Difference between revisions of "BBat"
From Sonic Retro
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− | '''BBat''' is a [[Badnik]] which could be found in [[Hidden Palace Zone]], in prototype versions of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', until that level was ultimately scrapped. This Badnik's code was deleted in [[Sonic the Hedgehog 2 (beta 5)|Beta 5]], along with [[Redz]] and [[Stegway]]. | + | '''BBat''' is a [[Badnik]] which could be found in [[Hidden Palace Zone]], in prototype versions of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', until that level was ultimately scrapped. This Badnik's code was deleted in [[Sonic the Hedgehog 2 (beta 5)|Beta 5]], along with [[Redz]] and [[Stegway]]. The "BBata" name comes from source code found in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade prototype]] of the game{{intref|Sonic the Hedgehog 2 (Nick Arcade prototype)/Hidden content}}. |
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+ | The enemy waits for [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] to get closer, and then it attacks by simply following an U-shaped pattern, ideally hitting the heroes at the lowest point of the arc. | ||
The Badnik's concept was later reused as ''[[Sonic the Hedgehog 3]]''<nowiki>'</nowiki>s [[Batbot]]. The Badnik itself does get a proper introduction in the [[Sonic the Hedgehog 2 (2013)|2013 remake]] of ''Sonic 2'', with its attack pattern being relatively unchanged from its appearance in the prototypes. | The Badnik's concept was later reused as ''[[Sonic the Hedgehog 3]]''<nowiki>'</nowiki>s [[Batbot]]. The Badnik itself does get a proper introduction in the [[Sonic the Hedgehog 2 (2013)|2013 remake]] of ''Sonic 2'', with its attack pattern being relatively unchanged from its appearance in the prototypes. |
Revision as of 12:55, 11 February 2021
BBat |
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Game: Sonic the Hedgehog 2 (16-bit) |
Affiliation: Eggman Empire |
Hits to defeat: 1 |
Points: 100 |
BBat is a Badnik which could be found in Hidden Palace Zone, in prototype versions of Sonic the Hedgehog 2, until that level was ultimately scrapped. This Badnik's code was deleted in Beta 5, along with Redz and Stegway. The "BBata" name comes from source code found in the Nick Arcade prototype of the game[1].
The enemy waits for Sonic and Tails to get closer, and then it attacks by simply following an U-shaped pattern, ideally hitting the heroes at the lowest point of the arc.
The Badnik's concept was later reused as Sonic the Hedgehog 3's Batbot. The Badnik itself does get a proper introduction in the 2013 remake of Sonic 2, with its attack pattern being relatively unchanged from its appearance in the prototypes.
Palette error
Used |
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Intended |
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BBat looks like it was meant to use Sonic's palette as in-game it looks off. It uses palette 01, which causes its ears and flame jet to be miscoloured. If its palette is set to 00 (Sonic & Tails' palette), it looks a lot better. This issue was never fixed before its removal from the game altogether.
Screenshots
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |