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Twin Hammer

From Sonic Retro

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Twin Hammer
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Twin Hammer
Game: Sonic the Hedgehog 3
Level: Launch Base Zone (mini-boss)
Hits to defeat: 6 (12 for Knuckles)

The Twin Hammer (ツインハンマー)[1] is the sixth mini-boss of Sonic the Hedgehog 3, fought at the end of Launch Base Zone Act 1.

Strategy

Depending on the character used by the player, two versions of this boss exist. Sonic and/or Tails have to fight a single instance of it dispatched by Dr. Eggman, while Knuckles has to fight two in another boss arena which will eventually lead to Knuckles' own path in Act 2.

Each instance of this boss floats in mid-air seeking for the player but keeping a certain distance from them, and is equipped with two arms composed of small spiked balls, attached to its main body with a short chain-like connector. Said balls will be spun around by the boss, leaving some window to attack its main body. After three hits, one of the spiked balls will break off; after three more hits, the boss is defeated. Each time it's hit, it quickly moves up, which makes it impossible to use very long combos, even when playing as Hyper Sonic, and is actually frustrating when playing as Super Tails because of his 4 Super Flickies.

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