Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Wood Zone"
From Sonic Retro
(admittedly I'm not sure what to "compare" this to, but it's a start) |
|||
Line 53: | Line 53: | ||
| game2=Final game | | game2=Final game | ||
| desc=Shortly after the ramp, there is a large open area of nothingness, but at the end, this section. The background stops scrolling properly at this point. | | desc=Shortly after the ramp, there is a large open area of nothingness, but at the end, this section. The background stops scrolling properly at this point. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=WZ1Wai.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Simon Wai prototype | ||
+ | | game2=Final game | ||
+ | | desc= | ||
+ | | vertical=true | ||
}} | }} | ||
==Act 2== | ==Act 2== |
Revision as of 20:42, 18 April 2018
Wood Zone is another stage removed from Sonic the Hedgehog 2 before release. As it was never discussed in public and there's virtually no trace of it in the final game, its existence came to light when the Simon Wai prototype was released.
Only the very beginning of the zone has been implemented in this prototype. The music played is id 83, otherwise known as the theme for Metropolis Zone. The stage is also devoid of rings and objects.
Act 1
Simon Wai prototype |
---|
Final game |
---|
In the Simon Wai prototype, Wood Zone offers roughly ten seconds of gameplay. You start here.
Simon Wai prototype |
---|
Final game |
---|
Sonic and Tails enter a tree.
Simon Wai prototype |
---|
Final game |
---|
Sonic and Tails fall down a hole, then exit the tree.
Simon Wai prototype |
---|
Final game |
---|
And the duo are met with this non-functioning ramp. Time it correctly and you can squeeze through a hole at the top and fall to your death.
Simon Wai prototype |
---|
Final game |
---|
With debug mode we can see there's a bit more to the stage. At the top, there are chunks of floating wooden blocks.
Simon Wai prototype |
---|
Final game |
---|
There are also conveyor belts that have no effect.
Simon Wai prototype |
---|
Final game |
---|
Shortly after the ramp, there is a large open area of nothingness, but at the end, this section. The background stops scrolling properly at this point.
Simon Wai prototype |
---|
Final game |
Act 2
Simon Wai prototype |
---|
Final game |
---|
Act 2 is completely empty.
References
Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |