Difference between revisions of "Sonic Shuffle/Hidden content"
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BSonirachi (talk | contribs) (somebody get better screenshots for these) |
BSonirachi (talk | contribs) m (Text replacement - "==PC content==" to "=={{SegaLink|PC content}}==") |
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{{back}} | {{back}} | ||
==Debug features== | ==Debug features== | ||
− | Hidden in the '''SUBPROG''' directory on the game disc are files for debug tools, including a model viewer, a level viewer, and a character viewer. By replacing '''TITLE.BIN''' with these files, it is possible to access these features in-game:{{ref|{{LinkRetro| | + | Hidden in the '''SUBPROG''' directory on the game disc are files for debug tools, including a model viewer, a level viewer, and a character viewer. By replacing '''TITLE.BIN''' with these files, it is possible to access these features in-game:{{ref|{{LinkRetro|topic=31994|title=''Sonic Shuffle'' Debug Features thread on Sonic Retro by Woofmute}}}} |
===Model Viewer (MDLVIEW.BIN)=== | ===Model Viewer (MDLVIEW.BIN)=== | ||
{{HiddenContent | {{HiddenContent | ||
Line 10: | Line 10: | ||
{{HiddenContent | {{HiddenContent | ||
| image1=SonicShuffle DC TEST0.BIN.png | | image1=SonicShuffle DC TEST0.BIN.png | ||
− | | desc=This tool allows the user to freely view each of the boards in the game | + | | desc=This tool allows the user to freely view each of the boards in the game (as well as their textures) using a [[sega:Dreamcast Keyboard|Dreamcast Keyboard]] and [[sega:Dreamcast Mouse|Mouse]]. It includes the Gindows debug system very similar to those used in ''[[sega:Rez|Rez]]'' and the ''[[sega:Scud Race|Scud Race]]'' SDK sample from the [[Dreamcast]] SDK. [https://www.youtube.com/watch?v=DAUYqqJhXMs Video]. |
}} | }} | ||
===High Poly Viewer (HPVIEW.BIN)=== | ===High Poly Viewer (HPVIEW.BIN)=== | ||
Line 18: | Line 18: | ||
The tool's name, "High Poly Viewer", comes from '''1ST_READ.BIN'''. | The tool's name, "High Poly Viewer", comes from '''1ST_READ.BIN'''. | ||
+ | }} | ||
+ | |||
+ | =={{SegaLink|PC content}}== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=Load the game disc into a [[Windows PC]] to access eight 1024x768 BMP wallpapers in the root directory. These have been converted to PNG below: | ||
+ | <gallery> | ||
+ | Shufflewp C20.png|C20.BMP | ||
+ | Shufflewp C21.png|C21.BMP | ||
+ | Shufflewp C22.png|C22.BMP | ||
+ | Shufflewp C23.png|C23.BMP | ||
+ | Shufflewp C24.png|C24.BMP | ||
+ | Shufflewp C25.png|C25.BMP | ||
+ | Shufflewp LUMINA.png|LUMINA.BMP | ||
+ | Shufflewp VOID.png|VOID.BMP | ||
+ | </gallery> | ||
}} | }} | ||
Latest revision as of 18:36, 4 December 2023
- Back to: Sonic Shuffle.
Contents
Debug features
Hidden in the SUBPROG directory on the game disc are files for debug tools, including a model viewer, a level viewer, and a character viewer. By replacing TITLE.BIN with these files, it is possible to access these features in-game:[1]
Model Viewer (MDLVIEW.BIN)
This tool allows the user to view all the models and textures used in the game, including character models and scenery props. It can crash easily, usually when the user changes the model ID or texture ID and the tool likely can't find it when is pressed, so the user must be careful. Video.
Level Viewer (TEST_0.BIN)
This tool allows the user to freely view each of the boards in the game (as well as their textures) using a Dreamcast Keyboard and Mouse. It includes the Gindows debug system very similar to those used in Rez and the Scud Race SDK sample from the Dreamcast SDK. Video.
High Poly Viewer (HPVIEW.BIN)
This tool allows the user to view the character models used in cutscenes. The user can cycle through their animations, open or close their mouths using the and triggers, and edit the lighting, although only Sonic, Tails, Knuckles, Amy, Lumina, Illumina and Void can be viewed. Video.
The tool's name, "High Poly Viewer", comes from 1ST_READ.BIN.
PC content
Load the game disc into a Windows PC to access eight 1024x768 BMP wallpapers in the root directory. These have been converted to PNG below:
References
Sonic Shuffle | |
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Manuals |
show;hide
VS 4: 1 VS 3: 2 VS 2: Accidents:
Stage Clear: Play Order: |