Difference between revisions of "Sonic Adventure/Hidden content"
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Revision as of 21:56, 22 March 2012
Contents
- 1 Lost Graphics
- 2 E-105 is built of Dreamcasts
- 3 Removed Cowgirl Billboard
- 4 Beta Title Screen
- 5 Old Character Select Screen
- 6 Beta Loading Screen
- 7 Sky Chase Dragon
- 8 Final Egg Hidden Room
- 9 Hidden Casinopolis Corridor
- 10 Real Sonic
- 11 Tokyo Game Show - How-to-Play
- 12 Unused voice Clips
- 13 Removed Levels
Lost Graphics
Artwork | Name | Description |
---|---|---|
Time Stopper Item | This may have been a time-stopping item with a similar effect to Chaos Control. It also could have been related to E-102's levels in some way, which were based around a countdown timer. | |
Lost Chao Emoticons | These would have appeared over the Chao's head but do not appear in normal gameplay. Found in AL_ICON.PRS. | |
Tornado Life Gauge Graphics | The red "Tornado" life gauge is used in Sky Chase Act 1 and Sky Chase Act 2. However, when Tails transforms the Tornado into the Tornado 2, it still uses the same life gauge. This blue "Tornado2" gauge is never used. Found in ST_128S_HPGEJI.PVR. | |
Sonic Jam spring model | This spring model is never used in the game, but looks like the one from Sonic Jam's Sonic World. |
E-105 is built of Dreamcasts
Some textures used for E-105 are actually Dreamcasts.
Removed Cowgirl Billboard
For unknown reasons, a cowgirl billboard from Casinopolis that was present in the first version of Sonic Adventure in Japan was removed from other releases. This includes the Japanese re-release called Sonic Adventure International. It may have been removed due to it being rather provocative.
Beta Title Screen
A prototype Title screen was found inside the disc. Found in TITLE.PRS.
Old Character Select Screen
Six images were found in the game that appear to be a old character select screen. ("Choose Your Buddy" as seen in these pictures is the name of the song on the soundtrack that plays on the character selection screen.) Found in C_SELECT1.PRS and C_SELECT2.PRS.
Beta Loading Screen
A prototype loading screen was found inside the disc. Found in LOADING.PRS.
Sky Chase Dragon
In Sonic Adventure DX: Director's Cut (preview), the object for the unused two-headed Sky Chase Dragon boss was found by evilhamwizard.[1] Later on, Polygon Jim was able to load it up in the Dreamcast version. The model viewer used to find him has all the polygons stacked together in one place so it doesn't look right. The first image shows what was found, the second image shows how he should look when properly assembled, textured, and colored, and the third image shows how he looks in game in the Dreamcast version, placed by hacking the game's SET files. This dragon also exists in the PC version of Sonic Adventure DX (confirmed by MainMemory), and likely in the GameCube version as well.
Final Egg Hidden Room
A small hidden corridor can be accessed behind the door pictured in the above image. To reach it, the player needs to start a Spin Dash on the edge of the bridge facing it. At the bottom of the corridor the camera stops, so the player has to rely on the first person camera to look at the surrounding environment. At the end is a dead end where the player cannot return.
Hidden Casinopolis Corridor
In the ceiling above this area and behind the striped object, Tails can fly to a unused corridor. When flying out, a strip of land will become visible. When Tails lands on it, he will go through the ceiling. This hidden part of the level seems to be fairly complete as there are monitors and rings.
Real Sonic
This was most likely a joke image. It is found within the disc, but is not accessible normally.
Tokyo Game Show - How-to-Play
Within most versions of Sonic Adventure remain How-to-Play pictures from the TGS version of the game. There are no English versions of these files.
Unused voice Clips
Through digging, several unused Tikal voice clips were found inside the game.
- Tikal talks about Super Sonic (info) (370 kB) - This indicates that Super Sonic was meant to be usable in regular levels. It is also possible that the player was once required to manually collect the Chaos Emeralds before the Perfect Chaos boss, and this voice clip explained what to do afterwards.
- Tikal tells you about the Leon badnik (info) (107 kB)
- Tikal talks about "Golah" (info) (133 kB)
There are also several clips that can be found that discuss the Chao Gardens, some of which include information inconsistent with how the final game works ("Don't put more than six Chao in a garden" and its variations, for example.)
Removed Levels
MainMemory discovered a Japanese level list in the PC version of the game, and later in the Dreamcast version as well. This list contains names for three levels that do not exist in the final version: "Mushrooms" (きのこ), "Jungle" (ジャングル) and "Desert" (砂漠).
Sonic Adventure / Sonic Adventure DX: Director's Cut | |
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Main page (SADX|2010) Manuals (SADX) Development (SADX) |
show;hide
Adventure Fields: Sub-games: Dreamcast Prereleases: DX Prereleases: 2010 Prereleases: Books:
Comics: Music: Songs: "Open Your Heart" | "It Doesn't Matter" | "Believe in Myself" | "Unknown from M.E." | "My Sweet Passion" | "Lazy Days ~Livin' in Paradise~" |