Difference between revisions of "Coconuts"
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[[Image:Coconuts.png|thumb|right|140px|Coconuts art from the [[Sonic 2 JP Manual]]]] | [[Image:Coconuts.png|thumb|right|140px|Coconuts art from the [[Sonic 2 JP Manual]]]] | ||
− | :''This page deals with the badnik model. For the [[Adventures of Sonic the Hedgehog]] character, see [[Coconuts (AoStH)]]. For the [[Monkey Ball]] character, see [[AiAi]].'' | + | :''This page deals with the badnik model. For the [[Adventures of Sonic the Hedgehog]] character, see [[Coconuts (AoStH)]]. For the [[Super Monkey Ball]] character, see [[AiAi]].'' |
'''Coconuts''', called Aiai (アイアイ) in the Japanese manual, is a monkey-like [[badnik]] from the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. Coconuts launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out. | '''Coconuts''', called Aiai (アイアイ) in the Japanese manual, is a monkey-like [[badnik]] from the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. Coconuts launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out. |
Revision as of 14:38, 20 November 2011
- This page deals with the badnik model. For the Adventures of Sonic the Hedgehog character, see Coconuts (AoStH). For the Super Monkey Ball character, see AiAi.
Coconuts, called Aiai (アイアイ) in the Japanese manual, is a monkey-like badnik from the 16-bit version of Sonic the Hedgehog 2 found in Emerald Hill Zone. Coconuts launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out.
The enemy reappeared in Sonic Pocket Adventure's Neo South Island Zone.
Technical Information
Game | Object ID # | Code offset | Mappings offset | Compressed art offset | Subparameters |
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Sonic the Hedgehog 2 | $9D | $37BFA | $37D96 | $8A87A (Nemesis Format, 38 blocks) | $00 |
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |
Sonic Blast | |
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Sonic the Hedgehog Pocket Adventure | |
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