This page has a list of magazine articles for Sonic the Hedgehog 2.
|File||Date||Source||Title and comments|
|File:GameFan US 0101.pdf||1992-xx-xx||GameFan (US) Volume 1, Issue 1: "October 1992"|
|File:Megazone AU 25.pdf||1992-xx-xx||Megazone (AU) #25: "December/January 1992/1993"|
|File||Date||Source||Title and comments|
|File:GamePro US 029.pdf||"Overseas CD News: Sega Gears for Winter CES"|
A quick hint by US magazine, GamePro that Sonic the Hedgehog 2 might appear at Winter CES 1992 (it didn't). Already rumours are abound saying the game will be shipped on a 16 megabit (2MB) cartridge - the final ROM is half the size.
|File:MegaTech UK 03.pdf||"Sonic Booms Again!"|
MegaTech confirms the existence of a Sonic sequel, set to arrive later in 1992.
|File:SegaVisions US 08.pdf||"Are U Up 2 This?"|
Sega Visions informs its readers of upcoming Sega products, including the newly announced Sonic the Hedgehog 2.
|File:EGM US 036.pdf||"Interface: Sonic 2...when?"|
In response to reader Andy Barnowitz, EGM describes a Sonic 2 game with planned time travel; the past being inhabited by dinosaurs and the future having pollution and being controlled by machines.
|File:EGM US 036.pdf||"Gaming Gossip"|
Time travel confirmed again later in the issue.
|File:MeanMachines UK 22.pdf||"Sega's Scrumptious"|
Brief article about the game's appearance at the Summer CES 1992 at Chicago. The writer describes attempting to capture footage of the game with a camcorder, before being removed by bouncers. The game is described as being in a "very early" state, and two blurry stills from the footage show Emerald Hill Zone.
|File:SegaForce UK 07.pdf||"Sonic 2 Unmasked!"|
Sega Force reports of the build seen at Summer CES 1992, talking about a one level demo recycling music from the original game.
|File:AcaoGames BR 015.pdf||"Sega Ataca de Sonic 2 e Diabo da Tasmânia"|
|File:CVG UK 129.pdf||"Sonic 2 - It's True!"|
Announcement from Summer CES 1992.
|File:MegaPlay US 11.pdf File:MegaPlay US 11.pdf||"Coming Attractions"|
A quick news bite, with early Sonic 2 mockup pictures and mention of time travel.
|File:SegaZone AU 06.pdf||"News: Sonic Mania"|
|File:EGM US 037.pdf File:EGM US 037.pdf||"Sonic the Hedgehog 2"|
A three page preview of Sonic the Hedgehog 2 in the August 1992 issue of Electronic Gaming Monthly. According to the fact file the game was 40% done at the time this preview was put together. This is interesting as it refers to time travel being a part of the game, but this was left out from the retail version. The final page talks about the Mega CD port, which ultimately became Sonic CD.
|File:Joypad FR 011.pdf||"Sonic the Hedgehog II"|
|File:Megazone AU 23.pdf||"Sonic II"|
|File:MeanMachines UK 24.pdf File:MeanMachines UK 24.pdf||"News: Sonic 2"|
Single-page article previewing the game, describes how the game builds on the speed which the previous Sonic the Hedgehog was known for, and how the two-player cooperative works with a new character called "Two Tails". Screenshots are all either mockups or from an early version of the game. A new Mega-CD game is also mentioned, called "Super Sonic".
|File:MDAG UK 01.pdf File:MDAG UK 01.pdf||"Special Feature: Sonic the Hedgehog 2"|
Without many facts to go by, Mega Drive Advanced Gaming speculates what Sonic 2 could entail, as well as providing a list of ideas. Without a name for Tails, the magazine calls him "Wayne".
