Difference between revisions of "Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons/Marble Zone"
From Sonic Retro
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| game2=Final game | | game2=Final game | ||
| desc=Take the high route and eventually your luck will run out. The collision hasn't been set up properly for the latter half of the stage, so Sonic and Tails will fall through the floor and get stuck. | | desc=Take the high route and eventually your luck will run out. The collision hasn't been set up properly for the latter half of the stage, so Sonic and Tails will fall through the floor and get stuck. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=S2 map CPZ1.png | ||
+ | | game1=Nick Arcade prototype | ||
+ | | game2=Final game | ||
+ | | desc= | ||
+ | | vertical=yes | ||
}} | }} | ||
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| game2=Final game | | game2=Final game | ||
| desc=There are no objects this time, but there are some curiously placed rings. | | desc=There are no objects this time, but there are some curiously placed rings. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=S2 map CPZ2.png | ||
+ | | game1=Nick Arcade prototype | ||
+ | | game2=Final game | ||
+ | | desc= | ||
+ | | vertical=yes | ||
}} | }} | ||
Revision as of 16:20, 14 April 2018
Chemical Plant Zone exists in this prototype, but is not accessible during normal play and is referred to as "Marble Zone" in the level select menu. Nevertheless, a demo was recorded for this stage, so leave the controller long enough on the title screen, and you'll see Sonic and Tails navigate the first section of act 1.
Contents
Act 1
Nick Arcade prototype |
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Final game |
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At first glance the stage looks pretty ordinary. Most of the graphics are here and there are some objects too.
Nick Arcade prototype |
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Final game |
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The key difference? The background is pink! It also lacks any animation, save for a few rotating palettes.
Nick Arcade prototype |
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Final game |
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Some differences aren't as obvious, such as the lower building in the background.
Nick Arcade prototype |
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Final game |
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The demo takes the high route, which it needs to avoid this dead end. Aside from being non-functional, it appears the tubes were meant to be accessed from the side, rather than the top.
Nick Arcade prototype |
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Final game |
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These speed boosters don't work at all.
Nick Arcade prototype |
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Final game |
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The loops have slanted edges.
Nick Arcade prototype |
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Final game |
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Take the high route and eventually your luck will run out. The collision hasn't been set up properly for the latter half of the stage, so Sonic and Tails will fall through the floor and get stuck.
Nick Arcade prototype |
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Final game |
Act 2
Nick Arcade prototype |
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Final game |
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Act 2 shares the same layout as act 1, the only difference is Sonic and Tails start inside a wall.
Nick Arcade prototype |
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Final game |
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There are no objects this time, but there are some curiously placed rings.
Nick Arcade prototype |
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Final game |
Act 3
Nick Arcade prototype |
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Final game |
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Again, no change to the level layout in act 3, but this time Sonic and Tails start above ground.
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |