Difference between revisions of "Stardust Speedway"
From Sonic Retro
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− | {{LevelBob|levelscreen=sspresent.png|levelno=Sixth|game=Sonic CD|acts=3|theme1=urban|boss=Metal Sonic ( | + | {{LevelBob|levelscreen=sspresent.png|levelno=Sixth|game=Sonic CD|acts=3|theme1=urban|boss=Metal Sonic (Sonic CD Boss)|osv=[[Sonic CD for Windows 95 OST|US]] / [[Sonic CD Japan/PAL Regions OST|JUE]] / [[Sonic CD JPN/PAL Looping Project|JUE looping]]|rings1=241 + 30 (Present),<br> 241 + 10 (Past), 246 + 30 (Future)|rings2=210 + 50 (Present<br> and Past), 220 + 50 (Future)|rings3=40 + 60}} |
'''Stardust Speedway''' is the sixth round in [[Sonic CD]]. This stage's track is made up of musical instruments. If you find yourself stuck, try flipping the large signs in the foreground. Large structures loom in the background, and what's Eggman doing back there? Remember, Metal Sonic still has [[Amy]], too! | '''Stardust Speedway''' is the sixth round in [[Sonic CD]]. This stage's track is made up of musical instruments. If you find yourself stuck, try flipping the large signs in the foreground. Large structures loom in the background, and what's Eggman doing back there? Remember, Metal Sonic still has [[Amy]], too! |
Revision as of 13:09, 1 November 2011
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Stardust Speedway |
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Sixth level, Sonic CD |
Number of Acts: 3 |
Level theme: urban |
Boss: Metal Sonic (Sonic CD Boss) |
Maximum rings, Act 1: 241 + 30 (Present), 241 + 10 (Past), 246 + 30 (Future) |
Maximum rings, Act 2: 210 + 50 (Present and Past), 220 + 50 (Future) |
Maximum rings, Act 3: 40 + 60 |
Stardust Speedway is the sixth round in Sonic CD. This stage's track is made up of musical instruments. If you find yourself stuck, try flipping the large signs in the foreground. Large structures loom in the background, and what's Eggman doing back there? Remember, Metal Sonic still has Amy, too!
Instruction Manual Description
“ | Shoot through a maze of valves and pipes in a world of stardust and music, mind-boggling speed... and danger. Wipe out lightning bugs before they catch you in their currents. Look for certain ways to open passageways and bypass springs. Watch your step! | „ |
Difference between Time Zones
Present |
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This zone has a lot of music-related things, and is bustling with life! Lots of wacky things can happen in this zone. |
Past |
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Everything is calm here; it's dark and quiet. A lot of vines cover up the musical instruments; there are fewer buildings and lots of nature left. Destroy the roboticizer, or else... |
Bad Future |
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...everything will be chaos. Most of the instruments are destroyed and left to rust and dissolve, and everything is covered in buildings like an evil metropolis. Lightning flashes in the background, and eerie clouds lurk in the sky here. |
Good Future |
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Freed from Robotnik's grasp, this zone becomes as bright and bustling as it should be. Crazy loop-de-loops, strange structures, and even more speed await you in this future! It would also appear that the statue of Robotnik being built in the present has been torn down. |
Enemies
None of Stardust Speedway's badniks have official names besides those which appear in the game's source code, but they are:
- Hotaru - Firefly badnik (Round 7 variant)
- Kanabun - Flying beetle badnik
- Dango - Rolling pill bug badnik
- Kabasira - Swarming mosquito badnik
Sonic the Hedgehog CD | |
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Main page (2011) Manuals |
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Scrapped Enemies: Scrapped Bosses: Mega-CD: Windows PC:
Books:
Music: |