Difference between revisions of "Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons/Graphics"
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(I don't want to just blatently steal from TCRF, but Mr. GoldS, we want it too :)) |
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| desc=Sonic has only one ledge animation in the Nick Arcade prototype, and it's identical to the one from ''Sonic 1''. | | desc=Sonic has only one ledge animation in the Nick Arcade prototype, and it's identical to the one from ''Sonic 1''. | ||
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+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
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+ | | spritescale=2 | ||
+ | | game1=''Sonic 2'' Nick Arcade prototype | ||
+ | | game2=''Sonic the Hedgehog'' | ||
+ | | game3=''Sonic 2'' final | ||
+ | | desc=Sonic's pushing animation is slightly different in this prototype as well. | ||
}} | }} | ||
Revision as of 11:26, 20 April 2018
Contents
Sonic
Sonic has a different set of animations in the Nick Arcade prototype. Some are recycled from Sonic 1, while others are completely new.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Sonic 2 final |
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Sonic has a different standing animation. When left, he taps his feet, but does not lie on the floor like in the final game.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Sonic 2 final |
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Early builds of Sonic 2 devote 12 frames of animation for a new walk cycle - double the number seen in Sonic 1. It was clearly decided the result looked a bit strange, however, as the final game reverts to a similar look to its predecessor (and in the process, drops the number of frames down to 8).
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Sonic 2 final |
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The running animation is also different. Sonic's "swirling legs" are unique to early builds of Sonic 2, and would not be seen again until 25 years later, when a tribute was added to Sonic Mania.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Sonic 2 final |
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More frames were added to the breaking animation, in addition to the two from Sonic 1. In the final game, the animation is simplified.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Sonic 2 final |
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Sonic has only one ledge animation in the Nick Arcade prototype, and it's identical to the one from Sonic 1.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Sonic 2 final |
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Sonic's pushing animation is slightly different in this prototype as well.
Tails
Tails is missing half of his animations, cruicially including his ability to fly. He usually consists of two objects, with his tails treated as a separate thing when standing, walking, running or jumping. They disappear correctly when certain animations are triggered, but as some animations have yet to be implemented, Tails appears to lose his tails for short periods.
Nick Arcade prototype |
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Final game |
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Tails' jumping/spinning set of sprites doesn't have the reflective white spot in early prototypes.
Nick Arcade prototype |
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Final game |
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Tails has no skidding frames, he just slides across the floor.
Nick Arcade prototype |
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Final game |
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Tails also has no balancing frames.
Nick Arcade prototype |
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Final game |
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When pushing against an obstacle, Tails uses his walking animation.
Objects
Nick Arcade prototype |
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Final game |
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Signposts are symmetrical in the Nick Arcade prototype.
Nick Arcade prototype |
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Final game |
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Debug mode allows for these futuristic checkpoints to be placed in a level. They would be replaced by star posts in the final game.
Enemies
Nick Arcade prototype |
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Final game |
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The Buzzer enemy has a different look to the final game.
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |