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Difference between revisions of "Knuckles the Echidna in Sonic the Hedgehog 2"

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| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[Sonic Team]]
 
| developer=[[Sonic Team]]
| system=[[Sega Mega Drive/Genesis]]
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| system=[[Sega Mega Drive]]
| genre=2D Platform
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| genre=Action
| seealso=Sonic & Knuckles
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| players=1
| seealso=Sonic 2
 
 
}}
 
}}
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'''''{{PAGENAME}}''''' is the resulting game created by inserting ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' into ''[[Sonic & Knuckles]]'' via [[Lock-On Technology]]. [[Sonic the Hedgehog|Sonic]] is replaced by [[Knuckles the Echidna|Knuckles]], and [[Miles "Tails" Prower|Tails]] is not playable whatsoever. The title screen is changed to feature Knuckles but removes the two player mode and options selections from it. This game is identical to ''Sonic 2'' (aside from a few changes to make it more playable with Knuckles) but with Knuckles now playable instead of Sonic or Tails.
  
'''Knuckles in Sonic 2''' is the resulting game when ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' is locked onto ''[[Sonic & Knuckles]]'' with its passthrough port. [[Sonic]] is replaced by [[Knuckles]] and [[Tails]] is not playable whatsoever. The title screen features Knuckles also but removes the two player mode and options selections from it. This game is identical to ''Sonic 2'' (aside from a few changes to make it more playable with Knuckles) but with Knuckles now playable instead of Sonic or Tails.  
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Six prototypes were found by [[User:Drx|drx]] and were released ([[Knuckles the Echidna in Sonic the Hedgehog 2 (prototype 0524)|0524]], [[Knuckles the Echidna in Sonic the Hedgehog 2 (prototype 0606)|0606]], [[Knuckles the Echidna in Sonic the Hedgehog 2 (prototype 0608)|0608]], [[Knuckles the Echidna in Sonic the Hedgehog 2 (prototype 0610)|0610]], [[Knuckles the Echidna in Sonic the Hedgehog 2 (prototype 0612)|0612]], and [[Knuckles the Echidna in Sonic the Hedgehog 2 (prototype 0618)|0618]]).  
  
With the difference in jump height for Knuckles [[Sega]] created a workaround to make the demos function correctly. Knuckles' jump was modified so it had the same height as Sonic's (but didn't move as fast in the air). This fixed around half the demos. However, the mid-air speed cap wasn't fixed so the Emerald Hill and Aquatic Ruin demos still screw up.
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==Gameplay==
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[[File:KiS2 MD CPZ Act1Life.png|thumb|right|320px|Knuckles can use his signature moves to discover newly-added secrets.]]
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Knuckles plays the same way he does in ''Sonic & Knuckles'' and has the same moves and lower jump height. Using his special moves, Knuckles can explore once inaccessible areas (where secrets such as extra [[monitor]]s have been added). However, some areas are harder because Knuckles cannot jump very high and accelerates slowly. Some bosses are also harder, such as [[Flying Eggman]] in [[Metropolis Zone]] Act 3, as well as the final boss in [[Death Egg Zone]]. The palettes for the title cards were also changed to green and red.
  
Six prototypes were found by [[drx]] and were released ([[Knuckles in Sonic 2 (prototype 0524)|0524]], [[Knuckles in Sonic 2 (prototype 0606)|0606]], [[Knuckles in Sonic 2 (prototype 0608)|0608]], [[Knuckles in Sonic 2 (prototype 0610)|0610]], [[Knuckles in Sonic 2 (prototype 0612)|0612]], and [[Knuckles in Sonic 2 (prototype 0618)|0618]]).  
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Knuckles retains his [[Ring]]s after a [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]], making it much easier to obtain [[Chaos Emeralds]]. Getting the Emeralds is easier too as the Special Stages have reduced Ring quotas for Knuckles to achieve. Getting all the Chaos Emeralds lets him become [[Super Knuckles]].
  
