Actions

Difference between revisions of "Sonic the Hedgehog 3/Development/Music"

From Sonic Retro

(Music Soundtrack)
m (Michael Jackson & team)
 
(129 intermediate revisions by 14 users not shown)
Line 1: Line 1:
 
{{back}}
 
{{back}}
 +
The music of ''[[Sonic the Hedgehog 3]]'' stands as an ongoing conundrum for [[Sega]] due to certain executive decisions made during development. Due to the last-minute inclusion of the popular music artist [[Michael Jackson]] and his sound team, along with consequences of his subsequent departure before the game's release, it's not fully understood how much of the soundtrack is currently owned by the company. As time passed, some of ''Sonic 3'''s development staff have commented on the issue (some providing conflicting information), with all confirming Jackson's involvement in one of the most curious & complicated moments of the franchise's history.
  
Unlike other ''Sonic'' games, the music of ''[[Sonic the Hedgehog 3]]'' stands as an ongoing controversy for [[Sega]] due to the choices made during development. It is not fully understood how much of the soundtrack is owned by the company, having outsourced its production to third-parties, some of which have chosen to distance themselves from the project in later years.
+
==History==
 +
===Dreams Come True===
 +
Soon after development on ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' completed, core staff members [[Yuji Naka]], [[Hirokazu Yasuhara]], and [[Takashi Iizuka]] were brought back to Japan to begin planning for ''Sonic the Hedgehog 3''.{{ref|[https://shmuplations.com/sonicteam/ The Story of Sonic Team – 1997 Developer Interview]}} Around this time, [[Masato Nakamura]] (responsible for composing the first two Mega Drive ''Sonic'' games) experienced a great deal of success with his band [[Dreams Come True]] and subsequently increased his contractual demands for producing a soundtrack for ''Sonic 3''. He requested more royalties for his music and reuse of his compositions in future releases. [[Sega of Japan]] declined, and had to look elsewhere for the composition power needed in such a blockbuster title.
  
[[Masato Nakamura]], responsible for the soundtracks to the first two Mega Drive ''Sonic games'' games, was at the time having a great deal of success with his band, [[Dreams Come True]], leading him up his demands for working on a possible ''Sonic 3''. Nakamura wanted more money; both for his contributions in this new game and for if Sega chose to reuse his compositions for any future ''Sonic'' titles. Sega declined, and decided to look elsewhere for the composition power needed in ''Sonic the Hedgehog 3''.
+
===Michael Jackson & team===
 +
[[File:BradBuxer MichaelJackson.png|thumb|280px|right|[[Michael Jackson]] assigned the project's management duties to long-time friend and collaborator Brad Buxer.]]
 +
Initially, the game's soundtrack was composed by Sega's in-house composers. However, sometime in 1993 - relatively late in the development process{{ref|https://tcrf.net/Proto:Sonic_the_Hedgehog_3}} - the company entered into an agreement to have [[sega:Michael Jackson|Michael Jackson]] and his personal sound team compose the game's soundtrack. Jackson had a long history with Sega (most notably producing ''[[sega:Michael Jackson's Moonwalker|Michael Jackson's Moonwalker]]'' early in the Mega Drive's lifespan) and had visited Sega's offices in Japan some months prior - particularly becoming close friends with company executive [[Hisashi Suzuki]]. As Jackson was both an avid video gamer and a fan of ''Sonic the Hedgehog'', Suzuki suggested that the artist compose the soundtrack to an upcoming ''[[Sonic the Hedgehog]]'' title, an offer which was immediately accepted. Despite Suzuki warning Jackson that his work on the game was unlikely to be as profitable as his other endeavors, Jackson astoundingly charged no cost for his work on the project, refusing Hisashi Suzuki's offers of reimbursement and only requesting that [[Sega]] instead donate a percentage of the game's profits to charity.<ref>M Sakazaki (2010). ''Memories of Michael Jackson''</ref> Accordingly, a number of the company's upper management, including [[Sega of America]] president [[Tom Kalinske]], recall that Jackson signed no official contracts for his work on ''Sonic the Hedgehog 3''.
  
Like ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', ''Sonic the Hedgehog 3'' was set to be developed in the United States at the [[Sega Technical Institute]], where a chunk of the original Sonic Team (including [[Yuji Naka]] and [[Hirokazu Yasuhara]]) were still situated. Answering the call, Sega are thought to have been approached by pop sensation [[sega:Michael Jackson|Michael Jackson]] and his team. Jackson had a history with Sega (most notably producing ''[[sega:Michael Jackson's Moonwalker|Michael Jackson's Moonwalker]]'' early in the Mega Drive's lifespan) and had visited Sega's offices in Japan some months prior. He liked video games, he liked ''Sonic the Hedgehog'', and Sega accepted immediately.
+
When Jackson was first assigned to creating music for the game, Hisashi Suzuki initially described the game's various Zones verbally, to which Jackson had a difficult time imagining what sound would accompany them. However, once Suzuki switched to picture-based examples, Jackson sprung to life and began envisioning the game's music. According to Suzuki, Jackson was the type of artist whose creativity was inspired by "visuals, not words." Following this, Sega's in-house [[Sega Sound Team]] (along with Jackson's assistant Mayumi Nina Sakazaki and Sega's {{SegaLink|Hisaki Nimiya}}), were flown to a Los Angeles, California hotel with their computers and equipment to produce the soundtrack with Jackson. This process consisted of working with the artist to create demo tracks with professional instruments during the day, and then translating that music to FM synthesis for playback on the [[Mega Drive]] during the night. Jackson and his team would then listen to the results and provide feedback, with the artist delegating his team's management to Brad Buxer, one of Jackson's closest professional collaborators and a trusted friend. In particular, Buxer would assume the majority of management duties on the project, as according to Mayumi Nina Sakazaki, "it seems that Michael had complete trust in Brad." Both Jackson and Buxer assumed they could complete the soundtrack in about a week, but problems acquiring a satisfactory sound from the new compositions, as well as ideological differences with Sega Sound Team and issues with sample memory size, resulted in the team remaining in Los Angeles two weeks longer than expected.<ref>M Sakazaki (2010). ''Memories of Michael Jackson''</ref>
{{QuoteRight|And you wouldn't believe the celebrities who did cameos. Dustin Hoffman, Michael Jackson...of course they didn't use their real names, but you could tell it was them.|Lisa Simpson|''The Simpsons'' episode 9F03, "''The Itchy & Scratchy Movie''"|ref={{intref|wikipedia:Itchy %26_Scratchy: The Movie}}}}
 
However, Michael Jackson is not credited in ''Sonic the Hedgehog 3'' (or indeed ''[[Sonic & Knuckles]]'' - the eventual "second half" of the adventure). Instead, credits go to the following "music composers": Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III and Scirocco (and in addition, Sega's internal sound team and [[sega:Cube|Cube]] are also confirmed to have composed music for the game). The omission, particularly in the early 90s when only the core team of developers usually made it into the credits, was perhaps not surprising, but still curious as several staff members have mentioned the star by name.
 
  
Jackson had a history of going uncredited (or using pseudonyms) in productions, often due to contractual complications. Reportedly Jackson's record label at the time, [[wikipedia:Epic Records|Epic Records]] refused permission for the star to sing for any of its potential rivals. The most famous example of this is third season episode of the American animated sitcom ''The Simpsons'', ''[[wikipedia:Stark Raving Dad|Stark Raving Dad]]'' (1991), where despite guest starring as "Micheal Jackson", the credit is given to "John Jay Smith", a person that does not exist{{ref|http://www.eeggs.com/items/2279.html}}. This was later referenced in [[wikipedia:Itchy_%26_Scratchy:_The_Movie|a season four episode]] of the show.
+
One of Buxer's biggest obstacles was transcribing Jackson's style to digital music. In particular, Buxer ran into conflicts with Sega Sound Team over the shifting of rhythms, as he was told that while these changes can be made with analog music, the style of video game music results in more rigid "beats". Worse, Jackson was reportedly disappointed in the sound quality of the freshly-translated compositions, and told Buxer that his work could never be released like this. In response, Nimiya countered that millions of Jackson's fans listen to his work on low-quality speakers such as radios, and the group endeavored to produce the best quality they could from such a unique collaboration. According to a number of people involved with the project, Jackson always remained professional and polite, and never spoke down to other musicians.<ref>M Sakazaki (2010). ''Memories of Michael Jackson''</ref>
  
In 1993, Michael Jackson [[wikipedia:1993 child sexual abuse accusations against Michael Jackson|became caught up in child sexual abuse allegations]] and cancelled the final leg of his [[wikipedia:Dangerous World Tour|Dangerous World Tour]] due to health concerns. General Manager of the Sega Technical Institute at that time, Roger Hector, stated in a 2005 interview and in a follow up video interview on [https://www.youtube.com/watch?v=EFgnUa1v8uA Pop Fiction] in 2013 that this scandal lead to Michael Jackson's music being removed. Brad Buxer, a member of Michael Jackson's production team, argued that the music was not removed but instead Michael Jackson was simply uncredited. Additionally, Buxer stated the reason was not the scandal but that Michael Jackson was not satisfied with the sound quality produced by the [[Sega Mega Drive]] system.
+
Jackson and his sound team produced a number of original compositions for the project (along with recycling some of their past compositions, such as Buxer's unreleased New Wave single "Hard Times" as the theme for [[Ice Cap Zone]]). After the music was complete, Sega Sound Team flew back to Japan to finalize the soundtrack's development. Early that September, Jackson (who was in Japan for a concert at the Fukuoka Dome) met with Sega for final approval on his team's contributions. However, the artist was still displeased with the quality of his original music, and worked with the Team to make a number of last-minute changes - including the removal and replacement of certain tracks entirely. Jackson then officially approved of the soundtrack, and even personally invited Nimiya and Sega Sound Team to his Fukuoka Dome concert.<ref>M Sakazaki (2010). ''Memories of Michael Jackson''</ref>
  
In 2016, Todd van Luling from the Huffington Post reached out to all of the Western composers involved, and in [https://testkitchen.huffingtonpost.com/michaeljacksonsonic/ this article] they explained that they had in fact been assembled by Michael Jackson to help compose music for the game and confirmed that the music they made could still be heard in the final release of the game, providing hard evidence on what had been speculated on for more than a decade. Additionally, with the revelation of the [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|''Sonic the Hedgehog 3'' 1993-11-03 prototype]] in 2019, it appears that the music that Michael Jackson's team produced was used to replace existing tracks in the [[Sega Mega Drive]] version, with ''[[Sonic & Knuckles Collection]]'' retaining the original prototype tracks composed by Sega's internal sound team and [[sega:Cube|Cube]]. This further points the evidence in the direction of Michael Jackson not wanting to be credited due to the sound quality, as the development team had the option to completely roll back to the original tracks they had prior to the involvement of Michael Jackson if the scandal had been so objectionable.
+
While some developer statements claim Jackson requested his music be removed from the final product{{ref|1=https://www.youtube.com/watch?v=W06T6whrqQs}}, most sources claim Jackson did allow the use of his music in the released soundtrack, but chose to go uncredited.{{ref|https://testkitchen.huffingtonpost.com/michaeljacksonsonic/}}<ref>M Sakazaki (2010). ''Memories of Michael Jackson''</ref> Regardless of their source, allusions to the artist's musical style were incorporated into several songs. Much of the game’s [[wikipedia:new jack swing|new jack swing]] themes can be attributed to Jackson and his team, and [[Carnival Night Zone]]'s theme even directly samples the 1991 Jackson song ''[[wikipedia:Jam (song)|Jam]]''. The soundtrack also features motifs commonly associated with the artist, such as rhythms being punctuated with the occasional “woo!”.
  
=='''Sonic the Hedgehog 3''' credits==
+
While Jackson's is currently believed to have composed the majority of ''Sonic the Hedgehog 3'' in some regard, one of his compositions was directly recycled from the 1991 recording of ''[[wikipedia:Blood on the Dance Floor|Blood on the Dance Floor]]'': a single co-produced by Buxer and Jackson which features a rolling drum beat later included in ''Knuckles’ Theme'' (and by extension, ''Sub-Boss Theme''). More famously, however, is Jackson's 1995 single ''[[wikipedia:Stranger in Moscow|Stranger in Moscow]]'', which reuses the general chord progression of ''Sonic 3'''s final track, "Staff Roll". Ultimately, Jackson was not credited in either ''Sonic the Hedgehog 3'' or the related ''[[Sonic & Knuckles]]'', with credits going to the remaining members of his sound team (Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, and Scirocco), and with the Sega Sound Team and [[sega:Cube|Cube]] treated as secondary to the "music composers".
===Michael Jackson's Team===
 
The following people are listed as 'Music Composers' in the ending credits scroll, with Buxer, Grigsby and Jones all confirming in [https://testkitchen.huffingtonpost.com/michaeljacksonsonic/ this 2016 Huffington Post article] that they worked with Michael Jackson on the soundtrack to ''[[Sonic the Hedgehog 3]]''.
 
* Brad Buxer
 
* Bobby Brooks
 
* Darryl Ross
 
* Geoff Grace
 
* Doug Grigsby III
 
* C. Cirocco Jones ("Scirocco")
 
  
===SEGA Sound Team===
+
===Howard Drossin & Sega Sound Team===
The following people are listed under 'SEGA Sound Team' in the ending credits scroll.
+
[[File:MTV Howard Drossin.png|thumb|280px|left|[[sega:STI|STI]]'s [[sega:Howard Drossin|Howard Drossin]], from the 1994 MTV television special ''[[sega:Rock the Rock|Rock the Rock]]''.]]
* [[sega:Tokuhiko Uwabo|Tokuhiko Uwabo]] ("Bo")
+
[[Sega Technical Institute]]'s in-house composer [[Howard Drossin]], was brought in near the end of development to contribute a few themes and jingles to the ''Sonic 3'' project, with most of his contributions being utilized in the later ''[[Sonic & Knuckles]]''. Drossin also comments on Jackson's involvement, stating the artist had "nothing to do with the final product", confirming both his involvement and later departure.{{intref|Howard Drossin interview by SageXPO (August 2008)}} Curiously, a few of Drossin's compositions in ''Sonic & Knuckles'' are used in ''[[Sonic 3 & Knuckles]]'' to replace ''Sonic 3'' jingles created by Jackson's team.
* [[sega:Sachio Ogawa|Sachio Ogawa]]
 
* [[sega:Yoshiaki Kashima|Yoshiaki Kashima]] ("Milpo")
 
* [[sega:Masaru Setsumaru|Masaru Setsumaru]]
 
* [[sega:Tatsuyuki Maeda|Tatsuyuki Maeda]]
 
* [[sega:Tomonori Sawada|Tomonori Sawada]]
 
* [[sega:Masayuki Nagao|Masayuki Nagao]]
 
* [[sega:Jun Senoue|Jun Senoue]]
 
  
===Sound Special Thanks===
+
Even without the involvement of Michael Jackson, it appears the soundtrack to ''Sonic the Hedgehog 3'' underwent a number of changes during development. One of the game's Japanese composers, [[sega:Miyoko Takaoka|Miyoko Takaoka]], revealed during fan correspondence that she composed the music for Marble Garden Zone and a bonus stage.{{ref|https://web.archive.org/web/20191118140134/https://twitter.com/soundforest1/status/451046640552382465}} However, after being presented with the bonus stage themes in the final game, she did not recognize any as hers, believing her original composition may have gone unused. While she did not specifically comment on Marble Garden Zone, fans familiar with her work claim the final theme does not sound like Takaoka's style. Another composer, [[sega:Tomonori Sawada|Tomonori Sawada]], states that he's not able to tell which composer created which track, likely due to him no longer having the documentation.{{ref|https://imgur.com/o7TQff6}}
The following people are listed under 'Sound Special Thanks' in the ending credits scroll. Mayumi Nina Sakazaki was Michael Jackson's coordinator, although her role in Sonic 3 is unclear. Nagao has confirmed that Miyoko Takaoka and [[sega:Masanori Hikichi|Masanori Hikichi]] of Cube contributed music to the game, and that the Opus Corp. credit was placed as he was preparing the join the company during the development. It is unclear what Masanori Nakayama's involvement was, while Howard Drossin would go on to contribute a few tracks for Sonic & Knuckles.
 
* Mayumi Nina Sakazaki (MRM)
 
* Cube Corp.
 
* Opus Corp.
 
* Masanori Nakayama (Studio Who)
 
* [[sega:Howard Drossin|Howard Drossin]]
 
  
==Music Soundtrack==
+
Sega veteran [[Tokuhiko Uwabo]] was responsible for managing the game's sound development, which entailed assigning Sega staff to production work and contracting outside composers; he confirms he did not compose for the soundtrack itself.{{ref|{{LinkRetro|post=662546|title=Sonic Retro forum thread: Stuff I've gotten from the Sonic 3 music team; post #662546 by Dissident93}}}} Masaru Setsumaru and Masayuki Nagao (the latter credited to [[sega:Opus|Opus]], a sound company he was about to join) were tasked with sound programming, sound effect creation, and arranging music for playback through the [[Mega Drive]]'s FM synthesis, also confirming they did not compose for the game{{ref|{{LinkRetro|post=662546|title=Sonic Retro forum thread: Stuff I've gotten from the Sonic 3 music team; post #662546 by Dissident93}}}}; Setsumaru later recalled "it was an honor to work on the same project as Michael Jackson."{{ref|{{LinkRetro|post=764635|title=Sonic Retro forum thread: New info on MJ involvement?; post #764635 by Dissident93}}}}
This is a work in progress list to identify the team & composer(s) behind each piece of music in the ''Sonic 3 & Knuckles'' game series. {{LinkRetro|topic=38949|title=Discussion Thread}}.
 
  
 +
Composer [[sega:Yoshiaki Kashima|Yoshiaki Kashima]] (also tasked with solely developing the entirety of the sound driver{{ref|{{LinkRetro|post=764635|title=Sonic Retro forum thread: New info on MJ involvement?; post #764635 by Dissident93}}}}) revealed in a 2001 interview that he composed ''Sonic 3'''s special stage theme, and that the theme had been previously created for the unreleased arcade title ''[[SegaSonic Bros.]]''.{{intref|Milpo Interview by LOst (July 23, 2001)}} He also stated he was unable to go into further detail due to confidentiality issues. Fellow composer [[Jun Senoue]] echoes these sentiments, stating in a 2010 ''Nintendo Power'' interview that he knows "quite a lot" about Jackson's involvement, but cannot disclose any information outside of crediting himself for the game's bonus stage themes.{{intref|Jun Senoue interview by LOst (June 2002)}}
  
<!-- ANGEL ISLAND ZONE -->
+
As the [[Sonic & Knuckles Collection|1997 Windows PC port]] of ''Sonic 3'' appears to have been developed alongside the [[Mega Drive]] version, it sidesteps any involvement by Michael Jackson and instead features the tracks originally composed for the game. The November 2019 release of the [https://tcrf.net/Proto:Sonic_the_Hedgehog_3 ''Sonic the Hedgehog 3'' prototype] features these original tracks in Mega Drive form, and date from a time before Jackson's involvement - revealing the rather late nature of the star's collaboration.
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Angel Island Zone]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:Angelisland.png]]
 
| style="border: solid 1px #696969;" | 01
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| style="border: solid 1px #696969;" | 02
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 2: ???
 
|-
 
! colspan=5 | The compositions for Act 1 and Act 2 were used in an arrangement that Jun Senoue prepared for ''[[Super Smash Bros. Brawl]]''. This arrangement was also included in the compilation CD ''[[True Blue: The Best of Sonic the Hedgehog]]''. Because ''Brawl'''s "Sound Test" credits Senoue for the composition, he has occasionally been listed as the original composer for "Angel Island Zone", but Senoue has stated that this is not the case and the original music composition credits for the ''Brawl'' arrangement are attributed to "Sega" on ''True Blue''. The arrangement for Act 1 is unlockable in ''[[Sonic Generations]]'' and [[Tee Lopes]] has rearranged this piece for ''[[Sonic Mania Plus]]''. This arrangement is even included on the game's soundtrack. However, in all instances, the composition is broadly attributed to "Sega".
 
|}
 
<!-- END ANGEL ISLAND ZONE -->
 
  
 +
===Legacy===
 +
{{quoteRight|1=''Sonic 3'' (also called ''[[Sonic & Knuckles]]'') was a lot of fun, but it was also very difficult. Michael Jackson was originally brought in to compose all the music for the game, but at the very end, his work was dropped after his scandals became public. This caused a lot of problems and required a lot of reworking. But the game turned out great in the end.|2=Roger Hector, General Manager of the Sega Technical Institute|ref={{intref|Roger Hector interview by hxc (August 2005)}}}}
 +
In an August 2005 interview, [[Roger Hector]] ("executive coordinator" of both ''Sonic 3'' and ''Sonic & Knuckles'') revealed that Michael Jackson had originally composed the entirety of the game's soundtrack, and additionally stated that the artist was later dropped due to his [[wikipedia:1993 child sexual abuse accusations against Michael Jackson|1993 sexual abuse allegations]]{{intref|Roger Hector interview by hxc (August 2005)}} (which occurred around the same time). Hector later reaffirmed this statement in a second interview two years later, again claiming that the Jackson soundtrack was never heard by the general public.{{fileref|Makingofs3kpg4.jpg}} This marked the first public knowledge of Jackson's involvement with the game.
  
<!-- HYDROCITY ZONE -->
+
While Hector was not directly involved in the game's development, he was [[Sega Technical Institute]]'s General Manager and worked directly with Jackson on a number of occasions. Hector claims he was responsible for both hiring ''and'' firing the artist, and for bringing in [[Howard Drossin]] to replace the offending music (since denied by Drossin{{intref|Howard Drossin interview by SageXPO (August 2008)}}). He recalls Jackson's tracks "fitted perfectly for the game, and they had a distinctive 'Michael Jackson' sound. We had it all ready and integrated into the game when the first news stories came out accusing him [of] child molestation, and Sega had to back away from the collaboration... It was too bad nobody outside ever heard the Michael Jackson music."{{fileref|Makingofs3kpg4.jpg}} This stance was supported by [[Naoto Oshima]] in 2018, who was not involved in the game's development. However, the majority of Jackson's staff argues this was not the case. In particular, Brad Buxer states that Jackson voluntarily chose to go uncredited due to his dissatisfaction with the playback quality of the [[Mega Drive]] (likely the "crunchy" sample playback of ''Sonic 3'''s sound driver). Buxer also reconfirmed that the decision was unrelated to the 1993 sexual abuse allegations.
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Hydrocity Zone]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:HydrocityAct1.png]]
 
| style="border: solid 1px #696969;" | 03
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| style="border: solid 1px #696969;" | 04
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 2: Masayuki Nagao (Arranger){{ref|https://segaretro.org/Masayuki_Nagao#Sonic_the_Hedgehog_3}}
 
|-
 
! colspan=5 | It was originally believed to be composed by Michael Jackson's team due to [http://web.archive.org/web/20061114055952/http://www.musicpowers.com/id31.html Cirocco Jones' website] having a section for "Levels 2 & 3" of a ''Sonic the Hedgehog'' game with a demo called "The Water". It has been assumed that "Level 2" refers to "Hydrocity Zone". However, this is likely '''not''' by Michael Jackson's team. The Act 2 arrangement is significantly more different from the Act 1 arrangement and there are no vocal samples incorporated in either, unlike the other MJ compositions. The "Level 3" mentioned - often assumed to be "Marble Garden Zone" - has been confirmed as possibly being composed by Miyoko Takaoka, a member of Cube Corp. The music for Hydrocity Zone exist in the [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|1993-11-03 prototype]]. The arrangement for Act 1 is unlockable in ''[[Sonic Generations]]''. Both Acts were rearranged by Tee Lopes for ''[[Sonic Mania]]'' and included in the game's soundtrack. None of this would have happened if these pieces were not composed in-house.
 
|}
 
<!-- END HYDROCITY ZONE -->
 
  
 +
[[File:Roger Hector.jpeg|thumb|140px|left|[[sega:STI|STI]]'s [[sega:Roger Hector|Roger Hector]].]]
 +
Some time later, it was also discovered that the online discography for Cirocco Jones (credited as 'Scirocco' in ''Sonic 3'') contains a listing for two pieces of untitled music from the project. Labelled "levels 2 & 3", and noting the tracks were composed by Michael Jackson for ''"Sonic The Hedgehog"'',{{ref|[http://web.archive.org/web/20040923213634/http://www.musicpowers.com/id31.html Cirocco Jones' website]}} it is speculated this numbering refers to either a prototype Zone order or the internal production order of the compositions themselves. Correspondence between Jones and Sonic Retro members has revealed that Jackson's sound team worked "countless hours" with the artist on the soundtrack's production, additionally stating that "Sega owes them money" for unpaid work.{{ref|{{LinkRetro|post=662546|title=Sonic Retro forum thread: Stuff I've gotten from the Sonic 3 music team; post #662546 by Dissident93}}}}
  
<!-- MARBLE GARDEN ZONE -->
+
Brad Buxer was interviewed in December 2009 by Jackson fan magazine ''Black & White Magazine'', where he confirmed that the game's final release of does contain at least one composition by Michael Jackson - "Staff Roll".{{ref|1=https://vgmdb.net/forums/showthread.php?t=3511}} According to Buxer, Jackson requested to go uncredited due to dissatisfaction with the sound quality of the [[Mega Drive]]'s [[YM-2612]] sound chip. He also confirmed the relation between Jackson's "Stranger in Moscow" and "Staff Roll", and that said theme indeed uses chords originally composed by the two.
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Marble Garden Zone]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:Marblegarden.png]]
 
| style="border: solid 1px #696969;" | 05
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Cube
 
| style="border: solid 1px #696969;" | Act 1: Miyoko Takaoka (Composer){{ref|https://twitter.com/soundforest1/status/451046640552382465}}
 
|-
 
| style="border: solid 1px #696969;" | 06
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Cube
 
| style="border: solid 1px #696969;" | Act 2: Miyoko Takaoka (Composer)
 
|-
 
! colspan=5 | In 2014, Miyoko Takaoka stated that she had composed the music for "Marble Garden Zone" and an ambiguous "bonus stage" during a correspondence on Twitter. However, when sent links to the bonus stage compositions from ''Sonic 3'', she did not recognize any of them and suspected that her composition was replaced for the final release. She has been credited during an official ''[https://youtu.be/QdU6AvbGyHg?t=1663 Sonic Live stream video event in August 2020]'' for background music being played. The arrangement for Act 1 is unlockable in ''Sonic Generations'', suggesting there's no rights issue for these compositions, and unlikely to be from Michael Jackson's team.
 
|}
 
<!-- END MARBLE GARDEN ZONE -->
 
  
 +
<br>
 +
{{quote|1='''B&W:''' Can you clarify the rumor that Michael had in 1993 composed the music for Sonic 3 video game, for which you [have] been credited?
  
<!-- CARNIVAL NIGHT ZONE -->
+
'''Buxer:''' I've never played the game so I do not know what tracks on which Michael and I have worked the developers have kept, but we did compose music for the game. Michael called me at the time for help on this project, and that's what I did.
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Carnival Night Zone]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=4 | [[File:Carnivalnight.png]]
 
| rowspan=2 style="border: solid 1px #696969;" | 07
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]]
 
| style="border: solid 1px #696969;" | M.J.
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| rowspan=2 style="border: solid 1px #696969;" | 08
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 2: ???
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]]
 
| style="border: solid 1px #696969;" | M.J.
 
| style="border: solid 1px #696969;" | Act 2: ???
 
|-
 
! colspan=5 style="border: solid 1px #696969; border-bottom:0px;" | Both Acts of the ''S3'' version contain music inspiration from "''[[wikipedia:Jam (song)|Jam]]''" by Michael Jackson. Most notably in the use of a horn-based "downwards fall" (played directly before Heavy D's rap in the Jackson song). Identical notes between the two songs are highlighted in red:
 
|-
 
| colspan=5 style="border: solid 1px #696969; background-color:#FFFFFF; text-align:center; border-top:0px; border-bottom:0px;" | [[File:Michael_Jackson_Jam_and_Carnival_Night_Zone_comparison.png]]
 
|-
 
! colspan=5 style="border: solid 1px #696969; border-top:0px;" | The final note in the sequence is accompanied by a distorted audio sample taken directly from the song "''[[wikipedia:Jam (song)|Jam]]''", played on the [[Sega:YM2612|YM2612]]'s DAC channel. This sample is located in the [[Sonic the Hedgehog 3/Development/Music#List of Sonic 3 audio samples linked to source|Sonic 3 ROM]]. The poor fidelity of the sample playback on the [[Sega Mega Drive]] system could be supporting evidence of Brad Buxer's comment in [[Sonic the Hedgehog 3/Development/Music#Brad Buxer interview|the Black & White interview]] that Michael Jackson went uncredited as he was unsatisfied with the sound quality.
 
|-
 
! colspan=5 style="border: solid 1px #696969;" | The zone's music also contains rhythms inspired from "Entry of the Gladiators" by Julius Fučík. This piece is in the public domain.
 
|}
 
<!-- END CARNIVAL NIGHT ZONE -->
 
  
 +
And if he is not credited for composing the music, it's because he was not happy with the [resulting] sound coming out of the console. At the time, game consoles did not allow an optimal sound reproduction, and Michael found it frustrating. He did not want to be associated with a product that devalued his music...
  
<!-- FLYING BATTERY ZONE -->
+
'''B&W:''' One of the surprising things in this soundtrack is that you can hear the chords from Stranger in Moscow, which is supposed to have been composed later...
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Flying_Battery_Zone|Flying Battery Zone]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:FlyingBatteryAct1.png]]
 
| style="border: solid 1px #696969;" | 09
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| style="border: solid 1px #696969;" | 0A
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 2: ???
 
|-
 
! colspan=5 | The arrangement for Act 1 is unlockable in ''Sonic Generations''. Both Acts were rearranged by Tee Lopes for ''Sonic Mania'' and were included on the game's soundtrack, indicating Sega has full ownership of these compositions and that they were composed in-house. The tune is featured as track 3 of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami.
 
|}
 
<!-- END FLYING BATTERY ZONE -->
 
  
 +
'''Buxer:''' Yes, Michael and I had composed those chords for the game, and it has been used as [the] base for Stranger in Moscow. [...]
 +
|2=An excerpt from the Black & White Magazine interview with Brad Buxer|ref={{intref|Brad Buxer Interview (Black & White, November/December 2009)}}}}
 +
<br>
  
<!-- ICE CAP ZONE -->
+
In 2016, Todd van Luling of the ''Huffington Post'' reached out to all of the Western composers involved in ''Sonic the Hedgehog 3'''s development.{{ref|https://testkitchen.huffingtonpost.com/michaeljacksonsonic/}} The responding staff revealed that they were assembled by Jackson to assist him in composing music for the game, and that Jackson's music could still be heard in the final release. Additionally, with the 2019 release of the [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|''Sonic the Hedgehog 3'' 1993-11-03 prototype]], it appears the music that Jackson's sound team produced was used to replace existing tracks composed by Sega's internal sound team, which would be first heard in ''[[Sonic & Knuckles Collection]]''. This lends further credence to Michael Jackson deciding to go uncredited rather than Sega pulling the plug themselves (who could always revert to older, in-house compositions), as well as revealing the rather late nature of Jackson's involvement in the development process.
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[IceCap Zone|Ice Cap Zone]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=4 | [[File:Icecap.png]]
 
| rowspan=2 style="border: solid 1px #696969;" | 0B
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]]
 
| style="border: solid 1px #696969;" | M.J.
 
| style="border: solid 1px #696969;" | Act 1: Brad Buxer (Composer)
 
|-
 
| rowspan=2 style="border: solid 1px #696969;" | 0C
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 2: ???
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]]
 
| style="border: solid 1px #696969;" | M.J.
 
| style="border: solid 1px #696969;" | Act 2: Brad Buxer (Composer)
 
|-
 
! colspan=5 style="border: solid 1px #696969; border-bottom:0px;" | The ''S3'' version was based on a song called "''Hard Times''", an unreleased 1982 piece by new-wave band ''The Jetzons''{{ref|http://www.sonicretro.org/2013/11/even-more-sonic-3-music-details-emerge/}}. Brad Buxer was keyboardist for the band & was credited in ''Sonic 3''. "''Hard Times''" was unheard by the general public until 2008, when it appeared as part of ''The Complete Jetzons'' compilation{{ref|http://www.fervor-records.com/no-news/fervor-records-at-center-of-sonic-the-hedgehog-michael-jackson-musical-mystery/}}. Broadcast Music, Inc. (BMI), an authority on music credentials, also attributes Bruce Connole as songwriter/composer for "Hard Times". Connole was vocalist for the 1982 composition. The compositions for Ice Cap Zone has never been officially released by Sega in any official capacity.
 
|-
 
! colspan=5 style="border-top:0px; border-bottom:0px;" | While unlikely that Michael Jackson had direct involvement in this tune, a good portion of "''[[wikipedia:Smooth Criminal|Smooth Criminal]]''" shares chord structures similar to Act 1. This is especially noticeable in the version that plays in the [[wikipedia:Moonwalker|''Moonwalker'' movie]], which isn't found on the [[wikipedia:Bad (album)|''Bad'']] album.  Roughly 6 minutes into the song, following the bass solo after the quiet orchestral section (as Jackson and the gangsters perform the Anti Gravity Lean), the bass line & string section clearly changes to a piece of music very similar to Ice Cap Zone. After the main bass line returns, a keyboard continues to play the Ice Cap chord sequence until the end of the song.
 
|-
 
! colspan=5 style="border-top:0px; border-bottom:0px;" | Jackson's "[[wikipedia:Who Is It (Michael Jackson song)|''Who Is It'']]" is also very similar to the zone. The keyboard section under the chorus, when sped up, has an almost identical chord structure and texture to that of the ''Sonic 3'' level.
 
|-
 
! colspan=5 style="border: solid 1px #696969;" | Regarding Ice Cap's prototype music, Tomonori Sawada is speculated to have composed the prototype's music due to similarities in [https://www.youtube.com/watch?v=a5zRb_hZFJg Sonic 2's Crystal Egg Zone music for Game Gear]. No official source has confirmed it to be the case at this time.
 
|}
 
<!-- END ICE CAP ZONE -->
 
  
 +
In May 2019, Buxer was interviewed for YouTube show ''The MJCast''{{ref|1=https://www.youtube.com/watch?v=W06T6whrqQs}} where he talked about the origin of Stranger in Moscow and his work on ''Sonic 3'', describing how Jackson assigned him to start composing for the game and put him in charge of "delegating other people to help... like Doug Grigsby and Darryl Ross and other people." Buxer frames himself as being the lead on the ''Sonic 3'' project, with Jackson having less personal involvement, and states the team had completed around 41 music cues for the game - suggesting that every Act and Zone had a unique track composed for it (even Zones planned for ''[[Sonic & Knuckles]]''). If true, it explains why Roger Hector feels people have never heard Michael Jackson's version of the soundtrack.
  
<!-- LAUNCH BASE ZONE -->
+
===Legal matters===
{| class="wikitable" style="border: solid 4px #393939"
+
[[File:Sonic3Proto MD TitleScreen.png|448px|thumb|The ''[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|Sonic 3 prototype]]'' provided a great deal of insight into the soundtrack's legal status.]]
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Launch Base Zone]]
+
In the modern age, game companies have become increasingly wary of rereleasing games in their back catalog that they may not own the full rights to (particularly in regard to music and samples), and ''Sonic the Hedgehog 3'''s original soundtrack may have been presenting a problem as early as 1997. While Sega isn't thought to have been legally challenged on the game's music, when ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'' were brought to [[sega:Windows PC|Windows PC]]s in the form of ''[[Sonic & Knuckles Collection]]'', six tracks ([[Carnival Night]], [[IceCap]], [[Launch Base]], the credits to ''Sonic the Hedgehog 3'', Knuckles' theme in ''Sonic 3'' and the Competition menu) had entirely different compositions and both game's Mini-Boss themes defaulted to the ''Sonic & Knuckles'' version. The Michael Jackson tracks were also conspicuously absent from the music found in the related ''[[Sonic the Hedgehog The Screen Saver]]''.
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=4 | [[File:Launchbase.png]]
 
| rowspan=2 style="border: solid 1px #696969;" | 0D
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]]
 
| style="border: solid 1px #696969;" | M.J.
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| rowspan=2 style="border: solid 1px #696969;" | 0E
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 2: ???
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]]
 
| style="border: solid 1px #696969;" | M.J.
 
| style="border: solid 1px #696969;" | Act 2: ???
 
|-
 
! colspan=5 | The compositions for Launch Base Zone has never been officially released by Sega in any official capacity.
 
|}
 
<!-- END LAUNCH BASE ZONE -->
 
  
 +
Initially, the new tracks were believed to be replacements to avoid rights issues. However, as these tracks are present in the ''[[Sonic the Hedgehog 3 (prototype; 1993-11-03)]]'', it is speculated that the both the Mega Drive and PC versions may have been developed simultaneously. It is possible that these compositions were the original versions of their respective themes (i.e. what was originally planned before Michael Jackson's team was introduced), and only the [[Mega Drive]] development team received the compositions produced by Jackson's repertoire.
  
<!-- MUSHROOM HILL ZONE -->
+
No subsequent ''Sonic'' game has ever revisited Carnival Night, IceCap, or Launch Base Zone. ''[[Sonic Generations]]'' and ''[[Sonic Mania]]'' avoid these levels, and likewise, the mini-boss theme has never been heard outside of ''Sonic 3''. The lone exception is ''[[Lego Dimensions]]'', which included Carnival Night and IceCap but sidestepped the issue by not licensing any music from the Mega Drive titles, opting instead to compose new soundalike tracks. Curiously, some of the replaced ''Sonic 3'' jingles have turned up in later games (such as the title screen and 1-up theme), which would indicate Sega owns the rights to those. Most of ''[[Sonic the Hedgehog Pocket Adventure]]''<nowiki>'</nowiki>s soundtrack is lifted from ''Sonic 3'' and ''Sonic & Knuckles'' while typically avoiding the purportedly-offending tracks, but strangely uses Knuckles' theme from ''Sonic 3'' for a cutscene.
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Mushroom_Hill_Zone|Mushroom Hill Zone]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:MushroomHillAct1.png]]
 
| style="border: solid 1px #696969;" | 0F
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| style="border: solid 1px #696969;" | 10
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 2: ???
 
|-
 
! colspan=5 | Also known by its prototype name "Mushroom Valley Zone", this tune is featured as track 2 of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami. Three arrangements of "Mushroom Hill Zone" were made for the [[Nintendo 3DS]] version of ''Sonic Generations'' and are included in the game's soundtrack. The Act 1 composition is an unlockable piece in the console version of ''Generations''.
 
|}
 
<!-- END MUSHROOM HILL ZONE -->
 
  
 +
''Sonic 3'' is less widely available than its Mega Drive counterparts - while included where it is expected (e.g. ''[[Sonic Jam]]'' or ''[[Sonic Mega Collection]]''), it is often neglected in budget Mega Drive consoles (particularly those made by [[sega:AtGames|AtGames]]). It is also notably absent from the 2018 release of ''[[sega:Sega Mega Drive Classics|Sega Mega Drive Classics]]'', despite virtually every other first-party Mega Drive game making an appearance. While [[Christian Whitehead]] and [[Simon Thomley]] offered to develop a remastered version of ''Sonic 3'' in line with their mobile versions of ''Sonic CD'', ''Sonic 1'' and ''Sonic 2'', Sega chose not to pursue remastering the game until the release of ''[[Sonic Origins]]'' in 2022.
  
<!-- SANDOPOLIS ZONE -->
+
==Track list==
{| class="wikitable" style="border: solid 4px #393939"
+
This is a work in progress list to identify the sound team and composer(s) behind each track in ''Sonic 3 & Knuckles''. Of particular interest is whether said tracks have made reappearances in future ''Sonic'' games, indicating they are likely owned by [[Sega]] and do not present copyright complications.
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Sandopolis_Zone|Sandopolis Zone]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:Sandopolis.png]]
 
| style="border: solid 1px #696969;" | 11
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| style="border: solid 1px #696969;" | 12
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 2: ???
 
|-
 
! colspan=5 | The tune is featured as track 5 of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami. Though Howard Drossin included a piece of the same name in the album ''[[Virtual Sonic]]'', the composition is completely different from the one used in-game. An arrangement of this piece by Tee Lopes and Jun Senoue - dubbed "Boo's House" - was included in ''[[Team Sonic Racing]]''. This arrangement is on the [https://www.youtube.com/watch?v=9eXgj0Le810 official Sonic YouTube Channel] and the game's soundtrack. In the latter, the original game music composition is broadly attributed to "Sega".
 
|}
 
<!-- END SANDOPOLIS ZONE -->
 
  
 +
Curiously, while most compositions believed to be credited to Michael Jackson and his sound team are expectedly absent from future ''Sonic'' media, the 1999 [[Neo Geo Pocket Color]] game ''[[Sonic the Hedgehog Pocket Adventure]]'' features a number of said tracks. As the legal status of these compositions are believed to be unknown (even to Sega themselves), and ''Pocket Adventure'' was developed by [[sega:SNK|an outside company]], it is thought their inclusion was a simple licensing mistake.
  
 +
===Zone themes===
 +
<!-- ANGEL ISLAND ZONE -->
 +
{{S3MusicTable
 +
| track = [[Angel Island Zone]] | image = Angelisland.png
 +
| id1 =01
 +
| details1_1 = *ALL*Sega*???
 +
| id2 =02
 +
| details2_1 = *ALL*Sega*???
 +
| notes =
 +
*When arranged for ''[[Super Smash Bros. Brawl]]'', credit is given solely to [[Jun Senoue]] (later debunked by Senoue himself). It was speculated that [[sega:Tomonori Sawada|Tomonori Sawada]] is the Zone's composer, but confirmed in a 2015 SoundCloud message that he only composed ''Sonic the Hedgehog 3'''s title screen theme and some additional jingles.
 +
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'' (Act 1 & 2), ''[[Sonic Generations]]'' (Act 1), ''[[Sonic Mania]]'' (Act 1, first 15 seconds only), ''[[Sonic Mania Plus]]'' (Act 1), ''[[Sonic Mania Adventures]]'' (Act 1 & 2), ''[[True Blue: The Best of Sonic the Hedgehog]]'' (Act 1 & 2), and ''[[Super Smash Bros. Brawl]]'' (Act 1 & 2).
 +
}}
 +
<!-- HYDROCITY ZONE -->
 +
{{S3MusicTable
 +
| track = [[Hydrocity Zone]] | image = HydrocityAct1.png
 +
| id1 =03
 +
| details1_1 = *ALL*Sega*???
 +
| id2 =04
 +
| details2_1 = *ALL*Opus*Masayuki Nagao (Arrangement){{intref|sega:Masayuki Nagao#Sonic the Hedgehog 3|''Masayuki Nagao'' at Sega Retro]}}
 +
| notes =
 +
*The online discography for Cirocco Jones (credited as 'Scirocco' in ''Sonic 3'') contains a listing for two pieces of untitled music from the game. Labelled "levels 2 & 3", and crediting to tracks to Michael Jackson for ''"Sonic The Hedgehog"''{{ref|[http://web.archive.org/web/20040923213634/http://www.musicpowers.com/id31.html Cirocco Jones' website]}}, it is speculated this numbering refers to either a prototype Zone order or the internal production order of the compositions themselves. Jones also lists a track titled "The Water", but does not clarify if this is a third track or a title for one of the aforementioned two.
 +
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'' (Act 1 & 2), ''[[Sonic Generations]]'' (Act 1), and ''[[Sonic Mania]]'' (Act 1 & 2).
 +
}}
 +
<!-- MARBLE GARDEN ZONE -->
 +
{{S3MusicTable
 +
| track = [[Marble Garden Zone]] | image = Marblegarden.png
 +
| id1 =05
 +
| details1_1 = *ALL*Cube*Miyoko Takaoka (Composer){{ref|https://web.archive.org/web/20191118140134/https://twitter.com/soundforest1/status/451046640552382465}}
 +
| id2 =06
 +
| details2_1 = *ALL*Cube*Miyoko Takaoka (Composer)
 +
| notes =
 +
*In 2014, Miyoko Takaoka revealed during fan correspondence that she composed the music for [[Marble Garden Zone]] and the game's bonus stage.{{ref|https://web.archive.org/web/20191118140134/https://twitter.com/soundforest1/status/451046640552382465}} However, after being shown the bonus stage music in the final game, she did not recognize it as hers, believing her original composition may have gone unused. While she did not comment on Marble Garden Zone, fans familiar with her work claim the final theme does not sound like Takaoka's style. During a 2020 [[Sonic Live]] event, Takaoka was credited for the song x being used as background music.{{ref|1=https://youtu.be/QdU6AvbGyHg?t=1663}}
 +
*Reappears in ''[[Sonic Generations]]'' (Act 1).
 +
}}
 +
<!-- CARNIVAL NIGHT ZONE -->
 +
{{S3MusicTable
 +
| track = [[Carnival Night Zone]] | image = Carnivalnight.png | versions = 2
 +
| id1 = 07
 +
| details1_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*???
 +
| details1_2 = *[[Sonic the Hedgehog 3|S3]]*M.J.*???
 +
| id2 = 08
 +
| details2_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Opus*Masayuki Nagao (Arrangement)
 +
| details2_2 = *[[Sonic the Hedgehog 3|S3]]*M.J.*???
 +
| notes =
 +
*Both Acts of the ''Sonic the Hedgehog 3'' version are directly inspired by the 1991 Michael Jackson song "''[[wikipedia:Jam (song)|Jam]]''", most notably in the use of a horn-based "downwards fall". The final note in this sequence is accompanied by a distorted "crashing glass" sample taken directly from the song "''[[wikipedia:Jam (song)|Jam]]''". The relatively-poor fidelity of the sample's playback supports Brad Buxer's 2009 claim that Michael Jackson left the project from dissatisfaction over the [[Mega Drive]]'s sound quality. Identical notes between the two songs are highlighted in red:
 +
*<div style="width: 100%; background-color: white; margin-left: auto;">[[File:Michael_Jackson_Jam_and_Carnival_Night_Zone_comparison.png]]</div>
 +
*Both acts also contain rhythms inspired by "Entry of the Gladiators" by Julius Fučík, a public domain piece commonly associated with circuses.
 +
*Certain bars from [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|the 1993-11-03 prototype]]'s Act 2 theme were used in ''[[Sonic Drift 2]]'', crediting Masayuki Nagao & Saori Kobayashi.
 +
*Does not reappear in future media.
 +
}} <!-- END CARNIVAL NIGHT ZONE -->
 +
<!-- FLYING BATTERY ZONE -->
 +
{{S3MusicTable
 +
| track = [[Flying Battery Zone]] | image = FlyingBatteryAct1.png
 +
| id1 =09
 +
| details1_1 = *ALL*Sega*???
 +
| id2 =0A
 +
| details2_1 = *ALL*Sega*???
 +
| notes =
 +
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'' (Act 2), ''[[Sonic Generations]]'' (Act 1), ''[[Mario & Sonic at the London 2012 Olympic Games]]'' (Act 1), ''[[Sonic Mania]]'' (Act 1 & 2), and ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]'' (Act 1 & 2).
 +
}}
 +
<!-- ICECAP ZONE -->
 +
{{S3MusicTable
 +
| track = [[IceCap Zone]] | image = Icecap.png | versions = 2
 +
| id1 = 0B
 +
| details1_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*???
 +
| details1_2 = *[[Sonic the Hedgehog 3|S3]]*M.J.*Brad Buxer (Composer)
 +
| id2 = 0C
 +
| details2_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*???
 +
| details2_2 = *[[Sonic the Hedgehog 3|S3]]*M.J.*Brad Buxer (Composer)
 +
| notes =
 +
*The ''Sonic 3'' version is directly based on the song "Hard Times", an unreleased 1982 new wave single by Brad Buxer's band ''The Jetzons''{{ref|[http://www.sonicretro.org/2013/11/even-more-sonic-3-music-details-emerge/ Even more Sonic 3 music details emerge]}}, which went unheard by the general public until its inclusion on the 2008 compilation album ''The Complete Jetzons''.{{ref|[http://www.fervor-records.com/no-news/fervor-records-at-center-of-sonic-the-hedgehog-michael-jackson-musical-mystery/ Fervor Records at Center of Sonic The Hedgehog / Michael Jackson Musical Mystery]}}. While Jackson was not involved with the song, a section of the artist's famous "[[wikipedia:Smooth Criminal|Smooth Criminal]]" shares chord structures with Act 1. While these specific chords were somewhat common in contemporary R&B music (even appearing in Jackson's later "[[wikipedia:Who Is It (Michael Jackson song)|Who Is It]]"), the familiarity of "Smooth Criminal" and interest in Jackson's involvement resulted in long-standing community speculation that Ice Cap Zone was one of Michael Jackson's uncredited compositions.
 +
*The prototype ''Sonic 3'' version is speculated to have been composed by [[sega:Tomonori Sawada|Tomonori Sawada]], due to distinct similarities between it and [[Crystal Egg Zone]]'s theme from ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2 (8-bit)]]''.
 +
*Does not reappear in future media.
 +
}}
 +
<!-- LAUNCH BASE ZONE -->
 +
{{S3MusicTable
 +
| track = [[Launch Base Zone]] | image = Launchbase.png | versions = 2
 +
| id1 = 0D
 +
| details1_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*???
 +
| details1_2 = *[[Sonic the Hedgehog 3|S3]]*M.J.*???
 +
| id2 = 0E
 +
| details2_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*???
 +
| details2_2 = *[[Sonic the Hedgehog 3|S3]]*M.J.*???
 +
| notes =
 +
*The ''Sonic 3'' version is speculated to have been composed by Michael Jackson and his sound team.
 +
*Does not reappear in future media.
 +
}}
 +
<!-- MUSHROOM HILL ZONE -->
 +
{{S3MusicTable
 +
| track = [[Mushroom Hill Zone]] | image = MushroomHillAct1.png
 +
| id1 =0F
 +
| details1_1 = *ALL*Sega*???
 +
| id2 =10
 +
| details2_1 = *ALL*Sega*???
 +
| notes =
 +
*Interestingly, the backing drums of Act 1 strongly resemble the beat of the ''Sonic the Hedgehog 3'' version of Knuckles' Theme<ref>https://twitter.com/CubieJudy/status/1579695318278770688</ref>.
 +
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'' (Act 1), ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'' (Act 1 & 2), and ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]'' (Act 1).
 +
}}
 +
<!-- SANDOPOLIS ZONE -->
 +
{{S3MusicTable
 +
| track = [[Sandopolis Zone]] | image = Sandopolis.png
 +
| id1 =11
 +
| details1_1 = *ALL*Sega*???
 +
| id2 =12
 +
| details2_1 = *ALL*Sega*???
 +
| notes =
 +
*A [[Howard Drossin]] composition bearing the same name was included in the 1996 album ''[[Virtual Sonic]]''. However, it is a completely different song from the one which actually appears in ''Sonic 3''.
 +
*Reappears in ''[[Team Sonic Racing]]'' and '[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]''.
 +
}}
 
<!-- LAVA REEF ZONE -->
 
<!-- LAVA REEF ZONE -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Lava_Reef_Zone|Lava Reef Zone]]
+
| track = [[Lava Reef Zone]] | image = Lavareef.png
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =13
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| id2 =14
! style="border: solid 1px #696969;" | Credit(s)
+
| details2_1 = *ALL*Opus*Masayuki Nagao (Arrangement)
|-
+
| notes =
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Lavareef.png]]
+
*Act 2's theme would later be repurposed for ''[[Sonic & Knuckles]]'''s [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]].
| style="border: solid 1px #696969;" | 13
+
*Reappears in ''[[Sonic Mania]]'' (Act 1 & 2) and ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]'' (Act 1).
| style="border: solid 1px #696969;" | ALL
+
}}
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | Used only for the Zone's first Act. Act 2 uses the music for Hidden Palace Zone. The composition was rearranged by Tee Lopes for ''Sonic Mania'' and is included on the game's soundtrack, where its original composition is broadly attributed to "Sega". This tune is featured as track 6 of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami.
 
|}
 
<!-- END LAVA REEF ZONE -->
 
 
 
 
 
<!-- HIDDEN PALACE ZONE -->
 
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Hidden_Palace_Zone_(Sonic_%26_Knuckles)|Hidden Palace Zone]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" | [[File:S3K_HPZ.PNG]]
 
| style="border: solid 1px #696969;" | 14
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Masayuki Nagao (Arranger)
 
|-
 
! colspan=5 | Is also used as Lava Reef Zone's Act 2 music. The composition was rearranged by Tee Lopes for ''Sonic Mania'' and is included on the game's soundtrack, where its original composition is broadly attributed to "Sega".
 
|}
 
<!-- END HIDDEN PALACE ZONE -->
 
 
 
 
 
 
<!-- SKY SANCTUARY ZONE -->
 
<!-- SKY SANCTUARY ZONE -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Sky_Sanctuary_Zone|Sky Sanctuary Zone]]
+
| track = [[Sky Sanctuary Zone]] | image = Skysanctuary.png
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =15
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*Act 1's theme would later be repurposed for ''[[Sonic & Knuckles]]'' and ''[[Sonic 3 & Knuckles]]'''s ending cutscene themes.
|-
+
*It was speculated that [[sega:Tomonori Sawada|Tomonori Sawada]] is the Zone's composer, but confirmed in a 2015 SoundCloud message that he only composed ''Sonic the Hedgehog 3'''s title screen theme and some additional jingles. [[sega:Masaru Setsumaru|Masaru Setsumaru]] has also confirmed he is not the Zone's composer.
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Skysanctuary.png]]
+
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'' (Act 1), ''[[Mario & Sonic at the Olympic Winter Games]]'' (Act 1), ''[[Sonic Generations]]'' (Act 1), ''[[Sonic & All-Stars Racing Transformed]]'' (Act 1), and ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]'' (Act 1).
| style="border: solid 1px #696969;" | 15
+
}}
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | This piece is also used as the ending cutscene music for ''S&K'' and ''S3&K'' before the staff roll. This track has been used extensively in recent releases: it has been rearranged for ''[[Mario & Sonic at the Olympic Winter Games]]'', ''Sonic Generations'', and ''[[Sonic & All-Stars Racing Transformed]]''. In all instances, the original game composition is broadly attributed to "Sega". The tune is featured as track 8 of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami.
 
|}
 
<!-- END SKY SANCTUARY ZONE -->
 
 
 
 
 
 
<!-- DEATH EGG ZONE -->
 
<!-- DEATH EGG ZONE -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Death_Egg_Zone_(Sonic_%26_Knuckles)|Death Egg Zone]]
+
| track = [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] | image = DeathEggAct1.png
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =16
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| id2 =17
! style="border: solid 1px #696969;" | Credit(s)
+
| details2_1 = *ALL*Sega*???
|-
+
| notes =
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:DeathEggAct1.png]]
+
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'' (Act 1), ''[[Sonic Generations]]'' (Act 1), and ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]'' (Act 1).
| style="border: solid 1px #696969;" | 16
+
}}
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 1: ???
 
|-
 
| style="border: solid 1px #696969;" | 17
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Act 2: ???
 
|-
 
! colspan=5 | The tune is featured as track 9 of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami.
 
|}
 
<!-- END DEATH EGG ZONE -->
 
 
 
 
 
<!-- SUB-BOSS START -->
 
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Fire Breath|Sub-Boss Theme]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:Aizsubboss.png]]
 
| style="border: solid 1px #696969;" | 18
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles|S&K]],  [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
| style="border: solid 1px #696969;" | 2E
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]]
 
| style="border: solid 1px #696969;" | M.J.
 
| style="border: solid 1px #696969;" | Brad Buxer (Composer)
 
|-
 
! colspan=5 | ''Sonic 3'' version built upon Knuckles' Theme (''Sonic 3'' version). Likely composed by Brad Buxer. Features similar chord progression used in ''Is It Scary'' from the ''Blood on the Dancefloor'' album. Geoff Grace is credited as arranger. Tune ID #18 is featured as the first of two parts on track 4 (The Boss) of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami. Voice samples used in Tune ID #2E (such as "Come On!") can be heard in track 7 (Robotnik's Revenge) of the 1996 album ''[https://vgmdb.net/album/1647 Virtual Sonic]'', featuring music by Howard Drossin.
 
|}
 
<!-- END SUB-BOSS -->
 
 
 
 
 
<!-- UNUSED THEME -->
 
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | Unused Theme
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Notavailable.svg]]
 
| style="border: solid 1px #696969;" | 2E
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | Was replaced in Mega Drive versions with sub-boss music.
 
|}
 
<!-- END UNUSED THEME -->
 
 
 
  
 +
===Boss themes===
 +
<!-- SUB-BOSS -->
 +
{{S3MusicTable
 +
| track = [[Fire Breath|Sub-Boss Theme]] | image = Aizsubboss.png | versions = 1
 +
| id1 = 18
 +
| details1_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles|S&K]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*???
 +
| id2 = 2E
 +
| details2_1 = *[[Sonic the Hedgehog 3|S3]]*M.J.*Brad Buxer (Composer)
 +
| notes =
 +
*The ''Sonic 3'' version is derived from the original version of "Knuckles' Theme" from the same game, with Geoff Grace credited as its arranger. It shares similar chord progression with Michael Jackson's "[[wikipedia:Is It Scary|Is It Scary]]", recorded one year prior to the game's release. Notably, "Is It Scary" was intended for use in the 1993 film ''[[wikipedia:Addams Family Values|Addams Family Values]]'', but its inclusion was cancelled after contractual issues. Alongside Buxer's reuse of his song "Hard Times" for [[Ice Cap Zone]]'s theme, this reveals that Jackson's sound team were recycling their past, unreleased material for inclusion in ''Sonic the Hedgehog 3'' (likely due to the late nature of their requested involvement).
 +
* A [[Sonic the Hedgehog 3/Bugs#Incorrect boss music plays after avoiding drowning|bug]] in ''Sonic 3'' causes the ''Sonic & Knuckles'' version of the theme to play. This programming oversight (where the game loads the music at ID '''18''' instead of '''2E''') reveals the late nature of Jackson and his sound team's involvement in ''Sonic 3''. The [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|1993-11-03 prototype]] seems to support this theory, as it only contains the ''Sonic & Knuckles'' version.
 +
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'', ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]'', and ''[[Virtual Sonic]]'' (voice samples).
 +
}}
 
<!-- BOSS THEME -->
 
<!-- BOSS THEME -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Dr._Eggman|Boss Theme]]
+
| track = [[Dr. Eggman|Boss Theme]] | image = Aizboss.png
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =19
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'', ''[[Sonic Drift 2]]'', and ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]''.
|-
+
}}
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Aizboss.png]]
 
| style="border: solid 1px #696969;" | 19
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | The tune is featured as the second of two parts on track 4 (The Boss) of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami.
 
|}
 
<!-- END BOSS THEME -->
 
 
 
 
 
 
<!-- THE DOOMSDAY ZONE -->
 
<!-- THE DOOMSDAY ZONE -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[The_Doomsday_Zone|The Doomsday Zone]]
+
| track = [[The Doomsday Zone]] | image = DoomsdayLevel.PNG
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =1A
! scope="col" style="border: solid 1px #696969; width: 136px;" | Version(s)
+
| details1_1 = *ALL*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" | Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'', ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations (Nintendo 3DS)]]'' (2011 demo){{ref|1=https://www.youtube.com/watch?v=hcXWMurAdls}}, and ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]''.
|-
+
}}
| style="background-color:#303498; border: solid 1px #696969;" | [[File:DoomsdayLevel.PNG]]
+
<!-- FINAL BOSS THEME -->
| style="border: solid 1px #696969;" | 1A
+
{{S3MusicTable
| style="border: solid 1px #696969;" | ALL
+
| track = [[Launch Base Zone bosses#Big Arm|Final Boss Theme (Big Arm)]] | image = LBZBoss3Tails.png
| style="border: solid 1px #696969;" | Sega
+
| id1 =30
| style="border: solid 1px #696969;" | ???
+
| details1_1 = *ALL*Sega*???
|-
+
| notes =
! colspan=5 | The tune is featured as the second of two parts on track 10 (Boss The Boss) of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami.
+
*"Final Boss Theme" is notably high on ''Sonic 3'''s internal track listing, suggesting it was later addition to the project. It is also present in the [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|October 1993 prototype]], indicating it may have been created after it was decided to split the game in two.
|}
+
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'', ''[[Sonic Generations (Nintendo 3DS)]]'', ''[[Sonic Mania Adventures]]'', and ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]''.
<!-- END THE DOOMSDAY ZONE -->
+
}}
 
 
  
 +
===Bonus/Special Stage themes===
 
<!-- BONUS STAGE ROLLING JUMP -->
 
<!-- BONUS STAGE ROLLING JUMP -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Bonus_Stage_(Sonic_the_Hedgehog_3_%26_Knuckles)#Glowing_Spheres|Bonus Stage (Rolling Jump)]]
+
| track = [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)#Glowing Spheres|Bonus Stage (Rolling Jump)]] | image = Magspheres.png
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =1B
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*Reappears in ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]''.
|-
+
}}
| style="background-color:#303498; border: solid 1px #696969;" rowspan=1 | [[File:Magspheres.png]]
 
| style="border: solid 1px #696969;" | 1B
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | Also known as the "Glowing Spheres Bonus Stage", it is the first of three parts of track 7 (Rings And Diamonds Land) on the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami. Although VGMdb lists the first section of that track as being composed by Jun Senoue, no evidence on the disc's physical documentation lists composers to associate with any of its tracks.
 
|}
 
<!-- END BONUS STAGE ROLLING JUMP -->
 
 
 
 
 
 
<!-- BLUE SPHERES -->
 
<!-- BLUE SPHERES -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special Stage (Blue Spheres)]]
+
| track = [[Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special Stage (Blue Spheres)]] | image = S3k specialstage.png  
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =1C
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*Yoshiaki Kashima (Composer){{intref|Milpo Interview by LOst (July 23, 2001)}}
! scope="col" style="border: solid 1px #696969; width: 76px;" | Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*Recycled from the unreleased 1992 [[Sega System C]] puzzle game ''[[SegaSonic Bros.]]''.
|-
+
*Reappears in ''[[sega:J.League Pro Striker|''J.League Pro Striker]]'' (1993 prototype), ''[[Sonic Mania]]'', ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]'', ''[[Sonic the Hedgehog 10th Anniversary]]'', and announcements for ''Sonic the Hedgehog'''s official ''[[:wikipedia:Minecraft|Minecraft]]'' DLC<ref>[https://youtu.be/cE_zAoOHKHg?t=5 ''Sonic x Minecraft DLC: Official Trailer'' on YouTube]</ref> and texture pack<ref>[https://youtu.be/DBR4_S7ZMy4?t=271 ''GET READY FOR TRAILS AND TALES! | MINECRAFT MONTHLY'' on YouTube]</ref>.
| style="background-color:#303498; border: solid 1px #696969;" rowspan=1 | [[File:S3k specialstage.png]]
+
}}
| style="border: solid 1px #696969;" | 1C
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Yoshiaki Kashima (Composer){{intref|Milpo Interview by LOst (July 23, 2001)}}
 
|-
 
! colspan=5 | Was recycled from the unreleased ''[[SegaSonic Bros.]]'' for the [[sega:Sega System C|Sega System C2]] in 1992 from Stage 40 to 49 gameplay music. The music is also listed as track 15 on the compilation CD ''[https://vgmdb.net/album/2072 Sonic The Hedgehog 10th Anniversary]'' and was rearranged by Tee Lopes for ''Sonic Mania''. The tune is also featured as the third of three parts on track 7 (Rings And Diamonds Land) of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami.
 
|}
 
<!-- END BLUE SPHERES-->
 
 
 
 
 
 
<!-- BONUS STAGE SLOT MACHINE -->
 
<!-- BONUS STAGE SLOT MACHINE -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Bonus_Stage_(Sonic_the_Hedgehog_3_%26_Knuckles)#Slot_Machine|Bonus Stage (Slot Machine)]]
+
| track = [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)#Slot Machine|Bonus Stage (Slot Machine)]] | image = Sonic&Knuckles MD BonusSlotMachine.png
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =1D
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*Jun Senoue (Composer & Arrangement)
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*The lead programmer of ''[[Sonic 3D: Flickies' Island]]'', [[Jon Burton]], credits the composition to [[Jun Senoue]].
|-
+
*Reappears in [[Sonic_3D:_Flickies'_Island_(prototype_825)|''Sonic 3D: Flickies' Island (825 prototype)'']], ''[[Sonic the Hedgehog Pocket Adventure]]'', and ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]''.
| style="background-color:#303498; border: solid 1px #696969;" rowspan=1 | [[File:Sonic&Knuckles MD BonusSlotMachine.png]]
+
}}
| style="border: solid 1px #696969;" | 1D
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Jun Senoue (Composer)
 
|-
 
! colspan=5 | The tune is featured as the second of three parts on track 7 (Rings And Diamonds Land) of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami. One of the unused music found in [[Sonic_3D:_Flickies'_Island_(beta_825)|Sonic 3D Blast's Mega Drive prototype 825]] ([https://youtu.be/M6okf3WLo8U as demonstrated by Sonic 3D Blast's game designer and implementer Jon Burton]) includes this tune as a placeholder for Knuckles' special stage, during the time each special stage was developed to have their own tunes. He credits the tune to Jun Senoue.
 
|}
 
<!-- END BONUS STAGE SLOT MACHINE -->
 
 
 
 
 
 
<!-- BONUS STAGE GUMBALL -->
 
<!-- BONUS STAGE GUMBALL -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Bonus Stage (Gumball)]]
+
| track = [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Bonus Stage (Gumball Machine)]] | image = Bubblegum.png
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =1E
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*Jun Senoue (Composer){{intref|Jun Senoue interview by LOst (June 2002)}}
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*Confirmed through an interview with [[Jun Senoue]].
|-
+
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]''.
| style="background-color:#303498; border: solid 1px #696969;" rowspan=1 | [[File:Bubblegum.png]]
+
}}
| style="border: solid 1px #696969;" | 1E
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Jun Senoue (Composer){{intref|Jun Senoue interview by LOst (June 2002)}}
 
|-
 
! colspan=5 | Confirmed through interview with the composer.
 
|}
 
<!-- END BONUS STAGE GUMBALL -->
 
 
 
 
 
<!-- KNUCKLES THEMES -->
 
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Knuckles|Knuckles' Theme]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" rowspan=3 | [[File:Angelislandknuckles.png]]
 
| rowspan=3 style="border: solid 1px #696969;" | 1F
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]]
 
| style="border: solid 1px #696969;" | M.J.
 
| style="border: solid 1px #696969;" | Brad Buxer (Composer)
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_%26_Knuckles|S&K]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Howard Drossin (Composer)
 
|-
 
! colspan=5 | Music used in the prototype occurs during cutscenes with Knuckles at the end of AIZ Act 2 & HZ Act 2 (but not at start of AIZ Act 1). The same music is used in the ''[[Sonic & Knuckles Collection]]'' PC version. The ''Sonic 3'' version of the 4-bar swinging hip-hop beat was heavily inspired by the drum beat of "''[[wikipedia:Blood on the Dance Floor (song)|Blood on the Dance Floor]]''" by Michael Jackson (drum programming credited to Brad Buxer). Howard Drossin's tune is featured as track 12 of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami, and track 2 (Knucklemania) of the 1996 album ''[https://vgmdb.net/album/1647 Virtual Sonic]''.
 
|}
 
<!-- END KNUCKLES THEME -->
 
 
 
  
 +
===Competition themes===
 
<!-- AZURE LAKE ZONE 2P -->
 
<!-- AZURE LAKE ZONE 2P -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Azure Lake Zone|Azure Lake]]
+
| track = [[Azure Lake]] | image = Azure Lake Zone.png
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =20
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes=
! style="border: solid 1px #696969;" | Credit(s)
+
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]''.
|-
+
}}
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Azure Lake Zone.png]]
 
| style="border: solid 1px #696969;" | 20
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | No notes yet.
 
|}
 
<!-- END AZURE LAKE ZONE 2P -->
 
 
 
 
 
 
<!-- BALLOON PARK ZONE 2P -->
 
<!-- BALLOON PARK ZONE 2P -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Balloon Park Zone|Balloon Park]]
+
| track = [[Balloon Park]] | image = Balloonpark.png
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =21
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*Jun Senoue (Composer){{ref|[https://vgmdb.net/album/29979 ''SONIC GENERATIONS ORIGINAL SOUNDTRACK BLUE BLUR'' on VGMdb]}}
! scope="col" style="border: solid 1px #696969; width: 76px;" | Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*Composition credit shared with [[Sega Sound Team]] on ''[[Sonic Generations Original Soundtrack: Blue Blur]]'' and ''[[Sonic Generations Official Soundtrack]]'' (Vol. 2).
|-
+
*Reappears in ''[[Sonic Generations]]''.
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Balloonpark.png]]
+
}}
| style="border: solid 1px #696969;" | 21
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Jun Senoue (Composer){{ref|https://vgmdb.net/album/29979}}
 
|-
 
! colspan=5 | Composition credit shared with Sega Sound Team on the ''[[Sonic Generations Original Soundtrack: Blue Blur]]'' music CD (Disc 2, Track 24).
 
|}
 
<!-- END BALLOON PARK ZONE 2P -->
 
 
 
 
 
 
<!-- DESERT PALACE ZONE 2P -->
 
<!-- DESERT PALACE ZONE 2P -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Desert Palace Zone|Desert Palace]]
+
| track = [[Desert Palace]] | image = Desertpalace.png
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =22
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes=
! style="border: solid 1px #696969;" | Credit(s)
+
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]''.
|-
+
}}
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Desertpalace.png]]
 
| style="border: solid 1px #696969;" | 22
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | No notes here.
 
|}
 
<!-- END DESERT PALACE ZONE 2P-->
 
 
 
 
 
 
<!-- CHROME GADGET ZONE 2P -->
 
<!-- CHROME GADGET ZONE 2P -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Chrome Gadget Zone|Chrome Gadget]]
+
| track = [[Chrome Gadget]] | image = Chromegadget.png
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =23
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes=
! style="border: solid 1px #696969;" | Credit(s)
+
*Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]''.
|-
+
}}
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Chromegadget.png]]
 
| style="border: solid 1px #696969;" | 23
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | No notes here.
 
|}
 
<!-- END CHROME GADGET ZONE 2P-->
 
 
 
 
 
 
<!-- ENDLESS MINE ZONE 2P -->
 
<!-- ENDLESS MINE ZONE 2P -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Endless Mine Zone|Endless Mine]]
+
| track = [[Endless Mine]] | image = Endlessmine.png
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =24
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*''[[Sonic Generations Original Soundtrack: Blue Blur]]'' solely credits the composition to [[Jun Senoue]].
|-
+
*The melody bears similarities to "[[Escape from the City]]" from ''[[Sonic Adventure 2]]'', composed by Jun Senoue. However, Senoue himself denied a connection between the two{{ref|[https://twitter.com/crush40/status/433599505548595200 Jun Senoue answering a fan's question on Twitter]}}. Regardless, his band [[Cash Cash]] incorporated Endless Mine Zone's melody in their Act 1 arrangement of "Escape from the City" for ''[[Sonic Generations]]''.
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Endlessmine.png]]
+
*Reappears in ''[[Sonic Generations]]'' (melody).
| style="border: solid 1px #696969;" | 24
+
}}
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | The melody bears similarities to "[[Escape from the City]]" from ''[[Sonic Adventure 2]]'', composed by Jun Senoue. However, Senoue himself has stated that said track is not based on Endless Mine Zone's music{{ref|https://twitter.com/crush40/status/433599505548595200}}, nor does he mention working on this piece. Regardless, [[Cash Cash]] incorporated the melody for this piece in their Act 1 arrangement of "Escape from the City" for ''Sonic Generations'', during which the player controls Classic Sonic. The original music composition for this arrangement is solely attributed to Senoue on the ''Blue Blur'' soundtrack CD.
 
|}
 
<!-- END ENDLESS MINE ZONE 2P-->
 
 
 
  
 +
===Other themes & jingles===
 +
<!-- KNUCKLES THEMES -->
 +
{{S3MusicTable
 +
| track = [[Knuckles the Echidna|Knuckles' Theme]] | image = Sonic3 MD AIZ1 Knuckles1.png | versions = 3
 +
| id1 =1F
 +
| details1_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles Collection|PC]]*Sega*???
 +
| details1_2 = *[[Sonic the Hedgehog 3|S3]]*M.J.*Brad Buxer (Composer)
 +
| details1_3 = *[[Sonic & Knuckles|S&K]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*Howard Drossin (Composer), Masaru Setsumaru (Programming)
 +
| notes =
 +
*The ''Sonic the Hedgehog 3'' prototype and ''Sonic & Knuckles Collection'' version was composed by an unknown composer, likely in-house at [[Sega]]. Curiously, this version is the only track from ''Sonic 3'' to be entirely excluded from ''[[Sonic Origins]]''.
 +
*The ''Sonic the Hedgehog 3'' version was almost certainly co-composed by Brad Buxer and [[Michael Jackson]]; notably, it includes a 4-bar swinging hip hop beat previously featured in "[[wikipedia:Blood on the Dance Floor (song)|Blood on the Dance Floor]]", a single by Jackson (with drum programming credited to Buxer) recorded three years earlier. Interestingly, the backing drums of Mushroom Hill Zone Act 1 strongly resemble the beat of this version<ref>https://twitter.com/CubieJudy/status/1579695318278770688</ref>. This track reappears in ''[[Sonic the Hedgehog Pocket Adventure]]''.
 +
*The ''Sonic & Knuckles'' version was composed by [[Howard Drossin]], and reappears in ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]'' and ''[[Virtual Sonic]]''.
 +
}}
 
<!-- TITLE SCREEN -->
 
<!-- TITLE SCREEN -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Title Screen
+
| track = Title Screen | image = Sonic3_title.png | versions = 2
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =25
! scope="col" style="border: solid 1px #696969; width: 136px;" | Version(s)
+
| details1_1 = *[[Sonic the Hedgehog 3C (prototype 0517)|S3C]], [[Sonic the Hedgehog 3|S3]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega / Opus*Tomonori Sawada (Composer){{ref|[https://imgur.com/o7TQff6 Screenshot showing the messages between Tomonori Sawada and a fan]}}
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| details1_2 = *[[Sonic & Knuckles|S&K]], [[Sonic & Knuckles Collection|PC]]*Sega*Howard Drossin (Composer){{intref|Sonic the Hedgehog 3/Development/Music#Howard_Drossin}}, Masaru Setsumaru (Programming)
! style="border: solid 1px #696969;" | Credit(s)
+
| notes =
|-
+
*The ''Sonic the Hedgehog 3'' version was composed by [[Tomonori Sawada]] (as revealed in 2015 fan correspondence{{ref|[https://imgur.com/o7TQff6 Screenshot showing the messages between Tomonori Sawada and a fan]}}). It reappears in ''[[Sonic the Hedgehog Pocket Adventure]]''.
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Sonic3_title.png]]
+
*The ''Sonic & Knuckles'' version was composed by [[Howard Drossin]], and reappears in ''[[Sonic & Knuckles Sonic the Hedgehog 3|Sonic & Knuckles • Sonic The Hedgehog 3]]'' and ''[[Virtual Sonic]]''.
| rowspan=2 style="border: solid 1px #696969;" | 25
+
}}
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3C_(prototype_0517)|S3C Proto]], [[Sonic_the_Hedgehog_3|S3]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Tomonori Sawada (Composer){{ref|https://imgur.com/o7TQff6}}
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Sonic_%26_Knuckles_title.png]]
 
| style="border: solid 1px #696969;" | [[Sonic_%26_Knuckles|S&K]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Howard Drossin (Composer){{intref|Sonic the Hedgehog 3/Development/Music#Howard_Drossin_interview}}
 
|-
 
! colspan=5 | Title screen music changes in the PC version based on the game combination the player chooses to play. Howard Drossin's tune is featured as track 1 of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami, and track 6 of the 1996 album ''[https://vgmdb.net/album/1647 Virtual Sonic]''.
 
|}
 
<!-- END TITLE SCREEN -->
 
 
 
 
 
 
<!-- STAFF ROLL -->
 
<!-- STAFF ROLL -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Staff Roll
+
| track = Staff Roll | image = Sonic3 MD CreditsStart.png | versions = 4
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =26
! scope="col" style="border: solid 1px #696969; width: 136px;" | Version(s)
+
| details1_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| details1_2 = *[[Sonic the Hedgehog 3|S3]]*M.J.*Brad Buxer (Composer)
! style="border: solid 1px #696969;" | Credit(s)
+
| details1_3 = *[[Sonic the Hedgehog 3C (prototype 0517)|S3C Proto]]*''Various''*''Various''
|-
+
| details1_4 = *[[Sonic & Knuckles|S&K]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*''Various''
| style="background-color:#303498; border: solid 1px #696969;" rowspan=4 | [[File:Sonic3 MD CreditsStart.png]]
+
| notes =
| rowspan=2 style="border: solid 1px #696969;" | 26
+
*The ''Sonic the Hedgehog 3'' prototype and ''Sonic & Knuckles Collection'' version reappears in ''[[Sonic Origins]]''.
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles_Collection|PC]]
+
*The ''Sonic the Hedgehog 3'' version was co-composed by [[Michael Jackson]] and Brad Buxer, and was notably used as the basis for Jackson's 1995 song "[[wikipedia:Stranger In Moscow|Stranger In Moscow]]" (as confirmed by Buxer in his 2009 and 2019 interviews.{{intref|Brad Buxer Interview (Black & White, November/December 2009)}}{{ref|1=https://youtu.be/W06T6whrqQs?t=2764}} Recorded just a few months after Jackson departed the project, Buxer utilized the same chord progression and synth/strings sections of "Staff Roll".
| style="border: solid 1px #696969;" | Sega
+
*The ''Sonic & Knuckles'' version reappears in ''[[Sonic Origins]]''.
| style="border: solid 1px #696969;" | ???
+
}}
|-
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]]
 
| style="border: solid 1px #696969;" | M.J.
 
| style="border: solid 1px #696969;" | Brad Buxer (Composer)
 
|-
 
| rowspan=2 style="border: solid 1px #696969;" | DC
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3C_(prototype_0517)|S3C Proto]]
 
| style="border: solid 1px #696969;" | Sega / Cube / M.J.
 
| style="border: solid 1px #696969;" | ''Various''
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_%26_Knuckles|S&K]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ''Various''
 
|-
 
! colspan=5 | Staff roll used in the PC version accessible through Sound Test of the prototype. The ''Sonic 3'' version was the basis of a Buxer-Jackson collaboration "''[[wikipedia:Stranger In Moscow|Stranger In Moscow]]''", as confirmed in the '''Black & White''' magazine interview, and [https://youtu.be/W06T6whrqQs?t=2764 episode 100 of '''TheMJCast'''] audio interview. Brad Buxer used the same chords. The synth/strings section, as heard in the intro before the lyrics start, is identical to the sequence that plays during the first section of the staff roll. Particularly unusual about this find is that ''Stranger In Moscow'' was not released until a full two years after ''Sonic 3''. It has been suggested that the staff roll may have been a [https://youtu.be/ZNUrwBSUVgY?t=836 prototype to this song]. The [[Sonic the Hedgehog 3C (prototype 0517)|''Sonic 3C'' 0517]] prototype changed the staff roll music to incorporate themes from Zones of the ''S3'' & ''S&K'' games. However, the final mix is a medley of ''S&K'' Zones only.
 
|}
 
<!-- END STAFF ROLL -->
 
 
 
 
 
 
<!-- GAME OVER -->
 
<!-- GAME OVER -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Game Over
+
| track = Game Over | image = Sonic3 MD GameOver.png
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =27
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*Jun Senoue (Composer & Arrangement)
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
* The [[Mega Drive]] version of ''[[Sonic 3D: Flickies' Island]]'' credits composition to [[Jun Senoue]].{{ref|{{LinkRetro|post=951242|title=Sonic Retro forum thread: The "Sonic The Hedgehog 3 & Knuckles" Quest for Music Composer Research; post #951242 by ICEknight}}}}
|-
+
* Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'', ''[[Sonic the Hedgehog 4]]'', ''[[Sonic Generations]]'', ''[[Sonic Mania]]'', and ''[[Super Mario Maker]]''.
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Sonic3 MD GameOver.png]]
+
}}
| style="border: solid 1px #696969;" | 27
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Jun Senoue (Composer & Arranger)
 
|-
 
! colspan=5 | Is credited in the Mega Drive version of ''[[Sonic 3D: Flickies' Island]]'' for the same cue{{ref|{{LinkRetro|post=951242|title=Sonic Retro forum thread: The "Sonic The Hedgehog 3 & Knuckles" Quest for Music Composer Research; post #951242 by ICEknight}}}} Also used for the "Time Over" cue if spending 10 minutes in an Act.
 
|}
 
<!-- END GAME OVER -->
 
 
 
 
 
 
<!-- RESULTS 2P -->
 
<!-- RESULTS 2P -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Sonic_the_Hedgehog_3#Competition_mode|2-Player Results (Competition)]]
+
| track = [[Sonic the Hedgehog 3#Competition mode|2-Player Results (Competition)]] | image = S3_2player.png
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =28
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*Jun Senoue (Composer & Arrangement)
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
* The [[Mega Drive]] version of ''[[Sonic 3D: Flickies' Island]]'' credits composition to [[Jun Senoue]].{{ref|{{LinkRetro|post=951242|title=Sonic Retro forum thread: The "Sonic The Hedgehog 3 & Knuckles" Quest for Music Composer Research; post #951242 by ICEknight}}}}  
|-
+
* Reappears in ''[[Sonic the Hedgehog Pocket Adventure]]''.
| style="background-color:#303498; border: solid 1px #696969;" | [[File:S3_2player.png]]
+
}}
| style="border: solid 1px #696969;" | 28
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Jun Senoue (Composer & Arranger)
 
|-
 
! colspan=5 | Is credited in the Mega Drive version of ''Sonic 3D: Flickies' Island'' as the '''Congratulations Screen''' music when unlocking Level Select{{ref|{{LinkRetro|post=951242|title=Sonic Retro forum thread: The "Sonic The Hedgehog 3 & Knuckles" Quest for Music Composer Research; post #951242 by ICEknight}}}}. This music was also used as the '''Continue Screen''' music, and the '''No Way? No Way! Screen''' music when locking the ''S&K'' cart onto another Mega Drive cart.
 
|}
 
<!-- END RESULTS 2P -->
 
 
 
 
 
 
<!-- ACT CLEARED -->
 
<!-- ACT CLEARED -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Act Cleared
+
| track = Act Clear | image = SonicCanMoveDuringScoreTally.png
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =29
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*Jun Senoue (Composer & Arrangement)
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
* The [[Mega Drive]] version of ''[[Sonic 3D: Flickies' Island]]'' credits composition to [[Jun Senoue]].{{ref|{{LinkRetro|post=951242|title=Sonic Retro forum thread: The "Sonic The Hedgehog 3 & Knuckles" Quest for Music Composer Research; post #951242 by ICEknight}}}}
|-
+
*Reappears in various future media.
| style="background-color:#303498; border: solid 1px #696969;" | [[File:SonicCanMoveDuringScoreTally.png]]
+
}}
| style="border: solid 1px #696969;" | 29
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Jun Senoue (Composer & Arranger)
 
|-
 
! colspan=5 | Is credited in the Mega Drive version of ''Sonic 3D: Flickies' Island'' for the same cue.{{ref|{{LinkRetro|post=951242|title=Sonic Retro forum thread: The "Sonic The Hedgehog 3 & Knuckles" Quest for Music Composer Research; post #951242 by ICEknight}}}}
 
|}
 
<!-- END ACT CLEARED -->
 
 
 
 
 
 
<!-- EXTRA LIFE -->
 
<!-- EXTRA LIFE -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Extra Life
+
| track = Extra Life | image = Sonic3 MD ExtraLife.png | versions = 2
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =2A
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic the Hedgehog 3|S3]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega / Opus*Tomonori Sawada (Composer)
! scope="col" style="border: solid 1px #696969; width: 76px;" | Team
+
| details1_2 = *[[Sonic & Knuckles|S&K]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*Howard Drossin (Composer), Masaru Setsumaru (Programming & Arrangement)
! style="border: solid 1px #696969;" | Credit(s)
+
| notes =
|-
+
* The ''Sonic the Hedgehog 3'' version is based off the title screen theme, and is likely one of the jingles [[Tomonori Sawada]] referred to composing. It was later rearranged by [[Masayuki Nagao]] for 1995's ''[[Sonic Drift 2]]'', and makes reappearances in ''[[Sonic the Hedgehog 4]]'', ''[[Sonic Mania]]'', and a 2012 [[wikipedia:Progressive Insurance|Progressive Insurance]] commercial starring [[Sonic the Hedgehog]].{{ref|1=https://www.youtube.com/watch?v=PQXthR_16lA}}
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:Sonic3 MD ExtraLife.png]]
+
* The ''Sonic & Knuckles'' version is based off the title screen theme, and is likely composed by [[Howard Drossin]]. It later reappeared in ''[[Sonic the Hedgehog Pocket Adventure]]'' and ''[[Sonic 3D: Flickies' Island]]''
| rowspan=2 style="border: solid 1px #696969;" | 2A
+
* The ''Sonic the Hedgehog 3'' version is used for ''[[Sonic Origins]]'' except for Classic Mode, where the ''Sonic & Knuckles'' version plays instead. This determines what version is used in ''[[Blue Sphere]]'' and ''New Blue Spheres'', except for when played standalone from the main menu, in which ''Blue Sphere'' is in Classic Mode yet both use the ''Sonic & Knuckles'' version.
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_the_Hedgehog_3|S3]], [[Sonic_%26_Knuckles_Collection|PC]]
+
}}
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Tomonori Sawada (Composer)
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_%26_Knuckles|S&K]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Howard Drossin (Composer), Masaru Setsumaru (Arranger)
 
|-
 
! colspan=5 | ''S3'' version based off the ''S3'' title screen. Likely one of the jingles Sawada referred to composing. This piece was used in a [https://www.youtube.com/watch?v=PQXthR_16lA Progressive Insurance commercial] in 2012. ''S&K'' version uses the tune of the ''S&K'' title screen. This tune is likely associated with Drossin. The PC version switches depending on the game combination the player choose to play.
 
|}
 
<!-- END EXTRA LIFE -->
 
 
 
 
 
 
<!-- GOT EMERALD -->
 
<!-- GOT EMERALD -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Got Emerald
+
| track = Chaos Emerald | image = Sonic3 MD ChaosEmerald.png
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =2B
! scope="col" style="border: solid 1px #696969; width: 136px;" | Version(s)
+
| details1_1 = *ALL*Sega*Yukifumi Makino (Composer & Arrangement)
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*Used as early as the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.
|-
+
*Reappears in various future media.
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Sonic3 MD ChaosEmerald.png]]
+
}}
| style="border: solid 1px #696969;" | 2B
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Yukifumi Makino (Composer & Arranger)
 
|-
 
! colspan=5 | Used as early as ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the Mega Drive.
 
|}
 
<!-- END DROWNING COUNTDOWN -->
 
 
 
 
 
 
<!-- INVINCIBILITY -->
 
<!-- INVINCIBILITY -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Invincibility Theme
+
| track = Invincibility Theme | image = S3Invincibility.PNG | versions = 2
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =2C
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic the Hedgehog 3|S3]], [[Sonic & Knuckles Collection|PC]]*Sega / Opus*Tomonori Sawada (Composer)
! scope="col" style="border: solid 1px #696969; width: 76px;" | Team
+
| details1_2 = *[[Sonic & Knuckles|S&K]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*Howard Drossin (Composer), Masaru Setsumaru (Programming)
! style="border: solid 1px #696969;" | Credit(s)
+
| notes =
|-
+
* The ''Sonic the Hedgehog 3'' version is based off the title screen theme, and is likely one of the jingles [[Tomonori Sawada]] referred to composing. It later reappeared in 1995's ''[[Sonic Drift 2]]'' (which attributes sound to [[Masayuki Nagao]] & [[Saori Kobayashi]]) and a 2012 [[wikipedia:Progressive Insurance|Progressive Insurance]] commercial starring [[Sonic the Hedgehog]].{{ref|1=https://www.youtube.com/watch?v=PQXthR_16lA}}
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:S3Invincibility.PNG]]
+
* The ''Sonic & Knuckles'' version is based off the title screen theme, and is likely composed by [[Howard Drossin]]. It later reappeared in ''[[Sonic the Hedgehog Pocket Adventure]]''.
| rowspan=2 style="border: solid 1px #696969;" | 2C
+
}}
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_the_Hedgehog_3|S3]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Tomonori Sawada (Composer)
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_%26_Knuckles|S&K]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega  
 
| style="border: solid 1px #696969;" | Howard Drossin (Composer)
 
|-
 
! colspan=5 | Also used as the theme to the character's Super/Hyper transformation. ''S3'' version based off the ''S3'' title screen. Likely one of the jingles Sawada referred to composing. Was also used during a [https://www.youtube.com/watch?v=PQXthR_16lA Progressive Insurance commercial in 2012]. ''S&K'' version uses the tune of the ''S&K'' title screen. This tune is likely associated with Drossin. The PC version switches depending on the game combination the player choose to play.
 
|}
 
<!-- END INVINCIBILITY -->
 
 
 
 
 
 
<!-- COMPETITION MENU -->
 
<!-- COMPETITION MENU -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Competition Screen
+
| track = Competition Screen| image = S3competitionscreen.png | versions = 2
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =2D
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*???
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| details1_2 = *[[Sonic the Hedgehog 3|S3]]*M.J.*???
! style="border: solid 1px #696969;" | Credit(s)
+
| notes =
|-
+
*The [[Mega Drive]] version is speculated to be composed by Jackson's sound team. If true, it would be their only contribution to forgo the use of sampled drums. Additionally, the 2001 Michael Jackson single "[[wikipedia:You Rock My World|You Rock My World]]" shares similar chords with the theme, with further speculation that Jackson based the single on his ''Sonic 3'' work (in a similar manner to "[[wikipedia:Stranger in Moscow|Stranger in Moscow]]").
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:S3competitionscreen.png]]
+
*Does not reappear in future media.
| rowspan=2 style="border: solid 1px #696969;" | 2D
+
}}
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3_(prototype;_1993-11-03)|S3 Proto]], [[Sonic_%26_Knuckles_Collection|PC]]
+
<!-- UNUSED THEME -->
| style="border: solid 1px #696969;" | Sega
+
{{S3MusicTable
| style="border: solid 1px #696969;" | ???
+
| track = Unused Theme | image = Notavailable.svg
|-
+
| id1 =2E
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]]
+
| details1_1 = *[[Sonic the Hedgehog 3 (prototype; 1993-11-03)|S3 Proto]], [[Sonic & Knuckles Collection|PC]], [[Sonic Origins|Origins]]*Sega*???
| style="border: solid 1px #696969;" | M.J.
+
| notes =
| style="border: solid 1px #696969;" | ???
+
*Replaced with the sub-boss theme in the [[Mega Drive]] release.
|-
+
*Reappears in ''[[Sonic Origins]]''.
! colspan=5 | Prototype didn't use music (was only accessible in the Sound Test), but is used as Competition Menu in ''[[Sonic & Knuckles Collection]]''. Mega Drive version is the only MJ team-composed track to use regular drums rather than samples exclusive to it.
+
}}
|}
 
<!-- END COMPETITION MENU-->
 
 
 
 
 
 
<!-- DATA SELECT -->
 
<!-- DATA SELECT -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Data Select
+
| track = Data Select | image = Sonic3_MD_DataSelect.png
! scope="col" style="border: solid 1px #696969; width: 20px;" | ID
+
| id1 =2F
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *ALL*Sega*Masaru Setsumaru (Programming & Arrangement)
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =  
! style="border: solid 1px #696969;" | Credit(s)
+
*The theme's arrangement in 1997's ''[[Sonic Jam]]'' is credited to [[Masaru Setsumaru]] and [[Kenichi Tokoi]]. However, Setsumaru later confirmed he was not the composer (and did not know who was), and Tokoi joined Sega two years after ''Sonic 3'''s release, leaving the actual composer unknown.
|-
+
*Reappears in ''[[Sonic Jam]]'', ''[[Sonic the Hedgehog Pocket Adventure]]'', ''[[Sonic Gems Collection]]'', ''[[Sonic Generations]]'', and ''[[True Blue: The Best of Sonic the Hedgehog]]''.
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Sonic3_MD_DataSelect.png]]
+
}}
| style="border: solid 1px #696969;" | 2F
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | This piece has been remixed by [[Naofumi Hataya]] for ''[[Sonic Gems Collection]]'' as "Sonic3 MegaD Mix" and was later included in the 2008 CD ''True Blue: The History of Sonic the Hedgehog''. It was also rearranged for the Gallery Room in ''Sonic Generations'' and is included in the game's ''Blue Blur'' soundtrack. In all instances, the original game composition is broadly attributed to "Sega".
 
|}
 
<!-- END DATA SELECT -->
 
 
 
 
 
<!-- FINAL BOSS THEME -->
 
{| class="wikitable" style="border: solid 4px #393939"
 
! scope="col" style="border: solid 1px #696969; width: 336px;" | [[Launch_Base_Zone_bosses#Big_Arm|Final Boss Theme (Big Arm)]]
 
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
 
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
 
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
 
! style="border: solid 1px #696969;" | Credit(s)
 
|-
 
| style="background-color:#303498; border: solid 1px #696969;" | [[File:LBZBoss3Tails.png]]
 
| style="border: solid 1px #696969;" | 30
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | ???
 
|-
 
! colspan=5 | This piece has been rearranged by Cash Cash for the 3DS version of ''Sonic Generations'' and by Tee Lopes for "[https://youtu.be/3HSc3ASFoG8 Part 5: Metal Mayhem]", the final episode of ''[[Sonic Mania Adventures]]''. On the ''Blue Blur'' soundtrack for ''Generations'', the original music composition is broadly attributed to "Sega". The tune is also featured as the first of two parts on track 10 (Boss The Boss) of the 1994 soundtrack ''[https://vgmdb.net/album/176 Sonic & Knuckles • Sonic The Hedgehog 3]'' arranged by Akinori Minami.
 
|}
 
<!-- END FINAL BOSS THEME -->
 
 
 
 
 
 
<!-- DROWNING COUNTDOWN -->
 
<!-- DROWNING COUNTDOWN -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Drowning Countdown
+
| track = Drowning Countdown | image = Sonic3 MD DrowningCountdown.png
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =31
! scope="col" style="border: solid 1px #696969; width: 136px;" | Version(s)
+
| details1_1 = *ALL*Sega*Yukifumi Makino (Composer & Arrangement)
! scope="col" style="border: solid 1px #696969; width: 76px;" |  Team
+
| notes =
! style="border: solid 1px #696969;" | Credit(s)
+
*Used as early as the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.
|-
+
*Reappears in various future media.
| style="background-color:#303498; border: solid 1px #696969;" | [[File:Sonic3 MD DrowningCountdown.png]]
+
}}
| style="border: solid 1px #696969;" | 31
 
| style="border: solid 1px #696969;" | ALL
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Yukifumi Makino (Composer)
 
|-
 
! colspan=5 | Used as early as ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the Mega Drive.
 
|}
 
<!-- END DROWNING COUNTDOWN -->
 
 
 
 
 
 
<!-- GAME COMPLETE -->
 
<!-- GAME COMPLETE -->
{| class="wikitable" style="border: solid 4px #393939"
+
{{S3MusicTable
! scope="col" style="border: solid 1px #696969; width: 336px;" | Game Complete
+
| track = All Clear | image = Sonic3 MD Ending Sonic.png | versions = 2
! scope="col" style="border: solid 1px #696969; width: 20px;" |  ID
+
| id1 =32
! scope="col" style="border: solid 1px #696969; width: 136px;" |  Version(s)
+
| details1_1 = *[[Sonic the Hedgehog 3|S3]], [[Sonic & Knuckles Collection|PC]]*Sega / Opus*Tomonori Sawada (Composer)
! scope="col" style="border: solid 1px #696969; width: 76px;" | Team
+
| details1_2 = *[[Sonic & Knuckles|S&K]], [[Sonic Origins|Origins]]*Sega*Howard Drossin (Composer), Masaru Setsumaru (Programming)
! style="border: solid 1px #696969;" | Credit(s)
+
| notes =
|-
+
*The ''Sonic the Hedgehog 3'' version reappears in ''[[Sonic the Hedgehog Pocket Adventure]]'', and the ''Sonic & Knuckles'' version reappears in ''[[Sonic Origins]]''.
| style="background-color:#303498; border: solid 1px #696969;" rowspan=2 | [[File:Sonic3 MD Ending Sonic.png]]
+
}}
| rowspan=2 style="border: solid 1px #696969;" | 32
 
| style="border: solid 1px #696969;" | [[Sonic_the_Hedgehog_3|S3]], [[Sonic_%26_Knuckles_Collection|PC]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Tomonori Sawada (Composer)
 
|-
 
| style="border: solid 1px #696969;" | [[Sonic_%26_Knuckles|S&K]]
 
| style="border: solid 1px #696969;" | Sega
 
| style="border: solid 1px #696969;" | Howard Drossin (Composer)
 
|-
 
! colspan=5 | The ''S&K'' version is unused.
 
|}
 
<!-- END GAME COMPLETE -->
 
  
==Audio samples list==
+
==Audio samples==
 
{{Download|title=Sonic 3 Samples (WAV Format)|file=S3sampswav.rar|filesize=125KB}}
 
{{Download|title=Sonic 3 Samples (WAV Format)|file=S3sampswav.rar|filesize=125KB}}
  
 
The DAC audio samples located within the [[Sonic the Hedgehog 3]] ROM ({{LinkRetro|topic=8001|title=originally extracted by Stealth}}) are listed here as part of an ongoing project to locate where they came from.
 
The DAC audio samples located within the [[Sonic the Hedgehog 3]] ROM ({{LinkRetro|topic=8001|title=originally extracted by Stealth}}) are listed here as part of an ongoing project to locate where they came from.
 
{{LinkRetro|topic=38949|title=Discussion Thread}}.
 
{{LinkRetro|topic=38949|title=Discussion Thread}}.
 
  
 
<!-- DAC AUDIO SAMPLES LIST -->
 
<!-- DAC AUDIO SAMPLES LIST -->
{| class="wikitable sortable"
+
{| class="wikitable sortable mw-collapsible mw-collapsed"
 
! scope="col" style="width: 300px;" | DAC Audio Samples List
 
! scope="col" style="width: 300px;" | DAC Audio Samples List
 
! scope="col" style="width: 20px;" |  ID
 
! scope="col" style="width: 20px;" |  ID
Line 1,371: Line 907:
 
<!-- DAC AUDIO SAMPLES LIST -->
 
<!-- DAC AUDIO SAMPLES LIST -->
  
==Background on Michael Jackson's Team==
+
==Staff list==
===Roger Hector===
+
{| class="prettytable sortable"
{{quoteRight|1=''Sonic 3'' (also called ''[[Sonic & Knuckles]]'') was a lot of fun, but it was also very difficult. Michael Jackson was originally brought in to compose all the music for the game, but at the very end, his work was dropped after his scandals became public. This caused a lot of problems and required a lot of reworking. But the game turned out great in the end.|2=Roger Hector, General Manager of the Sega Technical Institute|ref={{intref|Roger Hector interview by hxc (August 2005)}}}}
+
!Name
In an interview in August 2005, [[Roger Hector]], the "executive coordinator" of both ''Sonic 3'' and ''Sonic & Knuckles'', confirmed that Michael Jackson composed all the music for the game, but was dropped due to the 1993 scandal{{intref|Roger Hector interview by hxc (August 2005)}}. This was backed up by a separate interview two years later, claiming that the Jackson soundtrack was never heard by the general public{{fileref|Makingofs3kpg4.jpg}}.
+
!Group
 
+
!Role
While Hector was not directly involved in ''Sonic 3'''s development, his role was to manage all projects at STI, and was usually involved with high level discussions (Jackson's signing and dismissal being two of them).
+
!Description
{{Quote|1=The music fitted perfectly for the game, and they had a distinctive 'Michael Jackson' sound. We had it all ready and integrated into the game when the first news stories came out accusing him child molestation, and Sega had to back away from the collaboration...It was too bad nobody outside ever heard the Michael Jackson music.|2=Roger Hector, Executive Coordinator, ''Sonic 3 & Knuckles''|ref={{fileref|Makingofs3kpg4.jpg}}}}
+
!Statement(s)
 
+
|-
This was the first confirmation we had about Michael Jackson's involvement in the game.
+
| [[sega:Tokuhiko Uwabo|Tokuhiko Uwabo]]
 
+
| [[sega:Sega Sound Team|Sega Sound Team]]
===Brad Buxer===
+
| Sound Director
Brad Buxer, credited in ''Sonic 3'', was a long-time contributor with Michael Jackson. He is the co-writer of the 1996 hit, ''[[wikipedia:Stranger in Moscow|Stranger in Moscow]]'', and was also involved with the production of ''[[wikipedia:Jam (song)|Jam]]'' and ''[[wikipedia:Who Is It (Michael Jackson song)|Who Is It]]'', all of which are thought to share similarities with the ''Sonic 3'' soundtrack.
+
| [[sega:Tokuhiko Uwabo|Tokuhiko "Bo" Uwabo]] is a composer and [[sega:Sega Sound Team|Sega Sound Team]] member responsible for managing the game's sound development, which entailed assigning Sega staff to production work and contracting outside composers; he confirms he did not compose for the soundtrack itself.{{ref|{{LinkRetro|post=662546|title=Sonic Retro forum thread: Stuff I've gotten from the Sonic 3 music team; post #662546 by Dissident93}}}}
 
+
|[https://forums.sonicretro.org/index.php?threads/stuff-ive-gotten-from-the-sonic-3-music-team.27943/#post-662546 20xx fan correspondence]
====Black & White Magazine (2009) Interview====
+
|-
Buxer shed some light into Michael Jackson's involvement in a December 2009 interview with ''Black & White Magazine''. In this interview, Buxer confirms that the final release of ''Sonic 3'' does contain at least one piece of work by Michael Jackson:
+
| [[sega:Sachio Ogawa|Sachio Ogawa]]
 
+
| [[sega:Sega Sound Team|Sega Sound Team]]
{{quote|1='''B&W:''' Can you clarify the rumor that Michael had in 1993 composed the music for Sonic 3 video game, for which you havel been credited?
+
|
 
+
| [[sega:Sachio Ogawa|Sachio Ogawa]] is a composer and [[sega:Sega Sound Team|Sega Sound Team]] member.
'''Buxer:''' I've never played the game so I do not know what tracks on which Michael and I have worked the developers have kept, but we did compose music for the game. Michael called me at the time for help on this project, and that's what I did.
+
|
 
+
|-
And if he is not credited for composing the music, it's because he was not happy with the result sound coming out of the console. At the time, game consoles did not allow an optimal sound reproduction, and Michael found it frustrating. He did not want to be associated with a product that devalued his music...
+
| [[sega:Yoshiaki Kashima|Yoshiaki Kashima]]
 
+
| [[sega:Sega Sound Team|Sega Sound Team]]
'''B&W:''' One of the surprising things in this soundtrack is that you can hear the chords from Stranger in Moscow, which is supposed to have been composed later...
+
| Sound Programmer, Sound Designer, Sound Driver Programming
 
+
| [[sega:Yoshiaki Kashima|Yoshiaki Kashima]] is a sound programmer and sound designer with [[sega:Sega Sound Team|Sega Sound Team]], tasked with creating ''Sonic the Hedgehog 3'''s music driver entirely by himself.{{ref|{{LinkRetro|post=764635|title=Sonic Retro forum thread: New info on MJ involvement?; post #764635 by Dissident93}}}}
'''Buxer:''' Yes, Michael and I had composed those chords for the game, and it has been used as base for Stranger in Moscow. [...]
+
| [[Milpo Interview by LOst (July 23, 2001)]]
|2=An excerpt from the Black & White Magazine interview with Brad Buxer|ref={{intref|Brad Buxer Interview (Black & White, November/December 2009)}}}}
+
|-
 
+
| [[sega:Masaru Setsumaru|Masaru Setsumaru]]
According to this statement, Jackson did not wish to be credited by name in the game because he was unhappy with the quality of sound the [[Sega Mega Drive]]'s Yamaha [[YM-2612]] sound chip produced. Buxer's statement also confirms that the similarity between Jackson's "Stranger in Moscow" and Sonic 3's ending credits song are not a coincidence, and that the credits theme indeed uses chords originally composed by him and Buxer.  
+
| [[sega:Sega Sound Team|Sega Sound Team]]
 
+
| Sound Programmer, Sound Designer, Arranger
However, these statements directly contradict what Roger Hector has said.
+
| [[sega:Masaru Setsumaru|Masaru Setsumaru]] is a sound programmer and [[sega:Sega Sound Team|Sega Sound Team]] member. He is one of few [[Sega of Japan]] employees to confirm Jackson's involvement in ''Sonic the Hedgehog 3''.
 
+
| [https://forums.sonicretro.org/index.php?threads/stuff-ive-gotten-from-the-sonic-3-music-team.27943/#post-662546 20xx fan correspondence], [https://forums.sonicretro.org/index.php?threads/new-info-on-mj-involvement.32133/page-5#post-764635 2015 fan correspondence]
====The MJCast (2019) Interview====
+
|-
In May 2019, Buxer was featured giving an interview on the ''[https://www.youtube.com/watch?v=W06T6whrqQs The MJCast]'' where he talked about the origin of Stranger in Moscow and his work on Sonic 3:
+
| [[sega:Tatsuyuki Maeda|Tatsuyuki Maeda]]
[[File:Brad Buxer on Sonic 3 and Stranger in Moscow - 2019-05-10 (The MJCast - Episode 100 - Brad Buxer Special).ogg]]
+
| [[sega:Sega Sound Team|Sega Sound Team]]
 
+
|
Buxer describes how he was assigned by Michael Jackson to start composing the music for the game, and it was Buxer who "delegated other people to help...like Doug Grigsby and Darryl Ross and other people."
+
| [[sega:Tatsuyuki Maeda|Tatsuyuki Maeda]] is a composer and [[sega:Sega Sound Team|Sega Sound Team]] member.
 
+
|
Brad Buxer frames himself in the interview as being the lead on the Sonic 3 project, with Michael Jackson having less personal involvement.
+
|-
 
+
| [[sega:Tomonori Sawada|Tomonori Sawada]]
Buxer states that in the end they had about '''41 music cues''' ready for the game.
+
| [[sega:Sega Sound Team|Sega Sound Team]]
 
+
| Composer
This suggests that it is possible that every act and zone had a track composed for it, even zones planned for ''[[Sonic & Knuckles]]'', but we know that only a few appeared and only in ''[[Sonic the Hedgehog 3]]'' alone. If this is true, it could provide an explanation as to why Roger Hector feels that people never heard the Michael Jackson soundtrack. ''[[Sonic & Knuckles]]'' features no tracks by Michael Jackson's team, and only a small number of the tracks made it into ''[[Sonic the Hedgehog 3]]'', in contrast to all of the tracks Michael Jackson's team produced.
+
| [[sega:Tomonori Sawada|Tomonori Sawada]] is a composer and [[sega:Sega Sound Team|Sega Sound Team]] member.
 
+
| [https://imgur.com/o7TQff6 20xx fan correspondence]
===Howard Drossin===
+
|-
[[File:MTV Howard Drossin.png|thumb|190px|Howard Drossin and his guitar. From the MTV Special "Inside ''Sonic & Knuckles''."]]
+
| [[sega:Masayuki Nagao|Masayuki Nagao]]
According to Roger Hector, [[Howard Drossin]] is said to have been brought in to replace Michael Jackson's music{{fileref|Makingofs3kpg4.jpg}}, but also goes uncredited in ''Sonic 3''. He is, however, the main composer behind ''Sonic & Knuckles'' (and is credited there).
+
| [[sega:Sega Sound Team|Sega Sound Team]]
 
+
| Sound Programmer, Sound Designer, Arranger
Drossin, when recollecting his involvement in the soundtrack in August 2008, was adamant that Michael Jackson had nothing to do with the final product, but went on to say that he was not responsible for the bulk of the soundtrack as Roger Hector claimed, but only a handful of his tracks made it into the final product, most exclusive to ''Sonic & Knuckles''{{intref|Howard Drossin interview by SageXPO (August 2008)}}.
+
| [[sega:Masayuki Nagao|Masayuki Nagao]] is a sound programmer and arranger with [[sega:Sega Sound Team|Sega Sound Team]]. As Nagao was preparing to migrate to a new job at [[sega:Opus|Opus]], he is credited to said company instead.
 
+
|
When locked onto ''Sonic 3'', ''Sonic & Knuckles'' creates ''[[Sonic 3 & Knuckles]]''. When this occurs, the miniboss and Knuckles themes (and most of the jingles) from ''Sonic 3'' are replaced with their ''Sonic & Knuckles'' counterparts, most of which were composed by Drossin. So in this context, some ''Sonic 3'' tracks ''were'' replaced by Drossin's compositions, but the true reasoning for why remains unclear.
+
|-
 
+
| [[sega:Jun Senoue|Jun Senoue]]
===Cirocco Jones===
+
| [[sega:Sega Sound Team|Sega Sound Team]]
A discography of another musician (or "music consultant") working on the game, Cirocco Jones (appearing as 'Scirocco' in the ''Sonic 3'' credits), lists a "levels 2 & 3" as being composed by Michael Jackson and belonging to "Sonic The Hedgehog"{{ref|http://www.musicpowers.com/id31.html}}. While "levels 2 & 3" could be referring to [[Hydrocity Zone]] and [[Marble Garden Zone]], respectively, it could easily be referring to prototype level ordering, or indeed the order in which the group composed music.
+
| Composer
 
+
| [[sega:Jun Senoue|Jun Senoue]] is a composer and [[sega:Sega Sound Team|Sega Sound Team]] member. He is one of few [[Sega of Japan]] employees to confirm Jackson's involvement in ''Sonic the Hedgehog 3''.
Correspondence between him and Sonic Retro members has revealed that him and the other composers spent "countless hours" working with Michael, while trying to make sure it fit Sega's needs. He also revealed that there may be a lawsuit going on or about to go on as Sega owes them money.{{ref|https://forums.sonicretro.org/index.php?threads/stuff-ive-gotten-from-the-sonic-3-music-team.27943/#post-662546}}
+
|[[Jun Senoue interview by LOst (June 2002)]], Jun Senoue interview by Nintendo Power (2010)
 
+
|-
===Other composers===
+
| [[sega:Miyoko Takaoka|Miyoko Takaoka]]
In addition to Brad Buxer and Cirocco Jones, other credited composers are known to have worked alongside Michael Jackson in the early-to-mid 1990s.
+
| [[sega:Cube|Cube]]
 
+
| Composer
Robert Green "Bobby" Brooks was working with Michael and his siblings as an audio engineer, possibly from as early as their Motown years. Darryl Ross was also an engineer working with the star, Geoff Grace a composer, and Doug Grigsby III produced some of Jackson's material during this time period. All four were involved in the creation of Michael Jackson's next album, ''[[wikipedia:HIStory: Past, Present and Future, Book I|HIStory: Past, Present and Future, Book I]]'' which released in 1995, and none are known to have previously worked in video games (or indeed since in most cases).
+
| [[sega:Miyoko Takaoka|Miyoko Takaoka]] is a composer. She is credited to [[sega:Cube|Cube]], the sound production company she was contracted through.{{ref|{{LinkRetro|post=764635|title=Sonic Retro forum thread: New info on MJ involvement?; post #764635 by Dissident93}}}} Between her and fellow Cube composer [[sega:Masanori Hikichi|Masanori Hikichi]], they created a total of eight tracks for the project.{{ref|[https://web.archive.org/web/20040403193114/http://www.cube-sound.co.jp/zpr.html Cube's old list of works]}}
 
+
| [https://twitter.com/soundforest1/status/451046640552382465 2014 Twitter post]
==Background on SEGA Sound Team and Cube Corp.==
+
|-
 
+
| [[sega:Masanori Hikichi|Masanori Hikichi]]
===Tokuhiko Uwabo===
+
| [[sega:Cube|Cube]]
Uwabo has stated that he was responsible for management of the game's sound development, which involved assigning the staff at Sega and contracting other composers. He did not do any work on the sound itself.{{ref|https://forums.sonicretro.org/index.php?threads/stuff-ive-gotten-from-the-sonic-3-music-team.27943/#post-662546}}
+
| Composer
 
+
| [[sega:Masanori Hikichi|Masanori Hikichi]] is a composer. He is credited to [[sega:Cube|Cube]], the sound production company he was contracted through.{{ref|{{LinkRetro|post=764635|title=Sonic Retro forum thread: New info on MJ involvement?; post #764635 by Dissident93}}}} Between him and fellow Cube composer [[sega:Miyoko Takaoka|Miyoko Takaoka]], they created a total of eight tracks for the project.{{ref|[https://web.archive.org/web/20040403193114/http://www.cube-sound.co.jp/zpr.html Cube's old list of works]}}
===Yoshiaki Kashima===
+
|
In [[Milpo Interview by LOst (July 23, 2001)|a 2001 interview]], he revealed he composed the special stage theme, previously used in ''[[SegaSonic Bros.]]'', which also happens to have more tracks that made it into later games. He stated that he was unable to go into further detail due to the confidentiality of the information.
+
|-
{{Quote|1=I composed a music for "spacial stage". and I work for Sonic3,in the others,too. but sorry.I cannnot tell the detail. because,it's confidential information.|2=Yoshiaki Kashima|ref={{intref|Milpo Interview by LOst (July 23, 2001)}}}}
+
| Masanori Nakayama
 
+
| Studio Who
===Masaru Setsumaru===
+
|
According to Facebook PMs between Setsumaru and Sonic Retro members, he was responsible for sound programming along with Yoshiaki Kashima. He was also responsible for sound effects and arrangement, although not music composition. {{ref|https://forums.sonicretro.org/index.php?threads/stuff-ive-gotten-from-the-sonic-3-music-team.27943/#post-662546}} He has also stated that he felt it was an honor to work on the same project as Michael Jackson.
+
| Masanori Nakayama served an unknown role in the soundtrack's production. He receives a Sound Special Thanks in ''Sonic 3'''s credits.
 
+
|
===Tomonori Sawada===
+
|-
Sawada stated in a SoundCloud PM in 2015 that he did not compose Sky Sanctuary's music, previously assumed to be his based on the SONIC THE HEDGEHOG 10th Anniversary CD crediting the five Sonic 3 & Knuckles tracks to him, Kashima, and Drossin. He stated that he composed 3's title screen music and some jingles instead. He also said that he is no longer able to tell who did each track anymore, most likely due to him no longer having the documentation.{{ref|https://imgur.com/o7TQff6}} He has been contacted about the prototype's music although he did not respond, possibly due to the confidentiality of such information. It is possible that he composed prototype Ice Cap's music, based on its similarities to Crystal Egg from the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''.
+
| [[sega:Michael Jackson|Michael Jackson]]
 
+
| Jackson's sound team
===Masayuki Nagao===
+
| Composer
Nagao has confirmed he was involved with arrangements and programming, including Hydrocity Zone Act 2. He also "produced" more than half of the songs for the game, which likely means he programmed them. Opus Corp. is mentioned in the credits as Nagao was getting ready to join the company while working on the game.
+
| [[Michael Jackson]] was an American pop music artist who became involved in the composition of ''Sonic the Hedgehog 3'''s soundtrack relatively late in development, bringing a number of members of his personal sound team to the project.
 
+
|
===Jun Senoue===
+
|-
In [[Jun Senoue interview by LOst (June 2002)|a 2002 interview]], he mentions that the bonus stage tracks were composed by him. However, he is unable to reveal details, due to "so much secret things". When asked on Twitter about who did what for Sonic 3 & Knuckles' music, he simply stated that Sega done all of it, neither going into detail about who did what nor acknowledging the involvement of third parties. {{ref|https://twitter.com/crush40/status/251310610644627456}} In 2010, he stated in a Nintendo Power magazine that he knows "quite a lot" about Jackson's involvement, but cannot disclose it.
+
| Brad Buxer
 
+
| Jackson's sound team
===Miyoko Takaoka===
+
| Composer, Arranger
During correspondence with Takaoka and a fan, she stated she composed the music for Marble Garden Zone and bonus stage music.{{ref|https://twitter.com/soundforest1/status/451046640552382465}} After being shown the bonus stage music in the game, she did not recognize any of it as hers and believes that her track may have went unused. The same may have been the case for Marble Garden's music too, as some fans familiar with her work do not feel it sounds like her.
+
| Brad Buxer is a composer and one of [[Michael Jackson]]'s closest professional collaborators at the time. He is one of three members of Jackson's sound team to confirm the artist's involvement in the project through the 2016 ''Huffington Post'' article.{{ref|https://testkitchen.huffingtonpost.com/michaeljacksonsonic/}}
 
+
|[[Brad Buxer Interview (Black & White, November/December 2009)]], [https://testkitchen.huffingtonpost.com/michaeljacksonsonic/ 2016 ''Huffington Post'' article], [https://www.youtube.com/watch?v=W06T6whrqQs 2019 ''MJCast'' episode]
==Current issues==
+
|-
In the modern age, video game companies have become increasingly wary of re-releasing games in their back catalogue that they may not own the full rights to. The changes seen in ''Sonic & Knuckles Collection'' would suggest the music in ''Sonic the Hedgehog 3'' has been presenting a problem since ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'' were brought to Windows PCs in the form of ''[[Sonic & Knuckles Collection]]'' at least in 1997.
+
| Robert Green "Bobby" Brooks
 
+
| Jackson's sound team
In that edition, six tracks ([[Carnival Night]], [[IceCap]], [[Launch Base]], the credits to ''Sonic the Hedgehog 3'', Knuckles' theme in ''Sonic 3'' and the Competition menu) had entirely different compositions, and the Mini-Boss theme is always the ''Sonic & Knuckles'' version, with the slot for the ''Sonic 3'' version being replaced with an entirely different (and unused) song. Sega isn't thought to have been challenged on the use of ''Sonic 3'''s music, but it remains a thorny issue to this day.
+
|
 
+
| Bobby Brooks is an audio engineer and long-time collaborator of Michael Jackson and his siblings.
Initially it was believed to be replacements to avoid rights issues, however as these tracks are present in the ''[[Sonic the Hedgehog 3 (prototype; 1993-11-03)]]'' people have speculated that the PC version may have been in simultaneous development as the [[Sega Mega Drive]] version. It is possible that the compositions in the PC/Prototype were what was originally planned before Michael Jackson's team was introduced, and only the development team working on the [[Sega Mega Drive]] version got the compositions produced by Michael Jackson's music team.
+
|
 
+
|-
No subsequent ''Sonic'' game has ever revisited Carnival Night, Ice Cap or Launch Base Zone. ''[[Sonic Generations]]'' and ''[[Sonic Mania]]'' avoid these levels, and likewise, the music accompanying Knuckles or the mini boss has never been heard outside of ''Sonic 3''. The lone exception is ''[[Lego Dimensions]]'', which included Carnival Night and Ice Cap but sidestepped the issue by not licensing any music from the Mega Drive titles, opting instead to compose new soundalike tracks for all the zones. Curiously, however, some of the replaced ''Sonic 3'' jingles have turned up in newer games (such as the title screen and 1-up theme), which would suggest Sega owns the rights to those, but a game like ''[[Sonic Pocket Adventure]]'', whose entire soundtrack is lifted from ''Sonic 3'' and ''Sonic & Knuckles'' has no signs of the so-called Jackson tracks.
+
| Darryl Ross
 
+
| Jackson's sound team
Despite being offered by [[Christian Whitehead]], Sega chose not to offer remastered mobile versions of ''Sonic the Hedgehog 3'' in a similar manner to the 2013 releases of ''[[Sonic the Hedgehog (2013)|Sonic the Hedgehog]]'' and ''[[Sonic the Hedgehog 2 (2013)|Sonic the Hedgehog 2]]''. Likewise while other mobile versions of ''Sonic 1'' and ''Sonic 2'' were commissioned, none were released for ''Sonic 3''.
+
|
 +
| Darryl Ross is an audio engineer and Michael Jackson collaborator.
 +
|
 +
|-
 +
| Geoff Grace
 +
| Jackson's sound team
 +
| Arranger
 +
| Geoff Grace is a composer and Michael Jackson collaborator.
 +
|
 +
|-
 +
| Doug Grigsby III
 +
| Jackson's sound team
 +
|
 +
| Doug Grigsby III is a producer and long-time Michael Jackson collaborator. He is one of three members of Jackson's sound team to confirm the artist's involvement in the project through the 2016 ''Huffington Post'' article.{{ref|https://testkitchen.huffingtonpost.com/michaeljacksonsonic/}}
 +
|[https://testkitchen.huffingtonpost.com/michaeljacksonsonic/ 2016 ''Huffington Post'' article]
 +
|-
 +
| C. Cirocco "Scirocco" Jones
 +
| Jackson's sound team
 +
| Sound Programmer, Arranger, Composer
 +
| C. Cirocco Jones is a producer and Michael Jackson collaborator. He is one of three members of Jackson's sound team to confirm the artist's involvement in the project through the 2016 ''Huffington Post'' article.{{ref|https://testkitchen.huffingtonpost.com/michaeljacksonsonic/}}
 +
|[http://web.archive.org/web/20040923213634/http://www.musicpowers.com/id31.html Online discography] (Wayback Machine), [https://forums.sonicretro.org/index.php?threads/stuff-ive-gotten-from-the-sonic-3-music-team.27943/#post-662546 20xx fan correspondence], [https://testkitchen.huffingtonpost.com/michaeljacksonsonic/ 2016 ''Huffington Post'' article]
 +
|-
 +
| Mayumi Nina Sakazaki
 +
| Jackson's sound team
 +
| Coordinator
 +
| Mayumi Nina Sakazaki ("MRM") was Michael Jackson's long-time Japanese coordinator, personally responsible for assisting the artist while working in the country. She is given a special thanks in ''Sonic 3'''s credits.
 +
|
 +
|-
 +
| [[sega:Hisaki Nimiya|Hisaki Nimiya]]
 +
| [[sega:Sega of Japan|Sega of Japan]]
 +
| Coordinator
 +
| [[sega:Hisaki Nimiya|Hisaki Nimiya]] is a coordinator and translator with [[Sega of Japan]] which assisted [[sega:Sega Sound Team|Sega Sound Team]] during their work with [[Michael Jackson]].
 +
|
 +
|-
 +
| [[sega:Hisashi Suzuki|Hisashi Suzuki]]
 +
| [[sega:Sega of Japan|Sega of Japan]]
 +
| Director
 +
| [[sega:Hisashi Suzuki|Hisashi Suzuki]] is a veteran [[Sega of Japan]] executive, director, and engineer, and the Sega representative who worked most closely with [[Michael Jackson]] during his past collaborations with the company. Suzuki was Jackson's primary point-of-contact for Sega, and the two reputedly developed a close friendship over the years.
 +
|
 +
|-
 +
| [[sega:Howard Drossin|Howard Drossin]]
 +
| [[sega:Sega Technical Institute|Sega Technical Institute]]
 +
| Composer, Arranger
 +
| [[sega:Howard Drossin|Howard Drossin]] is [[Sega Technical Institute]]'s in-house composer. He recalls being called into the project at the last minute to create a number of jingles for ''Sonic 3'', most of which would go unused until the release of ''Sonic & Knuckles''. He receives a Sound Special Thanks in ''Sonic 3'''s credits.
 +
| [[Howard Drossin interview by SageXPO (August 2008)]]
 +
|-
 +
| [[sega:Roger Hector|Roger Hector]]
 +
| [[sega:Sega Technical Institute|Sega Technical Institute]]
 +
| General Manager
 +
| [[sega:Roger Hector|Roger Hector]] was [[sega:Sega Technical Institute|Sega Technical Institute]]'s General Manager, and while not directly involved in sound production, was responsible for a number of important decisions relating to [[Michael Jackson]]'s involvement with ''Sonic 3''. Hector states that he was the one officially responsible for both hiring and firing Jackson, and for assigning [[sega:Howard Drossin|Howard Drossin]] to replace the offending music. Hector was the first person within Sega to bring the artist's involvement to light, and is the source of the claim that Jackson was fired over his 1993 sexual abuse allegations.
 +
|[[Roger Hector interview by hxc (August 2005)]], [[:File:Makingofs3kpg4.jpg|Roger Hector interview by ''Games™'' (2007)]]
 +
|}
  
''Sonic 3'' is less widely available than its Mega Drive counterparts - while included where it is expected (e.g. ''[[Sonic Jam]]'' or ''[[Sonic Mega Collection]]''), it is often neglected in budget Mega Drive consoles made
+
==Interviews==
by AtGames, and is missing from the 2018 release of ''[[sega:Sega Mega Drive Classics|Sega Mega Drive Classics]]'', despite virtually every other first-party Mega Drive game making an appearance.
+
*[[Howard Drossin interview by SageXPO (August 2008)]]
 +
*[[Milpo Interview by LOst (July 23, 2001)]]
 +
*[[Jun Senoue interview by LOst (June 2002)]]
 +
*[[Roger Hector interview by hxc (August 2005)]]
 +
*[[Brad Buxer Interview (Black & White, November/December 2009)]]
  
There is no concrete evidence that the music holds ''Sonic 3'' back, however there have been similar cases where the publisher has been reluctant to re-release games that may present legal issues. [[Nintendo]]'s ''Earthbound'' on the Super NES is one such example - the [[Virtual Console]] release was held back for years because much of the game's soundtrack samples popular songs from The Beatles and elsewhere.
+
==External links==
 +
*''[https://testkitchen.huffingtonpost.com/michaeljacksonsonic The Michael Jackson Video Game Conspiracy]'' article by Todd Van Luling at ''[https://huffingtonpost.com/ The Huffington Post]''
 +
*''[https://shmuplations.com/sonicteam/ The Story of Sonic Team – 1997 Developer Interview]'' article at ''[https://shmuplations.com/ shmuplations.com]''
 +
*''[https://www.youtube.com/watch?v=W06T6whrqQs The MJCast 100: Brad Buxer Special]'' episode at ''[https://www.youtube.com/c/Themjcast The MJCast]''
 +
*{{LinkRetro|topic=38949|title=The "Sonic The Hedgehog 3 & Knuckles" Quest for Music Composer Research}} investigative thread at [https://forums.sonicretro.org/index.php Sonic and Sega Retro Forums]
  
 
==References==
 
==References==
<references />
+
<references/>
  
 
{{S3Omni}}
 
{{S3Omni}}

Latest revision as of 23:19, 24 March 2024

Back to: Sonic the Hedgehog 3/Development.

The music of Sonic the Hedgehog 3 stands as an ongoing conundrum for Sega due to certain executive decisions made during development. Due to the last-minute inclusion of the popular music artist Michael Jackson and his sound team, along with consequences of his subsequent departure before the game's release, it's not fully understood how much of the soundtrack is currently owned by the company. As time passed, some of Sonic 3's development staff have commented on the issue (some providing conflicting information), with all confirming Jackson's involvement in one of the most curious & complicated moments of the franchise's history.

History

Dreams Come True

Soon after development on Sonic the Hedgehog 2 completed, core staff members Yuji Naka, Hirokazu Yasuhara, and Takashi Iizuka were brought back to Japan to begin planning for Sonic the Hedgehog 3.[1] Around this time, Masato Nakamura (responsible for composing the first two Mega Drive Sonic games) experienced a great deal of success with his band Dreams Come True and subsequently increased his contractual demands for producing a soundtrack for Sonic 3. He requested more royalties for his music and reuse of his compositions in future releases. Sega of Japan declined, and had to look elsewhere for the composition power needed in such a blockbuster title.

Michael Jackson & team

Michael Jackson assigned the project's management duties to long-time friend and collaborator Brad Buxer.

Initially, the game's soundtrack was composed by Sega's in-house composers. However, sometime in 1993 - relatively late in the development process[2] - the company entered into an agreement to have Michael Jackson and his personal sound team compose the game's soundtrack. Jackson had a long history with Sega (most notably producing Michael Jackson's Moonwalker early in the Mega Drive's lifespan) and had visited Sega's offices in Japan some months prior - particularly becoming close friends with company executive Hisashi Suzuki. As Jackson was both an avid video gamer and a fan of Sonic the Hedgehog, Suzuki suggested that the artist compose the soundtrack to an upcoming Sonic the Hedgehog title, an offer which was immediately accepted. Despite Suzuki warning Jackson that his work on the game was unlikely to be as profitable as his other endeavors, Jackson astoundingly charged no cost for his work on the project, refusing Hisashi Suzuki's offers of reimbursement and only requesting that Sega instead donate a percentage of the game's profits to charity.[3] Accordingly, a number of the company's upper management, including Sega of America president Tom Kalinske, recall that Jackson signed no official contracts for his work on Sonic the Hedgehog 3.

When Jackson was first assigned to creating music for the game, Hisashi Suzuki initially described the game's various Zones verbally, to which Jackson had a difficult time imagining what sound would accompany them. However, once Suzuki switched to picture-based examples, Jackson sprung to life and began envisioning the game's music. According to Suzuki, Jackson was the type of artist whose creativity was inspired by "visuals, not words." Following this, Sega's in-house Sega Sound Team (along with Jackson's assistant Mayumi Nina Sakazaki and Sega's Hisaki Nimiya), were flown to a Los Angeles, California hotel with their computers and equipment to produce the soundtrack with Jackson. This process consisted of working with the artist to create demo tracks with professional instruments during the day, and then translating that music to FM synthesis for playback on the Mega Drive during the night. Jackson and his team would then listen to the results and provide feedback, with the artist delegating his team's management to Brad Buxer, one of Jackson's closest professional collaborators and a trusted friend. In particular, Buxer would assume the majority of management duties on the project, as according to Mayumi Nina Sakazaki, "it seems that Michael had complete trust in Brad." Both Jackson and Buxer assumed they could complete the soundtrack in about a week, but problems acquiring a satisfactory sound from the new compositions, as well as ideological differences with Sega Sound Team and issues with sample memory size, resulted in the team remaining in Los Angeles two weeks longer than expected.[4]

One of Buxer's biggest obstacles was transcribing Jackson's style to digital music. In particular, Buxer ran into conflicts with Sega Sound Team over the shifting of rhythms, as he was told that while these changes can be made with analog music, the style of video game music results in more rigid "beats". Worse, Jackson was reportedly disappointed in the sound quality of the freshly-translated compositions, and told Buxer that his work could never be released like this. In response, Nimiya countered that millions of Jackson's fans listen to his work on low-quality speakers such as radios, and the group endeavored to produce the best quality they could from such a unique collaboration. According to a number of people involved with the project, Jackson always remained professional and polite, and never spoke down to other musicians.[5]

Jackson and his sound team produced a number of original compositions for the project (along with recycling some of their past compositions, such as Buxer's unreleased New Wave single "Hard Times" as the theme for Ice Cap Zone). After the music was complete, Sega Sound Team flew back to Japan to finalize the soundtrack's development. Early that September, Jackson (who was in Japan for a concert at the Fukuoka Dome) met with Sega for final approval on his team's contributions. However, the artist was still displeased with the quality of his original music, and worked with the Team to make a number of last-minute changes - including the removal and replacement of certain tracks entirely. Jackson then officially approved of the soundtrack, and even personally invited Nimiya and Sega Sound Team to his Fukuoka Dome concert.[6]

While some developer statements claim Jackson requested his music be removed from the final product[7], most sources claim Jackson did allow the use of his music in the released soundtrack, but chose to go uncredited.[8][9] Regardless of their source, allusions to the artist's musical style were incorporated into several songs. Much of the game’s new jack swing themes can be attributed to Jackson and his team, and Carnival Night Zone's theme even directly samples the 1991 Jackson song Jam. The soundtrack also features motifs commonly associated with the artist, such as rhythms being punctuated with the occasional “woo!”.

While Jackson's is currently believed to have composed the majority of Sonic the Hedgehog 3 in some regard, one of his compositions was directly recycled from the 1991 recording of Blood on the Dance Floor: a single co-produced by Buxer and Jackson which features a rolling drum beat later included in Knuckles’ Theme (and by extension, Sub-Boss Theme). More famously, however, is Jackson's 1995 single Stranger in Moscow, which reuses the general chord progression of Sonic 3's final track, "Staff Roll". Ultimately, Jackson was not credited in either Sonic the Hedgehog 3 or the related Sonic & Knuckles, with credits going to the remaining members of his sound team (Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, and Scirocco), and with the Sega Sound Team and Cube treated as secondary to the "music composers".

Howard Drossin & Sega Sound Team

STI's Howard Drossin, from the 1994 MTV television special Rock the Rock.

Sega Technical Institute's in-house composer Howard Drossin, was brought in near the end of development to contribute a few themes and jingles to the Sonic 3 project, with most of his contributions being utilized in the later Sonic & Knuckles. Drossin also comments on Jackson's involvement, stating the artist had "nothing to do with the final product", confirming both his involvement and later departure.[10] Curiously, a few of Drossin's compositions in Sonic & Knuckles are used in Sonic 3 & Knuckles to replace Sonic 3 jingles created by Jackson's team.

Even without the involvement of Michael Jackson, it appears the soundtrack to Sonic the Hedgehog 3 underwent a number of changes during development. One of the game's Japanese composers, Miyoko Takaoka, revealed during fan correspondence that she composed the music for Marble Garden Zone and a bonus stage.[11] However, after being presented with the bonus stage themes in the final game, she did not recognize any as hers, believing her original composition may have gone unused. While she did not specifically comment on Marble Garden Zone, fans familiar with her work claim the final theme does not sound like Takaoka's style. Another composer, Tomonori Sawada, states that he's not able to tell which composer created which track, likely due to him no longer having the documentation.[12]

Sega veteran Tokuhiko Uwabo was responsible for managing the game's sound development, which entailed assigning Sega staff to production work and contracting outside composers; he confirms he did not compose for the soundtrack itself.[13] Masaru Setsumaru and Masayuki Nagao (the latter credited to Opus, a sound company he was about to join) were tasked with sound programming, sound effect creation, and arranging music for playback through the Mega Drive's FM synthesis, also confirming they did not compose for the game[13]; Setsumaru later recalled "it was an honor to work on the same project as Michael Jackson."[14]

Composer Yoshiaki Kashima (also tasked with solely developing the entirety of the sound driver[14]) revealed in a 2001 interview that he composed Sonic 3's special stage theme, and that the theme had been previously created for the unreleased arcade title SegaSonic Bros..[15] He also stated he was unable to go into further detail due to confidentiality issues. Fellow composer Jun Senoue echoes these sentiments, stating in a 2010 Nintendo Power interview that he knows "quite a lot" about Jackson's involvement, but cannot disclose any information outside of crediting himself for the game's bonus stage themes.[16]

As the 1997 Windows PC port of Sonic 3 appears to have been developed alongside the Mega Drive version, it sidesteps any involvement by Michael Jackson and instead features the tracks originally composed for the game. The November 2019 release of the Sonic the Hedgehog 3 prototype features these original tracks in Mega Drive form, and date from a time before Jackson's involvement - revealing the rather late nature of the star's collaboration.

Legacy

Sonic 3 (also called Sonic & Knuckles) was a lot of fun, but it was also very difficult. Michael Jackson was originally brought in to compose all the music for the game, but at the very end, his work was dropped after his scandals became public. This caused a lot of problems and required a lot of reworking. But the game turned out great in the end.

— Roger Hector, General Manager of the Sega Technical Institute[17]

In an August 2005 interview, Roger Hector ("executive coordinator" of both Sonic 3 and Sonic & Knuckles) revealed that Michael Jackson had originally composed the entirety of the game's soundtrack, and additionally stated that the artist was later dropped due to his 1993 sexual abuse allegations[17] (which occurred around the same time). Hector later reaffirmed this statement in a second interview two years later, again claiming that the Jackson soundtrack was never heard by the general public.Media:Makingofs3kpg4.jpg[18] This marked the first public knowledge of Jackson's involvement with the game.

While Hector was not directly involved in the game's development, he was Sega Technical Institute's General Manager and worked directly with Jackson on a number of occasions. Hector claims he was responsible for both hiring and firing the artist, and for bringing in Howard Drossin to replace the offending music (since denied by Drossin[10]). He recalls Jackson's tracks "fitted perfectly for the game, and they had a distinctive 'Michael Jackson' sound. We had it all ready and integrated into the game when the first news stories came out accusing him [of] child molestation, and Sega had to back away from the collaboration... It was too bad nobody outside ever heard the Michael Jackson music."Media:Makingofs3kpg4.jpg[18] This stance was supported by Naoto Oshima in 2018, who was not involved in the game's development. However, the majority of Jackson's staff argues this was not the case. In particular, Brad Buxer states that Jackson voluntarily chose to go uncredited due to his dissatisfaction with the playback quality of the Mega Drive (likely the "crunchy" sample playback of Sonic 3's sound driver). Buxer also reconfirmed that the decision was unrelated to the 1993 sexual abuse allegations.

Some time later, it was also discovered that the online discography for Cirocco Jones (credited as 'Scirocco' in Sonic 3) contains a listing for two pieces of untitled music from the project. Labelled "levels 2 & 3", and noting the tracks were composed by Michael Jackson for "Sonic The Hedgehog",[19] it is speculated this numbering refers to either a prototype Zone order or the internal production order of the compositions themselves. Correspondence between Jones and Sonic Retro members has revealed that Jackson's sound team worked "countless hours" with the artist on the soundtrack's production, additionally stating that "Sega owes them money" for unpaid work.[13]

Brad Buxer was interviewed in December 2009 by Jackson fan magazine Black & White Magazine, where he confirmed that the game's final release of does contain at least one composition by Michael Jackson - "Staff Roll".[20] According to Buxer, Jackson requested to go uncredited due to dissatisfaction with the sound quality of the Mega Drive's YM-2612 sound chip. He also confirmed the relation between Jackson's "Stranger in Moscow" and "Staff Roll", and that said theme indeed uses chords originally composed by the two.


B&W: Can you clarify the rumor that Michael had in 1993 composed the music for Sonic 3 video game, for which you [have] been credited?

Buxer: I've never played the game so I do not know what tracks on which Michael and I have worked the developers have kept, but we did compose music for the game. Michael called me at the time for help on this project, and that's what I did.

And if he is not credited for composing the music, it's because he was not happy with the [resulting] sound coming out of the console. At the time, game consoles did not allow an optimal sound reproduction, and Michael found it frustrating. He did not want to be associated with a product that devalued his music...

B&W: One of the surprising things in this soundtrack is that you can hear the chords from Stranger in Moscow, which is supposed to have been composed later...

Buxer: Yes, Michael and I had composed those chords for the game, and it has been used as [the] base for Stranger in Moscow. [...]

— An excerpt from the Black & White Magazine interview with Brad Buxer[21]


In 2016, Todd van Luling of the Huffington Post reached out to all of the Western composers involved in Sonic the Hedgehog 3's development.[8] The responding staff revealed that they were assembled by Jackson to assist him in composing music for the game, and that Jackson's music could still be heard in the final release. Additionally, with the 2019 release of the Sonic the Hedgehog 3 1993-11-03 prototype, it appears the music that Jackson's sound team produced was used to replace existing tracks composed by Sega's internal sound team, which would be first heard in Sonic & Knuckles Collection. This lends further credence to Michael Jackson deciding to go uncredited rather than Sega pulling the plug themselves (who could always revert to older, in-house compositions), as well as revealing the rather late nature of Jackson's involvement in the development process.

In May 2019, Buxer was interviewed for YouTube show The MJCast[7] where he talked about the origin of Stranger in Moscow and his work on Sonic 3, describing how Jackson assigned him to start composing for the game and put him in charge of "delegating other people to help... like Doug Grigsby and Darryl Ross and other people." Buxer frames himself as being the lead on the Sonic 3 project, with Jackson having less personal involvement, and states the team had completed around 41 music cues for the game - suggesting that every Act and Zone had a unique track composed for it (even Zones planned for Sonic & Knuckles). If true, it explains why Roger Hector feels people have never heard Michael Jackson's version of the soundtrack.

Legal matters

The Sonic 3 prototype provided a great deal of insight into the soundtrack's legal status.

In the modern age, game companies have become increasingly wary of rereleasing games in their back catalog that they may not own the full rights to (particularly in regard to music and samples), and Sonic the Hedgehog 3's original soundtrack may have been presenting a problem as early as 1997. While Sega isn't thought to have been legally challenged on the game's music, when Sonic the Hedgehog 3 and Sonic & Knuckles were brought to Windows PCs in the form of Sonic & Knuckles Collection, six tracks (Carnival Night, IceCap, Launch Base, the credits to Sonic the Hedgehog 3, Knuckles' theme in Sonic 3 and the Competition menu) had entirely different compositions and both game's Mini-Boss themes defaulted to the Sonic & Knuckles version. The Michael Jackson tracks were also conspicuously absent from the music found in the related Sonic the Hedgehog The Screen Saver.

Initially, the new tracks were believed to be replacements to avoid rights issues. However, as these tracks are present in the Sonic the Hedgehog 3 (prototype; 1993-11-03), it is speculated that the both the Mega Drive and PC versions may have been developed simultaneously. It is possible that these compositions were the original versions of their respective themes (i.e. what was originally planned before Michael Jackson's team was introduced), and only the Mega Drive development team received the compositions produced by Jackson's repertoire.

No subsequent Sonic game has ever revisited Carnival Night, IceCap, or Launch Base Zone. Sonic Generations and Sonic Mania avoid these levels, and likewise, the mini-boss theme has never been heard outside of Sonic 3. The lone exception is Lego Dimensions, which included Carnival Night and IceCap but sidestepped the issue by not licensing any music from the Mega Drive titles, opting instead to compose new soundalike tracks. Curiously, some of the replaced Sonic 3 jingles have turned up in later games (such as the title screen and 1-up theme), which would indicate Sega owns the rights to those. Most of Sonic the Hedgehog Pocket Adventure's soundtrack is lifted from Sonic 3 and Sonic & Knuckles while typically avoiding the purportedly-offending tracks, but strangely uses Knuckles' theme from Sonic 3 for a cutscene.

Sonic 3 is less widely available than its Mega Drive counterparts - while included where it is expected (e.g. Sonic Jam or Sonic Mega Collection), it is often neglected in budget Mega Drive consoles (particularly those made by AtGames). It is also notably absent from the 2018 release of Sega Mega Drive Classics, despite virtually every other first-party Mega Drive game making an appearance. While Christian Whitehead and Simon Thomley offered to develop a remastered version of Sonic 3 in line with their mobile versions of Sonic CD, Sonic 1 and Sonic 2, Sega chose not to pursue remastering the game until the release of Sonic Origins in 2022.

Track list

This is a work in progress list to identify the sound team and composer(s) behind each track in Sonic 3 & Knuckles. Of particular interest is whether said tracks have made reappearances in future Sonic games, indicating they are likely owned by Sega and do not present copyright complications.

Curiously, while most compositions believed to be credited to Michael Jackson and his sound team are expectedly absent from future Sonic media, the 1999 Neo Geo Pocket Color game Sonic the Hedgehog Pocket Adventure features a number of said tracks. As the legal status of these compositions are believed to be unknown (even to Sega themselves), and Pocket Adventure was developed by an outside company, it is thought their inclusion was a simple licensing mistake.

Zone themes


Angel Island Zone ID Version(s) Team Credit(s)
Angelisland.png
01
ALL
Sega
???
02
ALL
Sega
???
When arranged for Super Smash Bros. Brawl, credit is given solely to Jun Senoue (later debunked by Senoue himself). It was speculated that Tomonori Sawada is the Zone's composer, but confirmed in a 2015 SoundCloud message that he only composed Sonic the Hedgehog 3's title screen theme and some additional jingles.
Reappears in Sonic the Hedgehog Pocket Adventure (Act 1 & 2), Sonic Generations (Act 1), Sonic Mania (Act 1, first 15 seconds only), Sonic Mania Plus (Act 1), Sonic Mania Adventures (Act 1 & 2), True Blue: The Best of Sonic the Hedgehog (Act 1 & 2), and Super Smash Bros. Brawl (Act 1 & 2).


Hydrocity Zone ID Version(s) Team Credit(s)
HydrocityAct1.png
03
ALL
Sega
???
04
ALL
Opus
Masayuki Nagao (Arrangement)[22]
The online discography for Cirocco Jones (credited as 'Scirocco' in Sonic 3) contains a listing for two pieces of untitled music from the game. Labelled "levels 2 & 3", and crediting to tracks to Michael Jackson for "Sonic The Hedgehog"[19], it is speculated this numbering refers to either a prototype Zone order or the internal production order of the compositions themselves. Jones also lists a track titled "The Water", but does not clarify if this is a third track or a title for one of the aforementioned two.
Reappears in Sonic the Hedgehog Pocket Adventure (Act 1 & 2), Sonic Generations (Act 1), and Sonic Mania (Act 1 & 2).


Marble Garden Zone ID Version(s) Team Credit(s)
Marblegarden.png
05
ALL
Cube
Miyoko Takaoka (Composer)[11]
06
ALL
Cube
Miyoko Takaoka (Composer)
In 2014, Miyoko Takaoka revealed during fan correspondence that she composed the music for Marble Garden Zone and the game's bonus stage.[11] However, after being shown the bonus stage music in the final game, she did not recognize it as hers, believing her original composition may have gone unused. While she did not comment on Marble Garden Zone, fans familiar with her work claim the final theme does not sound like Takaoka's style. During a 2020 Sonic Live event, Takaoka was credited for the song x being used as background music.[23]
Reappears in Sonic Generations (Act 1).


Carnival Night Zone ID Version(s) Team Credit(s)
Carnivalnight.png
07
S3 Proto, PC, Origins
Sega
???
S3
M.J.
???
08
S3 Proto, PC, Origins
Opus
Masayuki Nagao (Arrangement)
S3
M.J.
???
Both Acts of the Sonic the Hedgehog 3 version are directly inspired by the 1991 Michael Jackson song "Jam", most notably in the use of a horn-based "downwards fall". The final note in this sequence is accompanied by a distorted "crashing glass" sample taken directly from the song "Jam". The relatively-poor fidelity of the sample's playback supports Brad Buxer's 2009 claim that Michael Jackson left the project from dissatisfaction over the Mega Drive's sound quality. Identical notes between the two songs are highlighted in red:
Michael Jackson Jam and Carnival Night Zone comparison.png
Both acts also contain rhythms inspired by "Entry of the Gladiators" by Julius Fučík, a public domain piece commonly associated with circuses.
Certain bars from the 1993-11-03 prototype's Act 2 theme were used in Sonic Drift 2, crediting Masayuki Nagao & Saori Kobayashi.
Does not reappear in future media.


Flying Battery Zone ID Version(s) Team Credit(s)
FlyingBatteryAct1.png
09
ALL
Sega
???
0A
ALL
Sega
???
Reappears in Sonic the Hedgehog Pocket Adventure (Act 2), Sonic Generations (Act 1), Mario & Sonic at the London 2012 Olympic Games (Act 1), Sonic Mania (Act 1 & 2), and Sonic & Knuckles • Sonic The Hedgehog 3 (Act 1 & 2).


IceCap Zone ID Version(s) Team Credit(s)
Icecap.png
0B
S3 Proto, PC, Origins
Sega
???
S3
M.J.
Brad Buxer (Composer)
0C
S3 Proto, PC, Origins
Sega
???
S3
M.J.
Brad Buxer (Composer)
The Sonic 3 version is directly based on the song "Hard Times", an unreleased 1982 new wave single by Brad Buxer's band The Jetzons[24], which went unheard by the general public until its inclusion on the 2008 compilation album The Complete Jetzons.[25]. While Jackson was not involved with the song, a section of the artist's famous "Smooth Criminal" shares chord structures with Act 1. While these specific chords were somewhat common in contemporary R&B music (even appearing in Jackson's later "Who Is It"), the familiarity of "Smooth Criminal" and interest in Jackson's involvement resulted in long-standing community speculation that Ice Cap Zone was one of Michael Jackson's uncredited compositions.
The prototype Sonic 3 version is speculated to have been composed by Tomonori Sawada, due to distinct similarities between it and Crystal Egg Zone's theme from Sonic the Hedgehog 2 (8-bit).
Does not reappear in future media.


Launch Base Zone ID Version(s) Team Credit(s)
Launchbase.png
0D
S3 Proto, PC, Origins
Sega
???
S3
M.J.
???
0E
S3 Proto, PC, Origins
Sega
???
S3
M.J.
???
The Sonic 3 version is speculated to have been composed by Michael Jackson and his sound team.
Does not reappear in future media.


Mushroom Hill Zone ID Version(s) Team Credit(s)
MushroomHillAct1.png
0F
ALL
Sega
???
10
ALL
Sega
???
Interestingly, the backing drums of Act 1 strongly resemble the beat of the Sonic the Hedgehog 3 version of Knuckles' Theme[26].
Reappears in Sonic the Hedgehog Pocket Adventure (Act 1), Sonic Generations (Act 1 & 2), and Sonic & Knuckles • Sonic The Hedgehog 3 (Act 1).


Sandopolis Zone ID Version(s) Team Credit(s)
Sandopolis.png
11
ALL
Sega
???
12
ALL
Sega
???
A Howard Drossin composition bearing the same name was included in the 1996 album Virtual Sonic. However, it is a completely different song from the one which actually appears in Sonic 3.
Reappears in Team Sonic Racing and 'Sonic & Knuckles • Sonic The Hedgehog 3.


Lava Reef Zone ID Version(s) Team Credit(s)
Lavareef.png
13
ALL
Sega
???
14
ALL
Opus
Masayuki Nagao (Arrangement)
Act 2's theme would later be repurposed for Sonic & Knuckles's Hidden Palace Zone.
Reappears in Sonic Mania (Act 1 & 2) and Sonic & Knuckles • Sonic The Hedgehog 3 (Act 1).

Sky Sanctuary Zone ID Version(s) Team Credit(s)
Skysanctuary.png
15
ALL
Sega
???
Act 1's theme would later be repurposed for Sonic & Knuckles and Sonic 3 & Knuckles's ending cutscene themes.
It was speculated that Tomonori Sawada is the Zone's composer, but confirmed in a 2015 SoundCloud message that he only composed Sonic the Hedgehog 3's title screen theme and some additional jingles. Masaru Setsumaru has also confirmed he is not the Zone's composer.
Reappears in Sonic the Hedgehog Pocket Adventure (Act 1), Mario & Sonic at the Olympic Winter Games (Act 1), Sonic Generations (Act 1), Sonic & All-Stars Racing Transformed (Act 1), and Sonic & Knuckles • Sonic The Hedgehog 3 (Act 1).


Death Egg Zone ID Version(s) Team Credit(s)
DeathEggAct1.png
16
ALL
Sega
???
17
ALL
Sega
???
Reappears in Sonic the Hedgehog Pocket Adventure (Act 1), Sonic Generations (Act 1), and Sonic & Knuckles • Sonic The Hedgehog 3 (Act 1).

Boss themes


Sub-Boss Theme ID Version(s) Team Credit(s)
Aizsubboss.png
18
S3 Proto, S&K, PC, Origins
Sega
???
2E
S3
M.J.
Brad Buxer (Composer)
The Sonic 3 version is derived from the original version of "Knuckles' Theme" from the same game, with Geoff Grace credited as its arranger. It shares similar chord progression with Michael Jackson's "Is It Scary", recorded one year prior to the game's release. Notably, "Is It Scary" was intended for use in the 1993 film Addams Family Values, but its inclusion was cancelled after contractual issues. Alongside Buxer's reuse of his song "Hard Times" for Ice Cap Zone's theme, this reveals that Jackson's sound team were recycling their past, unreleased material for inclusion in Sonic the Hedgehog 3 (likely due to the late nature of their requested involvement).
A bug in Sonic 3 causes the Sonic & Knuckles version of the theme to play. This programming oversight (where the game loads the music at ID 18 instead of 2E) reveals the late nature of Jackson and his sound team's involvement in Sonic 3. The 1993-11-03 prototype seems to support this theory, as it only contains the Sonic & Knuckles version.
Reappears in Sonic the Hedgehog Pocket Adventure, Sonic & Knuckles • Sonic The Hedgehog 3, and Virtual Sonic (voice samples).

Boss Theme ID Version(s) Team Credit(s)
Aizboss.png
19
ALL
Sega
???
Reappears in Sonic the Hedgehog Pocket Adventure, Sonic Drift 2, and Sonic & Knuckles • Sonic The Hedgehog 3.

The Doomsday Zone ID Version(s) Team Credit(s)
DoomsdayLevel.PNG
1A
ALL
Sega
???
Reappears in Sonic the Hedgehog Pocket Adventure, Sonic Generations (Nintendo 3DS) (2011 demo)[27], and Sonic & Knuckles • Sonic The Hedgehog 3.

Final Boss Theme (Big Arm) ID Version(s) Team Credit(s)
LBZBoss3Tails.png
30
ALL
Sega
???
"Final Boss Theme" is notably high on Sonic 3's internal track listing, suggesting it was later addition to the project. It is also present in the October 1993 prototype, indicating it may have been created after it was decided to split the game in two.
Reappears in Sonic the Hedgehog Pocket Adventure, Sonic Generations (Nintendo 3DS), Sonic Mania Adventures, and Sonic & Knuckles • Sonic The Hedgehog 3.

Bonus/Special Stage themes

Bonus Stage (Rolling Jump) ID Version(s) Team Credit(s)
Magspheres.png
1B
ALL
Sega
???
Reappears in Sonic & Knuckles • Sonic The Hedgehog 3.

Special Stage (Blue Spheres) ID Version(s) Team Credit(s)
S3k specialstage.png
1C
ALL
Sega
Yoshiaki Kashima (Composer)[15]
Recycled from the unreleased 1992 Sega System C puzzle game SegaSonic Bros..
Reappears in J.League Pro Striker (1993 prototype), Sonic Mania, Sonic & Knuckles • Sonic The Hedgehog 3, Sonic the Hedgehog 10th Anniversary, and announcements for Sonic the Hedgehog's official Minecraft DLC[28] and texture pack[29].

Bonus Stage (Slot Machine) ID Version(s) Team Credit(s)
Sonic&Knuckles MD BonusSlotMachine.png
1D
ALL
Sega
Jun Senoue (Composer & Arrangement)
The lead programmer of Sonic 3D: Flickies' Island, Jon Burton, credits the composition to Jun Senoue.
Reappears in Sonic 3D: Flickies' Island (825 prototype), Sonic the Hedgehog Pocket Adventure, and Sonic & Knuckles • Sonic The Hedgehog 3.

Bonus Stage (Gumball Machine) ID Version(s) Team Credit(s)
Bubblegum.png
1E
ALL
Sega
Jun Senoue (Composer)[16]
Confirmed through an interview with Jun Senoue.
Reappears in Sonic the Hedgehog Pocket Adventure.

Competition themes

Azure Lake ID Version(s) Team Credit(s)
Azure Lake Zone.png
20
ALL
Sega
???
Reappears in Sonic the Hedgehog Pocket Adventure.

Balloon Park ID Version(s) Team Credit(s)
Balloonpark.png
21
ALL
Sega
Jun Senoue (Composer)[30]
Composition credit shared with Sega Sound Team on Sonic Generations Original Soundtrack: Blue Blur and Sonic Generations Official Soundtrack (Vol. 2).
Reappears in Sonic Generations.

Desert Palace ID Version(s) Team Credit(s)
Desertpalace.png
22
ALL
Sega
???
Reappears in Sonic the Hedgehog Pocket Adventure.

Chrome Gadget ID Version(s) Team Credit(s)
Chromegadget.png
23
ALL
Sega
???
Reappears in Sonic the Hedgehog Pocket Adventure.

Endless Mine ID Version(s) Team Credit(s)
Endlessmine.png
24
ALL
Sega
???
Sonic Generations Original Soundtrack: Blue Blur solely credits the composition to Jun Senoue.
The melody bears similarities to "Escape from the City" from Sonic Adventure 2, composed by Jun Senoue. However, Senoue himself denied a connection between the two[31]. Regardless, his band Cash Cash incorporated Endless Mine Zone's melody in their Act 1 arrangement of "Escape from the City" for Sonic Generations.
Reappears in Sonic Generations (melody).

Other themes & jingles

Knuckles' Theme ID Version(s) Team Credit(s)
Sonic3 MD AIZ1 Knuckles1.png
1F
S3 Proto, PC
Sega
???
S3
M.J.
Brad Buxer (Composer)
S&K, PC, Origins
Sega
Howard Drossin (Composer), Masaru Setsumaru (Programming)
The Sonic the Hedgehog 3 prototype and Sonic & Knuckles Collection version was composed by an unknown composer, likely in-house at Sega. Curiously, this version is the only track from Sonic 3 to be entirely excluded from Sonic Origins.
The Sonic the Hedgehog 3 version was almost certainly co-composed by Brad Buxer and Michael Jackson; notably, it includes a 4-bar swinging hip hop beat previously featured in "Blood on the Dance Floor", a single by Jackson (with drum programming credited to Buxer) recorded three years earlier. Interestingly, the backing drums of Mushroom Hill Zone Act 1 strongly resemble the beat of this version[32]. This track reappears in Sonic the Hedgehog Pocket Adventure.
The Sonic & Knuckles version was composed by Howard Drossin, and reappears in Sonic & Knuckles • Sonic The Hedgehog 3 and Virtual Sonic.

Title Screen ID Version(s) Team Credit(s)
Sonic3 title.png
25
S3C, S3, PC, Origins
Sega / Opus
Tomonori Sawada (Composer)[33]
S&K, PC
Sega
Howard Drossin (Composer)[34], Masaru Setsumaru (Programming)
The Sonic the Hedgehog 3 version was composed by Tomonori Sawada (as revealed in 2015 fan correspondence[33]). It reappears in Sonic the Hedgehog Pocket Adventure.
The Sonic & Knuckles version was composed by Howard Drossin, and reappears in Sonic & Knuckles • Sonic The Hedgehog 3 and Virtual Sonic.

Staff Roll ID Version(s) Team Credit(s)
Sonic3 MD CreditsStart.png
26
S3 Proto, PC, Origins
Sega
???
S3
M.J.
Brad Buxer (Composer)
S3C Proto
Various
Various
S&K, PC, Origins
Sega
Various
The Sonic the Hedgehog 3 prototype and Sonic & Knuckles Collection version reappears in Sonic Origins.
The Sonic the Hedgehog 3 version was co-composed by Michael Jackson and Brad Buxer, and was notably used as the basis for Jackson's 1995 song "Stranger In Moscow" (as confirmed by Buxer in his 2009 and 2019 interviews.[21][35] Recorded just a few months after Jackson departed the project, Buxer utilized the same chord progression and synth/strings sections of "Staff Roll".
The Sonic & Knuckles version reappears in Sonic Origins.

Game Over ID Version(s) Team Credit(s)
Sonic3 MD GameOver.png
27
ALL
Sega
Jun Senoue (Composer & Arrangement)
The Mega Drive version of Sonic 3D: Flickies' Island credits composition to Jun Senoue.[36]
Reappears in Sonic the Hedgehog Pocket Adventure, Sonic the Hedgehog 4, Sonic Generations, Sonic Mania, and Super Mario Maker.

2-Player Results (Competition) ID Version(s) Team Credit(s)
S3 2player.png
28
ALL
Sega
Jun Senoue (Composer & Arrangement)
The Mega Drive version of Sonic 3D: Flickies' Island credits composition to Jun Senoue.[36]
Reappears in Sonic the Hedgehog Pocket Adventure.

Act Clear ID Version(s) Team Credit(s)
SonicCanMoveDuringScoreTally.png
29
ALL
Sega
Jun Senoue (Composer & Arrangement)
The Mega Drive version of Sonic 3D: Flickies' Island credits composition to Jun Senoue.[36]
Reappears in various future media.

Extra Life ID Version(s) Team Credit(s)
Sonic3 MD ExtraLife.png
2A
S3 Proto, S3, PC, Origins
Sega / Opus
Tomonori Sawada (Composer)
S&K, PC, Origins
Sega
Howard Drossin (Composer), Masaru Setsumaru (Programming & Arrangement)
The Sonic the Hedgehog 3 version is based off the title screen theme, and is likely one of the jingles Tomonori Sawada referred to composing. It was later rearranged by Masayuki Nagao for 1995's Sonic Drift 2, and makes reappearances in Sonic the Hedgehog 4, Sonic Mania, and a 2012 Progressive Insurance commercial starring Sonic the Hedgehog.[37]
The Sonic & Knuckles version is based off the title screen theme, and is likely composed by Howard Drossin. It later reappeared in Sonic the Hedgehog Pocket Adventure and Sonic 3D: Flickies' Island
The Sonic the Hedgehog 3 version is used for Sonic Origins except for Classic Mode, where the Sonic & Knuckles version plays instead. This determines what version is used in Blue Sphere and New Blue Spheres, except for when played standalone from the main menu, in which Blue Sphere is in Classic Mode yet both use the Sonic & Knuckles version.

Chaos Emerald ID Version(s) Team Credit(s)
Sonic3 MD ChaosEmerald.png
2B
ALL
Sega
Yukifumi Makino (Composer & Arrangement)
Used as early as the original Sonic the Hedgehog.
Reappears in various future media.

Invincibility Theme ID Version(s) Team Credit(s)
S3Invincibility.PNG
2C
S3 Proto, S3, PC
Sega / Opus
Tomonori Sawada (Composer)
S&K, PC, Origins
Sega
Howard Drossin (Composer), Masaru Setsumaru (Programming)
The Sonic the Hedgehog 3 version is based off the title screen theme, and is likely one of the jingles Tomonori Sawada referred to composing. It later reappeared in 1995's Sonic Drift 2 (which attributes sound to Masayuki Nagao & Saori Kobayashi) and a 2012 Progressive Insurance commercial starring Sonic the Hedgehog.[37]
The Sonic & Knuckles version is based off the title screen theme, and is likely composed by Howard Drossin. It later reappeared in Sonic the Hedgehog Pocket Adventure.

Competition Screen ID Version(s) Team Credit(s)
S3competitionscreen.png
2D
S3 Proto, PC, Origins
Sega
???
S3
M.J.
???
The Mega Drive version is speculated to be composed by Jackson's sound team. If true, it would be their only contribution to forgo the use of sampled drums. Additionally, the 2001 Michael Jackson single "You Rock My World" shares similar chords with the theme, with further speculation that Jackson based the single on his Sonic 3 work (in a similar manner to "Stranger in Moscow").
Does not reappear in future media.

Unused Theme ID Version(s) Team Credit(s)
Notavailable.svg
2E
S3 Proto, PC, Origins
Sega
???
Replaced with the sub-boss theme in the Mega Drive release.
Reappears in Sonic Origins.

Data Select ID Version(s) Team Credit(s)
Sonic3 MD DataSelect.png
2F
ALL
Sega
Masaru Setsumaru (Programming & Arrangement)
The theme's arrangement in 1997's Sonic Jam is credited to Masaru Setsumaru and Kenichi Tokoi. However, Setsumaru later confirmed he was not the composer (and did not know who was), and Tokoi joined Sega two years after Sonic 3's release, leaving the actual composer unknown.
Reappears in Sonic Jam, Sonic the Hedgehog Pocket Adventure, Sonic Gems Collection, Sonic Generations, and True Blue: The Best of Sonic the Hedgehog.

Drowning Countdown ID Version(s) Team Credit(s)
Sonic3 MD DrowningCountdown.png
31
ALL
Sega
Yukifumi Makino (Composer & Arrangement)
Used as early as the original Sonic the Hedgehog.
Reappears in various future media.

All Clear ID Version(s) Team Credit(s)
Sonic3 MD Ending Sonic.png
32
S3, PC
Sega / Opus
Tomonori Sawada (Composer)
S&K, Origins
Sega
Howard Drossin (Composer), Masaru Setsumaru (Programming)
The Sonic the Hedgehog 3 version reappears in Sonic the Hedgehog Pocket Adventure, and the Sonic & Knuckles version reappears in Sonic Origins.

Audio samples

Download.svg Download Sonic 3 Samples (WAV Format)
File: S3sampswav.rar (125 kB) (info)
The DAC audio samples located within the Sonic the Hedgehog 3 ROM (
Sonic Retro
originally extracted by Stealth
) are listed here as part of an ongoing project to locate where they came from.
Sonic Retro
Discussion Thread
.
DAC Audio Samples List ID Type Source Description / Usage
81 Drum Snare
82 Drum Same as 83, 84, 85 Tom
83 Drum Same as 82, 84, 85 Tom
84 Drum Same as 82, 83, 85 Tom
85 Drum Same as 82, 83, 84 Tom
86 Drum Kick
87 Drum Snare
88 Drum Kick + Cymbal
89 Drum HiHat
8A SFX Same as 8B Hit (Metal)
8B SFX Same as 8A Hit (Metal)
8C SFX Pop, Click
8D Drum Same as 8E
8E Drum Same as 8D
8F Clap
90 Drum Same as 91, 92, 93 E.Tom
91 Drum Same as 90, 92, 93 E.Tom
92 Drum Same as 90, 91, 93 E.Tom
93 Drum Same as 90, 91, 92 E.Tom
94 Drum Same as 95, 96, 97 E.Snare
95 Drum Same as 94, 96, 97 E.Snare
96 Drum Same as 94, 95, 97 E.Snare
97 Drum Same as 94, 95, 96 E.Snare
98 Drum Same as 99, 9A Timpani
99 Drum Same as 98, 9A Timpani
9A Drum Same as 98, 99 Timpani
9B Drum Snare
9C SFX Shaker
9D SFX Kick (Distorted)
9E SFX Hit
9F Sample (Original) Michael Jackson: "Jam" "Jam!" long (Played at 13.5kHz) / Carnival Night Zone
A0 Sample (Original) Michael Jackson: "Jam" "Jam!" short (Played at 13.5kHz) / Carnival Night Zone
A1 Sample (Original) Michael Jackson: "In The Closet" ([1]) Glass Break 1 / Carnival Night Zone
A2 Sample (Original) Michael Jackson: "In The Closet" ([2]) Glass Break 2 / Carnival Night Zone, Launch Base Zone
A3 SFX Hit
A4 Drum Kick (Muted)
A5 Sample (Sample Pack) Norman Cook: "Skip To My Loops" (Track 64) "Come On!" / Sub-Boss Theme (S3)
A6 Drum E.Snare
A7 Drum Kick (Vintage)
A8 Drum Kick (Processed)
A9 Sample (Sample Pack) Norman Cook: "Skip To My Loops" (Track 64) "Woo!", "HUH" / Sub-Boss Theme (S3)
AA Sample (Sample Pack) Run-DMC: "Peter Piper" (1:56) "Go!" / Launch Base Zone
AB Sample (Edited Sample Pack) Same as AA sample with snare drum added "Go!" + Snare / Launch Base Zone
AC Drum Kick (Processed)
AD Percussion Same as AE Hit (Wooden)
AE Percussion Same as AD Hit (Wooden)
AF Percussion Same as B0 Hit (Metal)
B0 Percussion Same as AF Hit (Metal)
B1 SFX Sci-Fi Sound
B2 Clap Same as B3 / Knuckles' Theme (S3)
B3 Clap Same as B2 / Knuckles' Theme (S3)
B4 Sample Same as C1, C2, C3, C4 Chord Stab
B5 Sample Chord Stab
B6 Sample (Original) James Brown: "Say It Loud, I'm Black & I'm Proud" ([3]) "Yeah", "Hey" + Kick / Knuckles' Theme (S3), Sub-Boss Theme (S3)
B7 Drum Kick
B8 Sample Same as B9 Chord Stab
B9 Sample Same as B8 Chord Stab
BA SFX Cymbal (Reversed)
BB SFX Record Scratch
BC Sample Chord Stab
BD Drum Kick
BE Sample (Edited Sample Pack) Same as A9 plus glass break added "Woo!" + Glass Break / Sub-Boss Theme (S3)
BF SFX Click
C0 Sample (Original [?]) Breath
C1 Sample Same as B4, C2, C3, C4 Chord Stab
C2 Sample Same as B4, C1, C3, C4 Chord Stab
C3 Sample Same as B4, C1, C2, C4 Chord Stab
C4 Sample Same as B4, C1, C2, C3 Chord Stab
XX Sample Similar to BC Chord Stab

Staff list

Name Group Role Description Statement(s)
Tokuhiko Uwabo Sega Sound Team Sound Director Tokuhiko "Bo" Uwabo is a composer and Sega Sound Team member responsible for managing the game's sound development, which entailed assigning Sega staff to production work and contracting outside composers; he confirms he did not compose for the soundtrack itself.[13] 20xx fan correspondence
Sachio Ogawa Sega Sound Team Sachio Ogawa is a composer and Sega Sound Team member.
Yoshiaki Kashima Sega Sound Team Sound Programmer, Sound Designer, Sound Driver Programming Yoshiaki Kashima is a sound programmer and sound designer with Sega Sound Team, tasked with creating Sonic the Hedgehog 3's music driver entirely by himself.[14] Milpo Interview by LOst (July 23, 2001)
Masaru Setsumaru Sega Sound Team Sound Programmer, Sound Designer, Arranger Masaru Setsumaru is a sound programmer and Sega Sound Team member. He is one of few Sega of Japan employees to confirm Jackson's involvement in Sonic the Hedgehog 3. 20xx fan correspondence, 2015 fan correspondence
Tatsuyuki Maeda Sega Sound Team Tatsuyuki Maeda is a composer and Sega Sound Team member.
Tomonori Sawada Sega Sound Team Composer Tomonori Sawada is a composer and Sega Sound Team member. 20xx fan correspondence
Masayuki Nagao Sega Sound Team Sound Programmer, Sound Designer, Arranger Masayuki Nagao is a sound programmer and arranger with Sega Sound Team. As Nagao was preparing to migrate to a new job at Opus, he is credited to said company instead.
Jun Senoue Sega Sound Team Composer Jun Senoue is a composer and Sega Sound Team member. He is one of few Sega of Japan employees to confirm Jackson's involvement in Sonic the Hedgehog 3. Jun Senoue interview by LOst (June 2002), Jun Senoue interview by Nintendo Power (2010)
Miyoko Takaoka Cube Composer Miyoko Takaoka is a composer. She is credited to Cube, the sound production company she was contracted through.[14] Between her and fellow Cube composer Masanori Hikichi, they created a total of eight tracks for the project.[38] 2014 Twitter post
Masanori Hikichi Cube Composer Masanori Hikichi is a composer. He is credited to Cube, the sound production company he was contracted through.[14] Between him and fellow Cube composer Miyoko Takaoka, they created a total of eight tracks for the project.[38]
Masanori Nakayama Studio Who Masanori Nakayama served an unknown role in the soundtrack's production. He receives a Sound Special Thanks in Sonic 3's credits.
Michael Jackson Jackson's sound team Composer Michael Jackson was an American pop music artist who became involved in the composition of Sonic the Hedgehog 3's soundtrack relatively late in development, bringing a number of members of his personal sound team to the project.
Brad Buxer Jackson's sound team Composer, Arranger Brad Buxer is a composer and one of Michael Jackson's closest professional collaborators at the time. He is one of three members of Jackson's sound team to confirm the artist's involvement in the project through the 2016 Huffington Post article.[8] Brad Buxer Interview (Black & White, November/December 2009), 2016 Huffington Post article, 2019 MJCast episode
Robert Green "Bobby" Brooks Jackson's sound team Bobby Brooks is an audio engineer and long-time collaborator of Michael Jackson and his siblings.
Darryl Ross Jackson's sound team Darryl Ross is an audio engineer and Michael Jackson collaborator.
Geoff Grace Jackson's sound team Arranger Geoff Grace is a composer and Michael Jackson collaborator.
Doug Grigsby III Jackson's sound team Doug Grigsby III is a producer and long-time Michael Jackson collaborator. He is one of three members of Jackson's sound team to confirm the artist's involvement in the project through the 2016 Huffington Post article.[8] 2016 Huffington Post article
C. Cirocco "Scirocco" Jones Jackson's sound team Sound Programmer, Arranger, Composer C. Cirocco Jones is a producer and Michael Jackson collaborator. He is one of three members of Jackson's sound team to confirm the artist's involvement in the project through the 2016 Huffington Post article.[8] Online discography (Wayback Machine), 20xx fan correspondence, 2016 Huffington Post article
Mayumi Nina Sakazaki Jackson's sound team Coordinator Mayumi Nina Sakazaki ("MRM") was Michael Jackson's long-time Japanese coordinator, personally responsible for assisting the artist while working in the country. She is given a special thanks in Sonic 3's credits.
Hisaki Nimiya Sega of Japan Coordinator Hisaki Nimiya is a coordinator and translator with Sega of Japan which assisted Sega Sound Team during their work with Michael Jackson.
Hisashi Suzuki Sega of Japan Director Hisashi Suzuki is a veteran Sega of Japan executive, director, and engineer, and the Sega representative who worked most closely with Michael Jackson during his past collaborations with the company. Suzuki was Jackson's primary point-of-contact for Sega, and the two reputedly developed a close friendship over the years.
Howard Drossin Sega Technical Institute Composer, Arranger Howard Drossin is Sega Technical Institute's in-house composer. He recalls being called into the project at the last minute to create a number of jingles for Sonic 3, most of which would go unused until the release of Sonic & Knuckles. He receives a Sound Special Thanks in Sonic 3's credits. Howard Drossin interview by SageXPO (August 2008)
Roger Hector Sega Technical Institute General Manager Roger Hector was Sega Technical Institute's General Manager, and while not directly involved in sound production, was responsible for a number of important decisions relating to Michael Jackson's involvement with Sonic 3. Hector states that he was the one officially responsible for both hiring and firing Jackson, and for assigning Howard Drossin to replace the offending music. Hector was the first person within Sega to bring the artist's involvement to light, and is the source of the claim that Jackson was fired over his 1993 sexual abuse allegations. Roger Hector interview by hxc (August 2005), Roger Hector interview by Games™ (2007)

Interviews

External links

References

  1. The Story of Sonic Team – 1997 Developer Interview
  2. The Cutting Room Floor: Proto:Sonic the Hedgehog 3
  3. M Sakazaki (2010). Memories of Michael Jackson
  4. M Sakazaki (2010). Memories of Michael Jackson
  5. M Sakazaki (2010). Memories of Michael Jackson
  6. M Sakazaki (2010). Memories of Michael Jackson
  7. 7.0 7.1 https://www.youtube.com/watch?v=W06T6whrqQs
  8. 8.0 8.1 8.2 8.3 8.4 https://testkitchen.huffingtonpost.com/michaeljacksonsonic/
  9. M Sakazaki (2010). Memories of Michael Jackson
  10. 10.0 10.1 Howard Drossin interview by SageXPO (August 2008)
  11. 11.0 11.1 11.2 @soundforest1 on Twitter (Wayback Machine: 2019-11-18 14:01)
  12. https://imgur.com/o7TQff6
  13. 13.0 13.1 13.2 13.3 [
    Sonic Retro
    Sonic Retro forum thread: Stuff I've gotten from the Sonic 3 music team; post #662546 by Dissident93
    Sonic Retro
    Sonic Retro forum thread: Stuff I've gotten from the Sonic 3 music team; post #662546 by Dissident93
    ]
  14. 14.0 14.1 14.2 14.3 14.4 [
    Sonic Retro
    Sonic Retro forum thread: New info on MJ involvement?; post #764635 by Dissident93
    Sonic Retro
    Sonic Retro forum thread: New info on MJ involvement?; post #764635 by Dissident93
    ]
  15. 15.0 15.1 Milpo Interview by LOst (July 23, 2001)
  16. 16.0 16.1 Jun Senoue interview by LOst (June 2002)
  17. 17.0 17.1 Roger Hector interview by hxc (August 2005)
  18. 18.0 18.1 File:Makingofs3kpg4.jpg
  19. 19.0 19.1 Cirocco Jones' website (Wayback Machine: 2004-09-23 21:36)
  20. https://vgmdb.net/forums/showthread.php?t=3511
  21. 21.0 21.1 Brad Buxer Interview (Black & White, November/December 2009)
  22. Masayuki Nagao#Sonic the Hedgehog 3
  23. https://youtu.be/QdU6AvbGyHg?t=1663
  24. Even more Sonic 3 music details emerge
  25. Fervor Records at Center of Sonic The Hedgehog / Michael Jackson Musical Mystery
  26. https://twitter.com/CubieJudy/status/1579695318278770688
  27. https://www.youtube.com/watch?v=hcXWMurAdls
  28. Sonic x Minecraft DLC: Official Trailer on YouTube
  29. GET READY FOR TRAILS AND TALES! | MINECRAFT MONTHLY on YouTube
  30. SONIC GENERATIONS ORIGINAL SOUNDTRACK BLUE BLUR on VGMdb
  31. Jun Senoue answering a fan's question on Twitter
  32. https://twitter.com/CubieJudy/status/1579695318278770688
  33. 33.0 33.1 Screenshot showing the messages between Tomonori Sawada and a fan
  34. Sonic the Hedgehog 3/Development/Music#Howard_Drossin
  35. https://youtu.be/W06T6whrqQs?t=2764
  36. 36.0 36.1 36.2 [
    Sonic Retro
    Sonic Retro forum thread: The "Sonic The Hedgehog 3 & Knuckles" Quest for Music Composer Research; post #951242 by ICEknight
    Sonic Retro
    Sonic Retro forum thread: The "Sonic The Hedgehog 3 & Knuckles" Quest for Music Composer Research; post #951242 by ICEknight
    ]
  37. 37.0 37.1 https://www.youtube.com/watch?v=PQXthR_16lA
  38. 38.0 38.1 Cube's old list of works (Wayback Machine: 2004-04-03 19:31)


Sonic the Hedgehog 3
Sonic3 title.png

Main page (S3&K)
Comparisons (S3&K)
Maps
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (S3&K)
Bugs (S3&K)
Region coding
Hacking guide
Bootlegs