Actions

Difference between revisions of "Snail"

From Sonic Retro

(Concept art)
Line 13: Line 13:
 
==Concept art==
 
==Concept art==
 
<gallery>
 
<gallery>
Image:Sket snail.png|Concept art.
+
Sonic2 MD TomPayne Snailconcept2.jpg|More snail info.
File:Snailconcept.JPG|Concept art.
 
File:Snailconcept2.JPG|More snail info.
 
File:S2enemyconcepts14.JPG|More snail concept info.
 
 
</gallery>
 
</gallery>
  

Revision as of 07:41, 22 April 2019

Snailbot.png
Snail
Game: Sonic the Hedgehog 2 (16-bit)
Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.

The Snail is a cut badnik that appeared in Emerald Hill Zone. Its design is an overgrown snail with spikes at the top of its body. When the badnik sees Sonic, it charges at him by speeding up. It can be destroyed by simply jumping on it. It was replaced in Sonic 2 Beta 4 by the Coconuts monkey badnik. Its behaviour may have been transferred to the Rhinobot badnik in Angel Island Zone.

It can be placed in Emerald Hill Zone using Debug mode in the 2013 version of Sonic 2.

A Snail with a different behavior pattern can be seen in concept art. This version of the Snail would cling to walls, and then fall to the ground and roll after the players character as they pass it. It was to appear in Hill Top Zone.

Concept art

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs