| Fast Facts on Sonic the Hedgehog Spinball |
|---|
|
Publisher: Sega Developer: Sega Technical Institute, Polygames System(s): Sega Mega Drive/Genesis, Virtual Console, iOS, Steam Genre: Action (JP box), Table (Sega of Japan master list) |
Sonic the Hedgehog Spinball (ソニックスピンボール) is a pinball game (using Sonic as a ball) combined with the storyline of the Sonic the Hedgehog. The games title is a pun on pinball and Sonic's famous spin move. It is the only official game to incorporate the characters and setting of SatAM, and one of only two for Adventures of Sonic the Hedgehog (the other being Dr. Robotnik's Mean Bean Machine).
The plot revolves around the Veg-O-Fortress, Dr. Robotnik's new mass-roboticization facility built in and around the Mt. Mobius volcano. Sonic must use the fortress' special "Pinball Defense System" to his advantage, working his way up from the bottom of the volcano's interior by stealing the Chaos Emeralds that keep the volcano stable, destroying the doctor's boss guardians and, eventually, taking out the massive roboticizer itself, the Veg-O-Machine. The grand finale is at a launch hangar built around the volcano's crater, as Robotnik attempts to escape Mt. Mobius in a rocketship before it erupts.
The game is unique as it was coded entirely in the C programming language when the norm was assembly.[1]
Dr. Robotnik has assumed control of Mt. Mobius and turned it into a mechanical base. Utilizing energy produced by the magma flowing under the volcano, this new monstrosity (the Veg-O-Fortress) has the power to transform helpless animals into robot slaves at an astounding rate. Sonic the Hedgehog and Tails fly onto the scene to mount an aerial assault, but Sonic is knocked off the wings of Tails' airplane by a blast from the fortress. He falls into the water, but is rescued and taken to the subterranean levels of the Veg-O-Fortress. The fortress must be destroyed from the inside-out, and the only way to make that happen is to trigger an eruption in the volcano it's built on. Sonic knows this can be done by removing the Chaos Emeralds that keep the volcano stable. Robotnik, however, is also aware of the fragile relationship that exists between the Emeralds and the mountain, and he's set up an elaborate Pinball Defense System to make sure the precious jewels don't go anywhere.
Sonic Spinball is basically a continuation of the pinball themed levels first seen in Spring Yard Zone and Casino Night Zone from the first Sonic games. As with those games you have some control of Sonic while he is being knocked around the pinball themed levels. The D-pad will move him while in ball form and the
,
, and
buttons will cause the flippers to flick. If he happens to land on a flat surface you can move in a similar fashion to the Sonic games and be able to jump and perform the Spin Dash. This does not happen often as there are few platforms to land so platforming is kept to a bare minimum.
The objective of the game is to collect the Chaos Emeralds which are hidden in each level and defeating the levels boss. To do this obstacles must be cleared and levers must be switched. Rings are scattered around the level but do not grant free lives or extra protection from hits (enemies never attack and you are always in ball form when encountering them anyway). However, if all the rings in the level are collected it will open up the opportunity to visit a hidden multi-ball Bonus Stage known as Cluckers Defense.
Unlike traditional Sonic games, you can actually fall outside of the boss arena. The bosses take a lot more hits than normal Sonic bosses, but to compensate it's easy to hit them multiple times in a row.
There are two versions that were released in the US, each with differences in music. The European and Japanese versions are based on the final US version but with a few different music arrangements and bug fixes. See the Game Development section for more info.
Programming: Polygames, Scott Chandler (SEGA Technical Institute), Jason Plumb (SEGA Technical Institute), Ken Rose (SEGA Technical Institute), Dave Sanner (SEGA Technical Institute), Earl Stratton (SEGA Technical Institute), Steve Woita (SEGA Technical Institute)
Game Design: Peter Morawiec, Hoyt Ng
Art: Tom Payne, Kurt Peterson, Brenda Ross, Katsuhiko Sato, Craig Stitt
