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Bonus Stage (Sonic the Hedgehog 3 & Knuckles)

From Sonic Retro

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Bonus Stage
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Bonus Stage
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  • Gumball Machine
  • Glowing Spheres
  • Slot Machine
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Bonus Stage
Special Zone, Sonic the Hedgehog 3
Special Zone, Sonic & Knuckles

Sonic the Hedgehog 3 and Sonic & Knuckles both contain individual Bonus Stages which are accessible only by passing a Star Post with a certain number of Rings. Sonic 3 & Knuckles contains all 3 of these stages, which are still accessible by passing the Star Post.

Sonic 3 Bonus Stage

Gumball Machine

Accessed by passing any Star Post with 50 Rings or above, this Bonus Stage consists of a large vertical space with a gumball machine at the top, one-time-use Metropolis Zone-style bumpers on the sides, and springs at the bottom. It is possible to turn Super in this Bonus Stage by jumping at the right time, just when the stage loads, but only in Sonic 3 alone. Spheres come out of the gumball machine and have a variety of effects:

Sonic3 BonusBalls Sprites.png
1-Up Ball (1UPボール)Media:Sonic3 MD JP manual.pdf[1]: Gives an extra life.
Sonic3 BonusBalls Sprites.png
Flame Ball (フレイムボール)Media:Sonic3 MD JP manual.pdf[1]: Gives a Fire Shield (Flame Barrier).
Sonic3 BonusBalls Sprites.png
Thunder Ball (サンダーボール)Media:Sonic3 MD JP manual.pdf[1]: Gives a Lightning Shield (Thunder Barrier).
Sonic3 BonusBalls Sprites.png
Catapult Ball (カタバルトボール)Media:Sonic3 MD JP manual.pdf[1]: Replaces the springs at the bottom.
Sonic3 BonusBalls Sprites.png
Aqua Ball (アクアボール)Media:Sonic3 MD JP manual.pdf[1]: Gives a Water Shield (Aqua Barrier).
Sonic3 BonusBalls Sprites.png
(Super) Ring Ball (リングボール)Media:Sonic3 MD JP manual.pdf[1]: Gives 10 Rings.
Sonic3 BonusBalls Sprites.png
Bumper Ball (バンバーボール)Media:Sonic3 MD JP manual.pdf[1]: Bounces the player off of the ball.
Sonic3 BonusBalls Sprites.png
Clear Ball (ィクリアーボール)Media:Sonic3 MD JP manual.pdf[1]: Nothing.

Sonic & Knuckles Bonus Stages

Glowing Spheres

Entered by passing a Star Post with between 35 and 49 Rings, the Glowing SpheresMedia:S&K MD UK manual.pdf[2] (or Rolling Jump (ローリングジャンプ)Media:S&K MD JP manual.pdf[3]) Bonus Stage features bumpers and flippers on the sides, magnetic balls, star bumpers, Ring formations with grey orbs in the middle, and a rising laser that will knock the player out of the stage when touching it. Touching one of the grey orbs will change it into one of the following spheres:

Sonic3 BonusBalls Sprites.png
1-Up Ball (1UPボール)Media:S&K MD JP manual.pdf[4]: Gives an extra life.
Sonic3 BonusBalls Sprites.png
Flame Ball (フレイムボール)Media:S&K MD JP manual.pdf[4]: Gives a Fire Shield (Flame Barrier).
Sonic3 BonusBalls Sprites.png
Thunder Ball (サンダーボール)Media:S&K MD JP manual.pdf[4]: Gives a Lightning Shield (Thunder Barrier).
Sonic3 BonusBalls Sprites.png
Aqua Ball (アクアボール)Media:S&K MD JP manual.pdf[4]: Gives a Water Shield (Aqua Barrier).
Sonic3 BonusBalls Sprites.png
(Super) Ring Ball (リングボール)Media:S&K MD JP manual.pdf[4]: Gives 5 to 80 Rings. The closer to the top of the stage the player is, the more Rings it will give.
Sonic3 BonusBalls Sprites.png
Bumper Ball (バンバーボール)Media:S&K MD JP manual.pdf[4]: Bounces the player off of the ball.
Sonic3 BonusBalls Sprites.png
Clear Ball (クリアーボール)Media:S&K MD JP manual.pdf[4]: Nothing.

Slot Machine

Entered by passing a checkpoint with between 20 and 34 Rings, the Slot MachineMedia:S&K MD UK manual.pdf[5] (スロットマシン)Media:S&K MD JP manual.pdf[6] Bonus Stage is like the Sonic 1 Special Stage, but without the up/down circles and with a Ring gambling machine like the ones in Sonic 2's Casino Night Zone. Ring combinations are:

SonicandKnuckles SlotMachine Sprites.png
Win 2 Rings
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
Win 4 Rings
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
Win 8 Rings
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
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Win 10 Rings
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
Win 20 Rings
SonicandKnuckles SlotMachine Sprites.png
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SonicandKnuckles SlotMachine Sprites.png
Win 25 Rings
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
Win 30 Rings
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
Win 100 Rings
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
SonicandKnuckles SlotMachine Sprites.png
Lose 100 Rings

Getting 1 Jackpot and 2 others gives double what would be given if 3 of those others were collected (i.e. Sonic + Sonic + Jackpot gives 60 Rings). Does not apply to Eggman; the player will still only lose 100 Rings.

Getting 2 Jackpots and 1 other quadruples the effect of 3 of the others (i.e. Sonic + Jackpot + Jackpot gives 120 Rings, the highest possible payout.). As above, this does not apply to Eggman; the player will still only lose 100 Rings.

If a player enters this Bonus Stage with 50 or more Rings, collecting one standing Ring in the stage gives a continue. This could be a code leftover from Sonic 1, in which collecting 50 Rings in the Special Stage there offers a continue also. This only works the first time as losing Rings then getting the Ring count to 50 again will not grant another continue.

References


Sonic the Hedgehog 3
Sonic3 title.png

Main page (S3&K)
Comparisons (S3&K)
Maps
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (S3&K)
Bugs (S3&K)
Region coding
Hacking guide
Bootlegs

Sonic & Knuckles
Sonic & Knuckles title.png

Main page (S3&K|KiS2|Blue Sphere)
Comparisons
Maps (S3&K) (KiS2) (Blue Sphere)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (S3&K)
Bugs (S3&K)
Region coding
Hacking guide
Bootlegs