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{{Breadcrumb
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|Sonic & Knuckles|:Category:Sonic & Knuckles levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| levelscreen=DoomsdayLevel.PNG
 
| levelscreen=DoomsdayLevel.PNG
| levelno=Eighth / Fourteenth
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| levelno=Final
 
| game=Sonic & Knuckles
 
| game=Sonic & Knuckles
| boss=The Doomsday Zone Boss
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| boss=Final Weapon
| subboss=The Doomsday Zone Sub-boss
 
 
| acts=1
 
| acts=1
 
| theme1=outer space
 
| theme1=outer space
| osv=[[Sonic & Knuckles OSV]]
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| prereq=Obtain 7 Chaos Emeralds as Sonic (Super Emeralds in S3K)
| music=<br><flashmp3>Sonic and Knuckles OSV/27 - The Doomsday Zone.mp3</flashmp3>
 
| prereq=Obtain 7 Chaos Emeralds as Sonic
 
 
| rings=194 + 0
 
| rings=194 + 0
 
| icon=DDZicon.png
 
| icon=DDZicon.png
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| name_jp=ザドゥームズデイ{{fileref|SonicMegaCollectionSaikyouKouryakuGuide Book JP.pdf|page=189}}
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| name_de=Doomsday Zone{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=42}}
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| name_fr=La Zone du Jugement Dernier{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=42}}
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| name_es=Zona del Juicio Final{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=43}}
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| name_it=Zona del Giorno del Giudizio{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=43}}
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| name_se=Domedagszonen{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=43}}
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| name_nl=De zone van de Dag des Oordeels{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=43}}
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| prev=Death Egg Zone (Sonic & Knuckles){{!}}Death Egg Zone
 
}}
 
}}
'''The Doomsday Zone''' is the eighth zone in ''[[Sonic & Knuckles]]'' (the 14th zone in ''[[Sonic 3 & Knuckles]]'').  Only [[Sonic]] may play the level normally, and only after collecting at least 7 [[Chaos Emeralds|emeralds]] (i.e. only in Super or Hyper form). He transforms into his Super form (Hyper if you have collected all of the [[Super Emeralds]]) as the [[Death Egg]] is falling apart to catch Robotnik as he tries to escape with the Master Emerald.
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'''The Doomsday Zone''' is the eighth and final [[Zone]] of ''[[Sonic & Knuckles]]'' (the fourteenth Zone of ''[[Sonic the Hedgehog 3 & Knuckles]]'').  Only [[Sonic the Hedgehog|Sonic]] may play the level normally, and only after collecting at least 7 [[Chaos Emeralds]] (i.e. only in [[Super Sonic|Super]] or [[Hyper Sonic|Hyper]] form). He transforms into his Super form (Hyper if the player has collected all of the [[Super Emeralds]]) as the [[Death Egg]] is falling apart to catch [[Dr. Eggman]] as he tries to escape with the [[Master Emerald]].
  
The Doomsday Zone is set above the planet, in asteroid-filled space. You must fly through the asteroid belt and fight [[Dr. Robotnik]] to recover the [[Master Emerald]] and foil his plans again!
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==Overview==
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The Doomsday Zone is set in asteroid-filled space above the planet. The player must fly through the asteroid belt and fight Eggman to recover the Master Emerald and foil his plans again.
  
Because [[Super Sonic]] must play this stage, you start out with 50 rings instead of 0, and you lose rings at the traditional Super rate of one per second. There are extra rings along the course of the level, but if your [[ring]] total drops to 0, you fall out of super form and lose a life.
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Because [[Super Sonic]] must play this stage, the player starts out with 50 [[Ring]]s instead of 0, and loses Rings at the traditional Super rate of one per second. There are extra Rings along the course of the level, but if the player's Ring total drops to 0, Sonic will fall out of Super form and lose a life. When the player is down to 10 Rings, the music tempo will increase to raise tension and warn the player to collect Rings. This tempo increase does not occur in ''[[Sonic Jam]]''.
  
To defeat the [[The Doomsday Zone Sub-boss|first form]], drive the missiles it fires into the cockpit of the ship. After 8 hits, Eggman returns in a [[The Doomsday Zone Boss|flying mecha]], resembling the [[Dr. Robotnik's Giant Mech|Giant Robotnik]] boss from ''[[Sonic 2]]''. Keep your ring supply up by hanging back when needed, but when you feel comfortable with your ring total, hold right and hit any of the face buttons to begin ramming into him. Hitting his bombs and the asteroids slows you down. After 8 hits, the Master Emerald is freed and Eggman is beaten again. Congrats!
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To defeat the first form of the [[Final Weapon]], the player must drive the missiles it fires into the cockpit of the ship. After 8 hits, Eggman returns in a flying mecha, resembling the [[Giant Mech|Death Egg Robot]] boss from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. The player should keep their Ring supply up by hanging back when needed, but when they feel comfortable with their Ring total, they should hold {{right}} and hit any of the face buttons to begin ramming into Eggman. Hitting his bombs and the asteroids slows the player down. After 8 hits, the Master Emerald is freed and Eggman is beaten again.
  
Also, if you look back at the fight [[Knuckles]] and [[Sonic]] had at the [[Hidden Palace Zone]], you will see a mural hanging on the wall. It displays Super Sonic and one of Robotnik's spaceships in outer space. This method of foreshadowing is also used in [[Sonic Adventure]], where Sonic reaches the depthes of the [[Lost World]] and finds a mural displaying [[Perfect Chaos]].
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Also, if one looks back at the fight Sonic and [[Knuckles the Echidna|Knuckles]] had at [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]], they will see a mural hanging on the wall. It displays Super Sonic and one of Eggman's spaceships in outer space. This method of foreshadowing is also used in ''[[Sonic Adventure]]'', where Sonic reaches the depths of the [[Lost World]] and finds a mural displaying [[Perfect Chaos]].
  
The Doomsday Zone set a precedent that would become the template for most final boss battles in future games. Among them:
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==Quotes==
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{{quote|Sonic unleashes incredible Emerald forces in this final shattering showdown with Robotnik!|''Sonic & Knuckles'' US manual|ref={{fileref|S&K MD US SonicJam manual.pdf|page=9}}}}
  
*''[[Sonic Adventure]]'' -- [[Chaos (character)|Perfect Chaos]]
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==Successors==
*''[[Sonic Adventure 2]]'' -- [[Finalhazard]]
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The Doomsday Zone set a precedent that would become the template for most final boss battles in future games. Among them, in chronological order:
*''[[Sonic Heroes]]'' -- [[Metal Overlord]]
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{{multicol|
*''[[Sonic Advance]]'' -- [[The Moon Zone]]
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*''[[Sonic Adventure]]'' [[Chaos (character)|Perfect Chaos]]
*''[[Sonic Advance 2]]'' -- [[True Area 53]]
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*''[[Sonic Pocket Adventure]]'' [[Chaotic Space Zone]]
*''[[Sonic Advance 3]]'' -- [[Nonaggression]]
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*''[[Sonic Adventure 2]]'' [[Finalhazard]]
*''[[Sonic Rush]]'' -- [[Exception]]
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*''[[Sonic Advance]]'' [[The Moon Zone]]
*''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' -- [[Devil Doom]]
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*''[[Sonic Advance 2]]'' [[True Area 53]]
*''[[Sonic Unleashed]]'' -- [[Dark Gaia|Perfect Dark Gaia]]
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*''[[Sonic Heroes]]'' [[Metal Overlord]]
<br clear="all">
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*''[[Sonic Advance 3]]'' [[Nonaggression]]
 
