Difference between revisions of "Sonic 3D: Flickies' Island"
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A [[:File:S3DPlay.zip|player]] for the introductory video of the Genesis version was developed by [[User:sasuke|sasuke]]. | A [[:File:S3DPlay.zip|player]] for the introductory video of the Genesis version was developed by [[User:sasuke|sasuke]]. | ||
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+ | ==Story== | ||
+ | Following many previous attempts of taking [[West Side Island]] and the [[Floating Island]], [[Robotnik]] finds out of another dimension inhabited by [[Flicky|Flickies]]. The flickies travel between dimensions using [[Giant Ring|large gold rings]]. Robotnik knows that he can use the flickies to do his bidding, and use the Dimension gates to get the [[Chaos Emeralds]] he has been hunting for so long. | ||
+ | |||
+ | One day, Sonic visits the Island, only to find that Robotnik has turned his friend's into [[Badnik]]s! It's up to him to free and save his friends! | ||
==Gameplay== | ==Gameplay== | ||
− | [[File:TryAgain-Sonic3DMD.png|thumb|right|The "Try Again" screen | + | [[File:TryAgain-Sonic3DMD.png|thumb|right|The "Try Again" screen]] |
+ | The gameplay is vastly different from it's other Genesis counterparts. Gameplay takes place at an isometric perspective, with Sonic having to find the 5 flickies in each section of the Zone's acts. Once found, he has to take them all to the goal ring to transport them back to their own dimension. Once all 5 are transported, the gate opens and Sonic can go to the next area. He must do this numerous times until the warp ring becomes a teleporter instead, warping Sonic to the next act. | ||
− | The player must collect the 7 [[Chaos Emeralds]] in the [[Special Stage (Sonic 3D MD)|special stages]] to | + | The player must also collect the 7 [[Chaos Emeralds]] in the [[Special Stage (Sonic 3D MD)|special stages]] by meeting [[Tails]] and [[Knuckles]] in the stages. This is the only way to access the last stage, [[Final Fight]] and see the good ending. Otherwise, the game ends in [[Panic Puppet Zone]]'s Act 3, and a "Try Again" screen, quite similar to the one in the original ''[[Sonic 1]]'', is shown. |
+ | <br clear="all"> | ||
===Flicky Types=== | ===Flicky Types=== | ||
The Flickies Sonic rescues in each level come in four different colors. Each color has its own path of travel. | The Flickies Sonic rescues in each level come in four different colors. Each color has its own path of travel. |
Revision as of 00:01, 28 March 2011
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Sonic 3D: Flickies' Island |
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System(s): Sega Mega Drive/Genesis, Sega Saturn, Windows PC |
Publisher: Sega |
Developer: Sonic Team / Traveller's Tales |
ROM size: 4 Megabytes |
Genre: 3D Platform |
Sonic 3D: Flickies' Island (ソニック3D フリッキーアイランド), known as "Sonic 3D Blast" in the US, was released on the Sega Genesis and Saturn in 1996, and also released later on the PC. In the opinions of many, this was a fairly mediocre Sonic game, due to the sluggish gameplay and rather boring aspects that haunt the stages of the game. The music in the Genesis version, however, is widely considered to be some of the greatest in the series, and has spawned numerous remixes across the web. Co-composer Jun Senoue was later brought back to do the music for Sonic Adventure, often using arrangements of Sonic 3D's music.
It was the third to last first-party Saturn game released in Japan, where it was a Saturn exclusive until the release of Sonic Mega Collection which finally brought the Mega Drive version to Japan.
A player for the introductory video of the Genesis version was developed by sasuke.
Contents
Story
Following many previous attempts of taking West Side Island and the Floating Island, Robotnik finds out of another dimension inhabited by Flickies. The flickies travel between dimensions using large gold rings. Robotnik knows that he can use the flickies to do his bidding, and use the Dimension gates to get the Chaos Emeralds he has been hunting for so long.
One day, Sonic visits the Island, only to find that Robotnik has turned his friend's into Badniks! It's up to him to free and save his friends!
Gameplay
The gameplay is vastly different from it's other Genesis counterparts. Gameplay takes place at an isometric perspective, with Sonic having to find the 5 flickies in each section of the Zone's acts. Once found, he has to take them all to the goal ring to transport them back to their own dimension. Once all 5 are transported, the gate opens and Sonic can go to the next area. He must do this numerous times until the warp ring becomes a teleporter instead, warping Sonic to the next act.
The player must also collect the 7 Chaos Emeralds in the special stages by meeting Tails and Knuckles in the stages. This is the only way to access the last stage, Final Fight and see the good ending. Otherwise, the game ends in Panic Puppet Zone's Act 3, and a "Try Again" screen, quite similar to the one in the original Sonic 1, is shown.
Flicky Types
The Flickies Sonic rescues in each level come in four different colors. Each color has its own path of travel.
Pink Flickies act largely like blue ones, but fly around in bigger circles if unable to find Sonic. In the Volcano Valley Zone in the Mega Drive version, the pink Flickies are replaced with bright orange, flaming Flickies, presumably due to color palette limitations.
Versions and Release History
The game was released in Europe for the Sega Mega Drive/Genesis in November 1996. The Sega Genesis version was released in North America later that month.
The game was released on the Sega Saturn in North America in the very same month to make up for the cancellation of Sonic X-treme; the game was ported less than two months with FMVs, highly spruced up graphics and special effects, such as fog. It also included an all new 3D special stage, which is considered by many fans to be the best special stage in the series, and an entirely new, Red Book audio soundtrack, including the ending song You're My Hero. It was then released in Europe for the Saturn in February 1997. The game was eventually released for the Saturn in Japan on October 14, 1999, the same day as Sonic Adventure International.
PC's eventually got a port of the Saturn version in North America in September 1997, with the videos and soundtrack intact, as well as the notable addition of a save feature, but lacking some of the Saturn's effects (like the fog in Rusty Ruins) and a less graphically complicated special stage, using sprites from the Genesis version but with the basic concept of the Saturn version. The PC version came to Europe on September 25, 1997. It was re-released with Sonic R in the Twin Pack: Sonic 3D Blast & Sonic R bundle in 2002.
The Mega Drive/Genesis ROM used on both sides of the pond is exactly the same. The title differs depending on which country the game is in. In North America, the title is Sonic 3D Blast. In Europe, the title is Sonic 3D: Flickies' Island. There never was a Japanese release of the Mega Drive/Genesis version, but if the game is played in a Japanese console, it displays the North American title. The Japanese Sega Saturn version, on the other hand, officially uses the European title. The PC version, if minimized (for instance, if a user Alt+Tabs), uses a combination of both names, though the combined name is rarely used, with people generally favoring one region's name over the other.
Archie Comic Adaption
Published in January 1997. Dr. Robotnik roboticizes the Flickies, and instead of helping him track the Chaos Emeralds, they prevent Sonic, Tails & Rotor from heading to the Flickies' Island until they were returned to normal with salt water.
Manuals
- Sonic 3D Blast (Genesis) US Manual
- Sonic 3D: Flickies' Island (Mega Drive) EU Manual (no manual scan)
- Sonic 3D Blast (Saturn) US Manual
- Sonic 3D: Flickies' Island (Saturn) EU Manual
- Sonic 3D: Flickies' Island (Saturn) JP Manual
- Sonic 3D Blast (PC) US Manual
- Sonic 3D: Flickies' Island (PC) EU Manual
- Sonic 3D: Flickies' Island (PC) JP Manual
Also Released On
- Sonic 3D Blast for Tiger LCD (1997)
- Arcade Collection for PC (2000)
- Twin Pack: Sonic 3D Blast & Sonic R for PC (2002)
- Sonic Mega Collection for Nintendo GameCube (2003)
- Sonic Mega Collection Plus for Sony PlayStation 2 and Microsoft Xbox (2004)
- Sonic Mega Collection Plus & Super Monkey Ball Deluxe for the Microsoft Xbox (2005)
- Virtual Console on Nintendo Wii (2007)
- Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog for the Sony PlayStation 2 (2009)
- Sonic's Ultimate Genesis Collection for the Sony PlayStation 3 and Xbox 360 (2009)
- Steam (client) on PC
Production Credits
Credits
Program Design and Implementation: Jon Burton (Travellers Tales)
Head Artist: James Cunliffe (Travellers Tales)
Program Conversion: Steve Harding, Neil Harding (Travellers Tales)
Head Designer: Takao Miyoshi (Sega Enterprises Ltd.)
Producer: Kats Sato (Sega Europe Limited), Mike Wallis (Sega of America Inc.)
Senior Producer: Yutaka Sugano (Sega Enterprises Ltd.)
