Difference between revisions of "Egg Tilter"
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− | ''' | + | |Sonic the Hedgehog CD|:Category:Sonic the Hedgehog CD bosses|l2=Bosses|{{PAGENAME}}}} |
+ | {{BossInfo | ||
+ | | image=CCBossGF.png | ||
+ | | image2=CCBoss.PNG | ||
+ | | imagetitle1=Good Future | ||
+ | | imagetitle2=Bad Future | ||
+ | | game=Sonic the Hedgehog CD | ||
+ | | level=Collision Chaos | ||
+ | | hits=3 | ||
+ | }} | ||
+ | The '''Egg Tilter'''{{intref|Sonic the Hedgehog Encyclo-speed-ia|page=31|italics=yes}} is the second boss encounter in ''[[Sonic the Hedgehog CD]]''. As with many of [[Dr. Eggman]]'s end-level machines in this game, the [[Collision Chaos]] fight requires [[Sonic the Hedgehog]] to interact heavily with the battle arena. To match the [[Bumper]]-filled areas of the first two Zones, the confrontation takes place inside a pinball-like area similar to the [[Catcher Eggman]] boss from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' or the [[:Category:Sonic the Hedgehog Spinball bosses|bosses]] of ''[[Sonic Spinball]]'', damaging the boss requiring good aim with the various sets of flippers arrayed underneath. | ||
− | + | ==Strategy== | |
+ | Patiently waiting, the good doctor's pod is seen falling into position in the arena's ceiling as Sonic rolls down to enter from below. After traversing a brief passageway, Sonic enters the main body of the playing field. Once inside, Dr. Eggman periodically drops small exploding bombs down into the main arena, though they are harmless if Sonic is curled into his [[spin attack]] while trying to be flung up into higher areas. Even though they can be harmless, the bombs, along with both standard and breakaway bumpers, can fling Sonic back to the first set of flippers or, if the player has run into a string of bad luck, the spikes that are located on the bottom of the field. As the spikes are retractable, it is always by chance whether or not Sonic will fall into them or if he'll have the briefest window to jump back up without losing his [[Ring|rings]] or a life. | ||
+ | Once the player is able to maneuver Sonic beyond the many bumpers and obstacles, he can finally hit the bottom of Eggman's latest machine, causing it to move up slightly, a panel appearing now becoming a floor for Sonic to stand on and prevent him from falling back into the main body of the boss encounter. With that first hit, the bomb dispenser flings off, leaving the mad genius completely open to attack, two subsequent hits all that are needed to finish him off. With the pod exploding around him, Eggman escapes in his classic fashion, riding out in his [[Eggmobile]] to fight another day. With a jog to the right, the player can have Sonic burst the [[capsule]] open, freeing the magical seeds of the Zone and becoming one step closer to freeing the [[Little Planet]]. | ||
− | {{ | + | ==Additional screenshots== |
− | + | <gallery widths="160px"> | |
+ | Image:CCBossGF2.png|The latter half of the battle, with a defenseless Eggman. | ||
+ | </gallery> | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{SonicCDOmni|3}} |
Latest revision as of 11:43, 7 February 2024
Sonic the Hedgehog CD |
Bosses |
Egg Tilter |
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Egg Tilter |
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Game: Sonic the Hedgehog CD |
Level: Collision Chaos |
Hits to defeat: 3 |
The Egg Tilter[1] is the second boss encounter in Sonic the Hedgehog CD. As with many of Dr. Eggman's end-level machines in this game, the Collision Chaos fight requires Sonic the Hedgehog to interact heavily with the battle arena. To match the Bumper-filled areas of the first two Zones, the confrontation takes place inside a pinball-like area similar to the Catcher Eggman boss from Sonic the Hedgehog 2 or the bosses of Sonic Spinball, damaging the boss requiring good aim with the various sets of flippers arrayed underneath.
Strategy
Patiently waiting, the good doctor's pod is seen falling into position in the arena's ceiling as Sonic rolls down to enter from below. After traversing a brief passageway, Sonic enters the main body of the playing field. Once inside, Dr. Eggman periodically drops small exploding bombs down into the main arena, though they are harmless if Sonic is curled into his spin attack while trying to be flung up into higher areas. Even though they can be harmless, the bombs, along with both standard and breakaway bumpers, can fling Sonic back to the first set of flippers or, if the player has run into a string of bad luck, the spikes that are located on the bottom of the field. As the spikes are retractable, it is always by chance whether or not Sonic will fall into them or if he'll have the briefest window to jump back up without losing his rings or a life.
Once the player is able to maneuver Sonic beyond the many bumpers and obstacles, he can finally hit the bottom of Eggman's latest machine, causing it to move up slightly, a panel appearing now becoming a floor for Sonic to stand on and prevent him from falling back into the main body of the boss encounter. With that first hit, the bomb dispenser flings off, leaving the mad genius completely open to attack, two subsequent hits all that are needed to finish him off. With the pod exploding around him, Eggman escapes in his classic fashion, riding out in his Eggmobile to fight another day. With a jog to the right, the player can have Sonic burst the capsule open, freeing the magical seeds of the Zone and becoming one step closer to freeing the Little Planet.
Additional screenshots
References
- ↑ Sonic the Hedgehog Encyclo-speed-ia, page 31
Sonic the Hedgehog CD | |
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