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Difference between revisions of "Ball"

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'''"Ball"''' is a scrapped enemy (or obstacle) planned for ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. It is a bouncing ball, which appears to have caused Sonic to bounce off it it touched.
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'''"Ball"'''{{fileref|Sket ball.png}} is a scrapped enemy (or obstacle) planned for ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''.
  
While the graphics for the object exist in two early prototypes of ''Sonic 2'', the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade"]] and [[Sonic the Hedgehog 2 (Simon Wai prototype)|"Simon Wai"]] builds, it would not be until the [[Sonic the Hedgehog 2 (alpha)|"Alpha"]] build where code was attached. It was removed entirely in subsequent prototypes, and by extension, does not feature in the final game.
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==Overview==
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It is a bouncing ball with spots, which appears to have bounced around and caused [[Sonic the Hedgehog|Sonic]] to bounce off it if touched.
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While the graphics for the object exist in two early prototypes of ''Sonic 2'', the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade"]] and [[Sonic the Hedgehog 2 (Simon Wai prototype)|"Simon Wai"]] builds, it would not be until the [[Sonic the Hedgehog 2 (alpha)|August 21st "Alpha"]] build where code was attached. It was removed entirely in subsequent prototypes, and by extension, does not feature in the final game.
  
 
Graphics for the enemy were created by [[Tom Payne]].
 
Graphics for the enemy were created by [[Tom Payne]].

Revision as of 12:45, 17 December 2023

Sonic Retro emblem.svg Sonic the Hedgehog 2 (16-bit)
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Ball
Sonic2 MD Sprite Ball 1Frame.png
Ball
Game: Sonic the Hedgehog 2 (16-bit)

"Ball"[1] is a scrapped enemy (or obstacle) planned for Sonic the Hedgehog 2.

Overview

It is a bouncing ball with spots, which appears to have bounced around and caused Sonic to bounce off it if touched.

While the graphics for the object exist in two early prototypes of Sonic 2, the "Nick Arcade" and "Simon Wai" builds, it would not be until the August 21st "Alpha" build where code was attached. It was removed entirely in subsequent prototypes, and by extension, does not feature in the final game.

Graphics for the enemy were created by Tom Payne.

Concept art

References


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