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*''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' [[Devil Doom]]
==Glitches==
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*''[[Sonic Rush]]'' — [[Exception]]
*Sonic is the only character in the game that can access this stage through normal play, but by using level select, you may also play as Tails or Knuckles. However, both of their sprites will be scrambled, and Tails will not lose rings in Super/Hyper form, though Knuckles will. It is possible to avoid the sprite corruption by entering the stage with debug mode enabled and pressing {{B}} before transforming into Super form, letting the transformation finish in Debug, then pressing {{B}} again.
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*''[[Sonic the Hedgehog (2006)]]'' — [[Solaris]]
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*''[[Sonic and the Secret Rings]]'' — [[Alf-Layla-wa-Layla]]
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*''[[Sonic Rush Adventure]]'' — [[Deep Core]]
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*''[[Sonic Unleashed]]'' — [[Dark Gaia|Perfect Dark Gaia]]
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*''[[Sonic and the Black Knight]]'' — [[Dark Queen]]
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*''[[Sonic Colours (Nintendo DS)|Sonic Colours]]'' — [[Nega-Mother Wisp]] (DS version only)
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*''[[Sonic Generations]]'' — [[Time Eater]]
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*''[[Sonic Mania]]'' — [[Egg Reverie Zone]]
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*''[[Sonic Frontiers]]'' — [[The End]]
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}}
  
==Instruction Manual Description==
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==References==
{{quote|Sonic unleashes incredible Emerald forces in this final shattering showdown with Robotnik!}}
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<references/>
  
{{Sonic3&KOmni}}
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{{S&KOmni}}
[[Category:Sonic 3 & Knuckles Levels|Doomsday Zone, The]]
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{{TheTitle}}
[[Category:Sonic 3 and Knuckles Levels]]
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[[Category:Sonic & Knuckles levels]]
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[[Category:Sonic and Knuckles levels]]

Latest revision as of 18:03, 29 July 2023

Sonic Retro emblem.svg Sonic & Knuckles
»
Levels
»
The Doomsday Zone
DoomsdayLevel.PNG
The Doomsday Zone
Final Zone, Sonic & Knuckles
Number of Acts: 1
Level theme: outer space
Boss: Final Weapon
Maximum rings: 194 + 0
Prerequisite: Obtain 7 Chaos Emeralds as Sonic (Super Emeralds in S3K)
Non-English names:
Death Egg Zone

The Doomsday Zone is the eighth and final Zone of Sonic & Knuckles (the fourteenth Zone of Sonic the Hedgehog 3 & Knuckles). Only Sonic may play the level normally, and only after collecting at least 7 Chaos Emeralds (i.e. only in Super or Hyper form). He transforms into his Super form (Hyper if the player has collected all of the Super Emeralds) as the Death Egg is falling apart to catch Dr. Eggman as he tries to escape with the Master Emerald.

Overview

The Doomsday Zone is set in asteroid-filled space above the planet. The player must fly through the asteroid belt and fight Eggman to recover the Master Emerald and foil his plans again.

Because Super Sonic must play this stage, the player starts out with 50 Rings instead of 0, and loses Rings at the traditional Super rate of one per second. There are extra Rings along the course of the level, but if the player's Ring total drops to 0, Sonic will fall out of Super form and lose a life. When the player is down to 10 Rings, the music tempo will increase to raise tension and warn the player to collect Rings. This tempo increase does not occur in Sonic Jam.

To defeat the first form of the Final Weapon, the player must drive the missiles it fires into the cockpit of the ship. After 8 hits, Eggman returns in a flying mecha, resembling the Death Egg Robot boss from Sonic the Hedgehog 2. The player should keep their Ring supply up by hanging back when needed, but when they feel comfortable with their Ring total, they should hold Right and hit any of the face buttons to begin ramming into Eggman. Hitting his bombs and the asteroids slows the player down. After 8 hits, the Master Emerald is freed and Eggman is beaten again.

Also, if one looks back at the fight Sonic and Knuckles had at Hidden Palace Zone, they will see a mural hanging on the wall. It displays Super Sonic and one of Eggman's spaceships in outer space. This method of foreshadowing is also used in Sonic Adventure, where Sonic reaches the depths of the Lost World and finds a mural displaying Perfect Chaos.

Quotes

Sonic unleashes incredible Emerald forces in this final shattering showdown with Robotnik!

Sonic & Knuckles US manualMedia:S&K MD US SonicJam manual.pdf[4]

Successors

The Doomsday Zone set a precedent that would become the template for most final boss battles in future games. Among them, in chronological order:

References


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