|File:SegaForce UK 09.pdf||"You Ain't Seen Notin' Yet!"|
|File:HobbyConsolas ES 012.pdf||"En Pantalla: Primeras imágenes de Sonic 2"|
|File:Joypad FR 012.pdf||"Preview: Sonic the Hedgehog 2"|
|File:CVG UK 131.pdf||"Special Report: Sonic 2"|
|File:MeanMachinesSega01UK.pdf||"Preview: Sonic the Hedgehog 2"|
Two-page article including various screenshots and a description of the two-player mode. An enhanced Mega-CD version of the game is mentioned, called "Super Sonic", which was eventually abandoned in favour of Sonic the Hedgehog CD.
|File:PlayerOne FR 024.pdf||"Stop Info: Sonic 2 Bientot sur vos Ecrans"|
Two-page preview of Sonic the Hedgehog 2 in the October 1992 issue of Player One magazine. Most of the images seem to be prototype images.
|File:Gamers DE 1992-05.pdf File:Gamers DE 1992-05.pdf||"Preview: Sonic 2"|
|File:MegaForce FR 10.pdf File:MegaForce FR 10.pdf||"Preview: Sonic 2"|
A two page preview of Sonic the Hedgehog 2 in the October 1992 issue of the French edition of Mega Force. The picture of the Emerald Hill Zone Robotnik fight comes from a prototype as he is dropping straight down rather than at an angle.
|File:Megazone AU 24.pdf File:Megazone AU 24.pdf||"Coming Soon: Sonic the Hedgehog 2"|
|File:Mega UK 01.pdf||"Previews: Sonic 2"|
Mega publishes the three initial mock-up screenshots and mentions the game having 35 levels (fifteen more than the final game). It is also mentions that time travel will be part of the game, which is achieved when when Sonic reaches top speed. A Mega-CD port is also mentioned which will have enhanced sound and cartoon quality slideshows.
|File:SegaForce UK 10.pdf File:SegaForce UK 10.pdf||"Bigger, Better, Faster!"|
|File:HobbyConsolas ES 013.pdf||"iSuperview: Sonic la vielto!"|
|File:EGM US 039.pdf||"Sonic the Hedgehog 2"|
|File:SegaZone AU 07.pdf||"Sonic 2"|
|File:CVG UK 132.pdf||"World Exclusive Review: Sonic the Hedgehog 2"|
Two page review. The special stage is described as graphically impressive and the review is positive overall, though one writer suggests the game may be too easy.
|File:MeanMachinesSega02UK.pdf||"Review: Sonic the Hedgehog 2"|
Four-page review giving the game 89 for "Presentation", 97 for "Graphics", 89 for "Sound", 94 for "Playability", 97 for "Lastability", and 96 for the Overall score.
|File:PlayerOne FR 025.pdf File:PlayerOne FR 025.pdf||"Mega D.: Sonic the Hedgehog 2"|
Four-page review of the game.
|File:Supergame BR 16.pdf File:Supergame BR 16.pdf||"Bomba!: Sonic the Hedgehog 2"|
A five-page preview of Sonic the Hedgehog 2 in the November 1992 issue of Supergame magazine. Several images for prototype levels are shown, including Hidden Palace Zone, Wood Zone, and the name Dust Hill Zone is used for Mystic Cave Zone.
|File:VideoGames DE 1992-11.pdf||"News: Sonic 2: Die Rückkehr des Igels"|
|File:SegaPro DE 01.pdf File:SegaPro DE 01.pdf||"Pro News: Supersonic"|
From the German edition of Sega Pro.
|File:Mega UK 02.pdf File:Mega UK 02.pdf||"Game Review: Sonic the Hedgehog 2"|
A six page review in the November 1992 issue of Mega. The article mentions the game having 18 zones with 2 acts each, which is not true in the final game. The game scores a 10 for graphics, 9 for sound, 9 for gameplay, 7 for game size, 10 for addiction, and 94 percent for the overall score.
|File:MegaForce FR 11.pdf||"Zapping: Mega Drive - Sonic 2"|
|File:SegaVisions US 10.pdf File:SegaVisions US 10.pdf||"Sega Game Feature: Sonic the Hedgehog 2"|
|File:GamePro US 040.pdf File:GamePro US 040.pdf||"Genesis Preview: Sonic the Hedgehog 2"|
|File:HobbyConsolas ES 014.pdf||"Lo Más Nuevo: Sonic 2"|
|File:EGM US 040.pdf||"International News: The Joy of Specs..."|
|File:SegaForce US 1992-11.pdf File:SegaForce US 1992-11.pdf||"Sonic the Hedgehog Returns"|
|File:SegaForce US 1992-11.pdf||"Genesis Giants: Sonic the Hedgehog 2"|
Another brief summary of the game from EGM.
