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{{Bob
 
{{Bob
 
| bobscreen=Sonic the Fighters title.png
 
| bobscreen=Sonic the Fighters title.png
| publisher=[[Sega]]
+
| bobscreen2=SonicChampionship Model2 US Title.png
| developer=[[Sega AM2]] {{PSN}}{{XBLA}} [[sega:AM Ishoku Team|AM Ishoku Team]]
+
| bobscreen3=SonictheFightersXBLATitleScreen.png
| distributor=[[sega:Deith Leisure|Deith Leisure]] (UK) {{fileref|CVG UK 174.pdf|page=26}}
+
| tab1={{MOD2}} JP
| system=[[sega:Sega Model 2B CRX|Sega Model 2B CRX]] (Arcade), [[PlayStation Network]], [[Xbox Live Arcade]]
+
| tab2={{MOD2}} US/UK
|releases=
+
| tab3=Xbox 360/PS3
{{release|Arcade|JP|1996-05}}
+
| publisher={{company|[[Sega]]}}
{{release|Arcade|US|1996-07}}
+
| developer={{company|[[Sega AM2]]|system=MOD2}}
{{release|Arcade|EU|1996-08}}
+
{{company|[[AM Ishoku Team]]|system=PS3,360}}
{{release|XBLA|WW|2012-11-28|400MSP}}
+
| distributor={{company|[[Deith Leisure]]|region=UK}}{{magref|cvg|174|26}}
{{release|PSN|JP|2012-11-28|¥800 with tax}}
+
| system=[[Sega Model 2B CRX]], [[Xbox 360]], [[PlayStation 3]], PlayStation Now
{{release|PSN|US|2012-11-27|}}
+
| players=1-2
{{release|PSN|EU|2012-12-05|}}
 
 
| genre=Fighting
 
| genre=Fighting
| seealso=Sonic Gems Collection
+
| releases={{releasesArcade
| bbfc=u|pegi=3|esrb=e|grb=a|usk=6|oflc=g|cero=a
+
| mod2_date_jp=1996-05{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=140}}
 +
| mod2_date_us=1996-07
 +
| mod2_date_uk=1996-08
 