Sound and Music Effects: Barry Blum (Sega Multi-Media Studio), Brian Coburn (Sega Multi-Media Studio), Howard Drossin (Sega Technical Institute), OUI Multimedia
Director of SEGA Technical Institute: Roger Hector
Producer: Yutaka Sugano
Art Director: John Duggan
Marketing Product Manager: France Tantiado
Lead Testers: Joe Cain, Wesley Gittens
Testers: Michael Bench, Steve Bourdet, Daniel Dunn, David Forster, Rick Greer, Casey Grimm, Jason Kuo, Simon Lu, Dumot Lyons, Bill Person, Kimberly Rogers, Kirk Rogers
Manual: Neil Hanshaw, Carol Ann Hanshaw
Special Thanks: Thomas J. Abramson, Alan Ackerman, Dominique Adevereaux, Justin R. Chin, Diane A. Fornasier, David Javelosa, Deborah McCracken, Patrick Meehan, Bert Mauricio, Stephen Patterson, Noel Pulido
A Special Bow To: Hirokazu Yasuhara and Yuji Naka, creators of Sonic The Hedgehog
Game Concept: Peter Morawiec
Programming: Lee Actor, Dennis Koble, Ken Rose, Steve Woita, Jason Plumb, Earl Stratton, Dave Sanner, Scott Chandler
Game Design: Peter Morawiec, Hoyt Ng
Art: Katsuhiko Sato, Tom Payne, Craig Stitt, Brenda Ross, Kurt Peterson
Music and Sound Effects: Brian Coburn, Barry Blum, Howard Drossin, OUI Multimedia
Testers: Joe Cain, Wesley Gittens, Rick Greer, Kirk Rogers, Kimberly Rogers, Daniel Dunn, David Forster, Simon Lu, Steve Bourdet, Casey Grimm, Jason Kuo, Mike Bench, Bill Person, Dermot Lyons
Producer: Yutaka Sugano
Art Director: John Duggan
Director of Sega Technical Institute: Roger Hector
Marketing: Diane Fornasier, France Tantiado, Tom Abramson
| |
81 | Sonic Retro Average | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Based on 6 reviews | |||||||||||||||||||||||
| |||||||||||||||||||||||
|}
| Mega Drive, US (Majesco rerelease) |
|---|
| Mega Drive, AU (Gold Collection) |
|---|
1
| Sonic Spinball (16-bit) | |
|---|---|
|
Main Article |
|
| Sonic games for Apple iDevices |
|---|
| Sonic the Hedgehog iPod (2007) / iPhone (2009) | Sonic the Hedgehog 2 (2009) | Sonic Spinball (2010) | Sonic at the Olympic Winter Games (2010) | Sonic 4: Episode 1 (2010) | Sonic & Sega All-Stars Racing (2011) | Sonic the Hedgehog CD (2011) | Sonic 4: Episode 2 (2012) | Sonic Jump (2012) | Sonic Dash (2013) | Sonic the Hedgehog (2013) | Sonic the Hedgehog 2 (2013) | Sonic & All-Stars Racing Transformed (2013) | Sonic Runners (2015) |
| Sonic games available on Steam |
|---|
| Sonic the Hedgehog (2010) | Sonic Spinball (2010) | Dr. Robotnik's Mean Bean Machine (2010) | Sonic 3D: Flickies' Island (2010) | Sonic & Sega All-Stars Racing (2010) | Sonic the Hedgehog 2 (2011) | Sonic 3 & Knuckles (2011) | Sonic Adventure (2011) | Sonic Generations (2011) | Sonic 4: Episode 1 (2012) | Sonic the Hedgehog CD (2012) | Sonic 4: Episode 2 (2012) | Sonic Adventure 2 (2012) | Sonic & All-Stars Racing Transformed (2013) |
| Pre-release Sonic games for Steam |
| Sonic the Hedgehog 4 Episode II (Beta 8) |
| Sonic games available on Virtual Console/WiiWare |
|---|
| Sonic the Hedgehog (2006) | Dr. Robotnik's Mean Bean Machine (2006) | Sonic the Hedgehog 2 (2007) | Sonic the Hedgehog 3 (2007) | Sonic Spinball (2007) | Sonic 3D: Flickies' Island (2007) | Sonic the Hedgehog (8-bit) (2008) | Sonic the Hedgehog 2 (8-bit) (2008) | Sonic Chaos (2009) | Sonic & Knuckles (2009) | Sonic 4: Episode 1 (2010) |
| Pre-release Sonic games for Virtual Console/WiiWare |
| Sonic the Hedgehog 4 Episode I (WiiWare JP prototype) |
| Sonic games for the Sega Mega Drive/Genesis and add-ons |
|---|
| Sonic the Hedgehog (1991) | Sonic Eraser (1991) | Sonic the Hedgehog 2 (1992) | Sonic the Hedgehog CD (1993) | Sonic Spinball (1993) | Dr. Robotnik's Mean Bean Machine (1993) | Sonic the Hedgehog 3 (1994) | Sonic & Knuckles (1994) | Chaotix (1995) | Sonic Classics (1995) | Mega 6 Volume 3 (1995) | 6-Pak (1996) | Sonic 3D: Flickies' Island (1996) |
| Pre-release Sonic games for the Sega Mega Drive/Genesis and add-ons |
| Sonic 2 (16-bit) Prereleases | Sonic the Hedgehog CD Prereleases | Sonic Spinball (16-bit prototype) | Dr. Robotnik's Mean Bean Machine (prototype) | Sonic the Hedgehog 3 Prereleases | Sonic & Knuckles Prereleases | Knuckles in Sonic 2 Prereleases | Chaotix Prereleases | Sonic 3D Prereleases |
| Scrapped Sonic games for the Sega Mega Drive/Genesis and add-ons |
| Sonic the Hedgehog (MCD) | Sonic the Hedgehog 2 CD | Sister Sonic | Sonic-16 | Sonic the Hedgehog 3 Limited Edition | Sonic Sports | Untitled STI Sonic Game | Sonic Mars |