|File:EGM US 040.pdf||"Sonic the Hedgehog 2"|
|File:VideoGames DE 1992-12.pdf||"Test: Sonic 2"|
|File:SegaPro DE 02.pdf||"Pro Review: Sonic the Hedgehog 2"|
From the German edition of Sega Pro.
|File:ASM DE 1992-12.pdf File:ASM DE 1992-12.pdf||"Spel des Monats: Sonic the Hedgehog 2"|
|File:SegaForce UK 12.pdf File:SegaForce UK 12.pdf||"Sonic the Hedgehog 2"|
|File:ElectronicGames2 US 03.pdf||"Video Game Gallery: Sonic the Hedgehog 2"|
|File:Mega UK 03.pdf||"Rip 'n' Tip: Sonic the Hedgehog 2"|
|File:EGM US 041.pdf||"Review Crew: Sonic the Hedgehog 2"|
|File:EGM US 041.pdf||"Sonic the Hedgehog 2"|
|File:MeanMachinesSega04UK.pdf||"Sonic for Pope"|
Small article describing the game's successful launch day ("Sonic 2sday"), with Sega selling out of 750,000 copies in the UK.
|File:Gamers DE 1993-01.pdf||"Mega Drive Test: Sonic 2"|
|File:GamesMaster UK 001.pdf||"Sonic 2"|
UK gaming magazine GamesMaster made an interesting impression in its first issue, giving Sonic 2 a 65% for being too similar to its predecessor and, as is highlighted many times across the article, for being too easy (although they loved the two-player mode).
|File:PlayTime DE 1993-01.pdf File:PlayTime DE 1993-01.pdf||"Super Sonic: Sonic 2"|
|File:SegaForce SE 1993 01.pdf File:SegaForce SE 1993 01.pdf||"Mega Drive: Sonic 2"|
From the Swedish Sega Force.
|File:GamePro US 042.pdf||"Genesis ProReview: Sonic the Hedgehog 2"|
|File:GameInformer US 008.pdf||"Sega Sizzles With Their Super Sequel Sonic the Hedgehog 2"|
|File:CVG UK 135.pdf||"Cheat Mode: Sonic 2"|
Small section listing Action Replay codes for infinite lives, keeping 99 rings and debug mode.
|File:MeanMachinesSega05UK.pdf||"Tips: Sonic the Hedgehog 2"|
Half-page article detailing exploits for collecting Chaos Emeralds and extra lives, followed by Action Replay codes on the next page.
|File:SegaPro DE 04.pdf||"Sonic 2: 16 Seiten zum Heraustrennen und Sammeln"|
From the German edition of Sega Pro.
|File:SegaVisions US 11.pdf||"Sonic the Hedgehog: Sega's Official Player's Guide"|
A preview of Sonic the Hedgehog 1 & 2: Sega's Official Player's Guide in Sega Visions, covering Oil Ocean Zone.
|File:MeanMachinesSega06UK.pdf||"Tips: Sonic the Hedgehog 2"|
Short article explaining the level select code.
|File:CVG UK 136.pdf||"Cheat Mode: Sonic 2"|
Short paragraph describing the level select code.
|File:GamePro US 044.pdf||"Bonus Section: Sonic the Hedgehog 2 Part 1"|
First half of a guide to Sonic 2 in the US magazine, GamePro.
|File:EGM US 044.pdf||"Interface: Blast Away..."|
|File:EGM US 044.pdf||"Tricks of the Trade: Sonic the Hedgehog 2"|
|File:EGM US 044.pdf||"Game Over: Sonic the Hedgehog 2"|
|File:MeanMachinesSega07UK.pdf||"Tips: Sonic the Hedgehog"|
Paragraph describing an exploit for infinite lives in two-player mode.
|File:VideoGames DE 1993-04.pdf||"Warpzone: Super Sonic Attack"|
|File:GamePro US 045.pdf||"Bonus Section: Sonic the Hedgehog 2 Part 2"|
Second half of a guide to Sonic 2 in the US magazine, GamePro.
|File:Megazone AU 27.pdf||"News Zone: Sonic - More Popular than Sex!"|
A clip describing on how pre-orders of Sonic the Hedgehog 2 were greater than the pre-orders for Madonnas book, named "Sex". It also beat out the "Terminator 2" video and the CD "Simply Red" in terms of pre-orders.
|File:VG&CE US 51.pdf||"Could it be...?"|
VG&CE points out the existence of Genocide City Zone in a prototype build of Sonic 2.
|File:VG&CE US 51.pdf||"Easter Egg Hunt: Sonic the Hedgehog 2"|
|File:GamePro US 046.pdf||"S.W.A.T.Pro: Sonic The Hedgehog 2 (Genesis)"|
|File:EGM US 046.pdf||"Sonic the Hedgehog 2"|
A clip showing how to perform the 14 continues cheat code.
|File:MeanMachinesSega09UK.pdf||"Tips: Sonic the Hedgehog"|
Article describing the sound test codes for level select and debug mode cheats. For some reason, most of the screenshots are from the Master System version of the game.
|File:GamePro US 047.pdf||"The Mail: Sonic Mystery"|
A letter from Matt Lane in Randleman, North Carolina asks GamePro about the scrapped levels, Hidden Palace Zone and Dust Hill Zone previewed in the months prior. The response mentions Hidden Palace by name (being also attached to a screenshot), and describes Dust Hill.
|File:CVG UK 143.pdf||"Cheat Mode: Sonic 2"|
Short article explaining the code for level select and 14 continues.
|File:MeanMachinesSega13UK.pdf||"Tips: Sonic II"|
Short article explaining an infinite lives exploit in two-player mode.
|File:GamePro US 052.pdf||"Hot SWAT '93: Sonic The Hedgehog 2"|
|File:MeanMachinesSega30UK.pdf||"The Complete Sonic Tips Guide"|
Article explaining the level select code, and tricks for getting Chaos Emeralds and extra lives. Part of a retrospective of codes on Mega Drive Sonic games.
|File:CVG UK 240.pdf||"100 Best Games Ever: Sonic the Hedgehog 2"|
Short paragraph placing the game as the 55th best ever.
This clip from "Electronic Gaming Monthly" mentions the unused Music Track, number 10 in the Sound Test, and Hidden Palace Zone.
This magazine clip reveals that Michael Jackson first played Sonic 2 on December 15th, 1992.
This clip from Games TM magazine talks about the anticipation for the release for Sonic the Hedgehog 2 and also explains the concept and usage of Blast Processing.
This is from the April Fools section of GamePro called LamePro. It includes an "epic" cheat code.
This article talks about the pros and cons of purchasing the Genesis. It also posts about the Sonic 2 System package, the Genesis with Sonic 2 packed-in.
The original Sonic the Hedgehog is featured as one of the top 100 games for the Mega Drive. There is also a small blurb about Sonic 2. It also mentions Sonic CD and Sonic 3.
This is a contest Mega held to give away free copies of Sonic 2.
This clip is from an issue of MegaTech magazine. It covers cheat codes of several Mega Drive Sonic games.
These clips span different issues of Sega Guide magazine. In the letters section before the release of Sonic the Hedgehog 2 it uses screens from scrapped levels Dust Hill Zone and Hidden Palace Zone. After the release of the game they issue a response about the use of those images in the second clip.
This article from an unkown German magazine contains concept art for Sonic. The text on the image translates to Mr. Hedgehog, or Mr. Needlemouse.
This small clip has a image of the Sonic 2 arcade cabinet used by Nick Arcade. The people in the image are the shows host and the worlds oldest contestant on the show.
|Sonic the Hedgehog 2 (16-bit)|