Travellers Tales
Program Design and Implementation: Jon Burton
Head Artist: James Cunliffe
Code Conversion: Neil Harding, Steve Harding, Jon Burton
Graphic Conversion + Additional Artwork: Neil Allen, David Burton, James Cunliffe, Jeremy Pardon, Jon Rashid, Alex Szeles, Barry Thompson, William Thompson
Utility Programming: Gary Ireland, Neil Harding, Gary Vine, David Dootson, Andy Holdroyd
Project Management: Jon Burton
Production Support: Karen Roberts
Moral Support: Helen Musk
Sega
Game Concept Design (SOJ): Kats Sato, Takao Miyoshi, Kenichi Ono, Takashi Iizuka
Playfield Design (SOJ): Takao Miyoshi, Hirokazu Yasuhara
Saturn Version Enhancement Design (SOJ): Takashi Iizuka, Hirokazu Yasuhara
3D Modelling (SOJ) : Toshiyuki Mukaiyama
Special Stage Development
Game Designers (SOJ): Takashi Iizuka, Daisuke Mori
Programmers (SOJ): Tetsu Katano, Yasuhiro Takahashi, Atsutomo Nakagawa, Kazuhiko Hattori
Artists (SOJ): Kazuyuki Hoshino, Yuji Uekawa, Nobuhiko Honda, Shinichi Higashi, You Nishiyama, Sachiko Kawamura
Movie Development
Movie Creation (SOJ): Norihiro Nishiyama
Movie Processing (SOJ): Yuji Sawairi
Music (SOE): Richard Jacques
Sound Effects (SOE): Richard Jacques, Thomas Szirtes
Closing Theme "You're My Hero": Richard Jacques (Music), Debbie Morris (Voice)
Technical Support
Additional Programming (SOE): Ed Hollingshead, Thomas Szirtes
Additional Support (SOE): Tamer Tahsin, Colin Carter
Document Translations (SOA): Osamu Shibamiya
Lead Tester (SOE): Jason Cumberbatch
Assistant Lead Testers (SOE): Dave Thompson, Roberto Parraga
Lead Tester (SOA): David Wood
Assistant Lead Tester (SOA): Mark McCunney, Ian McGuiness, Tony Borba
Marketing (SOE): Andy Mee, Jo Bladen, Mark Maslowicz
Marketing (SOA): Chrissie Kremer, Eric Dunstan, Kristin McCloskey, Mark Subotnick
Advisors (SOJ): Yuji Naka, Naoto Ohshima
Special Thanks To Genesis Version Music SFX Composers: Tatsuyuki Maeda, Jun Senoue, Masaru Setsumaru, Seirou Okamoto
Producers (SOJ): Yoji Ishii, Yutaka Sugano
Producers (SOE): Kazutoshi Miyake, Kats Sato
Producers (SOA): Manny Granillo, Mike Wallis
Executive Producer: Shoichiro Irimajiri
Music Tracklist for Genesis/Mega Drive
- Info found hidden in game by IceKnight.
01 Green Grove Zone Act 1: Song by J.Seno, Arrange by J.Seno
02 Green Grove Zone Act 2: Song by J.Seno, Arrange by J.Seno
03 Rusty Ruin Zone Act 1: Song by T.Maeda, Arrange by T.Maeda
04 Rusty Ruin Zone Act 2: Song by T.Maeda, Arrange by T.Maeda
05 Volcano Valley Zone Act 2: Song by T.Maeda, Arrange by T.Maeda
06 Volcano Valley Zone Act 1: Song by T.Maeda, Arrange by T.Maeda
07 Spring Stadium Zone Act 1: Song by J.Seno, Arrange by J.Seno
08 Spring Stadium Zone Act 2: Song by J.Seno, Arrange by J.Seno
09 Diamond Dust Zone Act 1: Song by T.Maeda, Arrange by T.Maeda
0A Diamond Dust Zone Act 2: Song by T.Maeda, Arrange by T.Maeda
0B Gene Gadget Zone Act 1: Song by T.Maeda, Arrange by T.Maeda
0C Gene Gadget Zone Act 2: Song by T.Maeda, Arrange by T.Maeda
0D Panic Puppet Zone Act 2: Song by T.Maeda, Arrange by T.Maeda
0E The Final Fight: Song by M.Sets, Arrange by M.Sets
0F Sonic 3 Bonus Stage: Song by J.Seno, Arrange by J.Seno
10 Special Stage: Song by J.Seno, Arrange by J.Seno
11 Intro/Panic Puppet Zone Act 1: Song by J.Seno, Arrange by J.Seno
12 Boss Fight 1: Song by J.Seno, Arrange by M.Sets
13 Boss Fight 2: Song by T.Maeda, Arrange by T.Maeda
14 Intro movie: Song by J.Seno, Arrange by J.Seno
15 Credits: Song by S.Okamoto, Arrange by J.Seno
16 Game Over: Song by J.Seno, Arrange by J.Seno
19 1-UP: Song by H.Drossin, Arrange by M.Sets
1A Chaos Emerald: Song by Y.Makino, Arrange by Y.Makino
1B Invincibility: Song by J.Seno, Arrange by J.Seno
1C Menu: Song by J.Seno, Arrange by J.Seno
?? (1D? In the game but not referenced/used.): Song by J.Seno, Arrange by M.Sets
Resources
Original Sound Version Recordings
See Sonic 3D: Flickies' Island OSV (Genesis) or Sonic 3D: Flickies' Island OST (Windows/Saturn) for a download page.
Physical Scans
Mega Drive
Saturn
PC
PC, EU (Xplosiv) (EI-1304) |
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PC, EU (Xplosiv) (EI-1304) + Sheep |
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PC, EU (Xplosiv) (XP-1304) |
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Artwork
Sonic 3D: Flickies' Island | |
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Main page Manuals Development |
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Scrapped Enemies: Mega Drive:
Saturn: |
Sonic the Hedgehog games for the following systems | |
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1996 Sonic 3D: Flickies' Island 1997 Sonic Jam | Sonic R Demos Sonic R: Trial Version
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1991 Sonic the Hedgehog | Sonic Eraser 1992 Sonic the Hedgehog 2 1993 Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball 1994 Sonic the Hedgehog 3 | Sonic & Knuckles 1995 Chaotix | Sonic Classics 1996 Sonic 3D: Flickies' Island |
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