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Sonic the Hedgehog SpinballFrom Sonic Retro(Redirected from Sonic Spinball)
Sonic Spinball is a pinball game (using Sonic as a ball) combined with the storyline of the Sonic the Hedgehog The games title is a pun on pinball and Sonic's famous spin move. It is the only official game to incorporate the characters and setting of SatAM, and one of only two for Adventures of Sonic the Hedgehog (the other being Dr. Robotnik's Mean Bean Machine). The plot revolves around the Veg-O-Fortress, Dr. Robotnik's new mass-roboticization facility built in and around the Mt. Mobius volcano. Sonic must use the fortress' special "Pinball Defense System" to his advantage, working his way up from the bottom of the volcano's interior by stealing the Chaos Emeralds that keep the volcano stable, destroying the doctor's boss guardians and, eventually, taking out the massive roboticizer itself, the Veg-O-Machine. The grand finale is at a launch hangar built around the volcano's crater, as Robotnik attempts to escape Mt. Mobius in a rocketship before it erupts. The game is unique as it was coded entirely in the C programming language when the norm was assembly.[1]
GameplaySonic Spinball is basically a continuation of the pinball themed levels first seen in Spring Yard Zone and Casino Night Zone from the first Sonic games. As with those games you have some control of Sonic while he is being knocked around the pinball themed levels. The D-pad will move him while in ball form and the The objective of the game is to collect the Chaos Emeralds which are hidden in each level and defeating the levels boss. To do this obstacles must be cleared and levers must be switched. Rings are scattered around the level but do not grant free lives or extra protection from hits (enemies never attack and you are always in ball form when encountering them anyway). However, if all the rings in the level are collected it will open up the opportunity to visit a hidden multi-ball Bonus Stage known as Cluckers Defense. Unlike traditional Sonic games, you can actually fall outside of the boss arena. The bosses take a lot more hits than normal Sonic bosses, but to compensate it's easy to hit them multiple times in a row. VersionsThere are two versions that were released in the US, each with differences in music. The European and Japanese versions are based on the final US version but with a few different music arrangements and bug fixes. See the Game Development section for more info. ManualsAlso Released On
Production Credits (US Manual)Programming: Polygames, Scott Chandler (SEGA Technical Institute), Jason Plumb (SEGA Technical Institute), Ken Rose (SEGA Technical Institute), Dave Sanner (SEGA Technical Institute), Earl Stratton (SEGA Technical Institute), Steve Woita (SEGA Technical Institute) Production Credits (In-Game)Game Concept: Peter Morawiec ResourcesBox ArtArtwork1
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