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Difference between revisions of "Sonic the Hedgehog 2 (8-bit)"

From Sonic Retro

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| levelscreentitle=Master System
 
| levelscreentitle=Master System
 
| levelscreen2title=Game Gear
 
| levelscreen2title=Game Gear
 
 
| title=Sonic the Hedgehog 2
 
| title=Sonic the Hedgehog 2
| publisher=[[Sega]]
+
| publisher=[[sega:Sega|Sega]]
| developer=[[Aspect Co. Ltd]]
+
| developer=[[sega:Aspect Co. Ltd|Aspect Co. Ltd]]
| system=<br>[[Sega Game Gear]], [[Sega Master System]]
+
| system=[[sega:Sega Master System|Sega Master System]], [[sega:Sega Game Gear|Sega Game Gear]]
 
| releases=
 
| releases=
 
{{release|SMS|EU|16 October 1992||9015}}
 
{{release|SMS|EU|16 October 1992||9015}}
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|esrb=e|pegi=3|cero=free|usk=0|oflc=g8|grb=a
 
|esrb=e|pegi=3|cero=free|usk=0|oflc=g8|grb=a
 
}}
 
}}
'''''Sonic the Hedgehog 2''''' (ソニック・ザ・ヘッジホッグ2) was made in Japan by [[Aspect Co. Ltd]] for the [[Sega Master System]], and later 'ported' to the [[Sega Game Gear]]. Even though it shares the same name as the 16-bit game it is not a port as it contains entirely different levels. It was released slightly before ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' on [[Genesis]], making this game host first appearances of both [[Tails]] and [[Mecha Sonic]].
 
  
The Game Gear version contains noticeable differences from the Master System version. (i.e., the boss music is different, some boss areas are different in layout). The changes made in the Game Gear version gives this game a reputation of being one of the hardest Sonic games ever made. This is partially due to the vertical scrolling this port uses. Often a player would take cheap hits due to not being able to see the obstacles and enemies around them. The scrolling is the same in the Master System version but not as big a problem as more of the levels surroundings can be seen.
+
'''''Sonic the Hedgehog 2''''' (ソニック・ザ・ヘッジホッグ2) was made in Japan by [[sega:Aspect Co. Ltd|Aspect Co. Ltd]] for the [[Sega Master System]] and later ported to the [[sega:Sega Game Gear|Sega Game Gear]]. Even though it shares its name with [[Sonic the Hedgehog 2 (16-bit)|the 16-bit version of ''Sonic 2'']] for the [[sega:Sega Mega Drive|Sega Mega Drive/Genesis]], it is not a port, as it contains entirely different levels. It was released slightly before its 16-bit namesake, making this game host to the first appearances of both [[Miles "Tails" Prower]] and [[Mecha Sonic]].
 +
 
 +
The Game Gear version contains noticeable differences from the Master System version. The changes made in the portable version give it a reputation of being one of the hardest Sonic games in existence. Some choices appear to have been intentional, by design: for example, the boss music is different and some boss areas have different layouts. However, many of the difficulties in the GG version result from its smaller screen and its scrolling: the player is left more open to being hit, in a way that some might label 'cheap', due to not being able to see obstacles and enemies around them but beyond the range of the screen. The scrolling is the same in the Master System version, but it is not as big a problem as more of the surroundings can be seen.
  
 
Strangely, Tails appears in every title card and has an almost complete sprite sheet, but is only seen in the opening and ending cutscenes. It is possible he was originally intended as a playable character, but cut for time issues, or because the level design was too simple for a flying character.
 
Strangely, Tails appears in every title card and has an almost complete sprite sheet, but is only seen in the opening and ending cutscenes. It is possible he was originally intended as a playable character, but cut for time issues, or because the level design was too simple for a flying character.
  
 
==Gameplay==
 
==Gameplay==
This game improved upon its [[Sonic the Hedgehog (8-bit)|8-bit predecessor]] in many ways. This includes the ability to grab back rings scattered when hit by an enemy, as well as being able to smash through certain walls.
+
This game improved upon [[Sonic the Hedgehog (8-bit)|its 8-bit predecessor]] in many ways. This includes the ability to grab back [[ring]]s scattered when hit by an enemy, as well as being able to smash through certain walls. Moreover, one of the major difference from its predecessor is its speed: ''Sonic 2'' is faster than its prequel and is closer to that of the Mega Drive games. However, the [[Spin Dash]] from the 16-bit version of ''Sonic 2'', a move specifically designed to provide speed, was not implemented; but this may be simply because the 8-bit version was released earlier.
  
