Difference between revisions of "Gator"
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− | '''Gator''' is a scrapped [[Badnik]], originally intended to be used in ''[[Sonic the Hedgehog 2]]''. Gator is unique among scrapped Badniks for the game, as its front half shows up in a mockup image for an unknown desert level. The "Gator" name comes from source code found in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade prototype]] of the game{{intref|Sonic the Hedgehog 2 (Nick Arcade prototype)/Hidden content}}. | + | '''Gator''' is a scrapped [[Badnik]], originally intended to be used in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Gator is unique among scrapped Badniks for the game, as its front half shows up in a mockup image for an unknown [[Sonic the Hedgehog 2 (16-bit) scrapped levels#Sand Shower Zone|desert level]]. The "Gator" name comes from source code found in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade prototype]] of the game{{intref|Sonic the Hedgehog 2 (Nick Arcade prototype)/Hidden content#Source code}}. |
− | The mechanical alligator | + | ==Overview== |
+ | Gator has the appearance of a mechanical alligator with two short arms and treadmills underneath its body for locomotion. The mechanical alligator Badnik rolls around on its treadmills and opens its jaws should [[Sonic the Hedgehog|Sonic]] stand in front of it, though any attack can easily defeat it. The Badnik is placable in [[Hidden Palace Zone]] in the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade" prototype]], along with other early Badniks, however its sprites are not loaded and remain unused in the ROM. It is known to still exist in the data of the [[Sonic the Hedgehog 2 (Simon Wai prototype)|"Simon Wai" prototype]]. | ||
==Technical information== | ==Technical information== | ||
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==References== | ==References== | ||
− | <references /> | + | <references/> |
{{S2MDOmni|2}} | {{S2MDOmni|2}} |
Revision as of 16:59, 16 December 2023
Gator |
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Game: Sonic the Hedgehog 2 (16-bit) |
Gator is a scrapped Badnik, originally intended to be used in Sonic the Hedgehog 2. Gator is unique among scrapped Badniks for the game, as its front half shows up in a mockup image for an unknown desert level. The "Gator" name comes from source code found in the Nick Arcade prototype of the game[1].
Overview
Gator has the appearance of a mechanical alligator with two short arms and treadmills underneath its body for locomotion. The mechanical alligator Badnik rolls around on its treadmills and opens its jaws should Sonic stand in front of it, though any attack can easily defeat it. The Badnik is placable in Hidden Palace Zone in the "Nick Arcade" prototype, along with other early Badniks, however its sprites are not loaded and remain unused in the ROM. It is known to still exist in the data of the "Simon Wai" prototype.
Technical information
Game | Object ID # | Code offset | Mappings offset | Compressed art offset | Subparameters |
---|---|---|---|---|---|
Sonic 2 "Simon Wai" | $4E | $1F2F0 | ??? | $7A11A (Nemesis Format, 44 blocks) | $00 |
Gallery
- Sonic2 MD TomPayne gatorconcept.jpg
Concept art
Gator as seen in the desert level mockup for Sonic 2
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |