== | ||
+ | * [[SCHG:Sonic 3 & Knuckles]] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{S3Omni}} | ||
+ | {{S&KOmni}} | ||
{{SonicGenesisGames}} | {{SonicGenesisGames}} | ||
{{SonicSteamGames}} | {{SonicSteamGames}} |
Revision as of 14:07, 15 February 2020
Expression error: Unexpected < operator. |
Sonic the Hedgehog 3 & Knuckles |
---|
System(s): Sega Mega Drive |
Publisher: Sega |
Developer: Sonic Team |
Number of players: 1-2 |
</div>
Sonic the Hedgehog 3 & Knuckles is a game that results when Sonic the Hedgehog 3 is locked-on to Sonic & Knuckles via Lock-On Technology. It acts as one large combined game and all the levels and characters from Sonic 3 and Sonic & Knuckles become available. In Sonic Classic Collection, for unknown reasons, the game was renamed to Knuckles in Sonic 3.
Contents
Gameplay
There are several noticeable differences when playing the games combined. Knuckles is playable in the Sonic 3 levels and Tails becomes available in the Sonic & Knuckles levels. Also, all of the levels from both games are accessible, starting from Sonic 3. Once these levels are completed the Death Egg falls off screen intact instead of being destroyed, and then the play continues straight to the levels of Sonic & Knuckles. The final boss of Sonic 3 is also omitted for Sonic and Tails.
After collecting all the Chaos Emeralds of Sonic 3 a new quest becomes available when entering the first Giant Ring in Mushroom Hill Zone, which allows the player to collect seven new Emeralds called "Super Emeralds" through a Special Stage hub area in Hidden Palace Zone. When these Emeralds are collected, Sonic can transform into Hyper Sonic and Knuckles can transform into Hyper Knuckles. Tails has no Hyper form, but the Super Emeralds are needed for him to transform into Super Tails, as the Chaos Emeralds alone have no effect on him. There are also several other notable differences when playing these two combined games:
- Game progress can be saved in Sonic & Knuckles by using Sonic 3's save feature (there are now 8 save slots instead of 6). All game progress for this game is saved in the FRAM of the Sonic 3 cartridge used.
- Save slots now display information about continues and lives remaining. It also shows collected Super Emeralds.
- The music used in Sonic & Knuckles is used in the combined game. Thus, the songs that were different between Sonic 3 and Sonic & Knuckles (which include the title screen, 1-up, and invincibility sounds, as well as the mid-level boss music, Knuckles' theme and end credits theme) play the Sonic & Knuckles versions.
- Passing a Star Post makes all 3 Bonus Stages from both games available, including the Slot Machine stage (20-34 Rings required), Glowing Spheres stage (35–49 Rings required), and the Gumball Machine stage (50–65 Rings required).
- Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses.
- There are slight differences in object placement in some of the Sonic 3 Zones (Launch Base especially). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base).
- Sonic & Knuckles levels are the same, with one exception: the Mushroom Hill Zone is slightly extended at the beginning, has one supplementary Giant Ring (or, in Knuckles' case, two), and gets an intro to tie the level to Launch Base Zone (Sonic is airlifted in by Tails, Knuckles falls down after having jumped from an exploding platform).
Manuals
Steam digital manual
Also released for
- Sonic & Knuckles Collection for PC (1997) (Some Sonic 3 tracks were different in this version)
- Sonic Jam for Sega Saturn (1997)
- Sonic & Garfield Pack for PC (1999)
- Sonic Action Pack for PC (2000)
- Sonic Action 4 Pack for PC (2001)
- Twin Pack: Sonic CD and Sonic & Knuckles Collection (2002)
- Sonic Mega Collection for Nintendo GameCube (2002)
- Sega PC Mega Pack for the PC (2003)
- Sonic Mega Collection Plus for PlayStation 2 and Xbox (2004)
- Sonic Mega Collection Plus & Super Monkey Ball Deluxe for the Xbox (2005)
- Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog for the PlayStation 2 (2009)
- Sonic PC Collection for the PC (2009)
- Sonic Classic Collection for the Nintendo DS (2010)
- Virtual Console on Wii (2010)
- Sega Mega Drive Classic Collection Volume 3 (2010)
- Sega Mega Drive Classic Collection Gold Edition (2011)
- Sonic 3 & Knuckles for Steam (2011)
Production credits
- Executive Producer: Hayao Nakayama
- Project Managers: Hisashi Suzuki, Shinobu Toyoda, Masaharu Yoshii
- Producer: Yuji Naka
- Director: Hirokazu Yasuhara
- Lead Game Designer: Hirokazu Yasuhara
- Senior Game Designers: Hisayoshi Yoshida, Takashi Iizuka
- Lead Programmer: Yuji Naka
- Senior Programmers: Takahiro Hamano, Masanobu Yamamoto
- Character Designer: Takashi Thomas Yuda
- C.G. Artist: Kunitake Aoki
- Enemy Artist: Satoshi Yokokawa
- Scene Artists: Kunitake Aoki, Chie Yoshida, Tsuneko Aoki, Shigeru Okada, Takashi Thomas Yuda, Satoshi Yokokawa
- Art Assistant: Osamu Ohashi
- Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, Scirocco, Howard Drossin, Michael Jackson (uncredited)
- SEGA Sound Team: Bo, Sachio Ogawa, Milpo, Masaru Setsumaru, Tatsuyuki Maeda, Tomonori Sawada, Masayuki Nagao, Jun Senoue
- Sound Coordinator: Hisaki Nimiya
- Executive Management: Shouichirou Irimajiri, Tom Kalinske, Paul Rioux
- Product Manager: Pamela Kelly
- Executive Coordinator: Mamoru Shigeta, Tomio Takami, Diane A. Fornasier, Roger Hector, Takaharu Utsunomiya
- Testers: Jason Kuo, Rick Greer, Mike Williams
- Sound Special Thanks: Mayumi Nina Sakazaki (MRM), Cube Corp., Opus Corp., Masanori Nakayama (Studio Who)
- Special Thanks: Jina Ishiwatari, Emi Kawamura, Deborah McCracken, Taku Makino
- Presented by: Sega
- Source: In-game credits
Sound test
Here is a list of the music featured in Sonic the Hedgehog 3 & Knuckles, as it is located in the sound test, which can be accessed by entering the level select code.
- 01: Angel Island Zone Act 1
- 02: Angel Island Zone Act 2
- 03: Hydrocity Zone Act 1
- 04: Hydrocity Zone Act 2
- 05: Marble Garden Zone Act 1
- 06: Marble Garden Zone Act 2
- 07: Carnival Night Zone Act 1
- 08: Carnival Night Zone Act 2
- 09: Flying Battery Zone Act 1
- 0A: Flying Battery Zone Act 2
- 0B: Icecap Zone Act 1
- 0C: Icecap Zone Act 2
- 0D: Launch Base Zone Act 1
- 0E: Launch Base Zone Act 2
- 0F: Mushroom Hill Zone Act 1
- 10: Mushroom Hill Zone Act 2
- 11: Sandopolis Zone Act 1
- 12: Sandopolis Zone Act 2
- 13: Lava Reef Zone Act 1
- 14: Lava Reef Zone Act 2/Hidden Palace Zone
- 15: Sky Sanctuary Zone
- 16: Death Egg Zone Act 1
- 17: Death Egg Zone Act 2
- 18: Act 1 Boss
- 19: Act 2 Boss
- 1A: The Doomsday Zone
- 1B: Bonus Stage: Magnetic Orbs
- 1C: Special Stage
- 1D: Bonus Stage: Slot Machine
- 1E: Bonus Stage: Gumball Machine
- 1F: Knuckles' Theme (Sonic & Knuckles)
- 20: Azure Lake Zone
- 21: Balloon Park Zone
- 22: Desert Palace Zone
- 23: Chrome Gadget Zone
- 24: Endless Mine Zone
- 25: Title (Sonic & Knuckles)
- 26: Staff Roll (Sonic 3) (Unused)
- 27: Game Over
- 28: Continue/Competition Results (Sonic & Knuckles)
- 29: Act Clear
- 2A: 1-Up (Sonic & Knuckles)
- 2B: Chaos Emerald
- 2C: Invincibility/Super Theme (Sonic & Knuckles)
- 2D: Competition
- 2E: Act 1 Boss (Sonic & Knuckles)
- 2F: Data Select
- 30: Final Boss
- 31: Drowning
- 32: All Clear (Sonic & Knuckles) (Unused)
- DC: Staff Roll (Sonic & Knuckles)
- FF :Sega (From Title Screen) In Poor Quality Sound
Cartridge image
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
4MB | 1994-06 | Cartridge |
ROM hacking
References
Sonic the Hedgehog 3 | |
---|---|
Main page (S3&K) Manuals Development |
show;hide
Competition Levels: Sub-Bosses: Level Bosses: Sonic 3C Prototypes: |
Sonic & Knuckles | |
---|---|
Main page (S3&K|KiS2|Blue Sphere) Manuals Development |
show;hide
Sub-Bosses: Level Bosses: Books:
Comics: Music: |
Sonic the Hedgehog games for the following systems | |
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|
1991 Sonic the Hedgehog | Sonic Eraser 1992 Sonic the Hedgehog 2 1993 Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball 1994 Sonic the Hedgehog 3 | Sonic & Knuckles 1995 Chaotix | Sonic Classics 1996 Sonic 3D: Flickies' Island |