==Gameplay==
+
[[Sega]], though adjusting Knuckles' physics to match those of ''Sonic & Knuckles'' in-game, ran into issues with those same physics in the ''Sonic the Hedgehog 2'' pre-game demos. A fix was created to keep Knuckles' jump height consistent with that of the jump height from ''Sonic & Knuckles'' but also make the demos function properly. Knuckles' jump was modified so that it reached the same height as Sonic would reach in ''Sonic the Hedgehog 2'', but his mid-air mobility was slowed to give the gimped feeling his jumps had in ''Sonic & Knuckles''. This fix corrected most of these issues; however, the mid-air speed cap caused [[Emerald Hill Zone]] and [[Aquatic Ruin Zone]]'s demos to be left in a subpar state.
Knuckles plays the same way he does in ''Sonic & Knuckles'' and has the same moves and lower jump height. Using his special moves, Knuckles can explore once inaccessible areas (where secrets such as 1-ups have been added). However, some areas are harder because Knuckles cannot jump very high and accelerates slowly. Some bosses are also harder, such as  the boss in [[Metropolis Zone]] Act 3, as well as the final boss in [[Death Egg Zone (S2)|Death Egg Zone]]. The palettes for the title cards were changed to green and red, and Knuckles retains his rings after a [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]], making it much easier to obtain [[Chaos Emeralds]]. Getting the Emeralds is easier too as the Special Stages have reduced Ring quotas for Knuckles to achieve.
 
  
==Game Secrets==
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==Hidden content==
When using a [[Pro Action Replay]] or [[Game Genie]] code to access [[Hidden Palace Zone]], it is the same as in ''Sonic 2'', but can sometimes reset the game when moving around. [[Wood Zone]] is also the same as it is in ''Sonic 2'', but a glitch causes the visible tiles of the level to not update as often when moving around, making it hard to figure out where Knuckles is going.
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{{Main|{{PAGENAME}}/Hidden content}}
 +
When using a [[Pro Action Replay]] or [[Game Genie]] code to access [[Hidden Palace Zone]], it is the same as in ''Sonic 2'', but can sometimes reset the game when getting close to the 'Master Emerald Block' object. [[Wood Zone]] is also the same as it is in ''Sonic 2'', but a glitch causes the visible tiles of the level to not update as often when moving around, making it hard to figure out where Knuckles is going. The presumed empty level slots for the [[Genocide City Zone]] and [[Sand Shower Zone]] are also accessible.
  
== Functioning ==
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==Also released for==
When Sonic & Knuckles detects that Sonic 2 is locked on (it checks for Revisions 00, 01 and 02), it transfers control to a special hidden 256kb cartridge, often referred to as the UPMEM. This contains the code for the entire game, as well as some data (e.g. Knuckles' mappings and pattern load cues). The only code run from the locked-on Sonic 2 ROM is the sound driver, although much of the game's data is accessed from the Sonic 2 ROM instead of being duplicated in the UPMEM.
 
 
 
==Also Released for==
 
 
*''[[Sonic Jam]]'' for [[Sega Saturn]] (1997)
 
*''[[Sonic Jam]]'' for [[Sega Saturn]] (1997)
 
*''[[Sonic Mega Collection]]'' for [[Nintendo GameCube]] (2002)
 
*''[[Sonic Mega Collection]]'' for [[Nintendo GameCube]] (2002)
*''[[Sonic Mega Collection Plus]]'' for [[Sony PlayStation 2]] and [[Microsoft Xbox]] (2004)
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*''[[Sonic Mega Collection Plus]]'' for [[PlayStation 2]] and [[Xbox]] (2004)
 +
*''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Xbox]] (2005)
 +
*''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[PlayStation 2]] (2009)
 +
*''[[Sonic PC Collection]]'' for the PC (2009)
 +
*''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010)
 +
*''[[Virtual Console]] on [[Wii]]'' (2010)
 +
*''[[Sega Ages Sonic the Hedgehog 2]]'' for the [[Nintendo Switch]] (2020)
  
==Resources==
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==Cartridge image==
 +
<gallery>
 +
Image:S&k-s2-locked.JPG|''Sonic 2'' locked on to ''Sonic & Knuckles''
 +
</gallery>
 +
 
 +
==Technical information==
 +
===Functioning===
 +
When ''Sonic & Knuckles'' detects that ''Sonic 2'' is locked on (it checks for Revisions 00, 01 and 02), it transfers control to a special hidden 256 KB ROM chip, often referred to as the UPMEM. This contains the code for the entire game, as well as some data (e.g. the graphics of Knuckles in the Special Stage). The only code run from the locked-on ''Sonic 2'' ROM is the sound driver, although much of the game's data is accessed from the ''Sonic 2'' ROM instead of being duplicated in the UPMEM.
 +
 
 +
===ROM hacking===
 
*[[SCHG:Esrael s2k|Esrael's Sonic 2 & Knuckles Hacking Guide]]
 
*[[SCHG:Esrael s2k|Esrael's Sonic 2 & Knuckles Hacking Guide]]
  
===Cartridge Image===
+
==References==
<gallery>
+
<references/>
Image:S&k-s2-locked.JPG|Sonic 2 Locked on to Sonic & Knuckles
 
</gallery>
 
  
{{Sonic3&KLevels}}
+
{{S2MDOmni}}
{{Sonic2Levels}}
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{{S&KOmni}}
[[Category:Mega Drive Games]]
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[[Category:Mega Drive games]]

Latest revision as of 14:59, 17 June 2023

n/a

Sonic and knuckles and sonic2 title.png
Knuckles the Echidna in Sonic the Hedgehog 2
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Genre: Action
Number of players: 1

Knuckles the Echidna in Sonic the Hedgehog 2 is the resulting game created by inserting Sonic the Hedgehog 2 into Sonic & Knuckles via Lock-On Technology. Sonic is replaced by Knuckles, and Tails is not playable whatsoever. The title screen is changed to feature Knuckles but removes the two player mode and options selections from it. This game is identical to Sonic 2 (aside from a few changes to make it more playable with Knuckles) but with Knuckles now playable instead of Sonic or Tails.

Six prototypes were found by drx and were released (0524, 0606, 0608, 0610, 0612, and 0618).

Gameplay

Knuckles can use his signature moves to discover newly-added secrets.

Knuckles plays the same way he does in Sonic & Knuckles and has the same moves and lower jump height. Using his special moves, Knuckles can explore once inaccessible areas (where secrets such as extra monitors have been added). However, some areas are harder because Knuckles cannot jump very high and accelerates slowly. Some bosses are also harder, such as Flying Eggman in Metropolis Zone Act 3, as well as the final boss in Death Egg Zone. The palettes for the title cards were also changed to green and red.

Knuckles retains his Rings after a Special Stage, making it much easier to obtain Chaos Emeralds. Getting the Emeralds is easier too as the Special Stages have reduced Ring quotas for Knuckles to achieve. Getting all the Chaos Emeralds lets him become Super Knuckles.

Sega, though adjusting Knuckles' physics to match those of Sonic & Knuckles in-game, ran into issues with those same physics in the Sonic the Hedgehog 2 pre-game demos. A fix was created to keep Knuckles' jump height consistent with that of the jump height from Sonic & Knuckles but also make the demos function properly. Knuckles' jump was modified so that it reached the same height as Sonic would reach in Sonic the Hedgehog 2, but his mid-air mobility was slowed to give the gimped feeling his jumps had in Sonic & Knuckles. This fix corrected most of these issues; however, the mid-air speed cap caused Emerald Hill Zone and Aquatic Ruin Zone's demos to be left in a subpar state.

Hidden content

Sonic Retro emblem.svg Main article: Knuckles the Echidna in Sonic the Hedgehog 2/Hidden content

When using a Pro Action Replay or Game Genie code to access Hidden Palace Zone, it is the same as in Sonic 2, but can sometimes reset the game when getting close to the 'Master Emerald Block' object. Wood Zone is also the same as it is in Sonic 2, but a glitch causes the visible tiles of the level to not update as often when moving around, making it hard to figure out where Knuckles is going. The presumed empty level slots for the Genocide City Zone and Sand Shower Zone are also accessible.

Also released for

Cartridge image

Technical information

Functioning

When Sonic & Knuckles detects that Sonic 2 is locked on (it checks for Revisions 00, 01 and 02), it transfers control to a special hidden 256 KB ROM chip, often referred to as the UPMEM. This contains the code for the entire game, as well as some data (e.g. the graphics of Knuckles in the Special Stage). The only code run from the locked-on Sonic 2 ROM is the sound driver, although much of the game's data is accessed from the Sonic 2 ROM instead of being duplicated in the UPMEM.

ROM hacking

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs

Sonic & Knuckles
Sonic & Knuckles title.png

Main page (S3&K|KiS2|Blue Sphere)
Comparisons
Maps (S3&K) (KiS2) (Blue Sphere)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (S3&K)
Bugs (S3&K)
Region coding
Hacking guide
Bootlegs