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Animals

From Sonic Retro

Animal Friends are various animals imprisoned by Dr. Eggman for use as 'organic batteries' in his badnik army.

Sonic the Hedgehog (16-bit)

In this game there's always two animals per stage, one per badnik released and a large number of them released from a capsule at the end of Act 3, the latter with an exception in Scrap Brain Zone, which has no capsule.

Sprite Name Level
S2 cucky.gif Cucky Spring Yard Zone, Scrap Brain Zone
S2 flicky.gif Flicky Green Hill Zone, Starlight Zone
S2 pecky.gif Pecky Labyrinth Zone, Scrap Brain Zone
S1 picky.gif Picky Spring Yard Zone, Starlight Zone
S2 pocky.gif Pocky Green Hill Zone, Scrap Brain Zone
S2 ricky.gif Ricky Marble Zone
S2 rocky.gif Rocky Marble Zone, Labyrinth Zone, Scrap Brain Zone

Sonic the Hedgehog (8-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit) by they only exist in the capsule at the end of Act 3. Scrap Brain Zone and Sky Base Zone lack the animal capsule.

Sprite Name Level
S2 cucky.gif Cucky Bridge Zone, Jungle Zone
S2 flicky.gif Flicky Green Hill Zone
S1 picky.gif Picky Bridge Zone
S2 pecky.gif Pecky Labyrinth Zone
S2 pocky.gif Pocky Underground Zone, Green Hill Zone
S2 ricky.gif Ricky Jungle Zone
S2 rocky.gif Rocky Labyrinth Zone

Sonic the Hedgehog 2 (16-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule but instead of Act 3 at the end of Act 2. There is also an unnamed animal in Mystic Cave Zone who looks like a rat. Sky Chase Zone and Wing Fortress Zone have no animal capsule at the end. As a curiosity, the Flickies in Aquatic Ruin Zone and Casino Night Zone are red isntead of the usual blues.

Sprite Name Level
S2 becky.gif Becky Casino Night
S2 cucky.gif Cucky Mystic Cave Zone, Sky Chase Zone
S2 flicky.gif Flicky Emerald Hill Zone, Aquatic Ruin Zone, Casino Night Zone
S2 locky.gif Locky Chemical Plant Zone, Hill Top Zone, Metropolis Zone, Wing Fortress Zone
S2 pecky.gif Pecky Aquatic Ruin Zone, Oil Ocean Zone
S2 pocky.gif Pocky Chemical Plant Zone
S2 ricky.gif Ricky Emerald Hill Zone
S2 rocky.gif Rocky Oil Ocean Zone
S2-Turtle.gif Tocky Sky Chase Zone
S2 wocky.gif Wocky Hill Top Zone, Metropolis Zone
S2 rat.gif Unknown Mystic Cave Zone

Sonic the Hedgehog 2 (8-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit) but as in the previous title, the animals are only present at the end of Act 3 capsule, which is different from the norm, an Eggman ball floating around that needs to be hit. Scrambled Egg Zone has no animal capsule.

Sprite Name Level
S2 cucky.gif Cucky Sky High Zone, Gimmick Mt. Zone
S2 flicky.gif Flicky Underground Zone, Sky High Zone, Gimmick Mt. Zone
S2 pecky.gif Pecky Aqua Lake Zone
S2 pocky.gif Pocky Underground Zone, Green Hills Zone
S2 ricky.gif Ricky Green Hills Zone
S2 rocky.gif Rocky Aqua Lake Zone


Sonic the Hedgehog 3

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule at the end of Act 2 like in Sonic the Hedgehog 2 (16-bit). As a curiosity, the Flickies in Launch Base Zone with Knuckles are red instead of the usual blues with Sonic.

Sprite Name Level
S2 cucky.gif Cucky Angel Island Zone, Marble Garden Zone, Launch Base Zone
S2 flicky.gif Flicky Angel Island Zone, Marble Garden Zone, Carnival Night Zone, Launch Base Zone
S2 pecky.gif Pecky Icecap Zone
S2 pocky.gif Pocky Hydrocity Zone, Carnival Night Zone
S2 rocky.gif Rocky Hydrocity Zone, Icecap Zone

Sonic & Knuckles

As expected, this game follows the formula of Sonic the Hedgehog 3. Hidden Palace has no animals whatsoever and neither Sky Sanctuary or Death Egg Zone has animal capsules.

Sprite Name Level
S2 cucky.gif Cucky Mushroom Hill Zone, Sandopolis Zone, Lava Reef Zone, Sky Sanctuary Zone, Death Egg Zone
S2 flicky.gif Flicky Lava Reef Zone
S2 pocky.gif Pocky Sandopolis Zone, Sky Sanctuary Zone
S2 ricky.gif Ricky Mushroom Hill Zone, Flying Battery Zone, Death Egg Zone

Sonic Adventure

There are 15 small animals in Sonic Adventure. Each are strictly related to raising Chao and are colour-coded according to stat. They're found when a Badnik is destroyed or at the end when the capsule is bust open, like Sonic the Hedgehog (16-bit) or any game that follows this formula. They're interactive in Sonic Adventure though, and catching them will enable using them in a Chao Garden at the end of the level. The animal is always inside a light colour sphere according to type that disappears with time, and it follows the character as long as it can.

Color Type Animal Name Level
Green Running Deer
Kangaroo
Rabbit
Twinkle Park, Speed Highway, Final Egg, Hot Shelter
Twinkle Park, Speed Highway, Final Egg
Emerald Coast, Casinopolis, Twinkle Park, Speed Highway, Final Egg
Purple Flying Parrot
Peacock
Swallow
Windy Valley, Casinopolis, Red Mountain, Sky Deck
Windy Valley, Casinopolis, Sky Deck
Windy Valley, Casinopolis, Sky Deck, Speed Highway
Red Power Elephant
Gorilla
Lion
Twinkle Park, Red Mountain, Lost World
Icecap, Red Mountain, Lost World, Final Egg
Red Mountain, Sky Deck, Lost World
Yellow Swimming <iimg>Penguin!Sa1 penguin.png</iimg>
<iimg>Sea Otter!Sa1 otter.png</iimg>
<iimg>Seal!Sa1 seal.png</iimg>
Penguin
Sea Otter
Seal
Emerald Coast, Icecap, Lost World, Hot Shelter
Emerald Coast, Icecap, Hot Shelter
Emerald Coast, Windy Valley, Icecap, Hot Shelter
Blue Random <iimg>Koala!Sa1 koala.png</iimg> Koala
Mole
Skunk
Emerald Coast, Casinopolis, Twinkle Park, Speed Highway
Windy Valley, Icecap, Red Mountain, Lost World, Final Egg
Sky Deck, Speed Highway

Sonic Adventure 2

There are 21 small animals in Sonic Adventure 2 and they follow the same rles as Sonic Adventure. They can be found inside Badniks like before but also scattered across the level and in the second and third Chao container. There are always four normal types in each level: animals in each badnik and second Chao container are random, while they're defined when scattered along the levels and the third Chao container always has the stage's level specific one, a rare animal.

Colour Type Animal Name Level
Green Running <iimg>Cheetah!Cheetah.png</iimg>
<iimg>Rabbit!Rabbit.png</iimg>
<iimg>Warthog!Boar.png</iimg>
Cheetah
Rabbit
Warthog
Wild Canyon, Pumpkin Hill, Green Forest; Radical Highway, Weapons Bed; Cannon's Core (Sonic, Knuckles, Rouge)
City Escape, Green Forest, Mission Street, Death Chamber, Meteor Herd; Iron Gate, Lost Colony, Cosmic Wall; Cannon's Core (Sonic)
Pumpkin Hill, Mission Street, Eternal Engine; Radical Highway, Lost Colony, Egg Quarters
Purple Flying <iimg>Condor!Condor.png</iimg>
<iimg>Parrot!Parrot.png</iimg>
<iimg>Peacock!Peacock.png</iimg>
Condor
Parrot
Peacock
Wild Canyon, Aquatic Mine, Pyramid Cave, Eternal Engine, Final Rush; Sand Ocean, Lost Colony, Security Hall, Sky Rail; Cannon's Core (Rouge)
Green Forest, Eternal Engine; Sand Ocean, Egg Quarters, Security Hall, White Jungle, Mad Space; Cannon's Core (Sonic)
Wild Canyon, Metal Harbor, Pyramid Cave, Final Rush; Dry Lagoon, Sand Ocean, White Jungle, Mad Space
Red Power <iimg>Bear!Bear.png</iimg>
<iimg>Gorilla!Gorilla.png</iimg>
<iimg>Tiger!Tiger.png</iimg>
Bear
Gorilla
Tiger
Crazy Gadget; Egg Quarters, White Jungle, Sky Rail; Cannon's Core (Tails, Rouge, Eggman)
Prison Lane, Mission Street, Death Chamber; Iron Gate, Egg Quarters, Mad Space; Cannon's Core (Eggman)
Prison Lane, Hidden Base, Death Chamber, Crazy Gadget; Iron Gate, Security Hall, Sky Rail, Final Chase
Yellow Swimming <iimg>Penguin!Penguin.png</iimg>
<iimg>Sea Otter!Seaotter.png</iimg>
<iimg>Seal!Seal.png</iimg>
Penguin
Sea Otter
Seal
Metal Harbor, Aquatic Mine, Hidden Base, Meteor Herd, Final Rush; Dry Lagoon, Final Chase
Prison Lane, Hidden Base; Dry Lagoon, Weapons Bed, Cosmic Wall, Final Chase; Cannon's Core (Tails, Knuckles)
Metal Harbor, Aquatic Mine, Meteor Herd, Crazy Gadget; Radical Highway, Weapons Bed; Cannon's Core (Tails, Knuckles, Eggman)
Blue None <iimg>Raccoon!Raccoon.png</iimg>
<iimg>Ram!Sheep.png</iimg>
<iimg>Skunk!Skunk.png</iimg>
Raccoon
Ram
Skunk
City Escape, Metal Harbor, Green Forest, Eternal Engine; Lost Colony, Security Hall, Mad Space; Cannon's Core (Tails, Knuckles)
City Escape, Wild Canyon, Prison Lane, Mission Street, Pyramid Cave, Meteor Herd, Final Rush; Dry Lagoon, Weapons Bed, Sky Rail, Cosmic Wall
City Escape, Aquatic Mine, Hidden Base, Death Chamber, Crazy Gadget; Iron Gate, Egg Quarters, White Jungle, Final Chase; Cannon's Core (Sonic, Rouge, Eggman)
Silver Ghost <iimg>Bat!Bat.png</iimg>
<iimg>Half Fish!Halffish.png</iimg>
<iimg>Skeleton Dog!Skeleton dog.png</iimg>
Bat
Half Fish
Skeleton Dog
Pumpkin Hill, Pyramid Cave, Sand Ocean, Lost Colony
Pumpkin Hill, Green Forest, Hidden Base, Eternal Engine; Egg Quarters
Pumpkin Hill, Pyramid Cave, Death Chamber; Sand Ocean, Lost Colony
Gold Legendary <iimg>Dragon!Dragon.png</iimg>
<iimg>Phoenix!Phoenix.png</iimg>
<iimg>Unicorn!Unicorn.png</iimg>
Dragon
Phoenix
Unicorn
Wild Canyon, Aquatic Mine, Hidden Base, Final Rush; Iron Gate, White Jungle; Cannon's Core (Sonic)
Metal Harbor, Mission Street, Meteor Herd, Crazy Gadget; Lost Colony, Weapons Bed, Mad Space, Final Chase
City Escape, Prison Lane; Dry Lagoon, Radical Highway, Cosmic Wall