Difference between revisions of "Collision Chaos"
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+ | {{Breadcrumb | ||
+ | |Sonic the Hedgehog CD|:Category:Sonic the Hedgehog CD levels|l2=Levels|{{PAGENAME}}}} | ||
{{LevelBob | {{LevelBob | ||
− | |levelscreen=ccpresent.png | + | | levelscreen=ccpresent.png |
− | |levelno=Second | + | | levelno=Second |
− | |game=Sonic CD | + | | game=Sonic the Hedgehog CD |
− | |acts=3 | + | | acts=3 |
− | | | + | | location=[[Little Planet]] |
− | + | | theme1=carnival/casino | |
− | + | | boss=Egg Tilter | |
− | |rings1=199 + 100 (Present),<br> 215 + 80 (Past), 209 + 80 (Future) | + | | rings1=199 + 100 (Present),<br> 215 + 80 (Past), 209 + 80 (Future) |
− | |rings2=242 + 20 | + | | rings2=242 + 20 |
− | |rings3=47 + 30 | + | | rings3=47 + 30 |
+ | | name_jp=混沌の衝突{{fileref|SonicCD MCD JP manual.pdf|page=26}} | ||
+ | | name_de=Sonic auf Kollisionskurs{{fileref|SonicCD MCD EU manual.pdf|page=42}} | ||
+ | | name_fr=Collision Chaos{{fileref|SonicCD MCD EU manual.pdf|page=42}} | ||
+ | | name_es=El Caos de las Colisiones{{fileref|SonicCD MCD EU manual.pdf|page=43}} | ||
+ | | prev=Palmtree Panic | ||
+ | | next=Tidal Tempest | ||
}} | }} | ||
− | {{ | + | '''{{PAGENAME}}''' is the second [[Zone|Round]] of ''[[Sonic the Hedgehog CD]]''. Like with every other Round in the game, {{PAGENAME}} consists of two standard Zones that span all time zones, followed by a shorter third Zone set in the future which contains the boss. Geographically, {{PAGENAME}} is located on the [[Little Planet]]. |
− | |||
− | == | + | ==Overview== |
− | + | As soon as the first Zone begins, [[Sonic the Hedgehog|Sonic]] will find himself at a spin tunnel blocked by [[Spikes (obstacle)|spikes]], with [[Amy Rose]] catching up to him. Shortly afterwards, though, [[Metal Sonic]] will burst through the spike blockade and grab the lovestruck hedgehog, then fly off with her. Naturally, it is up to Sonic to give chase. When playing in Time Attack mode (or as other characters in the [[Sonic the Hedgehog CD (2011)|2011 remake]] and ''[[Sonic Origins]]''), this sequence does not happen, and the tunnel will not be blocked. | |
− | + | Collision Chaos is the type of level only a pinball fanatic would love, with neon signs depicting gibberish typefaces flickering all over the place. It has [[bumper]]s, fields full of [[Spring]]s, pinball flippers, and spiked little ball chains that populate the short corridors found at the bottom of the Round. The stage is set in an industrial construction site, similar to that of [[Spring Yard Zone]]. The level is not difficult, just that the player should watch out for the random spike traps. That, and getting stuck in the bumper "maze". Zone 2 presents the player with bubble-type bumpers that shatter when bounced off of, along with giant spinning logs with platforms on them. | |
− | == | + | |
− | {| | + | Much like with Spring Yard Zone Act 2, Zone 2 has two possible exits that the player can reach, each with their own [[Signpost]]. Taking the top exit in the 2011 remake will award the player with the "Take the High Road" [[Sonic the Hedgehog CD/Achievements|achievement/trophy]]. |
+ | |||
+ | ==Quotes== | ||
+ | {{quote|A bunch of pinballs floating atop the water. A giant revolving drum rotates overhead. Utilize the Bobbins and flippers to your advantage, something happens to Amy who had been pursuing Sonic…|2=''Sonic the Hedgehog CD'' JP manual|ref={{fileref|SonicCD MCD JP manual.pdf|page=26}} (translation by Vertekins){{ref|https://archive.is/JWyAf|https://greenyvertekins.tumblr.com/post/650087200378290176/translations-of-the-zone-descriptions-in-sonic}}}} | ||
+ | |||
+ | {{quote|Sonic becomes a whirling blue pinball in this land of bright lights and bumpers, flippers and spikes. [[Dr. Eggman|Robotnik]]'s robots will really be gunning for you here! Mow 'em down first with a [[Spin Attack]]. Press Button {{A}}, {{B}} or {{C}} to activate the flippers and send Sonic flying through the pinball courses for big bonus points!|2=''Sonic the Hedgehog CD'' US manual|ref={{fileref|SonicCD MCD US manual.pdf|page=14}}}} | ||
+ | |||
+ | ==Differences between Time Zones== | ||
+ | {{SonicCDTimeZones | ||
+ | |present-thumb=ccpresent2.png | ||
+ | |present-description=This stage in the present is colorful and well-lit. Giant logs in the sky move fast, so watch out! | ||
+ | |present-US-soundtrack= | ||
+ | |present-EUR-JAP-soundtrack= | ||
+ | |||
+ | |past-thumb=ccpast.png | ||
+ | |past-description=Back in the early days, things weren't quite so built up. Most of the floating neon signs are merely large chunks of rock that can be stood on. The spinning logs aren't completed yet, so they merely stand still, making an easy passage around the sky. Flame-spitting towers don't spit flames. Remember to stop the [[robot transporter]], or... | ||
+ | |past-US-EUR-JAP-soundtrack= | ||
+ | |||
+ | |badfuture-thumb=ccbadfuture.png | ||
+ | |badfuture-description=...once again, the world will be completely changed by Eggman's dictatorship. Most machines are damaged beyond repair, and the lake in the background resembles an acidic waste dump. | ||
+ | |badfuture-US-soundtrack= | ||
+ | |badfuture-EUR-JAP-soundtrack= | ||
+ | |||
+ | |goodfuture-thumb=ccgoodfuture.png | ||
+ | |goodfuture-description=If you manage to destroy all of those machines in the past, the future will change to this utopian paradise. Mechanical plants pump clean oxygen into the air, and a city now bustles in the background. | ||
+ | |goodfuture-US-soundtrack= | ||
+ | |goodfuture-EUR-JAP-soundtrack= | ||
+ | }} | ||
+ | |||
+ | ==Enemies== | ||
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"|{{spriteImage|Ccz badnik 01.png}} | ||
+ | |'''[[Ga]]''' — A moth [[Badnik]] that sparkles as it flutters. | ||
|- | |- | ||
− | | | + | |style="text-align:center;"|{{spriteImage|Kamakama a.png}} |
− | | | + | |'''[[Kama-Kama]]''' — A mantis Badnik that rolls along the ground, firing its claws. |
− | | | ||
− | |||
|- | |- | ||
− | + | |style="text-align:center;"|{{spriteImage|Ccz badnik 02.png}} | |
+ | |'''[[Tentou (Sonic CD)|Tentou]]''' — A bomb-dropping ladybird bot. | ||
+ | |} | ||
+ | |||
+ | ==Animals== | ||
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"|{{spriteImage|s2 pocky.gif}} | ||
+ | |'''[[Pocky]]''' | ||
|- | |- | ||
− | | | + | | |
− | | | + | |'''yellow bird''' |
− | |||
− | |||
|} | |} | ||
− | == | + | ==In other media== |
− | + | ===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]=== | |
− | + | Collision Chaos appears in [[Sonic the Hedgehog 025 (Archie)|issue #25]] of Archie Comics' ''Sonic the Hedgehog'' comic series, under the name '''Collision Chaos Zone'''. An artificial [[zone]] created by Dr. Robotnik, he intentionally let the [[Freedom Fighters|Knothole Freedom Fighters]] discover a portal that leads into it. His intention with this was to lure Sonic into exploring it, where a chasing [[Snively]] would've forced him to eventually proceed to the [[Stardust Speedway Zone]], where Robotnik himself was ready to crush him with a deadly trap. | |
− | + | ||
+ | This depiction of the zone is based entirely on its present time zone from ''Sonic CD'', with its past and futures remaining unseen. | ||
+ | ==References== | ||
+ | <references/> | ||
{{SonicCDOmni}} | {{SonicCDOmni}} | ||
− |
Latest revision as of 16:24, 2 February 2024
Sonic the Hedgehog CD |
Levels |
Collision Chaos |
Collision Chaos |
---|
Second round, Sonic the Hedgehog CD |
Number of Acts: 3 |
Location: Little Planet |
Level theme: carnival/casino |
Boss: Egg Tilter |
Maximum rings, Act 1: 199 + 100 (Present), 215 + 80 (Past), 209 + 80 (Future) |
Maximum rings, Act 2: 242 + 20 |
Maximum rings, Act 3: 47 + 30 |
Non-English names: |
← Palmtree Panic | Tidal Tempest → |
Collision Chaos is the second Round of Sonic the Hedgehog CD. Like with every other Round in the game, Collision Chaos consists of two standard Zones that span all time zones, followed by a shorter third Zone set in the future which contains the boss. Geographically, Collision Chaos is located on the Little Planet.
Contents
Overview
As soon as the first Zone begins, Sonic will find himself at a spin tunnel blocked by spikes, with Amy Rose catching up to him. Shortly afterwards, though, Metal Sonic will burst through the spike blockade and grab the lovestruck hedgehog, then fly off with her. Naturally, it is up to Sonic to give chase. When playing in Time Attack mode (or as other characters in the 2011 remake and Sonic Origins), this sequence does not happen, and the tunnel will not be blocked.
Collision Chaos is the type of level only a pinball fanatic would love, with neon signs depicting gibberish typefaces flickering all over the place. It has bumpers, fields full of Springs, pinball flippers, and spiked little ball chains that populate the short corridors found at the bottom of the Round. The stage is set in an industrial construction site, similar to that of Spring Yard Zone. The level is not difficult, just that the player should watch out for the random spike traps. That, and getting stuck in the bumper "maze". Zone 2 presents the player with bubble-type bumpers that shatter when bounced off of, along with giant spinning logs with platforms on them.
Much like with Spring Yard Zone Act 2, Zone 2 has two possible exits that the player can reach, each with their own Signpost. Taking the top exit in the 2011 remake will award the player with the "Take the High Road" achievement/trophy.
Quotes
“ | A bunch of pinballs floating atop the water. A giant revolving drum rotates overhead. Utilize the Bobbins and flippers to your advantage, something happens to Amy who had been pursuing Sonic… | „ |
— Sonic the Hedgehog CD JP manual[1] (translation by Vertekins)[4] |
“ | Sonic becomes a whirling blue pinball in this land of bright lights and bumpers, flippers and spikes. Robotnik's robots will really be gunning for you here! Mow 'em down first with a Spin Attack. Press Button , or to activate the flippers and send Sonic flying through the pinball courses for big bonus points! | „ |
— Sonic the Hedgehog CD US manual[5] |
Differences between Time Zones
Present |
---|
This stage in the present is colorful and well-lit. Giant logs in the sky move fast, so watch out! |
Past |
---|
Back in the early days, things weren't quite so built up. Most of the floating neon signs are merely large chunks of rock that can be stood on. The spinning logs aren't completed yet, so they merely stand still, making an easy passage around the sky. Flame-spitting towers don't spit flames. Remember to stop the robot transporter, or... |
Bad Future |
---|
...once again, the world will be completely changed by Eggman's dictatorship. Most machines are damaged beyond repair, and the lake in the background resembles an acidic waste dump. |
Good Future |
---|
If you manage to destroy all of those machines in the past, the future will change to this utopian paradise. Mechanical plants pump clean oxygen into the air, and a city now bustles in the background. |
Enemies
Ga — A moth Badnik that sparkles as it flutters. | |
Kama-Kama — A mantis Badnik that rolls along the ground, firing its claws. | |
Tentou — A bomb-dropping ladybird bot. |
Animals
Pocky | |
yellow bird |
In other media
Sonic the Hedgehog (Archie comics)
Collision Chaos appears in issue #25 of Archie Comics' Sonic the Hedgehog comic series, under the name Collision Chaos Zone. An artificial zone created by Dr. Robotnik, he intentionally let the Knothole Freedom Fighters discover a portal that leads into it. His intention with this was to lure Sonic into exploring it, where a chasing Snively would've forced him to eventually proceed to the Stardust Speedway Zone, where Robotnik himself was ready to crush him with a deadly trap.
This depiction of the zone is based entirely on its present time zone from Sonic CD, with its past and futures remaining unseen.
References
- ↑ 1.0 1.1 File:SonicCD MCD JP manual.pdf, page 26
- ↑ 2.0 2.1 File:SonicCD MCD EU manual.pdf, page 42
- ↑ File:SonicCD MCD EU manual.pdf, page 43
- ↑ https://greenyvertekins.tumblr.com/post/650087200378290176/translations-of-the-zone-descriptions-in-sonic (archive.today)
- ↑ File:SonicCD MCD US manual.pdf, page 14
Sonic the Hedgehog CD | |
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