Oddly enough, no Spin Dash was implemented, though this may be because this game was released before the Genesis version, which introduced the Spin Dash. Nevertheless, one of the major difference from its predecessor is its speed, making it similar to that of the Mega Drive versions. Uniquely, this game includes levels in which Sonic must ride a mine cart and a hang glider. There is also a large bubble in underwater levels which raises Sonic upwards until he hits a ceiling, enemy or obstacle. Sonic is also able to skim across the surface of water if he picks up enough speed.
+
Uniquely, this game includes levels in which [[Sonic the Hedgehog|Sonic]] must ride a mine cart (unique until ''[[Sonic the Hedgehog 4 Episode I]]'', at least) and a hang glider. Other new items include large bubbles in underwater levels, which raise Sonic upwards until he hits a ceiling, enemy, or obstacle. Sonic is also able to skim across the surface of water if he picks up enough speed.
  
There are seven zones in total, each comprising three acts. In the final act, that level's boss is faced, but without any rings to collect. Rather than facing Robotnik himself, Sonic will most often face up against a bunch of robotic animals, such as a sumo pig and a circus sea-lion.
+
There are seven [[Zone]]s in total, each comprising three Acts. In the final act, that Zone's boss is faced, without any rings to grant protection against attacks. Rather than facing Robotnik himself, Sonic most often battles robotic animals, such as a sumo pig and a circus sea-lion.
  
===End Level Panel===
+
===End-of-Act panel===
At the end of Acts 1 and 2 of each level, a panel is spun, with a reward given based on what it lands on:
+
At the end of Acts 1 and 2 of each level, a [[Signpost|panel]] is spun, which signals the end of the Act and provides a reward based upon the picture it ends on, which itself depends upon the player's items:
* Robotnik: No prize. This panel comes up most often in the game.
+
*[[Dr. Eggman|Dr. Robotnik]]: no prize. This panel comes up most often.
* Ring: 10 rings added to final ring tally. Obtained by ending the act with a ring count that is a multiple of ten.
+
*[[Ring]]: Ten rings are added to the player's ring tally. This is obtained by finishing the Act, ''i.e.'' passing the panel, with a ring count that is a multiple of ten.
* Sonic: Extra Life. Awarded if you end the act with exactly two lives less than when you started it.
+
*[[Sonic the Hedgehog|Sonic]]: [[Monitor#Recurring monitors|extra life a.k.a. 1-up]]. This is awarded if the player finishes the Act with exactly two lives less than when s/he started it..
* Tails: Continue. Awarded if you end the act with 77 rings and with exactly the same number of lives than when you started it.
+
*[[Miles "Tails" Prower|Tails]]: Continue. This is awarded if the player finishes the act with 77 rings and with exactly the same number of lives as when s/he started it.
  
 
===Items===
 
===Items===
Item boxes are largely the same as the first game (although the restart marker and shield devices have been removed). [[Chaos Emerald]]s are scattered throughout the stages. Each is found in the second act in each of the first five zones. If the player collects these and then destroys [[Mecha Sonic]] (called "Silver Sonic" in the English manual) in the sixth zone, they will obtain the sixth Emerald and can access the true final stage ([[Crystal Egg Zone|Crystal Egg]]). This is required to obtain the Good Ending. If all the Emeralds are not collected then the game will end after Mecha Sonic's destruction.
+
Item boxes, as in all the classic 8- and 16-bit games, resemble [[monitor]]s. The items offered in ''Sonic 2'' are largely the same as those in its prequel, although the restart marker and [[shield]]s have been removed.
 +
 
 +
[[Chaos Emeralds]] are scattered throughout the stages. Each is found in the second Act in each of the first five Zones. If the player collects these and then destroys [[Mecha Sonic]] (called Silver Sonic in the English manual) in the sixth zone, they will obtain the sixth Emerald and can access the true final stage ([[Crystal Egg Zone|Crystal Egg]]). This is required to obtain the 'good ending'. If all the Emeralds are not collected, the game will end after Mecha Sonic's destruction.
  
Many levels also contain a unique transportation mean, such as the mine carts in [[Underground Zone]], the hang gliders in [[Sky High Zone]], and the giant air bubbles in [[Aqua Lake Zone]].
+
Many levels also contain a unique method of transportation, such as the mine carts in [[Underground Zone]] (revisited many years later in ''[[Sonic the Hedgehog 4 Episode I]]'', the hang gliders in [[Sky High Zone]], and the giant air bubbles in [[Aqua Lake Zone]].
  
 
===Storyline===
 
===Storyline===
Tails has been captured by Robotnik on South Island, and you must play as Sonic to retrieve not only the six chaos emeralds but Tails as well. In the good ending where Sonic acquires all the chaos emeralds, he stops Robotnik and frees Tails. In the bad ending of the game where Sonic fails to obtain all the emeralds, it is implied that Tails dies.
+
[[Sonic the Hedgehog]]'s friend and sidekick [[Miles "Tails" Prower]] has been captured by his nemesis [[Dr. Eggman|Dr. Robotnik]] on [[South Island]], and the player must direct Sonic to retrieve Tails and the six [[Chaos Emeralds]]. In the good ending, achieved if Sonic acquires all the Chaos Emeralds, he stops Robotnik and frees Tails. In the bad ending, if Sonic has failed to obtain all the emeralds, Tails is not shown to have been rescued. Some fans have speculated that Tails might have died in the latter case.
  
==Differences between the Master System and Game Gear versions==
+
==Differences between versions==
* The Game Gear version has lower [[resolution]].
+
*The Game Gear version has a lower screen resolution.
* The [[Scrambled Egg Zone|Scrambled Egg]] music plays in the prelude cutscene, and the title screen has the music that was played in the prelude in the Master System version. The prelude cutscene is more detailed in the Game Gear version, showing Tails walking along and then getting kidnapped.
+
*The music for [[Scrambled Egg Zone]] plays during the prelude cutscene, and the title screen has the music that was played in the prelude in the Master System version. The prelude cutscene is more detailed in the Game Gear version, showing Tails walking along and then getting kidnapped.
* Different music is used for the boss battles on each game.
+
*Different music is used for the boss battles on each game.
* The [[Doodlebug Mecha|Underground Zone Boss]] is more difficult due to the lowered resolution - you cannot see the bouncing balls coming from as far off, and the speed and bounce height of the balls is randomized in the Game Gear version.
+
*The [[Doodlebug Mecha|Underground Zone boss]] is more difficult due to the Game Gear's lower resolution: you cannot see the bouncing balls coming from as far away as you would on the SMS, and the speed and bounce height of the balls is randomized in the GG version.
* The color of the water in the Game Gear version of [[Aqua Lake Zone]] Round 2 is now a dark blue instead of green, the [[Speed Shoes|speed shoes]] are also omitted and replaced with a [[Super Ring]] item.  
+
*In the Game Gear version, the water in [[Aqua Lake Zone]] Act 2 is now a dark blue instead of green. Moreover, the [[Speed Shoes]] present in the SMS version are omitted and replaced with a [[Super Ring]] item.  
* The water rising effect found in act 2 of Aqua Lake Zone is missing from the Master System version.  
+
*The rising water in Act 2 of Aqua Lake Zone is missing from the Master System version.  
* The [[Green Hills Zone|Green Hills]] boss battle takes place on a steeper hill, and the escape chute cannot be seen while fighting Eggman in the final zone.
+
*[[Green Hills Zone]]/s boss battle takes place on a steeper hill, and the escape chute cannot be seen while fighting Robotnik in the final zone.
* The ending music is different as the Master System game uses a sad sounding song in both endings, but the Game Gear version uses more upbeat music for the good ending. Strangely, the Master system actually has the upbeat music in the game but never uses it.
+
*The ending music is different: the Master System game uses a sad sounding song in both endings, whereas the Game Gear version uses more upbeat music for the good ending. Strangely, the Master System's version does contain the upbeat music in the [[sega:ROM|ROM]] but never uses it.
  
