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Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Casino Night Zone"

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Revision as of 12:53, 19 April 2018

Back to: Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons.

Work has begun on Casino Night Zone in the Simon Wai prototype, but it's a long way from being playable.

Act 1

Sonic2SW Comparison CNZ Act1Start.png
Simon Wai prototype
Sonic2 Comparison CNZ Act1Start.png
Final game

The most obvious thing to note is that the stage has a completely different look, with the foreground using a mixture of pink and blue and the background being entirely different to the final game.

Sonic2SW Comparison CNZ Act1Holes.png
Simon Wai prototype
Sonic2 Comparison CNZ Act1Holes.png
Final game

The stage is impossible to navigate without debug mode. Walls and floors are full of holes, and some level tiles are misplaced.

Z cn01.png
Simon Wai prototype
Sonic2 Comparison CNZ Act1Pillars.png
Final game

Such is the state of the level it's easier to point out what's similar rather than what's different. These blue structures survived into the final game, but most the scenery on display here didn't.

Z cn02.png
Simon Wai prototype
Sonic2 MD Comparison CNZ Act1Conveyors.png
Final game

Conveyor belts don't work.

Z cn04.png
Simon Wai prototype
Sonic2 MD Comparison CNZ Act1Lift.png
Final game

Elevators are out

Z cn03.png
Simon Wai prototype
Sonic2 Comparison CNZ Act1PalmTrees.png
Final game

However, what little of the layout exists, isn't too far away from the final game. There was certainly a plan here.

Z cn05.png
Simon Wai prototype
Sonic2 Comparison CNZ Act1Spring.png
Final game

There are no objects in the level, so no spring to boost Sonic up this ramp, and no means of getting around the loop at the top.

Z cn06.png
Simon Wai prototype
Sonic2 MD Comparison CNZ Act1Bumpers.png
Final game

Despite having pinball-inspired sections, there are no bumpers, flippers or slot machines.

Z cn07.png
Simon Wai prototype
Sonic2 MD Comparison CNZ Act1Slingshot.png
Final game

Slingshots do exist, but they have no collision.

100%
Simon Wai prototype
100%
Final game

Act 2

Z cn08.png
Simon Wai prototype
Sonic2 Comparison CNZ Act2Start.png
Final game

The second act has foreground graphics in its background. It unintentionally gives the stage a indoors, pinball-esque feel.

Z cn09.png
Simon Wai prototype
Sonic2 MD Comparison CNZ Act2Spring.png
Final game

Otherwise it's much the same as act 1, with no objects to interact with and gaping holes in the floor.

100%
Simon Wai prototype
100%
Final game

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs