Sonic Drift 2
From Sonic Retro
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Sonic Drift 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
ROM size: 512 KB | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Sonic Drift 2 (ソニックドリフト2), called Sonic Drift Racing in Europe, is a kart racing game for the Game Gear and the sequel to Sonic Drift. It features Sonic the Hedgehog, Tails, Amy Rose, and Dr. Eggman from the original Sonic Drift. Newly added characters are Knuckles, Fang, and Metal Sonic. As in the last game, players race around a track collecting Rings and power-ups.
An unofficial port to the Master System was made by Shibunoa on June 1st, 2009. The conversion is currently in an early state, but is fully playable.
Contents
Gameplay
The objective of the game is the same as its predecessor, to win the three different Chaos GPs (purple, white and blue emerald). Each Chaos GP has six different tracks, some based on Sonic 2 and 3 game levels' design, but mostly are new. Three Chaos Emeralds are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race.
Gameplay is nearly the same as the original Sonic Drift as the directional pad steers, uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved.
Everything else is exactly the same except for the number of tracks. The game features the same additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not.
Characters
Character | Vehicle | Special Move | Gameplay | |||
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Acceleration | Speed | Handling | ||||
Sonic | Cyclone | Speed dash (same as red monitor power-up) | High | High | Low | |
Tails | MTP-02 Whirlwind S7 | Jump over (same as spring power-up) | Medium | Medium | Medium | |
Amy | Breeze | Toss heart (reduces other's speed) | High | Low | Medium | |
Eggman | Egg Typhoon | Drop mine (same as collision) | Low | Decent | Very high | |
Knuckles | Tempest | Punch if within range (same as collision), otherwise jump over (same as spring power-up). | Medium | Medium | Medium | |
Fang | Marvelous Queen | Sling oil balls (same as collision) | High | High | Low | |
Metal Sonic | Blue Devil | Super speed dash (more than red monitor power-up, uses three rings) | Very high | Very high | Very low |
Knuckles and Metal Sonic had their names either misspelled or shortened due to space limitations: Knucles and M.Sonic.
Power-ups
Power-ups are scattered throughout each track, with a variety of abilities. Like it was mentioned before, the power-ups cannot be accumulated and they do not respawn in each lap either.
Courses
Versions
Also released on
- Sonic Adventure DX: Director's Cut for the GameCube (2003)
- Sonic Gems Collection for the Nintendo GameCube and PlayStation 2 (2005)
- Coleco Sonic for Coleco plug and play (2006)
- Playpal Plug and Play for the Coleco Plug and play console (2006)
- Tectoy Master System 3 for the Tectoy Plug and play console (2008)
- Sonic PC Collection for the PC (2009)
- FunPlay 20-in-1 for the Plug and Play console (2009)
Production credits
Programmer: A.Morino
Artist: K.Tamura, H.Takano, A.Tezuka
Sound: M.Nagao, S.Kobayashi
Planner: N.Katoh
Director: K.Hasegawa
Producer: M.Hokoyama
Special Thanks to: T.Kosuge, S.Higashi, R.Fujimura, Y.Nishimoto, T.Ihoroi
Presented by: Sega
Manuals
Main article: Sonic Drift 2 manuals |
Artwork
- Additional artwork of the vehicles and characters can be found in the Japanese manual.
Promotional material
also published in:
- [8] ()
Physical scans
76 | Sonic Retro Average | ||||||||||||||||
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Based on 4 reviews | |||||||||||||||||
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Game Gear, US |
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Game Gear, EU |
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Game Gear, JP |
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External links
- Sega of Japan Virtual Console page
- Nintendo catalogue pages: JP, US, UK
References
- ↑ 1.0 1.1 File:CVG UK 161.pdf, page 97
- ↑ 2.0 2.1 http://vc.sega.jp:80/3ds/drift2/ (Wayback Machine: 2012-11-15 23:06)
- ↑ 3.0 3.1 http://www.nintendo.com:80/games/detail/5Zcyf4ldxyvS4MxrFyZZRLwjDIp25ltf (Wayback Machine: 2013-07-07 10:45)
- ↑ https://archive.is/oJkl3
- ↑ 5.0 5.1 5.2 http://www.nintendolife.com:80/games/gamegear/sonic_drift_2 (Wayback Machine: 2017-09-09 21:46)
- ↑ https://archive.is/lBljY
- ↑ https://archive.is/4ji0a
- ↑ File:Strana_igr_02.pdf, page 87
Sonic Drift 2 | |
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Manuals |
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Purple Chaos GP:
White Chaos GP: Blue Chaos GP: |
Sonic the Hedgehog games for the following systems | |
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1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic Chaos prereleases | Sonic Spinball (8-bit) prereleases | Sonic Triple Trouble prereleases | Sonic Blast prereleases Unreleased Sonic's Edusoft
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