 
==Manuals==
 
==Manuals==
* [[Sonic the Hedgehog 2 (Game Gear) US Manual]]
+
*[[Sonic the Hedgehog 2 (Game Gear) US Manual|Game Gear, USA]]
* [[Sonic the Hedgehog 2 (Game Gear) EU Manual]]
+
*[[Sonic the Hedgehog 2 (Game Gear) EU Manual|Game Gear, Europe]]
* [[Sonic the Hedgehog 2 (Game Gear) JP Manual]] (partial manual scan)
+
*[[Sonic the Hedgehog 2 (Game Gear) JP Manual|Game Gear, Japan]] (partial scan only)
* [[Sonic the Hedgehog 2 (Master System) EU Manual]]
+
*[[Sonic the Hedgehog 2 (Master System) EU Manual|Master System, Europe]]
  
==Also Released On==
+
==Also released on==
 
* ''[[Sonic 2 in 1]]'' for the [[Game Gear]] (1995)
 
* ''[[Sonic 2 in 1]]'' for the [[Game Gear]] (1995)
 
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[Nintendo GameCube]](Game Gear) (2003)
 
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[Nintendo GameCube]](Game Gear) (2003)
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* ''[[Sonic PC Collection]]'' for the PC (2009)
 
* ''[[Sonic PC Collection]]'' for the PC (2009)
  
==Production Credits==
+
==Production credits==
 
{{multicol|
 
{{multicol|
 
===Master System Version===
 
===Master System Version===
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Thanks: [[Hiroshi Aso|Asohy]], Taku.S, [[sega:Katsuhiro Hasegawa|The Hase]], [[Takashi Thomas Yuda|Thomas Y]], Okusan, Lunarian, Hitmen, [[Aspect]], .and You<br>
 
Thanks: [[Hiroshi Aso|Asohy]], Taku.S, [[sega:Katsuhiro Hasegawa|The Hase]], [[Takashi Thomas Yuda|Thomas Y]], Okusan, Lunarian, Hitmen, [[Aspect]], .and You<br>
  
===Game Gear Version===
+
===Game Gear version===
 
Compose: [[Tomozou Endo|Tomozou]], Simachan, Ray<br/>
 
Compose: [[Tomozou Endo|Tomozou]], Simachan, Ray<br/>
 
Program: Ko.Ko, Hiro SSS, Tea Tea, Toshiyan<br/>
 
Program: Ko.Ko, Hiro SSS, Tea Tea, Toshiyan<br/>
Line 95: Line 97:
  
 
==Resources==
 
==Resources==
===Original Sound Version Recordings===
+
===Original Sound Version recordings===
 
See [[Sonic the Hedgehog 2 (Game Gear Version) OSV]] for a download page.
 
See [[Sonic the Hedgehog 2 (Game Gear Version) OSV]] for a download page.
===Physical Scans===
+
===Physical scans===
 
====Game Gear version====
 
====Game Gear version====
 
{{Scanbox
 
{{Scanbox
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| manual=
 
| manual=
 
}}
 
}}
 
 
====Master System version====
 
====Master System version====
 
{{Scanbox
 
{{Scanbox

Revision as of 20:15, 23 June 2012

n/a

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  • S2 sms title.png
  • S2ggtitle.png
S2 sms title.png
S2ggtitle.png
Sonic the Hedgehog 2
System(s): Sega Master System, Sega Game Gear
Publisher: Sega
Developer:
Genre: 2D Platform
Release Date RRP Code Rating
Sega Master System
EU
16 October 1992  ? 9015
Sega Master System
AU
1992  ? ?
Sega Master System
BR
1992  ? 028120
Sega Master System
KR
?  ? GB4030JG
Sega Game Gear
US
17 November 1992  ? 2507
Sega Game Gear
EU
29 October 1992  ? ?
Sega Game Gear
JP
21 November 1992 ¥3,800 G-3321
Sega Game Gear
JP (Meisaku)
10 December 1993  ? G-3338
Wii Virtual Console
US
8 December 2008 500 points ?
Wii Virtual Console
EU
26 December 2008 500 points ?
Wii Virtual Console
JP
18 November 2008 500 points ?

Sonic the Hedgehog 2 (ソニック・ザ・ヘッジホッグ2) was made in Japan by Aspect Co. Ltd for the Sega Master System and later ported to the Sega Game Gear. Even though it shares its name with the 16-bit version of Sonic 2 for the Sega Mega Drive/Genesis, it is not a port, as it contains entirely different levels. It was released slightly before its 16-bit namesake, making this game host to the first appearances of both Miles "Tails" Prower and Mecha Sonic.

The Game Gear version contains noticeable differences from the Master System version. The changes made in the portable version give it a reputation of being one of the hardest Sonic games in existence. Some choices appear to have been intentional, by design: for example, the boss music is different and some boss areas have different layouts. However, many of the difficulties in the GG version result from its smaller screen and its scrolling: the player is left more open to being hit, in a way that some might label 'cheap', due to not being able to see obstacles and enemies around them but beyond the range of the screen. The scrolling is the same in the Master System version, but it is not as big a problem as more of the surroundings can be seen.

Strangely, Tails appears in every title card and has an almost complete sprite sheet, but is only seen in the opening and ending cutscenes. It is possible he was originally intended as a playable character, but cut for time issues, or because the level design was too simple for a flying character.

Gameplay

This game improved upon its 8-bit predecessor in many ways. This includes the ability to grab back rings scattered when hit by an enemy, as well as being able to smash through certain walls. Moreover, one of the major difference from its predecessor is its speed: Sonic 2 is faster than its prequel and is closer to that of the Mega Drive games. However, the Spin Dash from the 16-bit version of Sonic 2, a move specifically designed to provide speed, was not implemented; but this may be simply because the 8-bit version was released earlier.

Uniquely, this game includes levels in which Sonic must ride a mine cart (unique until Sonic the Hedgehog 4 Episode I, at least) and a hang glider. Other new items include large bubbles in underwater levels, which raise Sonic upwards until he hits a ceiling, enemy, or obstacle. Sonic is also able to skim across the surface of water if he picks up enough speed.

There are seven Zones in total, each comprising three Acts. In the final act, that Zone's boss is faced, without any rings to grant protection against attacks. Rather than facing Robotnik himself, Sonic most often battles robotic animals, such as a sumo pig and a circus sea-lion.

End-of-Act panel

At the end of Acts 1 and 2 of each level, a panel is spun, which signals the end of the Act and provides a reward based upon the picture it ends on, which itself depends upon the player's items:

  • Dr. Robotnik: no prize. This panel comes up most often.
  • Ring: Ten rings are added to the player's ring tally. This is obtained by finishing the Act, i.e. passing the panel, with a ring count that is a multiple of ten.
  • Sonic: extra life a.k.a. 1-up. This is awarded if the player finishes the Act with exactly two lives less than when s/he started it..
  • Tails: Continue. This is awarded if the player finishes the act with 77 rings and with exactly the same number of lives as when s/he started it.

Items

Item boxes, as in all the classic 8- and 16-bit games, resemble monitors. The items offered in Sonic 2 are largely the same as those in its prequel, although the restart marker and shields have been removed.

Chaos Emeralds are scattered throughout the stages. Each is found in the second Act in each of the first five Zones. If the player collects these and then destroys Mecha Sonic (called Silver Sonic in the English manual) in the sixth zone, they will obtain the sixth Emerald and can access the true final stage (Crystal Egg). This is required to obtain the 'good ending'. If all the Emeralds are not collected, the game will end after Mecha Sonic's destruction.

Many levels also contain a unique method of transportation, such as the mine carts in Underground Zone (revisited many years later in Sonic the Hedgehog 4 Episode I, the hang gliders in Sky High Zone, and the giant air bubbles in Aqua Lake Zone.

Storyline

Sonic the Hedgehog's friend and sidekick Miles "Tails" Prower has been captured by his nemesis Dr. Robotnik on South Island, and the player must direct Sonic to retrieve Tails and the six Chaos Emeralds. In the good ending, achieved if Sonic acquires all the Chaos Emeralds, he stops Robotnik and frees Tails. In the bad ending, if Sonic has failed to obtain all the emeralds, Tails is not shown to have been rescued. Some fans have speculated that Tails might have died in the latter case.

Differences between versions

  • The Game Gear version has a lower screen resolution.
  • The music for Scrambled Egg Zone plays during the prelude cutscene, and the title screen has the music that was played in the prelude in the Master System version. The prelude cutscene is more detailed in the Game Gear version, showing Tails walking along and then getting kidnapped.
  • Different music is used for the boss battles on each game.
  • The Underground Zone boss is more difficult due to the Game Gear's lower resolution: you cannot see the bouncing balls coming from as far away as you would on the SMS, and the speed and bounce height of the balls is randomized in the GG version.
  • In the Game Gear version, the water in Aqua Lake Zone Act 2 is now a dark blue instead of green. Moreover, the Speed Shoes present in the SMS version are omitted and replaced with a Super Ring item.
  • The rising water in Act 2 of Aqua Lake Zone is missing from the Master System version.
  • Green Hills Zone/s boss battle takes place on a steeper hill, and the escape chute cannot be seen while fighting Robotnik in the final zone.
  • The ending music is different: the Master System game uses a sad sounding song in both endings, whereas the Game Gear version uses more upbeat music for the good ending. Strangely, the Master System's version does contain the upbeat music in the ROM but never uses it.

Manuals

Also released on

Production credits

Master System Version

Compose: Tomozou, Simachan, Ray
Program: Ko.Ko, Semimaru, Tea Tea, Tosiyan
Art: Jly King, Noburin, Tez, U.D.K
Edit: Raizou, M.Shima, End, Mariyuri
Sound: Gatao, Nao Chan, Dawasa
Thanks: Asohy, Taku.S, The Hase, Thomas Y, Okusan, Lunarian, Hitmen, Aspect, .and You

Game Gear version

Compose: Tomozou, Simachan, Ray
Program: Ko.Ko, Hiro SSS, Tea Tea, Toshiyan
Art: Jly King, Noburin, Tez, U.D.K
Edit: Raizou, M.Shima, End, Mariyuri
Sound: Gatao, Nao Chan, Dawasa
Thanks: Asohy, Taku.S, The Hase, Thomas Y, Ryu, Okusan, Lunarian, Hitmen, Aspect, .and You

Resources

Original Sound Version recordings

See Sonic the Hedgehog 2 (Game Gear Version) OSV for a download page.

Physical scans

Game Gear version

Game Gear, US
S2GG US Boxart.jpg
Cover
Sth2 gg us cart.jpg
Cart
Game Gear, EU
S2gg-box-back-eu.jpgNospine.pngS2GG EU Boxart.jpg
Cover
S2-gg-eu-cart.jpg
Cart
Game Gear, JP
S2GG JP Boxart back.jpgNospine.pngS2GG JP Boxart.jpg
Cover
Sth2 gg jp cart.jpg
Cart

Master System version

Master System, EU
Sonic2ms-box-eu.jpg
Cover
Sonic2 sms eu.jpg
Cart
Master System, EU (alt)
S2MS-box-eu-alt.jpg
Cover
Master System, AU

Sonic2 sms au.JPG
Cart
Master System, BR
S2MS-box-br.jpg
Cover
Sonic2 sms br.jpg
Cart
Master System, BR (alt)
Sonic 2 MS Tectoy alt.jpg
Cover
Sonic2 ms br altcart.jpg
Cart
Master System, KR
Sonic2 gg kr cover back.jpgNospine.pngSonic2 gg kr cover.jpg
Cover
Master System, KR (alt)
Sonic2 SMS KR cover.jpg
Cover

Artwork

External links


Sonic the Hedgehog 2 (8-bit)
S2 sms title.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Hacking guide

Sonic the Hedgehog games for the following systems
Wii Virtual Console
WiiWare
 2006  Sonic the Hedgehog | Dr. Robotnik's Mean Bean Machine     2007  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 | Sonic Spinball | Sonic 3D: Flickies' Island     2008  Sonic the Hedgehog (8-bit) | Sonic the Hedgehog 2 (8-bit)     2009  Sonic Chaos | Sonic & Knuckles     2010  Sonic the Hedgehog 4 Episode I    
Sega Master System
Sega Game Gear
 1991  Sonic the Hedgehog     1992  Sonic the Hedgehog 2     1993  Sonic Chaos | Dr. Robotnik's Mean Bean Machine     1994  Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble     1995  Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1     1996  Sonic Blast    
 Unreleased  Sonic's Edusoft