Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Casino Night Zone"
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Revision as of 14:55, 14 April 2018
Work has begun on Casino Night Zone in the Simon Wai prototype, but it's a long way from being playable.
Act 1
Simon Wai prototype |
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Final game |
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The most obvious thing to note is that the stage has a completely different look, with the foreground using a mixture of pink and blue and the background being entirely different to the final game.
Simon Wai prototype |
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Final game |
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The stage is impossible to navigate without debug mode. Walls and floors are full of holes, and some level tiles are misplaced.
Simon Wai prototype |
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Final game |
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Such is the state of the level it's easier to point out what's similar rather than what's different. These blue structures survived into the final game, but most the scenery on display here didn't.
Simon Wai prototype |
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Final game |
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Conveyor belts don't work.
Simon Wai prototype |
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Final game |
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Elevators are out
Simon Wai prototype |
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Final game |
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However, what little of the layout exists, isn't too far away from the final game. There was certainly a plan here.
Simon Wai prototype |
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Final game |
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There are no objects in the level, so no spring to boost Sonic up this ramp, and no means of getting around the loop at the top.
Simon Wai prototype |
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Final game |
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Despite having pinball-inspired sections, there are no bumpers, flippers or slot machines.
Simon Wai prototype |
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Final game |
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Slingshots do exist, but they have no collision.
Act 2
Simon Wai prototype |
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Final game |
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The second act has foreground graphics in its background. It unintentionally gives the stage a indoors, pinball-esque feel.
Simon Wai prototype |
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Final game |
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Otherwise it's much the same as act 1, with no objects to interact with and gaping holes in the floor.
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |