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Difference between revisions of "Death Egg Robot (Sonic Mania boss)"

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| level=[[Green Hill Zone (Sonic Mania)|Green Hill Zone]]
 
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The '''[[Death Egg Robot]]'''  is the first boss encountered in [[Sonic Mania]], originally the final boss of [[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]. The player confronts it at the end of [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] Act 2.  
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The '''[[Death Egg Robot]]'''  is the first major boss encountered in [[Sonic Mania]], and a revised version of the final boss of [[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]. The player confronts it at the end of [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] Act 2.  
  
 
== Defeat Strategy ==
 
== Defeat Strategy ==
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This incarnation of the Death Egg Robot has a very different strategy than its Sonic 2 counterpart; rather than fighting the player in a closed arena, the mech chases the player to the right, where he will eventually be forced into a bottomless pit if he does not defeat the boss in time. 
  
This incarnation of the Death Egg Robot is much different from its Sonic 2 counterpart. The boss constantly moves to the right, chasing down the player.  
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After a short lock-on period, the boss will preform one of two attacks. Its first attack has him jabbing a mechanical arm towards the player for about three seconds. Making contact with the arm's spiked end will cause damage; the rest of the arm can be used as a platform to attack the mech. Alternately, Eggman will shoot a bomb toward Sonic, which exploding shortly after hitting the ground. Safely damaging the mech requires either that Sonic uses its arm as a platform (as mentioned above) or using hills and raised platforms in the terrain to gain enough height to damage the mech (note that the robot destroys any walls it encounters). Dealing six hits causes the robot to begin walking much faster; the eight hit destroys it, causing it to fall offscreen, blowing a hole in the floor under it and destroying any raised terrain on the screen when it touches the ground.
  
After a short lock-on period, the boss will preform one of two attacks. His most common attack has him jabbing a mechanical arm towards the player for about three seconds. Making contact with the arm's spiked end will cause damage. Occasionally, he will shoot a bomb toward Sonic, exploding shortly after hitting the ground. In order to damage the robot, the player must take advantage of the hills that appear along the way to gain enough jumping height to hit the robot. Alternatively, the player can jump off the top of the robot's mechanical arm. The boss takes eight hits to defeat, after which is it destroyed and falls offscreen.
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== Trivia ==
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*In addition to destroying the floor below it upon defeat, the Death Egg Robot also destroys any portions of palm trees that happen to be above said floor; this often results in random pieces of palm tree leaves being left just outside the area where the mech fell, giving the screen a slightly glitched appearance.
  
 
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[[Category:Sonic Mania bosses]]
 
[[Category:Sonic Mania bosses]]

Revision as of 19:31, 4 September 2017

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Death Egg Robot (Sonic Mania boss)
GreenHillZoneBoss.png
Death Egg Robot (Sonic Mania boss)
Game: Sonic Mania
Level: [[Green Hill Zone]]
Hits to defeat: 8

The Death Egg Robot is the first major boss encountered in Sonic Mania, and a revised version of the final boss of Sonic the Hedgehog 2. The player confronts it at the end of Green Hill Zone Act 2.

Defeat Strategy

This incarnation of the Death Egg Robot has a very different strategy than its Sonic 2 counterpart; rather than fighting the player in a closed arena, the mech chases the player to the right, where he will eventually be forced into a bottomless pit if he does not defeat the boss in time.

After a short lock-on period, the boss will preform one of two attacks. Its first attack has him jabbing a mechanical arm towards the player for about three seconds. Making contact with the arm's spiked end will cause damage; the rest of the arm can be used as a platform to attack the mech. Alternately, Eggman will shoot a bomb toward Sonic, which exploding shortly after hitting the ground. Safely damaging the mech requires either that Sonic uses its arm as a platform (as mentioned above) or using hills and raised platforms in the terrain to gain enough height to damage the mech (note that the robot destroys any walls it encounters). Dealing six hits causes the robot to begin walking much faster; the eight hit destroys it, causing it to fall offscreen, blowing a hole in the floor under it and destroying any raised terrain on the screen when it touches the ground.

Trivia

  • In addition to destroying the floor below it upon defeat, the Death Egg Robot also destroys any portions of palm trees that happen to be above said floor; this often results in random pieces of palm tree leaves being left just outside the area where the mech fell, giving the screen a slightly glitched appearance.


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