Difference between revisions of "Genocide City Zone"
From Sonic Retro
m (Text replace - 'Category:Sonic the Hedgehog 2 (16-bit) Scrapped Levels' to 'Category:Sonic the Hedgehog 2 (16-bit) scrapped levels') |
m (Text replace - 'Category:Sonic the Hedgehog 2 (16-bit) Levels' to 'Category:Sonic the Hedgehog 2 (16-bit) levels') |
||
Line 38: | Line 38: | ||
It has been discovered in the ''Sonic 2'' Simon Wai prototype that Genocide City Zone is not entirely empty. Above Sonic's placement, beyond the camera's sight, is a couple blocks of [[Emerald Hill Zone]] tiles. It has also been discovered the Genocide City, in this same prototype, uses all Emerald Hill tiles, possibly as a placeholder. | It has been discovered in the ''Sonic 2'' Simon Wai prototype that Genocide City Zone is not entirely empty. Above Sonic's placement, beyond the camera's sight, is a couple blocks of [[Emerald Hill Zone]] tiles. It has also been discovered the Genocide City, in this same prototype, uses all Emerald Hill tiles, possibly as a placeholder. | ||
{{S2MDOmni}} | {{S2MDOmni}} | ||
− | [[Category:Sonic the Hedgehog 2 (16-bit) | + | [[Category:Sonic the Hedgehog 2 (16-bit) levels]] |
[[Category:Sonic the Hedgehog 2 (16-bit) scrapped levels]] | [[Category:Sonic the Hedgehog 2 (16-bit) scrapped levels]] |
Revision as of 01:27, 13 January 2012
Sonic the Hedgehog 2 (16-bit) |
Scrapped Levels |
Genocide City Zone |
show;hide
Expression error: Unexpected < operator. </div> |
Genocide City Zone |
---|
Beta level, Sonic the Hedgehog 2 |
Level theme: industrial |
It is listed in the level select menu in the Simon Wai prototype but selecting it simply brings the player to a empty level. Chemical Plant Zone music plays with Emerald Hill's palette (discovered in Esreal Sonic Editor), and the player will simply fall to their death at the bottom of the stage. Enabling debug reveals that the only objects in this level are the two default objects, a ring and a teleport monitor.
According to Sonic 2 level designer Tom Payne, the name "Genocide City" being chosen was due to the development team's "not quite complete grasp of the English language." During an interview with Payne, he went on to say that the team "may have been looking for a name that sounded dangerous," which resulted in the name "Genocide City" appearing in one of the Sonic 2 betas. It is now believed that Cyber City was the name conceptualized later on in order to remedy the zone's former name.
According to ICEknight, Tom Payne used the theme of the level to create some graphics for an unreleased game called B-Bomb. He then used them in the Sonic Spinball level, The Machine.[1]
Info From Staff
Tom Payne, the zone artist in charge of this level, stated that it was dropped before it was even started. Instead, he worked on the third act of Metropolis. In the Sonic Jam strategy guide Yuji Naka stated basically that the third act of Metropolis Zone used the layout meant for Genocide City and that it was meant to be a single act. Here is the quote in full:
“ | Act 3 (of Metropolis Zone) was going to be a different Zone that would only appear once (one act)... We had already finished the map, and it would have been a shame to waste it, so this is what we went with. | „ |
Hacks/Mock-Ups
Many people have wondered what Genocide City would look like if it was finished. A hack, Sonic 2 Long Version actually made a complete act of a grim, dark, stormy city complete with sewers and skeletons.
There has also been a mock picture of Genocide City, with the looks of a stormy graveyard.
Discoveries
It has been discovered in the Sonic 2 Simon Wai prototype that Genocide City Zone is not entirely empty. Above Sonic's placement, beyond the camera's sight, is a couple blocks of Emerald Hill Zone tiles. It has also been discovered the Genocide City, in this same prototype, uses all Emerald Hill tiles, possibly as a placeholder.
Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |