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Difference between revisions of "Sonic 2 Delta"

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(updated link to official page, added note in downloads section about being out of date (we could still use uploads of the many new versions))
(updated Winter Hill to mention Robotnik Winter graphics and layout (unsure about layout, needs research); reworded Wood Zone)
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*[[Final Zone]]: Also from Sonic 1.
 
*[[Final Zone]]: Also from Sonic 1.
 
*[[Emerald Hill Zone]]: Contains prototype layout elements, and the [[Coconuts]] [[Badnik]]s are replaced with the scrapped [[Snail]] badniks.
 
*[[Emerald Hill Zone]]: Contains prototype layout elements, and the [[Coconuts]] [[Badnik]]s are replaced with the scrapped [[Snail]] badniks.
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Winter Hill Zone]]: The graphics that are used are unlike any descriptions ever given of the winter level, other than the winter setting. There are trees present but not Christmas trees. Also, no graphics from the (also scrapped) [[Sonic the Hedgehog 2 (16-bit) scrapped levels|desert level]] are reused; this differs from the official team’s plans for it to be largely a palette-swap (similar to what [[Hill Top Zone]] is of [[Emerald Hill Zone]]). The BGM is that of 2 player Mystic Cave Zone and the boss used is from ''Sonic 1'''s [[Marble Zone]].
+
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Winter Hill Zone]]: The graphics that are used are unlike any descriptions ever given of the winter level, other than the winter setting. Instead, graphics are extremely similar to [[Sonic the Hedgehog Triple Trouble|Sonic Triple Trouble's]] [[Robotnik Winter Zone]], with the layouts derived from the same zone. There are trees present but not Christmas trees. Also, no graphics from the (also scrapped) [[Sonic the Hedgehog 2 (16-bit) scrapped levels|desert level]] are reused; this differs from the official team’s plans for it to be largely a palette-swap (similar to what [[Hill Top Zone]] is of [[Emerald Hill Zone]]). The BGM is that of 2 player Mystic Cave Zone and the boss used is from ''Sonic 1'''s [[Marble Zone]].
*[[Wood Zone]]: The graphics are similar to what is seen in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]]. It uses a different BGM (2 player Emerald Hill Zone, but slower). It reuses the ARZ Boss.
+
*[[Wood Zone]]: The graphics are similar to what is seen in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]]. It uses a slowed down version of the Emerald Hill 2 player music as its BGM. It reuses the ARZ Boss.
 
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Sand Shower Zone]]: Uses graphics similar to the mockup screenshot. It's a desert-only setting. The BGM used is from [[Oil Ocean Zone]] but slower. The boss of [[Emerald Hill Zone]] is reused for this level, with no alterations.
 
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Sand Shower Zone]]: Uses graphics similar to the mockup screenshot. It's a desert-only setting. The BGM used is from [[Oil Ocean Zone]] but slower. The boss of [[Emerald Hill Zone]] is reused for this level, with no alterations.
 
*[[Chemical Plant Zone]]: Small minor alterations were made, such as the loops having slanted corners, like in the prototype.
 
*[[Chemical Plant Zone]]: Small minor alterations were made, such as the loops having slanted corners, like in the prototype.

Revision as of 14:04, 12 November 2020

S2Delta.png
Sonic 2 Delta
Version: v0.39a
Last release: 2020-05-30
Status: Active
System: Sega Mega Drive
Original game: Sonic the Hedgehog 3 & Knuckles
Credits: Esrael

Sonic 2 Delta is a groundbreaking series of ROM hacks by famed Sonic scene member Esrael Neto, which restores several deleted levels and prototype elements to Sonic the Hedgehog 2 for the Sega Mega Drive. Various features of Sonic 2 Delta, common across the series despite the existence of several versions/branches of the hack, include the use of art and music from the betas and Sonic the Hedgehog and re-implementation of badniks that had been removed from the final game. The level order of Sonic 2 Delta is also similar to the original intended order, rather than that used in the final version.

The main version of this hack is entitled Sonic 2 Delta and was based upon the Simon Wai prototype, before version 0.24 transferred the codebase to ‘revision 2’ of Sonic 2 from Sonic Compilation and before version 0.29 transferred to the Sonic the Hedgehog 3 & Knuckles codebase. More information on the various lineages and their history is detailed in the section “Other versions” below.

A hack similar in concept, called Sonic 2 Long Version, has been released by another hacker, Sonic Hachelle-Bee.

Levels

The order of levels is directly as shown in the newly implemented Data Select menu:

Downloads

The "latest version" is most likely out of date, as the developer updates frequently. To ensure you have the most up-to-date version, go to the official website.

Latest version

Download.svg Download Sonic 2 Delta
File: Sonic_Delta_v039a.rar (2.81 MB) (info)
Current version: v0.39a

Prior versions

Other versions

As well as the main branch, titled simply Sonic 2 Delta, Esrael has also created several hacks based upon other versions of Sonic 2.

Sonic 2 Delta II

A hack of the final version of Sonic the Hedgehog 2.

Download.svg Download Sonic 2 Delta II
File: Sonic_2_Delta_2_V0.10a.zip (997 kB) (info)
Current version: 0.10a

Sonic 2 Delta III

A hack of Revision 02 of Sonic the Hedgehog 2.

Download.svg Download Sonic 2 Delta III
File: Sonic_2_Delta_III_V0.2.zip (845 kB) (info)
Current version: 0.2

Sonic 2 Delta IV

The newest edition of Sonic 2 Delta, based on Sonic 2 Beta 4.

Download.svg Download Sonic 2 Delta IV
File: Sonic_2_Delta_4_V0.01.rar (713 kB) (info)
Current version: 0.01

Sonic 2 Delta 0

A hack of the Nick Arcade prototype of Sonic 2.

Download.svg Download Sonic 2 Delta 0
File: Sonic_2_Delta_0_V0.03.rar (564 kB) (info)
Current version: 0.03

See also

External links

Sonic Retro
Release thread
at Sonic Retro.

References