}}
 
}}
'''''Sonic the Fighters''''', released as '''''Sonic Championship''''' in North America and Europe until the ''[[Sonic Gems Collection]]'' release, is a 1996 fighting game developed for [[sega:Sega Model 2B CRX|the arcades]] by [[Sega AM2]]. A [[Sega Saturn]] version was announced but never released. The game was never released outside arcades until the release of ''[[Sonic Gems Collection]]''. It would later be ported to the [[PlayStation Network]] and [[Xbox Live Arcade]] as part of ''[[sega:Model 2 Collection|Model 2 Collection]]''.
+
{{releases360
 +
| 360pts=yes
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| 360_date_jp_d=2012-11-28{{ref|http://web.archive.org/web/20121203043421/http://marketplace.xbox.com:80/ja-JP/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e}}
 +
| 360_rrp_jp_d=400{{ref|http://web.archive.org/web/20121203043421/http://marketplace.xbox.com:80/ja-JP/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e}}
 +
| 360_rating_jp_d=a
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| 360_date_jp_d_Otameshiban=2012-11-28{{ref|http://web.archive.org/web/20121203043421/http://marketplace.xbox.com:80/ja-JP/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e}}
 +
| 360_rrp_jp_d_Otameshiban=free
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| 360_rating_jp_d_Otameshiban=a
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| 360_date_us_d=2012-11-28{{ref|http://web.archive.org/web/20121130015921/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
 +
| 360_rrp_us_d=400{{ref|http://web.archive.org/web/20121130015921/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
 +
| 360_rating_us_d=e
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| 360_date_us_d_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121129044919/http://marketplace.xbox.com:80/en-US/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e}}
 +
| 360_rrp_us_d_Trial Game=free
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| 360_rating_us_d_Trial Game=e
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| 360_date_uk_d=2012-11-28{{ref|http://web.archive.org/web/20121130015921/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
 +
| 360_rrp_uk_d=400{{ref|http://web.archive.org/web/20121130015921/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
 +
| 360_rating_uk_d=7
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| 360_date_uk_d_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121128151736/http://marketplace.xbox.com:80/en-GB/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e}}
 +
| 360_rrp_uk_d_Trial Game=free
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| 360_rating_uk_d_Trial Game=7
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| 360_date_eu_d=2012-11-28{{ref|http://web.archive.org/web/20121130015921/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
 +
| 360_rrp_eu_d=400{{ref|http://web.archive.org/web/20121130015921/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
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| 360_rating_eu_d=7
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| 360_date_eu_d_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121215151202/http://marketplace.xbox.com:80/fr-FR/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e}}
 +
| 360_rrp_eu_d_Trial Game=free
 +
| 360_rating_eu_d_Trial Game=7
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| 360_date_de_d=2012-11-28{{ref|http://web.archive.org/web/20121130015921/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
 +
| 360_rrp_de_d=400{{ref|http://web.archive.org/web/20121130015921/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
 +
| 360_rating_de_d=6
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| 360_date_de_d_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20180630002124/http://marketplace.xbox.com/de-DE/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e}}
 +
| 360_rrp_de_d_Trial Game=free
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| 360_rating_de_d_Trial Game=6
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| 360_date_au_d=2012-11-28{{ref|http://web.archive.org/web/20121229145159/http://marketplace.xbox.com:80/en-AU/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e}}
 +
| 360_rrp_au_d=400{{ref|http://web.archive.org/web/20121229145159/http://marketplace.xbox.com:80/en-AU/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e}}
 +
| 360_rating_au_d=pg
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| 360_date_au_d_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121229145159/http://marketplace.xbox.com:80/en-AU/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e}}
 +
| 360_rrp_au_d_Trial Game=free
 +
| 360_rating_au_d_Trial Game=pg
 +
}}
 +
{{releasesPS3
 +
| ps3_date_jp_d=2012-11-28{{ref|https://web.archive.org/web/20121201013900/http://www.jp.playstation.com:80/software/title/jp0177npjb00250_00sonicthefighters.html}}
 +
| ps3_rrp_jp_d=762 (''800''){{ref|https://web.archive.org/web/20121201013900/http://www.jp.playstation.com:80/software/title/jp0177npjb00250_00sonicthefighters.html}}
 +
| ps3_code_jp_d=NPJB-00250
 +
| ps3_rating_jp_d=a
 +
| ps3_date_us_d=2012-11-27{{ref|http://web.archive.org/web/20121128035610/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}{{ref|http://web.archive.org/web/20180403203418/https://store.playstation.com/en-us/product/UP0177-NPUB30927_00-SONICTHEFIGHTERS}}
 +
| ps3_rrp_us_d=4.99{{ref|http://web.archive.org/web/20121128035610/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}{{ref|http://web.archive.org/web/20180403203418/https://store.playstation.com/en-us/product/UP0177-NPUB30927_00-SONICTHEFIGHTERS}}
 +
| ps3_code_us_d=NPUB-30927
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| ps3_rating_us_d=e
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| ps3_date_eu_d=2012-12-05{{ref|http://web.archive.org/web/20121128035610/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}{{ref|https://web.archive.org/web/20180403203512/https://store.playstation.com/fr-fr/product/EP0177-NPEB01162_00-SONICTHEFIGHTERS}}
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| ps3_code_eu_d=NPEB-01162
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| ps3_rating_eu_d=7
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| ps3_date_de_d=2012-12-05{{ref|http://web.archive.org/web/20121128035610/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}{{ref|https://web.archive.org/web/20181213022829/https://store.playstation.com/de-de/product/EP0177-NPEB01162_00-SONICTHEFIGHTERS}}
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| ps3_rrp_de_d=4.49{{ref|http://web.archive.org/web/20121128035610/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}{{ref|https://web.archive.org/web/20181213022829/https://store.playstation.com/de-de/product/EP0177-NPEB01162_00-SONICTHEFIGHTERS}}
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| ps3_rating_de_d=6
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| ps3_date_uk_d=2012-12-05{{ref|http://web.archive.org/web/20121128035610/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}{{ref|https://web.archive.org/web/20180403203423/https://store.playstation.com/en-gb/product/EP0177-NPEB01162_00-SONICTHEFIGHTERS}}
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| ps3_rrp_uk_d=3.69{{ref|http://web.archive.org/web/20121128035610/http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/}}{{ref|https://web.archive.org/web/20180403203423/https://store.playstation.com/en-gb/product/EP0177-NPEB01162_00-SONICTHEFIGHTERS}}
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| ps3_rating_uk_d=7
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| ps3_rrp_au_d=6.75{{ref|https://web.archive.org/web/20180403203438/https://store.playstation.com/en-au/product/EP0177-NPEB01162_00-SONICTHEFIGHTERS}}
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| ps3_code_au_d=NPEB-01162
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| ps3_rating_au_d=pg
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| ps3_date_kr_d=2012-12-18{{ref|https://web.archive.org/web/20180403203524/https://store.playstation.com/ko-kr/product/HP0177-NPHB00515_00-SONICTHEFIGHTERS}}
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| ps3_rrp_kr_d=6,000{{ref|https://web.archive.org/web/20180403203524/https://store.playstation.com/ko-kr/product/HP0177-NPHB00515_00-SONICTHEFIGHTERS}}
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}}
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{{releasesCloud
 +
| psnow_date_jp=2015-09-16{{ref|https://web.archive.org/web/20151101204011/http://www.jp.playstation.com:80/software/title/jp0177npjb00250_00sonicthefighters.html}}
 +
}}
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}}
 +
'''''{{PAGENAME}}''''' (ソニック・ザ・ファイターズ), originally released as '''''Sonic Championship''''' in North America and Europe, is a versus fighting game developed for [[sega:Sega Model 2B CRX|Sega Model 2B CRX]] arcade hardware by [[Sega AM2]]. It was released in relatively small numbers across the world during 1996.
 +
 
 +
To date, ''Sonic the Fighters'' is the only ''Sonic'' fighting game of its kind.
 +
 
 +
==Story==
 +
[[File:SonictheFighters Model2 AttractMode TailsLab.png|thumb|right|200px|Tails' lab during the attract mode intro sequence.]]
 +
:''This is the official story from the Gamest magazine, issue 173. Translation by Windii.''
 +
 
 +
A large quantity of robots suddenly appeared on the land where peaceful days continued thanks to [[Sonic the Hedgehog|Sonic]]'s frequent actions, and laid waste to its surroundings.<br/>
 +
"This must be [[Dr. Eggman|Eggman]]'s doing! But where is this huge bunch of robots coming from..." as Tails muttered to himself, he got an emergency message from [[Espio the Chameleon|Espio]].
  
This was the only Sonic fighting game for years until the eventual release of ''[[Sonic Battle]]'' for [[Game Boy Advance]]. Sonic is also a selectable fighter in the [[Wii]] game ''[[Super Smash Bros. Brawl]]'', as well as the most recent entries in that series, [[Super Smash Bros. for Wii U]] and [[Super Smash Bros. for 3DS]].
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In the video that Espio sent, there was a huge fortress floating on the satellite orbit. Dr. Eggman was dispatching large quantities of robots from the giant space fortress, "[[Death Egg II|Death Egg 2]]"!
  
