Arabian Nights

From Sonic Retro

Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.
Sonic shows understandable surprise when works of fiction begin talking to him.

In the Sonic games (specificly Sonic and the Secret Rings), the Arabian Nights is a fictional story within the fictional Sonic story itself; but nevertheless, Sonic still ends up adventuring there. After falling asleep while reading the book in the opening cutscene of Secret Rings, Sonic is contacted by Shahra, the Genie of the Ring, asking for the "Legendary Blue Hedgehog"'s help.

Erazor Djinn is running rampant within the storybook world, obliterating the tales of Arabian Nights and intending to break out into the real world. The Blue Blur agrees to help out, and Shahra transports them both into the world of the book. Areas visited by Sonic within the Arabian Nights include:

Sonic and the Secret Rings
Satsr titlescreen.png

Main page

Promotional material
Magazine articles
Video coverage

Hidden content
Technical information

Locations in the Sonic the Hedgehog game series
Islands   Christmas Island | South Island | West Side Island | Angel Island | Cocoa Island | Flicky Island | Prison Island | Onyx Island | Southern Island | Starfall Islands | Northstar Islands
Landmarks / Buildings   Never Lake | Mt. Mobius | Emerald Shrine | Super Labyrinth | Tails' Workshop | Babylon Garden | Gaia Gate
Regions / Nations   Eggman Empire | Station Square | Mystic Ruins | United Federation | Central City | Soleanna | Monopole | City | Mystic Jungle
Vessels   Death Egg | Death Egg II | Egg Carrier | Space Colony ARK | Eggman Fleet
Planets / Planetoids   Mobius | Little Planet | Black Comet | Interstellar Amusement Park | Lost Hex
Dimensions   Special Stage | Maginaryworld | Sol Dimension | Arabian Nights | Twilight Cage | World of Camelot | White Space | Dreamscape