==Development==
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Sonic decided to get to Death Egg 2 alone using a single-seat space rocket "[[Lunar Fox]]" that [[Miles "Tails" Prower|Tails]] invented. However, in order to fly the rocket, 8 [[Chaos Emeralds]] must be collected to act as a power source. Sonic's friends, who spread throughout the world, were guarding the Chaos Emeralds separately so that they are not misused by Eggman (one of them ended up being stolen by [[Fang the Sniper|Fang]] in the meantime, however...).
An employee at [[AM2]] added ''[[Sonic the Hedgehog]]'' characters into a copy of the game ''[[Fighting Vipers]]'' during his spare time. From there, [[Yu Suzuki]] delivered the ''Sonic the Fighters'' idea to Hiroshi Kataoka.<ref>http://www.1up.com/do/feature?pager.offset=1&cId=3149135</ref> At first, Kataoka was worried because the concept had the Sonic characters beating each other up, and he was afraid [[Yuji Naka]] wouldn't approve. In actuality, Naka was actually very receptive to the concept. At that point nobody had yet attempted to present Sonic in 3D, so ''Sonic the Fighters' was his official 3D debut; Naka was very happy to see that. Developers were worried about rendering Sonic in 3D at first, so Naka even gave the team a Sonic figure to work off of. The game was developed and released in the [[arcade]] in May 1996, running on the [[Sega Model 2B]] board. It was distributed in the UK by [[Deith Leisure]].
 
  
==Characters==
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First, Sonic and Tails flew over to where [[Knuckles the Echidna|Knuckles]] is. "If the rocket is single-seat, shouldn't the toughest guy be the one riding it?" Knuckles provoked Sonic after hearing what's going on. When Sonic, who obviously believed he was the strongest, accepted Knuckles's challenge and was about to fight him, Tails forced his way between the two. Tails proposed fighting fair and square in the ring, and the one who wins against all of their buddies in the world will ride the rocket.
The following characters are playable:
 
*[[Sonic the Hedgehog]] (can transform into [[Super Sonic]] during the final matches) Stage: [[Giant Wing]]
 
*[[Miles Prower|Miles "Tails" Prower]] Stage: [[Canyon Cruise]]
 
*[[Knuckles the Echidna]] Stage: [[South Island]]
 
*[[Amy Rose]] Stage: [[Flying Carpet]]
 
*[[Espio the Chameleon]] Stage: [[Mushroom Hill Zone|Mushroom Hill]]
 
*[[Fang the Sniper]] Stage: [[Casino Night Zone|Casino Night]]
 
*[[Bean the Dynamite]] Stage: [[Dynamite Plant]]
 
*[[Bark the Polar Bear]] Stage: [[Aurora Icefield]]
 
  
When two similar characters face each other the second player will be replaced with a grayscale version. If a character defeats all eight opponents, he will face [[Metal Sonic]] and [[Doctor Eggman]] (His North American name, Doctor Robotnik, was misspelled as 'Doctor Robotonic' in that distribution.)
+
Who will be the one to win against everyone, collect the Chaos Emeralds, and save the world? The gong of fate is now echoing.
  
 
==Gameplay==
 
==Gameplay==
The goal of the game is for one player to deplete the other players health to zero. If the timer reaches zero before anyone's energy is depleted the player with the most energy remaining is declared the winner. The outcome of each match is determined on a best 2 out of 3 basis. In the one player game there is a total of 10 one-on-one matches before reaching the end of the game. At the end of the first 8 matches the player is rewarded a [[Chaos Emerald]], meaning there are 8 Chaos Emeralds total in this game. As with most fighting games jumping is performed by using the {{up}} direction, rather than using a jump button as most Sonic games do. There are also three buttons, Barrier, Punch, and Kick. Using certain button combinations will also perform more complicated moves and combos.
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[[File:SonictheFighters Model2 AttractMode Gameplay.png|thumb|right|200px|A match between Sonic and Bean played during attract mode.]]
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''Sonic the Fighters'' is a one-on-one versus fighting game similar in design to AM2's previous arcade fighting game outings; ''[[Virtua Fighter]]'' (and ''[[Virtua Fighter 2]]'') and ''[[Fighting Vipers]]''. Like these games, the objective is to attack the opposing player until a health bar depletes to zero over the best of three rounds. Rounds are also time-limited, meaning if nobody is defeated after a time counter reaches zero, the player with the most energy remaining is declared the winner. If both health bars are at the same value at the end of the round, a "draw" is called and the round is played again.
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 +
As one of eight selectable fighters, the player is tasked with completing ten matches in succession to beat the game. There are also three buttons, "barrier" ({{Bl}}), "punch" ({{P}}), and "kick" ({{K}}), which along with a joystick for movement, can combined to perform more complicated moves and inflict more damage. Taking cues from ''Fighting Vipers'', each of the arenas is enclosed by walls, although unlike that game, it is not possible to slam opponents through them at the end of the match.
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 +
Like other Sega fighting games from this period, the world is presented in 3D, but characters still fight on a 2D plane (albeit one that "rotates" depending on which moves are used)
 +
 
 +
===Characters===
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Under normal circumstances, ''Sonic the Fighters'' contains eight playable characters, with a further two being controlled exclusively by the computer.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=[[Sonic the Hedgehog]]
 +
| sprite={{SpriteImage|SonictheFighters Model2 Sprite Mugshots.png|crop_x=0|crop_width=52}}
 +
| info1name=Stage
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| info1=[[Giant Wing]]
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| desc=Sonic can transform into [[Super Sonic]] during the final matches if he gets through the game without losing a single round.
 +
}}
 +
{{InfoRow
 +
| title=[[Miles "Tails" Prower]]
 +
| sprite={{SpriteImage|SonictheFighters Model2 Sprite Mugshots.png|crop_x=52|crop_width=52}}
 +
| info1name=Stage
 +
| info1=[[Canyon Cruise]]
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=[[Fang the Sniper]]
 +
| sprite={{SpriteImage|SonictheFighters Model2 Sprite Mugshots.png|crop_x=104|crop_width=52}}
 +
| info1name=Stage
 +
| info1=[[Casino Night (Sonic the Fighters)|Casino Night]]
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=[[Bean the Dynamite]]
 +
| sprite={{SpriteImage|SonictheFighters Model2 Sprite Mugshots.png|crop_x=156|crop_width=52}}
 +
| info1name=Stage
 +
| info1=[[Dynamite Plant]]
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=[[Bark the Polar Bear]]
 +
| sprite={{SpriteImage|SonictheFighters Model2 Sprite Mugshots.png|crop_x=208|crop_width=52}}
 +
| info1name=Stage
 +
| info1=[[Aurora Icefield]]
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=[[Espio the Chameleon]]
 +
| sprite={{SpriteImage|SonictheFighters Model2 Sprite Mugshots.png|crop_x=260|crop_width=52}}
 +
| info1name=Stage
 +
| info1=[[Mushroom Hill (Sonic the Fighters)|Mushroom Hill]]
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=[[Amy Rose]]
 +
| sprite={{SpriteImage|SonictheFighters Model2 Sprite Mugshots.png|crop_x=312|crop_width=52}}
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| info1name=Stage
 +
| info1=[[Flying Carpet]]
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=[[Knuckles the Echidna]]
 +
| sprite={{SpriteImage|SonictheFighters Model2 Sprite Mugshots.png|crop_x=364|crop_width=52}}
 +
| info1name=Stage
 +
| info1=[[South Island (Sonic the Fighters)|South Island]]
 +
| desc=
 +
}}
 +
}}
 +
 
 +
When two similar characters face each other the second player will be replaced with a grayscale copy created by [[Dr. Eggman]]. If a character defeats the first eight opponents, he or she will face [[Metal Sonic]] and Eggman aboard the Death Egg II.
 +
 
 +
===Move list===
 +
{{mainArticle|Sonic the Fighters/Move list}}
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 +
===Achievements===
 +
{{mainArticle|{{PAGENAME}}/Achievements}}
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 +
==History==
 +
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
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 +
===Legacy===
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From the moment of its announcement it was expected, and later confirmed, that ''Sonic the Fighters'' would be ported to the [[Sega Saturn]] in the months that followed, however while the game remained in the schedules as late as mid-1997 (with a vague 1998 release date{{fileref|SegaSaturnPerfectCatalogue JP 1997.pdf|page=87}}), no such version ever materialised. Sonic and Tails are not present in the Saturn version of ''Fighting Vipers'' either, however Bean and Bark would make an appearance in the 1997 release of ''[[Fighters Megamix]]''.
  
Check [[Sonic the Fighters special moves]] for a comprehensive move list.
+
''Sonic the Fighters'' would not make it to the home until the 2005 release of ''[[Sonic Gems Collection]]''. It was at this point where the "''Sonic Championship''" name was dropped from international versions and has never been used since. ''Sonic the Fighters'' would then be brought to the [[PlayStation Network]] and [[Xbox Live Arcade]] as part of ''[[sega:Model 2 Collection|Model 2 Collection]]'' in 2012, with online play and the ability to play as the boss characters, [[Metal Sonic]] and [[Dr. Eggman]], as well as unused character [[Honey the Cat]]. ''Sonic the Fighters'' is also playable at the in-game arcades in 2021's ''[[sega:Lost Judgment|Lost Judgment]]'', with Honey and the boss characters once again playable.
 +
 
 +
While a fighting game of this style has not been attempted since ''Sonic the Fighters''<nowiki>'</nowiki> original release, ''[[Sonic Battle]]'' for [[Game Boy Advance]] offers an alternative style of Sonic fighting game, and Sonic was added as a selectable fighter in the ''Super Smash Bros.'' series, beginning with ''[[Super Smash Bros. Brawl]]'' for [[Wii]].
  
 
==Manuals==
 
==Manuals==
* [[Sonic Championship US Manual]]
+
<gallery>
* [[Sonic the Fighters JP Manual]]
+
File:Mdl2_sonicfighters_service_manual_j.pdf|Japanese Sonic the Fighters Manual
 +
File:Mdl2_Sonic_Championship_Service_Manual.pdf|English Sonic Championship Manual
 +
</gallery>
  
==Production Credits==
+
==Production credits==
Director: [[Hiroshi Kataoka]]<br>
+
{{creditstable|
Game Coordinator: [[sega:Daichi Katagiri|Daichi Katagiri]]<br>
+
{{multicol|
Programmers: [[sega:Daichi Katagiri|Daichi Katagiri]], [[sega:Susumu Morii|Susumu Morii]], [[sega:Eiji Ikuta|Eiji Ikuta]], [[sega:Hiroshi Masui|Hiroshi Masui]]<br>
+
*'''Director:''' [[Hiroshi Kataoka]]
Character Designer: [[sega:Masahiro Sugiyama|Masahiro Sugiyama]]<br>
+
*'''Game Coordinator:''' [[sega:Daichi Katagiri|Daichi Katagiri]]
Stage Designers: [[sega:Yasuko Suzuki|Yasuko Suzuki]], [[sega:Wataru Kawashima|Wataru Kawashima]]<br>
+
*'''Programmers:''' [[sega:Daichi Katagiri|Daichi Katagiri]], [[sega:Susumu Morii|Susumu Morii]], [[sega:Eiji Ikuta|Eiji Ikuta]], [[sega:Hiroshi Masui|Hiroshi Masui]]
2D Graphic & Model Design: [[sega:Takako Kawaguchi|Takako Kawaguchi]]<br>
+
*'''Character Designer:''' [[sega:Masahiro Sugiyama|Masahiro Sugiyama]]
Graphic & Model Design: [[sega:Kazunori Oh|Kazunori Oh]]<br>
+
*'''Stage Designers:''' [[sega:Yasuko Suzuki|Yasuko Suzuki]], [[sega:Wataru Kawashima|Wataru Kawashima]]
Motion Designers: [[sega:Daichi Katagiri|Daichi Katagiri]], [[sega:Hiroki Iwasaki|Hiroki Iwasaki]]<br>
+
*'''2D Graphic & Model Design:''' [[sega:Takako Kawaguchi|Takako Kawaguchi]]
Sound Designer: [[sega:Maki Morrow|Maki Morrow]]<br>
+
*'''Graphic & Model Design:''' [[sega:Kazunori Oh|Kazunori Oh]]
Special Thanks: original [[Sonic Team]], [[sega:Katsunori Itai|Katsunori Itai]], [[sega:Goho Ogura|Goho Ogura]], [[sega:Syuji Takahashi|Syuji Takahashi]], [[Takenobu Mitsuyoshi]], [[sega:Susumu Takatsuka|Susumu Takatsuka]]<br>
+
*'''Motion Designers:''' [[sega:Daichi Katagiri|Daichi Katagiri]], [[sega:Hiroki Iwasaki|Hiroki Iwasaki]]
Producer: [[Yu Suzuki]]<br>
+
*'''Sound Designer:''' [[sega:Maki Morrow|Maki Morrow]]
Presented by: [[Sega]]<br>
+
*'''Special Thanks:''' original [[Sonic Team]], [[sega:Katsunori Itai|Katsunori Itai]], [[sega:Goho Ogura|Goho Ogura]], [[sega:Syuji Takahashi|Syuji Takahashi]], [[Takenobu Mitsuyoshi]], [[sega:Susumu Takatsuka|Susumu Takatsuka]]
 +
*'''Producer:''' [[Yu Suzuki]]
 +
*'''Presented by:''' [[Sega]]
 +
}}
 +
}}
  
==Also Released On==
+
==Promotional material==
* ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[PlayStation 2]] (2005)
+
<gallery>
 
+
Image:Sonic_the_Fighters_Poster.jpeg|Japanese Arcade Poster
==Resources==
+
Image:Sonic_the_Fighters_UFO_Disc.jpeg|Japanese UFO Disc
===Original Sound Version Recordings===
+
Image:Sonic_the_Fighters_Phone_Card.jpg|A Prepaid Telephone Card
See [[Sonic the Fighters OSV]] for a download page.
+
Image:Mdl2_Sonic_the_Fighters_accessories.jpg|The Manual, Bezel Art, Control Panel Overlay, and Billboard for Sonic the Fighters
 +
Image:Sonic the Fighters Shirt.jpg|A T-Shirt
 +
Image:Sonic_the_Fighters_Shirt-Close.jpg|A closeup of the T-Shirt.
 +
</gallery>
 +
{{gallery
 +
|{{galleryPrintAd
 +
|GameChamp KR 1996-06.pdf|gamechamp|1996-06|36
 +
}}
 +
}}
  
===Artwork===
+
==Artwork==
 
<gallery>
 
<gallery>
Stf sonic.png
+
Stf logo.png
Stf tails.png
+
SonicChampionship logo.png
Stf knuckles.png
 
Stf amy.png
 
Stf espio.png
 
Stf fang.png
 
Stf bean.png
 
 
Stf_sonic_02.png
 
Stf_sonic_02.png
 +
Stf_sonic_03.png
 +
Stf_super_sonic.png
 +
Stf_knuckles_02.png
 +
Stf_knuckles_03.png
 
Stf_tails_02.png
 
Stf_tails_02.png
Stf_knuckles_02.png
+
Stf_tails_03.png
 
Stf_amy_02.png
 
Stf_amy_02.png
 
Stf_fang_02.png
 
Stf_fang_02.png
 +
Stf_fang_03.png
 
Stf_espio_02.png
 
Stf_espio_02.png
 
Stf_bean_02.png
 
Stf_bean_02.png
Line 86: Line 260:
 
Stf_metal_02.png
 
Stf_metal_02.png
 
Stf_eggman_02.png
 
Stf_eggman_02.png
 +
Stf deatheggii.png
 
</gallery>
 
</gallery>
  
==Resources==
+
==Character select sprites==
===Cabinet===
+
<gallery>
 +
Stf sonic.png
 +
Stf knuckles.png
 +
Stf tails.png
 +
Stf amy.png
 +
Stf fang.png
 +
Stf fang 04.png
 +
Stf espio.png
 +
Stf bean.png
 +
Stf Bark.png
 +
Stf honey.png
 +
Stf metal.png
 +
Stf eggman.png
 +
</gallery>
 +
 
 +
==Photo gallery==
 
<gallery>
 
<gallery>
 
Image:STF Cabinet.jpg|Cabinet
 
Image:STF Cabinet.jpg|Cabinet
 
Image:STF_Side.jpg|Cabinet
 
Image:STF_Side.jpg|Cabinet
 +
Image:Mdl2_schamp_control_panel.jpg|Cabinet Control Panel
 
</gallery>
 
</gallery>
  
===Promotional Material===
+
==Physical scans==
 
<gallery>
 
<gallery>
Image:Sonic_the_Fighters_Poster.jpeg|Japanese Arcade Poster
+
Image:sonic_ch_a01.png|Sonic Championship Marquee
 +
Image:sonic_ch_a02.png|Sonic Championship Bezel Bottom
 +
Image:sonic_ch_a03.png|Sonic Championship Bezel Top
 +
Image:sonic_ch_a04.png|Sonic Championship Cabinet Side Art
 +
Image:Stf promotional.png|Sonic Championship Promotional Flyer
 +
Image:sonicf_a01.png|Sonic the Fighters Arcade Flyer - Front
 +
Image:sonicf_a02.png|Sonic the Fighters Arcade Flyer - Back
 +
Image:sonicf_a03.png|Sonic - JP Moveset Card
 +
Image:sonicf_a04.png|Tails - JP Moveset Card
 +
Image:sonicf_a05.png|Amy - JP Moveset Card
 +
Image:sonicf_a06.png|Knuckles - JP Moveset Card
 +
Image:sonicf_a07.png|Fang - JP Moveset Card
 +
Image:sonicf_a08.png|Bean - JP Moveset Card
 +
Image:sonicf_a09.png|Espio - JP Moveset Card
 +
Image:sonicf_a10.png|Bark - JP Moveset Card
 
</gallery>
 
</gallery>
  
==External Links==
+
==External links==
*[http://amcvt.sega.jp/model2/stf.html Japanese ''Model 2 Collection'' page on the game]
+
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com/software/title/jp0177npjb00250_00sonicthefighters.html JP], [https://www.playstation.com/en-us/games/sonic-the-fighters-ps3/ US], [http://www.playstation.co.kr/game/2999 KR]
*[http://www.1up.com/do/feature?cId=3149135 The Last Arcade Crusaders: Hiroshi Kataoka] article by 1Up written by Ali Hasan Almaci and Heidi Kemps, Foreword by James Mielke. 3.31.2006
+
*''{{PAGENAME}}'' on PlayStation Store: [https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/sonic-the-fighters/cid=JP0177-NPJB00250_00-SONICTHEFIGHTERS JP], [https://store.playstation.com/#!/en-us/games/sonic-the-fighters/cid=UP0177-NPUB30927_00-SONICTHEFIGHTERS US], [https://store.playstation.com/#!/en-gb/games/sonic-the-fighters/cid=EP0177-NPEB01162_00-SONICTHEFIGHTERS UK], [https://store.playstation.com/#!/en-au/games/sonic-the-fighters/cid=EP0177-NPEB01162_00-SONICTHEFIGHTERS AU], [https://store.playstation.com/#!/ko-kr/%ea%b2%8c%ec%9e%84/sonic-the-fighters-%ec%a0%9c%ed%92%88%ed%8c%90/cid=HP0177-NPHB00515_00-SONICTHEFIGHTERS KR], [https://store.playstation.com/en-tw/product/HP0177-NPHB00515_00-SONICTHEFIGHTERS TW]
 +
* ''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e JP], [http://marketplace.xbox.com/en-US/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e US], [http://marketplace.xbox.com/en-GB/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e UK], [http://marketplace.xbox.com/en-AU/Product/Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e AU]
 +
*[http://archive.is/ijuMh Japanese ''Model 2 Collection'' page on the game]
 +
*[https://segaretro.org/Interview:_Hiroshi_Kataoka_(2006-03-31)_by_1UP.com The Last Arcade Crusaders: Hiroshi Kataoka] article by 1Up written by Ali Hasan Almaci and Heidi Kemps, Foreword by James Mielke. 3.31.2006
  
 
==References==
 
==References==
Line 109: Line 317:
 
{{SonicTheFightersOmni}}
 
{{SonicTheFightersOmni}}
 
{{SonicArcadeGames}}
 
{{SonicArcadeGames}}
{{SonicPSNGames}}
+
{{SonicPSNgames}}
{{SonicXBLAGames}}
+
{{SonicXBLAgames}}
  
 
[[Category:Arcade games]]
 
[[Category:Arcade games]]
 
[[Category:PlayStation 3 games]]
 
[[Category:PlayStation 3 games]]
 
[[Category:Xbox 360 games]]
 
[[Category:Xbox 360 games]]

Latest revision as of 12:28, 18 February 2024

n/a

show;hide
  • Arcade (Model 2)
    JP
  • Arcade (Model 2)
    US/UK
  • Xbox 360/PS3
Sonic the Fighters title.png
SonicChampionship Model2 US Title.png
SonictheFightersXBLATitleScreen.png
Sonic the Fighters
System(s): Sega Model 2B CRX, Xbox 360, PlayStation 3, PlayStation Now
Publisher: Sega
Developer:
Distributor: Deith Leisure (UK)[1]
Genre: Fighting
Number of players: 1-2
Release Date RRP Code Rating
Arcade (Model 2)
JP
1996-05[2] ¥? ?
Arcade (Model 2)
US
1996-07 $? ?
Arcade (Model 2)
UK
1996-08 £? ?


Xbox 360
JP
2012-11-28[3] 400[3]pts ?
CERO: A
Xbox 360
JP
(Otameshiban)
2012-11-28[3] FREE ?
CERO: A
Xbox 360
US
2012-11-28[4] 400[4]pts ?
ESRB: Everyone
Xbox 360
US
(Trial Game)
2012-11-28[5] FREE ?
ESRB: Everyone
Xbox 360
UK
2012-11-28[4] 400[4]pts ?
PEGI: 7+
Xbox 360
UK
(Trial Game)
2012-11-28[6] FREE ?
PEGI: 7+
Xbox 360
EU
2012-11-28[4] 400[4]pts ?
PEGI: 7+
Xbox 360
EU
(Trial Game)
2012-11-28[7] FREE ?
PEGI: 7+
Xbox 360
DE
2012-11-28[4] 400[4]pts ?
USK: 6
Xbox 360
DE
(Trial Game)
2012-11-28[8] FREE ?
USK: 6
Xbox 360
AU
2012-11-28[9] 400[9]pts ?
OFLC: Parental Guidance (PG)
Xbox 360
AU
(Trial Game)
2012-11-28[9] FREE ?
OFLC: Parental Guidance (PG)


Sony PlayStation 3
JP
2012-11-28[10] ¥762 (800)[10] NPJB-00250
CERO: A
Sony PlayStation 3
US
2012-11-27[11][12] $4.99[11][12] NPUB-30927
ESRB: Everyone
Sony PlayStation 3
EU
2012-12-05[11][13] €4.49[11][13] NPEB-01162
PEGI: 7+
Sony PlayStation 3
DE
2012-12-05[11][14] €4.49[11][14] NPEB-01162
USK: 6
Sony PlayStation 3
UK
2012-12-05[11][15] £3.69[11][15] NPEB-01162
PEGI: 7+
Sony PlayStation 3
AU
2012-12-05[16] $6.75[16] NPEB-01162
OFLC: Parental Guidance (PG)
Sony PlayStation 3
KR
2012-12-18[17] ₩6,000[17] NPHB-00515
GRB: All
Sony PlayStation 3
TW
2012-12-18[18] NT$160[18] NPHB-00515
GSRR: 6+


PlayStation Now
JP
2015-09-16[19] ¥? ?

Sonic the Fighters (ソニック・ザ・ファイターズ), originally released as Sonic Championship in North America and Europe, is a versus fighting game developed for Sega Model 2B CRX arcade hardware by Sega AM2. It was released in relatively small numbers across the world during 1996.

To date, Sonic the Fighters is the only Sonic fighting game of its kind.

Story

Tails' lab during the attract mode intro sequence.
This is the official story from the Gamest magazine, issue 173. Translation by Windii.

A large quantity of robots suddenly appeared on the land where peaceful days continued thanks to Sonic's frequent actions, and laid waste to its surroundings.
"This must be Eggman's doing! But where is this huge bunch of robots coming from..." as Tails muttered to himself, he got an emergency message from Espio.

In the video that Espio sent, there was a huge fortress floating on the satellite orbit. Dr. Eggman was dispatching large quantities of robots from the giant space fortress, "Death Egg 2"!

Sonic decided to get to Death Egg 2 alone using a single-seat space rocket "Lunar Fox" that Tails invented. However, in order to fly the rocket, 8 Chaos Emeralds must be collected to act as a power source. Sonic's friends, who spread throughout the world, were guarding the Chaos Emeralds separately so that they are not misused by Eggman (one of them ended up being stolen by Fang in the meantime, however...).

First, Sonic and Tails flew over to where Knuckles is. "If the rocket is single-seat, shouldn't the toughest guy be the one riding it?" Knuckles provoked Sonic after hearing what's going on. When Sonic, who obviously believed he was the strongest, accepted Knuckles's challenge and was about to fight him, Tails forced his way between the two. Tails proposed fighting fair and square in the ring, and the one who wins against all of their buddies in the world will ride the rocket.

Who will be the one to win against everyone, collect the Chaos Emeralds, and save the world? The gong of fate is now echoing.

Gameplay

A match between Sonic and Bean played during attract mode.

Sonic the Fighters is a one-on-one versus fighting game similar in design to AM2's previous arcade fighting game outings; Virtua Fighter (and Virtua Fighter 2) and Fighting Vipers. Like these games, the objective is to attack the opposing player until a health bar depletes to zero over the best of three rounds. Rounds are also time-limited, meaning if nobody is defeated after a time counter reaches zero, the player with the most energy remaining is declared the winner. If both health bars are at the same value at the end of the round, a "draw" is called and the round is played again.

As one of eight selectable fighters, the player is tasked with completing ten matches in succession to beat the game. There are also three buttons, "barrier" (Block), "punch" (Punch), and "kick" (Kick), which along with a joystick for movement, can combined to perform more complicated moves and inflict more damage. Taking cues from Fighting Vipers, each of the arenas is enclosed by walls, although unlike that game, it is not possible to slam opponents through them at the end of the match.

Like other Sega fighting games from this period, the world is presented in 3D, but characters still fight on a 2D plane (albeit one that "rotates" depending on which moves are used)

Characters

Under normal circumstances, Sonic the Fighters contains eight playable characters, with a further two being controlled exclusively by the computer.

SonictheFighters Model2 Sprite Mugshots.png
Sonic the Hedgehog
Sonic can transform into Super Sonic during the final matches if he gets through the game without losing a single round.
SonictheFighters Model2 Sprite Mugshots.png
Miles "Tails" Prower
SonictheFighters Model2 Sprite Mugshots.png
Fang the Sniper
SonictheFighters Model2 Sprite Mugshots.png
Bean the Dynamite
SonictheFighters Model2 Sprite Mugshots.png
Bark the Polar Bear
SonictheFighters Model2 Sprite Mugshots.png
Espio the Chameleon
SonictheFighters Model2 Sprite Mugshots.png
Amy Rose
SonictheFighters Model2 Sprite Mugshots.png
Knuckles the Echidna

When two similar characters face each other the second player will be replaced with a grayscale copy created by Dr. Eggman. If a character defeats the first eight opponents, he or she will face Metal Sonic and Eggman aboard the Death Egg II.

Move list

Sonic Retro emblem.svg Main article: Sonic the Fighters/Move list

Achievements

Sonic Retro emblem.svg Main article: Sonic the Fighters/Achievements

History

Development

Sonic Retro emblem.svg Main article: Sonic the Fighters/Development

Legacy

From the moment of its announcement it was expected, and later confirmed, that Sonic the Fighters would be ported to the Sega Saturn in the months that followed, however while the game remained in the schedules as late as mid-1997 (with a vague 1998 release date[20]), no such version ever materialised. Sonic and Tails are not present in the Saturn version of Fighting Vipers either, however Bean and Bark would make an appearance in the 1997 release of Fighters Megamix.

Sonic the Fighters would not make it to the home until the 2005 release of Sonic Gems Collection. It was at this point where the "Sonic Championship" name was dropped from international versions and has never been used since. Sonic the Fighters would then be brought to the PlayStation Network and Xbox Live Arcade as part of Model 2 Collection in 2012, with online play and the ability to play as the boss characters, Metal Sonic and Dr. Eggman, as well as unused character Honey the Cat. Sonic the Fighters is also playable at the in-game arcades in 2021's Lost Judgment, with Honey and the boss characters once again playable.

While a fighting game of this style has not been attempted since Sonic the Fighters' original release, Sonic Battle for Game Boy Advance offers an alternative style of Sonic fighting game, and Sonic was added as a selectable fighter in the Super Smash Bros. series, beginning with Super Smash Bros. Brawl for Wii.

Manuals

Production credits

Promotional material

Artwork

Character select sprites

Photo gallery

Physical scans

External links

References

  1. [cvg, issue 174, page 26 cvg, issue 174, page 26]
  2. File:Sega Arcade History JP EnterBrain Book-1.pdf, page 140
  3. 3.0 3.1 3.2 Xbox LIVE Marketplace (ja-JP; Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e) (Wayback Machine: 2012-12-03 04:34)
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/ (Wayback Machine: 2012-11-30 01:59)
  5. Xbox LIVE Marketplace (en-US; Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e) (Wayback Machine: 2012-11-29 04:49)
  6. Xbox LIVE Marketplace (en-GB; Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e) (Wayback Machine: 2012-11-28 15:17)
  7. Xbox LIVE Marketplace (fr-FR; Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e) (Wayback Machine: 2012-12-15 15:12)
  8. Xbox LIVE Marketplace (de-DE; Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e) (Wayback Machine: 2018-06-30 00:21)
  9. 9.0 9.1 9.2 Xbox LIVE Marketplace (en-AU; Sonic-the-Fighters/66acd000-77fe-1000-9115-d8025841129e) (Wayback Machine: 2012-12-29 14:51)
  10. 10.0 10.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00250_00sonicthefighters.html (Wayback Machine: 2012-12-01 01:39)
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/ (Wayback Machine: 2012-11-28 03:56)
  12. 12.0 12.1 PlayStation Store (en-us; UP0177-NPUB30927_00-SONICTHEFIGHTERS) (Wayback Machine: 2018-04-03 20:34)
  13. 13.0 13.1 PlayStation Store (fr-fr; EP0177-NPEB01162_00-SONICTHEFIGHTERS) (Wayback Machine: 2018-04-03 20:35)
  14. 14.0 14.1 PlayStation Store (de-de; EP0177-NPEB01162_00-SONICTHEFIGHTERS) (Wayback Machine: 2018-12-13 02:28)
  15. 15.0 15.1 PlayStation Store (en-gb; EP0177-NPEB01162_00-SONICTHEFIGHTERS) (Wayback Machine: 2018-04-03 20:34)
  16. 16.0 16.1 PlayStation Store (en-au; EP0177-NPEB01162_00-SONICTHEFIGHTERS) (Wayback Machine: 2018-04-03 20:34)
  17. 17.0 17.1 PlayStation Store (ko-kr; HP0177-NPHB00515_00-SONICTHEFIGHTERS) (Wayback Machine: 2018-04-03 20:35)
  18. 18.0 18.1 PlayStation Store (en-tw; HP0177-NPHB00515_00-SONICTHEFIGHTERS) (Wayback Machine: 2018-04-03 20:36)
  19. http://www.jp.playstation.com:80/software/title/jp0177npjb00250_00sonicthefighters.html (Wayback Machine: 2015-11-01 20:40)
  20. File:SegaSaturnPerfectCatalogue JP 1997.pdf, page 87


Sonic the Fighters
Sonic the Fighters title.png

Main page
Comparisons
Achievements


Magazine articles
Reception


Development
Hidden content


Move list

Sonic the Hedgehog games for the following systems
Arcade
 1991  Waku Waku Sonic Patrol Car     1993  Sonic the Hedgehog | SegaSonic Cosmo Fighter | Sonic the Hedgehog 2 | SegaSonic the Hedgehog     1996  Sonic the Fighters     2011  Sonic & Sega All-Stars Racing Arcade     2015  Sonic Dash Extreme‎‎     2016  Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition     2020  Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition    
Arcade
 1992  UFO SegaSonic     1993  Sonic the Hedgehog | SegaSonic Popcorn Shop     1994  Sonic no Space Tours | SegaSonic Wataame Scramble | Sonic Canball | Air Circus | Curling Holiday     1997  Sonic the Hedgehog AWP     2002  Sonic & Tails Spinner     2003  CR Sonic     2007  Sonic Spinner     2008  Sonic Live!     2009  Sonic Hopper!     2010  Sonic Sports Basketball     2012  Sonic Sports Air Hockey | Oh! Ring | In the Barrel     2013  Sonic Athletics | Sonic Ghost Shooting | Sonic Brain Ranking‎‎     2016  Sonic Blast Ball‎‎     2019  Sonic Sports Kids Basketball‎‎    
 Unknown date  CoroCoro Fever (199x) | Darts Shot (199x) | Mogu-Mogu Rush (201x) | Neo Target (201x) | Circles Shoot (201x)
filler
PlayStation 3 PlayStation Network
PS3
 2010  Sonic the Hedgehog 4 Episode I | Sonic Adventure     2011  Sonic the Hedgehog | Sonic the Hedgehog 2 | Sonic the Hedgehog Anniversary Bundle | Sonic the Hedgehog CD     2012  Sonic the Hedgehog 4 Episode II | Sonic Adventure 2 | Classic Sonic Bundle | Sonic the Fighters     2013  Sonic the Hedgehog Master Collection    
Xbox Live Arcade
 2007  Sonic the Hedgehog | Sonic the Hedgehog 2     2009  Sonic the Hedgehog 3 | Sonic & Knuckles     2010  Sonic the Hedgehog 4 Episode I | Sonic Adventure     2011  Sonic the Hedgehog CD     2012  Sonic the Hedgehog 4 Episode II | Sonic Adventure 2 | Sonic the Fighters